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# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8 compliant>
"""User interface for rendering parameters"""
import bpy
from sys import platform # really import here, as in render.py?
# Or todo: handle this more crossplatform using QTpovray for Linux for instance
# from os.path import isfile
from bl_operators.presets import AddPresetBase
from bpy.utils import register_class, unregister_class
from bpy.types import Operator, Menu, Panel
# Example of wrapping every class 'as is'
from bl_ui import properties_output
for member in dir(properties_output):
subclass = getattr(properties_output, member)
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_output
from bl_ui import properties_freestyle
for member in dir(properties_freestyle):
subclass = getattr(properties_freestyle, member)
if hasattr(subclass, "COMPAT_ENGINES") and (
subclass.bl_space_type != 'PROPERTIES'
or subclass.bl_context != "render"
):
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
# subclass.bl_parent_id = "RENDER_PT_POV_filter"
del properties_freestyle
from bl_ui import properties_view_layer
for member in dir(properties_view_layer):
subclass = getattr(properties_view_layer, member)
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_view_layer
# Use some of the existing buttons.
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# from bl_ui import properties_render
# DEPRECATED#properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
# DEPRECATED#properties_render.RENDER_PT_format.COMPAT_ENGINES.add('POVRAY_RENDER')
# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
# TORECREATE##DEPRECATED#properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
# DEPRECATED#properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
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# del properties_render
def check_render_freestyle_svg():
"""Test if Freestyle SVG Exporter addon is activated
This addon is currently used to generate the SVG lines file
when Freestyle is enabled alongside POV
"""
return "render_freestyle_svg" in bpy.context.preferences.addons.keys()
class RenderButtonsPanel:
"""Use this class to define buttons from the render tab of
properties window."""
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.engine in cls.COMPAT_ENGINES
class RENDER_PT_POV_export_settings(RenderButtonsPanel, Panel):
"""Use this class to define pov ini settings buttons."""
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bl_options = {'DEFAULT_CLOSED'}
bl_label = "Auto Start"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.scene
if scene.pov.tempfiles_enable:
self.layout.prop(scene.pov, "tempfiles_enable", text="", icon='AUTO')
else:
self.layout.prop(scene.pov, "tempfiles_enable", text="", icon='CONSOLE')
def draw(self, context):
layout = self.layout
scene = context.scene
layout.active = scene.pov.max_trace_level != 0
split = layout.split()
col = split.column()
col.label(text="Command line options:")
col.prop(scene.pov, "command_line_switches", text="", icon='RIGHTARROW')
split = layout.split()
# layout.active = not scene.pov.tempfiles_enable
if not scene.pov.tempfiles_enable:
split.prop(scene.pov, "deletefiles_enable", text="Delete files")
split.prop(scene.pov, "pov_editor", text="POV Editor")
col = layout.column()
col.prop(scene.pov, "scene_name", text="Name")
col.prop(scene.pov, "scene_path", text="Path to files")
# col.prop(scene.pov, "scene_path", text="Path to POV-file")
# col.prop(scene.pov, "renderimage_path", text="Path to image")
split = layout.split()
split.prop(scene.pov, "indentation_character", text="Indent")
if scene.pov.indentation_character == 'SPACE':
split.prop(scene.pov, "indentation_spaces", text="Spaces")
row = layout.row()
row.prop(scene.pov, "comments_enable", text="Comments")
row.prop(scene.pov, "list_lf_enable", text="Line breaks in lists")
class RENDER_PT_POV_render_settings(RenderButtonsPanel, Panel):
"""Use this class to define pov render settings buttons."""
