Newer
Older
# SPDX-License-Identifier: GPL-2.0-or-later
Bastien Montagne
committed
# <pep8 compliant>
"""update new variables to values from older API.
Bastien Montagne
committed
It does not have a UI and used to be found with F3 search field.
This file needs an update."""
Bastien Montagne
committed
import bpy
StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
EnumProperty,
)
Bastien Montagne
committed
# Todo:
# *update this file to just cover 2.79 to 3.xx and ui it from a Blender internal to pov menu
# *as well as update from older pov > switch to QMC when pov 3.8 is out ?
# *filter if possible files built in pre 2.79 versions. tell user their file is too old and may
# be salvaged from older version of this operator from within latest stable blender 2.79 version.
# else if bpy.app.version[0] == 2 and bpy.app.version[1] <= 92 and and bpy.app.version[1] >= 79:
# warn users to update blender to 3.xx for creating their newer files then try to salvage
# using this script
#
# if bpy.app.version[0] >= 3: # just test file created a)there or b)before, a) do nothing
# "your version is relatively futureproof" > doing nothing
# b)"use this operator to salvage your blends from latest stable 2.79"
Bastien Montagne
committed
def update2_0_0_9():
"""Update properties from older Blender versions. The render API changed a lot up to 2.79."""
Bastien Montagne
committed
# Temporally register old props, so we can access their values.
register()
# Mapping old names -> old default values
# XXX We could also store the new name, but as it is just the same without leading pov_ ...
Bastien Montagne
committed
# Get default values of pov scene props.
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
old_sce_props = {
k: getattr(bpy.types.Scene, k)[1].get('default', None)
for k in [
"pov_tempfiles_enable",
"pov_deletefiles_enable",
"pov_scene_name",
"pov_scene_path",
"pov_renderimage_path",
"pov_list_lf_enable",
"pov_radio_enable",
"pov_radio_display_advanced",
"pov_media_enable",
"pov_media_samples",
"pov_media_color",
"pov_baking_enable",
"pov_indentation_character",
"pov_indentation_spaces",
"pov_comments_enable",
"pov_command_line_switches",
"pov_antialias_enable",
"pov_antialias_method",
"pov_antialias_depth",
"pov_antialias_threshold",
"pov_jitter_enable",
"pov_jitter_amount",
"pov_antialias_gamma",
"pov_max_trace_level",
"pov_photon_spacing",
"pov_photon_max_trace_level",
"pov_photon_adc_bailout",
"pov_photon_gather_min",
"pov_photon_gather_max",
"pov_radio_adc_bailout",
"pov_radio_always_sample",
"pov_radio_brightness",
"pov_radio_count",
"pov_radio_error_bound",
"pov_radio_gray_threshold",
"pov_radio_low_error_factor",
"pov_radio_media",
"pov_radio_minimum_reuse",
"pov_radio_nearest_count",
"pov_radio_normal",
"pov_radio_recursion_limit",
"pov_radio_pretrace_start",
"pov_radio_pretrace_end",
]
}
Bastien Montagne
committed
# Get default values of pov material props.
old_mat_props = {
k: getattr(bpy.types.Material, k)[1].get('default', None)
for k in [
"pov_irid_enable",
"pov_mirror_use_IOR",
"pov_mirror_metallic",
"pov_conserve_energy",
"pov_irid_amount",
"pov_irid_thickness",
"pov_irid_turbulence",
"pov_interior_fade_color",
"pov_caustics_enable",
"pov_fake_caustics",
"pov_fake_caustics_power",
"pov_photons_refraction",
"pov_photons_dispersion",
"pov_photons_reflection",
"pov_refraction_type",
"pov_replacement_text",
]
}
Bastien Montagne
committed
# Get default values of pov texture props.
old_tex_props = {
k: getattr(bpy.types.Texture, k)[1].get('default', None)
for k in [
"pov_tex_gamma_enable",
"pov_tex_gamma_value",
"pov_replacement_text",
]
}
Bastien Montagne
committed
# Get default values of pov object props.
old_obj_props = {
k: getattr(bpy.types.Object, k)[1].get('default', None)
for k in [
"pov_importance_value",
"pov_collect_photons",
"pov_replacement_text",
]
