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splines_sequence.py 10.3 KiB
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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    
    
    import bpy
    
    import bgl
    import blf
    import gpu
    from gpu_extras.batch import batch_for_shader
    
    import math
    import mathutils
    from mathutils import Vector
    
    from bpy.props import (
            EnumProperty,
            )
    
    # ------------------------------------------------------------
    # ShowSplinesSequence
    
    def draw_number(n, co, font_height):
    
        point_list = []
    
        numeral = [
                  [Vector((0, 0, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0))],
                  [Vector((0, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0))],
                  [Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((1, 0, 0))],
                  [Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 0, 0))],
                  [Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0))],
                  [Vector((1, 2, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0))],
                  [Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 1, 0))],
                  [Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((0, 0, 0))],
                  [Vector((0, 1, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0))],
                  [Vector((0, 0, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0))],
                  ]
    
        for num in numeral[n]:
            point_list.extend([num * font_height + co])
    
    def draw(self, context, splines, sequence_color, font_thickness, font_size, matrix_world):
    
        splines_len = len(splines)
        for n in range(0, splines_len):
    
            res = [int(x) for x in str(n)]
    
            i = 0
            for r in res:
                # draw some text
                if splines[n].type == 'BEZIER':
                    first_point_co = matrix_world @ splines[n].bezier_points[0].co
                else:
                    first_point = matrix_world @ splines[n].points[0].co
                    first_point_co = Vector((first_point.x, first_point.y, first_point.z))
    
                first_point_co = Vector((i, 0, 0)) + first_point_co
                points = draw_number(r, first_point_co, font_size)
    
                shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
    
                batch = batch_for_shader(shader, 'LINES', {"pos": points})
    
                shader.bind()
                bgl.glLineWidth(font_thickness)
                shader.uniform_float("color", sequence_color)
                batch.draw(shader)
                i += font_size + font_size * 0.5
    
    class ShowSplinesSequence(bpy.types.Operator):
    
        bl_idname = "curvetools.show_splines_sequence"
    
        bl_label = "Show Splines Sequence"
        bl_description = "Show Splines Sequence / [ESC] - remove"
    
        def modal(self, context, event):
            context.area.tag_redraw()
    
    
            if event.type in {'ESC'}:
    
                for handler in self.handlers:
                    try:
                        bpy.types.SpaceView3D.draw_handler_remove(handler, 'WINDOW')
                    except:
                        pass
                for handler in self.handlers:
                    self.handlers.remove(handler)
                return {'CANCELLED'}
    
            return {'PASS_THROUGH'}
    
    
        def invoke(self, context, event):
    
            if context.area.type == 'VIEW_3D':
    
                # color change in the panel
                sequence_color = bpy.context.scene.curvetools.sequence_color
                font_thickness = bpy.context.scene.curvetools.font_thickness
                font_size = bpy.context.scene.curvetools.font_size
    
                splines = context.active_object.data.splines
                matrix_world = context.active_object.matrix_world
    
                # the arguments we pass the the callback
                args = (self, context, splines, sequence_color, font_thickness, font_size, matrix_world)
    
                # Add the region OpenGL drawing callback
                # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
                self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw, args, 'WINDOW', 'POST_VIEW'))
    
                context.window_manager.modal_handler_add(self)
                return {'RUNNING_MODAL'}
            else:
    
                self.report({'WARNING'},
    
                "View3D not found, cannot run operator")
                return {'CANCELLED'}
    
        @classmethod
        def poll(cls, context):
            return (context.object is not None and
                    context.object.type == 'CURVE')
    
    # ------------------------------------------------------------
    # RearrangeSpline
    
    def rearrangesplines(dataCurve, select_spline1, select_spline2):
    
        spline1 = dataCurve.splines[select_spline1]
        spline2 = dataCurve.splines[select_spline2]
    
        bpy.ops.curve.select_all(action='SELECT')
        bpy.ops.curve.spline_type_set(type='BEZIER')
        bpy.ops.curve.select_all(action='DESELECT')
    
        type1 = spline1.type
        type2 = spline2.type
    
        len_spline1 = len(spline1.bezier_points)
        len_spline2 = len(spline2.bezier_points)
    
        newSpline = dataCurve.splines.new(type=type1)
        newSpline.bezier_points.add(len_spline1 - 1)
        newSpline.use_cyclic_u = spline1.use_cyclic_u
        for n in range(0, len_spline1):
            newSpline.bezier_points[n].co = spline1.bezier_points[n].co
            newSpline.bezier_points[n].handle_left_type = spline1.bezier_points[n].handle_left_type
            newSpline.bezier_points[n].handle_left = spline1.bezier_points[n].handle_left
            newSpline.bezier_points[n].handle_right_type = spline1.bezier_points[n].handle_right_type
            newSpline.bezier_points[n].handle_right = spline1.bezier_points[n].handle_right
            spline1.bezier_points[n].select_control_point = True
    
