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  •     loft_n = IntProperty(name = "Segments",
                        description = "Vertical segments",
                        default = 16, min = 3, max = 720)
        loft_rings_bottom = IntProperty(name = "Bottom",
                        description = "Bottom rings",
                        default = 5, min = 2, max = 100)
        loft_rings_side = IntProperty(name = "Side",
                        description = "Side rings",
                        default = 10, min = 2, max = 100)
        loft_thick = FloatProperty(name = "Thickness",
                          description = "Manipulates the shape of the Ring",
                          default = 0.3, min = 0.01, max = 1.0)
        loft_r = FloatProperty(name = "Radius",
                          description = "Radius",
                          default = 1, min = 0.01, max = 10)
        loft_height = FloatProperty(name = "Height",
                          description = "Manipulates the shape of the Ring",
    
                          default = 2, min = 0.01, max = 10.0)
    
    ###################Prism
    
        prism_n = IntProperty(name = "Sides",
                        description = "Number of sides",
                        default = 5, min = 3, max = 720)
        prism_r = FloatProperty(name = "Radius",
                        description = "Radius",
                        default = 1.0)
    
    ##################Isosurface
        iso_function_text = StringProperty(name="Function Text",maxlen=1024)#,update=iso_props_update_callback)
    
    ##################PolygonToCircle
        polytocircle_resolution = IntProperty(name = "Resolution",
                        description = "",
                        default = 3, min = 0, max = 256)
        polytocircle_ngon = IntProperty(name = "NGon",
                        description = "",
                        min = 3, max = 64,default = 5)
        polytocircle_ngonR = FloatProperty(name = "NGon Radius",
                        description = "",
                        default = 0.3)
        polytocircle_circleR = FloatProperty(name = "Circle Radius",
                        description = "",
                        default = 1.0)
    
    #################Avogadro
        # filename_ext = ".png"
    
        # filter_glob = StringProperty(
                # default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
                # options={'HIDDEN'},
                # )
    
    ###############################################################################
    # Camera POV properties.
    ###############################################################################
    
    class RenderPovSettingsCamera(PropertyGroup):
    
        dof_enable = BoolProperty(
                name="Depth Of Field", description="EnablePOV-Ray Depth Of Field ",
    
                name="Aperture",
    
                description="Similar to a real camera's aperture effect over focal blur (though not "
                            "in physical units and independant of focal length). "
    
                min=0.01, max=1.00, default=0.50)
    
        dof_samples_min = IntProperty(
                name="Samples Min", description="Minimum number of rays to use for each pixel",
    
        dof_samples_max = IntProperty(
                name="Samples Max", description="Maximum number of rays to use for each pixel",
    
                name="Variance",
    
                description="Minimum threshold (fractional value) for adaptive DOF sampling (up "
                            "increases quality and render time). The value for the variance should "
    
                            "be in the range of the smallest displayable color difference",
    
                min=1, max=100000, soft_max=10000, default=8192)
    
                name="Confidence",
    
                description="Probability to reach the real color value. Larger confidence values "
    
                            "will lead to more samples, slower traces and better images",
    
                min=0.01, max=0.99, default=0.20)
    
        normal_enable = BoolProperty(name="Perturbated Camera", default=False)
        cam_normal = FloatProperty(name="Normal Strenght", min=0.0, max=1.0, default=0.0)
        normal_patterns = EnumProperty(
                name="Pattern",
                description="",
    
                items=(('agate', "Agate", ""), ('boxed', "Boxed", ""), ('bumps', "Bumps", ""), ('cells', "Cells", ""),
    
                       ('crackle', "Crackle", ""),('dents', "Dents", ""),
                       ('granite', "Granite", ""),
                       ('leopard', "Leopard", ""),
    
                       ('marble', "Marble", ""), ('onion', "Onion", ""), ('pavement', "Pavement", ""), ('planar', "Planar", ""),
    
                       ('quilted', "Quilted", ""), ('ripples', "Ripples", ""),  ('radial', "Radial", ""),
    
                       ('spherical', "Spherical", ""),('spiral1', "Spiral1", ""), ('spiral2', "Spiral2", ""), ('spotted', "Spotted", ""),
    
                       ('square', "Square", ""),('tiling', "Tiling", ""),
                       ('waves', "Waves", ""), ('wood', "Wood", ""),('wrinkles', "Wrinkles", "")),
                default='agate')
        turbulence = FloatProperty(name="Turbulence", min=0.0, max=100.0, default=0.1)
        scale = FloatProperty(name="Scale", min=0.0,default=1.0)
    
        ##################################CustomPOV Code############################
    
        replacement_text = StringProperty(
                name="Texts in blend file",
    
                description="Type the declared name in custom POV code or an external .inc "
    
    ###############################################################################
    # Text POV properties.
    ###############################################################################
    
    class RenderPovSettingsText(PropertyGroup):
    
                name="Custom Code",
                description="Add this text at the top of the exported POV-Ray file",
                default=False)
    
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    ###############################################################################
    # Povray Preferences.
    ###############################################################################
    class PovrayPreferences(AddonPreferences):
        bl_idname = __name__
    
    
        branch_feature_set_povray = EnumProperty(
                    name="Feature Set",
    
                    description="Choose between official (POV-Ray) or (UberPOV) "
                                "development branch features to write in the pov file",
                    items= (('povray', 'Official POV-Ray', '','PLUGIN', 0),
                            ('uberpov', 'Unofficial UberPOV', '', 'PLUGIN', 1)),
    
        filepath_povray = StringProperty(
    
                    description="Path to renderer executable",
                    subtype='FILE_PATH',
                    )
        def draw(self, context):
            layout = self.layout
    
            layout.prop(self, "branch_feature_set_povray")
    
            layout.prop(self, "filepath_povray")
    
    
    def register():
        bpy.utils.register_module(__name__)
    
        bpy.types.INFO_MT_add.prepend(ui.menu_func_add)
        bpy.types.INFO_MT_file_import.append(ui.menu_func_import)
        #used for parametric objects:
        addon_utils.enable("add_mesh_extra_objects", default_set=False, persistent=True)
    
        #bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_povray_type)
    
        bpy.types.NODE_HT_header.append(ui.menu_func_nodes)
    
        nodeitems_utils.register_node_categories("POVRAYNODES", node_categories)
    
        bpy.types.Scene.pov = PointerProperty(type=RenderPovSettingsScene)
        bpy.types.Material.pov = PointerProperty(type=RenderPovSettingsMaterial)
        bpy.types.Texture.pov = PointerProperty(type=RenderPovSettingsTexture)
        bpy.types.Object.pov = PointerProperty(type=RenderPovSettingsObject)
        bpy.types.Camera.pov = PointerProperty(type=RenderPovSettingsCamera)
        bpy.types.Text.pov = PointerProperty(type=RenderPovSettingsText)
    
    def unregister():
        del bpy.types.Scene.pov
        del bpy.types.Material.pov
        del bpy.types.Texture.pov
        del bpy.types.Object.pov
        del bpy.types.Camera.pov
        del bpy.types.Text.pov
    
        nodeitems_utils.unregister_node_categories("POVRAYNODES")
        bpy.types.NODE_HT_header.remove(ui.menu_func_nodes)
    
        #bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_povray_type)
    
        addon_utils.disable("add_mesh_extra_objects", default_set=False)
        bpy.types.INFO_MT_file_import.remove(ui.menu_func_import)
        bpy.types.INFO_MT_add.remove(ui.menu_func_add)
        bpy.utils.unregister_module(__name__)
    
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    if __name__ == "__main__":
        register()