}
Bastien Montagne
committed
# Get default values of pov camera props.
old_cam_props = {
k: getattr(bpy.types.Camera, k)[1].get('default', None)
for k in [
"pov_dof_enable",
"pov_dof_aperture",
"pov_dof_samples_min",
"pov_dof_samples_max",
"pov_dof_variance",
"pov_dof_confidence",
"pov_replacement_text",
]
}
Bastien Montagne
committed
# Get default values of pov text props.
old_txt_props = {
k: getattr(bpy.types.Text, k)[1].get('default', None)
for k in ["pov_custom_code"]
}
Bastien Montagne
committed
# -----------------------------------------------------------------------------
Bastien Montagne
committed
# Now, update !
# For each old pov property of each scene, if its value is not equal to the default one,
# copy it to relevant new prop...
Bastien Montagne
committed
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
for sce in bpy.data.scenes:
for k, d in old_sce_props.items():
val = getattr(sce, k, d)
if val != d:
setattr(sce.pov, k[4:], val)
# The same goes for materials, textures, etc.
for mat in bpy.data.materials:
for k, d in old_mat_props.items():
val = getattr(mat, k, d)
if val != d:
setattr(mat.pov, k[4:], val)
for tex in bpy.data.textures:
for k, d in old_tex_props.items():
val = getattr(tex, k, d)
if val != d:
setattr(tex.pov, k[4:], val)
for obj in bpy.data.objects:
for k, d in old_obj_props.items():
val = getattr(obj, k, d)
if val != d:
setattr(obj.pov, k[4:], val)
for cam in bpy.data.cameras:
for k, d in old_cam_props.items():
val = getattr(cam, k, d)
if val != d:
setattr(cam.pov, k[4:], val)
for txt in bpy.data.texts:
for k, d in old_txt_props.items():
val = getattr(txt, k, d)
if val != d:
setattr(txt.pov, k[4:], val)
# Finally, unregister old props !
unregister()
class RenderCopySettings(bpy.types.Operator):
Bastien Montagne
committed
bl_idname = "scene.pov_update_properties"
bl_label = "PovRay render: Update to script v0.0.9"
bl_option = {'REGISTER'}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
update2_0_0_9()
return {'FINISHED'}
def register():
Scene = bpy.types.Scene
Mat = bpy.types.Material
Tex = bpy.types.Texture
Obj = bpy.types.Object
Cam = bpy.types.Camera
Text = bpy.types.Text
# -------------------------------------- SCENE --------------------------------------#
Bastien Montagne
committed
# File Options
Scene.pov_tempfiles_enable = BoolProperty(
name="Enable Tempfiles",
description="Enable the OS-Tempfiles. Otherwise set the path where to save the files",
default=True,
)
Bastien Montagne
committed
Scene.pov_deletefiles_enable = BoolProperty(
name="Delete files",
description="Delete files after rendering. Doesn't work with the image",
default=True,
)
Bastien Montagne
committed
Scene.pov_scene_name = StringProperty(
name="Scene Name",
description="Name of POV-Ray scene to create. Empty name will use the name of the blend file",
default="",
maxlen=1024,
)
Bastien Montagne
committed
Scene.pov_scene_path = StringProperty(
name="Export scene path",
# description="Path to directory where the exported scene (POV and INI) is created", # Bug in POV-Ray RC3
description="Path to directory where the files are created",
default="",
maxlen=1024,
subtype="DIR_PATH",
)
Bastien Montagne
committed
Scene.pov_renderimage_path = StringProperty(
name="Rendered image path",
description="Full path to directory where the rendered image is saved",
default="",
maxlen=1024,
subtype="DIR_PATH",
)
Bastien Montagne
committed
Scene.pov_list_lf_enable = BoolProperty(
name="LF in lists",
description="Enable line breaks in lists (vectors and indices). Disabled: lists are exported in one line",
default=True,
)
Bastien Montagne
committed
# Not a real pov option, just to know if we should write
Scene.pov_radio_enable = BoolProperty(
name="Enable Radiosity", description="Enable POV-Rays radiosity calculation", default=False
Bastien Montagne
committed
Scene.pov_radio_display_advanced = BoolProperty(