bl_label = "Global Settings"
bl_icon = 'SETTINGS'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.scene
if scene.pov.global_settings_advanced:
self.layout.prop(scene.pov, "global_settings_advanced", text="", icon='SETTINGS')
else:
self.layout.prop(scene.pov, "global_settings_advanced", text="", icon='PREFERENCES')
def draw(self, context):
layout = self.layout
scene = context.scene
# rd = context.scene.render
# layout.active = (scene.pov.max_trace_level != 0)
if not platform.startswith('win'):
layout.prop(scene.pov, "sdl_window_enable", text="POV-Ray SDL Window")
col = layout.column()
col.label(text="Main Path Tracing:")
col.prop(scene.pov, "max_trace_level", text="Ray Depth")
align = True
layout.active = scene.pov.global_settings_advanced
row = layout.row(align=align)
row.prop(scene.pov, "adc_bailout")
row = layout.row(align=align)
row.prop(scene.pov, "ambient_light")
row = layout.row(align=align)
row.prop(scene.pov, "irid_wavelength")
row = layout.row(align=align)
row.prop(scene.pov, "number_of_waves")
row = layout.row(align=align)
row.prop(scene.pov, "noise_generator")
split = layout.split()
split.label(text="Shading:")
split = layout.split()
row = split.row(align=align)
row.prop(scene.pov, "use_shadows")
row.prop(scene.pov, "alpha_mode")
class RENDER_PT_POV_photons(RenderButtonsPanel, Panel):
"""Use this class to define pov photons buttons."""
bl_label = "Photons"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
# def draw_header(self, context):
# self.layout.label(icon='SETTINGS')
def draw_header(self, context):
scene = context.scene
if scene.pov.photon_enable:
self.layout.prop(scene.pov, "photon_enable", text="", icon='PMARKER_ACT')
else:
self.layout.prop(scene.pov, "photon_enable", text="", icon='PMARKER')
def draw(self, context):
scene = context.scene
layout = self.layout
layout.active = scene.pov.photon_enable
col = layout.column()
# col.label(text="Global Photons:")
col.prop(scene.pov, "photon_max_trace_level", text="Photon Depth")
split = layout.split()
col = split.column()
col.prop(scene.pov, "photon_spacing", text="Spacing")
col.prop(scene.pov, "photon_gather_min")
col = split.column()
col.prop(scene.pov, "photon_adc_bailout", text="Photon ADC")
col.prop(scene.pov, "photon_gather_max")
box = layout.box()
box.label(text='Photon Map File:')
row = box.row()
row.prop(scene.pov, "photon_map_file_save_load", expand=True)
if scene.pov.photon_map_file_save_load in {'save'}:
box.prop(scene.pov, "photon_map_dir")
box.prop(scene.pov, "photon_map_filename")
if scene.pov.photon_map_file_save_load in {'load'}:
box.prop(scene.pov, "photon_map_file")
# end main photons
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def uberpov_only_qmc_til_pov38release(layout):
col = layout.column()
col.alignment = 'CENTER'
col.label(text="Stochastic Anti Aliasing is")
col.label(text="Only Available with UberPOV")
col.label(text="Feature Set in User Preferences.")
col.label(text="Using Type 2 (recursive) instead")
def no_qmc_fallbacks(row, scene, layout):
row.prop(scene.pov, "jitter_enable", text="Jitter")
split = layout.split()
col = split.column()
col.prop(scene.pov, "antialias_depth", text="AA Depth")
sub = split.column()
sub.prop(scene.pov, "jitter_amount", text="Jitter Amount")
sub.enabled = bool(scene.pov.jitter_enable)
row = layout.row()
row.prop(scene.pov, "antialias_threshold", text="AA Threshold")
row.prop(scene.pov, "antialias_gamma", text="AA Gamma")
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class RENDER_PT_POV_antialias(RenderButtonsPanel, Panel):
"""Use this class to define pov antialiasing buttons."""
bl_label = "Anti-Aliasing"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
prefs = bpy.context.preferences.addons[__package__].preferences
scene = context.scene
if prefs.branch_feature_set_povray != 'uberpov' and scene.pov.antialias_method == '2':
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ERROR')
elif scene.pov.antialias_enable:
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ANTIALIASED')
else:
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ALIASED')
def draw(self, context):
prefs = bpy.context.preferences.addons[__package__].preferences
layout = self.layout
scene = context.scene
layout.active = scene.pov.antialias_enable
row = layout.row()
row.prop(scene.pov, "antialias_method", text="")
if prefs.branch_feature_set_povray != 'uberpov' and scene.pov.antialias_method == '2':
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uberpov_only_qmc_til_pov38release(layout)
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no_qmc_fallbacks(row, scene, layout)
if prefs.branch_feature_set_povray == 'uberpov':
row.prop(scene.pov, "antialias_confidence", text="AA Confidence")
row.enabled = scene.pov.antialias_method == '2'
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class RENDER_PT_POV_radiosity(RenderButtonsPanel, Panel):
"""Use this class to define pov radiosity buttons."""