        spline1.bezier_points[0].select_control_point = False
        spline1.bezier_points[0].select_left_handle = False
        spline1.bezier_points[0].select_right_handle = False
        bpy.ops.curve.delete(type='VERT')
    
        spline1.bezier_points[0].select_control_point = True
        bpy.ops.curve.spline_type_set(type=type2)
    
        bpy.ops.curve.select_all(action='DESELECT')
    
        spline1.bezier_points.add(len_spline2 - 1)
        spline1.use_cyclic_u = spline2.use_cyclic_u
        for n in range(0, len_spline2):
            spline1.bezier_points[n].co = spline2.bezier_points[n].co
            spline1.bezier_points[n].handle_left_type = spline2.bezier_points[n].handle_left_type
            spline1.bezier_points[n].handle_left = spline2.bezier_points[n].handle_left
            spline1.bezier_points[n].handle_right_type = spline2.bezier_points[n].handle_right_type
            spline1.bezier_points[n].handle_right = spline2.bezier_points[n].handle_right
            spline1.bezier_points[n].select_control_point = False
            spline1.bezier_points[n].select_left_handle = False
            spline1.bezier_points[n].select_right_handle = False
            spline2.bezier_points[n].select_control_point = True
    
        spline2.bezier_points[0].select_control_point = False
        spline2.bezier_points[0].select_left_handle = False
        spline2.bezier_points[0].select_right_handle = False
        bpy.ops.curve.delete(type='VERT')
    
        spline2.bezier_points[0].select_control_point = True
        bpy.ops.curve.spline_type_set(type=type1)
    
        spline2.bezier_points.add(len_spline1 - 1)
        spline2.use_cyclic_u = newSpline.use_cyclic_u
        for m in range(0, len_spline1):
            spline2.bezier_points[m].co = newSpline.bezier_points[m].co
            spline2.bezier_points[m].handle_left_type = newSpline.bezier_points[m].handle_left_type
            spline2.bezier_points[m].handle_left = newSpline.bezier_points[m].handle_left
            spline2.bezier_points[m].handle_right_type = newSpline.bezier_points[m].handle_right_type
            spline2.bezier_points[m].handle_right = newSpline.bezier_points[m].handle_right
    
        bpy.ops.curve.select_all(action='DESELECT')
        for point in newSpline.bezier_points:
            point.select_control_point = True
        bpy.ops.curve.delete(type='VERT')
    
        spline2.bezier_points[0].select_control_point = True
    
    def rearrange(dataCurve, select_spline, command):
        len_splines = len(dataCurve.splines)
        if command == 'NEXT':
            if select_spline < len_splines - 1:
                rearrangesplines(dataCurve, select_spline + 1, select_spline)
    
        if command == 'PREV':
            if select_spline > 0:
                rearrangesplines(dataCurve, select_spline, select_spline - 1)
    
    class RearrangeSpline(bpy.types.Operator):
    
        bl_idname = "curvetools.rearrange_spline"
    
        bl_label = "Rearrange Spline"
        bl_description = "Rearrange Spline"
    
        Types = [('NEXT', "Next", "next"),
                 ('PREV', "Prev", "prev")]
        command : EnumProperty(
                name="command",
                description="Command (prev or next)",
                items=Types
                )
    
        def execute(self, context):
            bpy.ops.object.mode_set(mode = 'EDIT')
            bpy.context.view_layer.update()
    
            dataCurve = context.active_object.data
    
            splines = context.active_object.data.splines
    
            sn = 0
            for spline in splines:
                for bezier_points in spline.bezier_points:
                    if bezier_points.select_control_point:
                        select_spline = sn
                sn += 1
    
            sn = 0
            for spline in splines:
                for point in spline.points:
                    if point.select:
                        select_spline = sn
                sn += 1
    
            rearrange(dataCurve, select_spline, self.command)
    
            return {'FINISHED'}
    
        @classmethod
        def poll(cls, context):
            return (context.object is not None and
                    context.object.type == 'CURVE')
    
    
    def register():
        for cls in classes:
            bpy.utils.register_class(operators)
    
    def unregister():
        for cls in classes:
            bpy.utils.unregister_class(operators)
    
    if __name__ == "__main__":
        register()
    
    operators = [ShowSplinesSequence, RearrangeSpline]