name="Advanced Options", description="Show advanced options", default=False
Bastien Montagne
committed
Scene.pov_media_enable = BoolProperty(
name="Enable Media", description="Enable POV-Rays atmospheric media", default=False
Bastien Montagne
committed
Scene.pov_media_samples = IntProperty(
name="Samples",
description="Number of samples taken from camera to first object encountered along ray path for media calculation",
min=1,
max=100,
default=35,
)
Bastien Montagne
committed
Scene.pov_media_color = FloatVectorProperty(
name="Media Color",
description="The atmospheric media color",
subtype='COLOR',
precision=4,
step=0.01,
min=0,
soft_max=1,
default=(0.001, 0.001, 0.001),
options={'ANIMATABLE'},
)
Bastien Montagne
committed
Scene.pov_baking_enable = BoolProperty(
name="Enable Baking", description="Enable POV-Rays texture baking", default=False
Bastien Montagne
committed
Scene.pov_indentation_character = EnumProperty(
name="Indentation",
description="Select the indentation type",
items=(
("0", "None", "No indentation"),
("1", "Tabs", "Indentation with tabs"),
("2", "Spaces", "Indentation with spaces"),
),
default="2",
)
Bastien Montagne
committed
Scene.pov_indentation_spaces = IntProperty(
name="Quantity of spaces",
description="The number of spaces for indentation",
min=1,
max=10,
default=4,
)
Bastien Montagne
committed
Scene.pov_comments_enable = BoolProperty(
name="Enable Comments", description="Add comments to pov file", default=True
Bastien Montagne
committed
# Real pov options
Scene.pov_command_line_switches = StringProperty(
name="Command Line Switches",
description="Command line switches consist of a + (plus) or - (minus) sign, followed by one or more alphabetic characters and possibly a numeric value",
default="",
maxlen=500,
)
Bastien Montagne
committed
Scene.pov_antialias_enable = BoolProperty(
name="Anti-Alias", description="Enable Anti-Aliasing", default=True
)
Bastien Montagne
committed
Scene.pov_antialias_method = EnumProperty(
name="Method",
description="AA-sampling method. Type 1 is an adaptive, non-recursive, super-sampling method. Type 2 is an adaptive and recursive super-sampling method",
items=(
("0", "non-recursive AA", "Type 1 Sampling in POV-Ray"),
("1", "recursive AA", "Type 2 Sampling in POV-Ray"),
),
default="1",
)
Bastien Montagne
committed
Scene.pov_antialias_depth = IntProperty(
name="Antialias Depth", description="Depth of pixel for sampling", min=1, max=9, default=3
Bastien Montagne
committed
Scene.pov_antialias_threshold = FloatProperty(
name="Antialias Threshold",
description="Tolerance for sub-pixels",
min=0.0,
max=1.0,
soft_min=0.05,
soft_max=0.5,
default=0.1,
)
Bastien Montagne
committed
Scene.pov_jitter_enable = BoolProperty(
name="Jitter",
description="Enable Jittering. Adds noise into the sampling process (it should be avoided to use jitter in animation)",
default=True,
)
Bastien Montagne
committed
Scene.pov_jitter_amount = FloatProperty(
name="Jitter Amount",
description="Amount of jittering",
min=0.0,
max=1.0,
soft_min=0.01,
soft_max=1.0,
default=1.0,
)
Bastien Montagne
committed
Scene.pov_antialias_gamma = FloatProperty(
name="Antialias Gamma",
description="POV-Ray compares gamma-adjusted values for super sampling. Antialias Gamma sets the Gamma before comparison",
min=0.0,
max=5.0,
soft_min=0.01,
soft_max=2.5,
default=2.5,
)
Bastien Montagne
committed
Scene.pov_max_trace_level = IntProperty(
name="Max Trace Level",
description="Number of reflections/refractions allowed on ray path",
min=1,
max=256,
default=5,
)
Bastien Montagne
committed
Scene.pov_photon_spacing = FloatProperty(
name="Spacing",
description="Average distance between photons on surfaces. half this get four times as many surface photons",
min=0.001,
max=1.000,
soft_min=0.001,
soft_max=1.000,
default=0.005,
precision=3,
)
Bastien Montagne
committed
Scene.pov_photon_max_trace_level = IntProperty(
name="Max Trace Level",