bl_label = "Diffuse Radiosity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.scene
if scene.pov.radio_enable:
self.layout.prop(scene.pov, "radio_enable", text="", icon='OUTLINER_OB_LIGHTPROBE')
else:
self.layout.prop(scene.pov, "radio_enable", text="", icon='LIGHTPROBE_CUBEMAP')
def draw(self, context):
layout = self.layout
scene = context.scene
layout.active = scene.pov.radio_enable
split = layout.split()
col = split.column()
col.prop(scene.pov, "radio_count", text="Rays")
col.prop(scene.pov, "radio_recursion_limit", text="Recursions")
split.prop(scene.pov, "radio_error_bound", text="Error Bound")
layout.prop(scene.pov, "radio_display_advanced")
if scene.pov.radio_display_advanced:
split = layout.split()
col = split.column()
col.prop(scene.pov, "radio_adc_bailout", slider=True)
col.prop(scene.pov, "radio_minimum_reuse", text="Min Reuse")
col.prop(scene.pov, "radio_gray_threshold", slider=True)
col.prop(scene.pov, "radio_pretrace_start", slider=True)
col.prop(scene.pov, "radio_low_error_factor", slider=True)
col = split.column()
col.prop(scene.pov, "radio_brightness")
col.prop(scene.pov, "radio_maximum_reuse", text="Max Reuse")
col.prop(scene.pov, "radio_nearest_count")
col.prop(scene.pov, "radio_pretrace_end", slider=True)
col = layout.column()
col.label(text="Estimation Influence:")
col.prop(scene.pov, "radio_always_sample")
col.prop(scene.pov, "radio_normal")
col.prop(scene.pov, "radio_media")
col.prop(scene.pov, "radio_subsurface")
class POV_RADIOSITY_MT_presets(Menu):
"""Use this class to define pov radiosity presets menu."""
bl_label = "Radiosity Presets"
preset_subdir = "pov/radiosity"
preset_operator = "script.execute_preset"
draw = bpy.types.Menu.draw_preset
class RENDER_OT_POV_radiosity_add_preset(AddPresetBase, Operator):
"""Use this class to define pov radiosity add presets button"""
'''Add a Radiosity Preset'''
bl_idname = "scene.radiosity_preset_add"
bl_label = "Add Radiosity Preset"
preset_menu = "POV_RADIOSITY_MT_presets"
# variable used for all preset values
preset_defines = ["scene = bpy.context.scene"]
# properties to store in the preset
preset_values = [
"scene.pov.radio_display_advanced",
"scene.pov.radio_adc_bailout",
"scene.pov.radio_always_sample",
"scene.pov.radio_brightness",
"scene.pov.radio_count",
"scene.pov.radio_error_bound",
"scene.pov.radio_gray_threshold",
"scene.pov.radio_low_error_factor",
"scene.pov.radio_media",
"scene.pov.radio_subsurface",
"scene.pov.radio_minimum_reuse",
"scene.pov.radio_maximum_reuse",
"scene.pov.radio_nearest_count",
"scene.pov.radio_normal",
"scene.pov.radio_recursion_limit",
"scene.pov.radio_pretrace_start",
"scene.pov.radio_pretrace_end",
]
# where to store the preset
preset_subdir = "pov/radiosity"
# Draw into an existing panel
def rad_panel_func(self, context):
"""Display radiosity presets rolldown menu"""
layout = self.layout
row = layout.row(align=True)
row.menu(POV_RADIOSITY_MT_presets.__name__, text=POV_RADIOSITY_MT_presets.bl_label)
row.operator(RENDER_OT_POV_radiosity_add_preset.bl_idname, text="", icon='ADD')
row.operator(
RENDER_OT_POV_radiosity_add_preset.bl_idname, text="", icon='REMOVE'
).remove_active = True
# ---------------------------------------------------------------- #
# ---------------------------------------------------------------- #
# import addon_utils
# addon_utils.paths()[0]
# addon_utils.modules()
# mod.bl_info['name'] == 'Freestyle SVG Exporter':
bpy.utils.script_paths(subdir="addons")
# render_freestyle_svg = os.path.join(bpy.utils.script_paths(subdir="addons"), "render_freestyle_svg.py")
render_freestyle_svg = bpy.context.preferences.addons.get('render_freestyle_svg')
# mpath=addon_utils.paths()[0].render_freestyle_svg
# import mpath
# from mpath import render_freestyle_svg #= addon_utils.modules(module_cache=['Freestyle SVG Exporter'])
# from scripts\\addons import render_freestyle_svg
if check_render_freestyle_svg():
'''
snippetsWIP
import myscript
import importlib
importlib.reload(myscript)
myscript.main()
'''
for member in dir(render_freestyle_svg):
subclass = getattr(render_freestyle_svg, member)
if hasattr(subclass, "COMPAT_ENGINES"):
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subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
if subclass.bl_idname == "RENDER_PT_SVGExporterPanel":
subclass.bl_parent_id = "RENDER_PT_POV_filter"
subclass.bl_options = {'HIDE_HEADER'}
# subclass.bl_order = 11
print(subclass.bl_info)
# del render_freestyle_svg.RENDER_PT_SVGExporterPanel.bl_parent_id
class RENDER_PT_POV_filter(RenderButtonsPanel, Panel):
"""Use this class to invoke stuff like Freestyle UI."""
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
with_freestyle = bpy.app.build_options.freestyle
engine = context.scene.render.engine
return with_freestyle and engine == 'POVRAY_RENDER'
def draw_header(self, context):
# scene = context.scene
rd = context.scene.render
layout = self.layout
if rd.use_freestyle:
layout.prop(rd, "use_freestyle", text="", icon='LINE_DATA')
else:
layout.prop(rd, "use_freestyle", text="", icon='OUTLINER_OB_IMAGE')
def draw(self, context):
rd = context.scene.render
layout = self.layout
layout.active = rd.use_freestyle
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
flow = layout.grid_flow(
row_major=True, columns=0, even_columns=True, even_rows=False, align=True
)
flow.prop(rd, "line_thickness_mode", expand=True)
if rd.line_thickness_mode == 'ABSOLUTE':
flow.prop(rd, "line_thickness")
# Warning if the Freestyle SVG Exporter addon is not enabled
if not check_render_freestyle_svg():
# col = box.column()
layout.label(text="Please enable Freestyle SVG Exporter addon", icon="INFO")
# layout.separator()
layout.operator(
"preferences.addon_show",
text="Go to Render: Freestyle SVG Exporter addon",
icon="PREFERENCES",
).module = "render_freestyle_svg"
##class RENDER_PT_povray_baking(RenderButtonsPanel, Panel):
## bl_label = "Baking"
## COMPAT_ENGINES = {'POVRAY_RENDER'}
##
## def draw_header(self, context):
## scene = context.scene
##
## self.layout.prop(scene.pov, "baking_enable", text="")
##
## def draw(self, context):
## layout = self.layout
##
## scene = context.scene
## rd = scene.render
##
## layout.active = scene.pov.baking_enable
classes = (
RENDER_PT_POV_export_settings,
RENDER_PT_POV_render_settings,
RENDER_PT_POV_photons,
RENDER_PT_POV_antialias,
RENDER_PT_POV_radiosity,
RENDER_PT_POV_filter,
# RENDER_PT_povray_baking,
POV_RADIOSITY_MT_presets,
RENDER_OT_POV_radiosity_add_preset,
)
def register():
for cls in classes:
register_class(cls)
RENDER_PT_POV_radiosity.prepend(rad_panel_func)
RENDER_PT_POV_radiosity.remove(rad_panel_func)
for cls in reversed(classes):
unregister_class(cls)