description="Number of reflections/refractions allowed on ray path",
min=1,
max=256,
default=5,
)
Bastien Montagne
committed
Scene.pov_photon_adc_bailout = FloatProperty(
name="ADC Bailout",
description="The adc_bailout for photons. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
min=0.0,
max=1000.0,
soft_min=0.0,
soft_max=1.0,
default=0.1,
precision=3,
)
Bastien Montagne
committed
Scene.pov_photon_gather_min = IntProperty(
name="Gather Min",
description="Minimum number of photons gathered for each point",
min=1,
max=256,
default=20,
)
Bastien Montagne
committed
Scene.pov_photon_gather_max = IntProperty(
name="Gather Max",
description="Maximum number of photons gathered for each point",
min=1,
max=256,
default=100,
)
Bastien Montagne
committed
Scene.pov_radio_adc_bailout = FloatProperty(
name="ADC Bailout",
description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
min=0.0,
max=1000.0,
soft_min=0.0,
soft_max=1.0,
default=0.01,
precision=3,
)
Bastien Montagne
committed
Scene.pov_radio_always_sample = BoolProperty(
name="Always Sample",
description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass",
default=True,
)
Bastien Montagne
committed
Scene.pov_radio_brightness = FloatProperty(
name="Brightness",
description="Amount objects are brightened before being returned upwards to the rest of the system",
min=0.0,
max=1000.0,
soft_min=0.0,
soft_max=10.0,
default=1.0,
)
Bastien Montagne
committed
Scene.pov_radio_count = IntProperty(
name="Ray Count",
description="Number of rays for each new radiosity value to be calculated (halton sequence over 1600)",
min=1,
max=10000,
soft_max=1600,
default=35,
)
Bastien Montagne
committed
Scene.pov_radio_error_bound = FloatProperty(
name="Error Bound",
description="One of the two main speed/quality tuning values, lower values are more accurate",
min=0.0,
max=1000.0,
soft_min=0.1,
soft_max=10.0,
default=1.8,
)
Bastien Montagne
committed
Scene.pov_radio_gray_threshold = FloatProperty(
name="Gray Threshold",
description="One of the two main speed/quality tuning values, lower values are more accurate",
min=0.0,
max=1.0,
soft_min=0,
soft_max=1,
default=0.0,
)
Bastien Montagne
committed
Scene.pov_radio_low_error_factor = FloatProperty(
name="Low Error Factor",
description="Just enough samples is slightly blotchy. Low error changes error tolerance for less critical last refining pass",
min=0.0,
max=1.0,
soft_min=0.0,
soft_max=1.0,
default=0.5,
)
Bastien Montagne
committed
# max_sample - not available yet
Scene.pov_radio_media = BoolProperty(
name="Media", description="Radiosity estimation can be affected by media", default=False
Bastien Montagne
committed
Scene.pov_radio_minimum_reuse = FloatProperty(
name="Minimum Reuse",
description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)",
min=0.0,
max=1.0,
soft_min=0.1,
soft_max=0.1,
default=0.015,
precision=3,
)
Bastien Montagne
committed
Scene.pov_radio_nearest_count = IntProperty(
name="Nearest Count",
description="Number of old ambient values blended together to create a new interpolated value",
min=1,
max=20,
default=5,
)
Bastien Montagne
committed
Scene.pov_radio_normal = BoolProperty(
name="Normals", description="Radiosity estimation can be affected by normals", default=False
Bastien Montagne
committed
Scene.pov_radio_recursion_limit = IntProperty(
name="Recursion Limit",
description="how many recursion levels are used to calculate the diffuse inter-reflection",
min=1,
max=20,
default=3,
)
Bastien Montagne
committed
Scene.pov_radio_pretrace_start = FloatProperty(
name="Pretrace Start",
description="Fraction of the screen width which sets the size of the blocks in the mosaic preview first pass",
min=0.01,
max=1.00,
soft_min=0.02,
soft_max=1.0,
default=0.08,
)
Bastien Montagne
committed
Scene.pov_radio_pretrace_end = FloatProperty(
name="Pretrace End",
description="Fraction of the screen width which sets the size of the blocks in the mosaic preview last pass",
min=0.001,
max=1.00,
soft_min=0.01,
soft_max=1.00,
default=0.04,
precision=3,
)
Bastien Montagne
committed
# -------------------------------------- MATERIAL -------------------------------------- #
Bastien Montagne
committed
Mat.pov_irid_enable = BoolProperty(
name="Enable Iridescence",
description="Newton's thin film interference (like an oil slick on a puddle of water or the rainbow hues of a soap bubble.)",
default=False,
)
Bastien Montagne
committed
Mat.pov_mirror_use_IOR = BoolProperty(
name="Correct Reflection",
description="Use same IOR as raytrace transparency to calculate mirror reflections. More physically correct",
default=False,
)
Bastien Montagne
committed
Mat.pov_mirror_metallic = BoolProperty(
name="Metallic Reflection",
description="mirror reflections get colored as diffuse (for metallic materials)",
default=False,
)
Bastien Montagne
committed
Mat.pov_conserve_energy = BoolProperty(
name="Conserve Energy",
description="Light transmitted is more correctly reduced by mirror reflections, also the sum of diffuse and translucency gets reduced below one ",
default=True,
)
Bastien Montagne
committed
Mat.pov_irid_amount = FloatProperty(
name="amount",
description="Contribution of the iridescence effect to the overall surface color. As a rule of thumb keep to around 0.25 (25% contribution) or less, but experiment. If the surface is coming out too white, try lowering the diffuse and possibly the ambient values of the surface",
min=0.0,
max=1.0,
soft_min=0.01,
soft_max=1.0,
default=0.25,
)
Bastien Montagne
committed
Mat.pov_irid_thickness = FloatProperty(
name="thickness",
description="A very thin film will have a high frequency of color changes while a thick film will have large areas of color",
min=0.0,
max=1000.0,
soft_min=0.1,
soft_max=10.0,
default=1,
)
Bastien Montagne
committed
Mat.pov_irid_turbulence = FloatProperty(
name="turbulence",
description="This parameter varies the thickness",
min=0.0,
max=10.0,
soft_min=0.000,
soft_max=1.0,
default=0,
)
Bastien Montagne
committed
Mat.pov_interior_fade_color = FloatVectorProperty(
name="Fade Color",
description="Color of filtered attenuation for transparent materials",
subtype='COLOR',
precision=4,
step=0.01,
min=0.0,
soft_max=1.0,
default=(0, 0, 0),
options={'ANIMATABLE'},
)
Bastien Montagne
committed
Mat.pov_caustics_enable = BoolProperty(
name="Caustics",
description="use only fake refractive caustics (default) or photon based reflective/refractive caustics",
default=True,
)
Bastien Montagne
committed
Mat.pov_fake_caustics = BoolProperty(
name="Fake Caustics", description="use only (Fast) fake refractive caustics", default=True
Bastien Montagne
committed
Mat.pov_fake_caustics_power = FloatProperty(
name="Fake caustics power",
description="Values typically range from 0.0 to 1.0 or higher. Zero is no caustics. Low, non-zero values give broad hot-spots while higher values give tighter, smaller simulated focal points",
min=0.00,
max=10.0,
soft_min=0.00,
soft_max=1.10,
default=0.1,
)
Bastien Montagne
committed
Mat.pov_photons_refraction = BoolProperty(
name="Refractive Photon Caustics", description="more physically correct", default=False
Bastien Montagne
committed
Mat.pov_photons_dispersion = FloatProperty(
name="chromatic dispersion",
description="Light passing through will be separated according to wavelength. This ratio of refractive indices for violet to red controls how much the colors are spread out 1 = no dispersion, good values are 1.01 to 1.1",
min=1.0000,
max=10.000,
soft_min=1.0000,
soft_max=1.1000,
precision=4,
default=1.0000,
)
Bastien Montagne
committed
Mat.pov_photons_reflection = BoolProperty(
name="Reflective Photon Caustics",
description="Use this to make your Sauron's ring ;-P",
default=False,
)
Bastien Montagne
committed
Mat.pov_refraction_type = EnumProperty(
items=[
("0", "None", "use only reflective caustics"),
("1", "Fake Caustics", "use fake caustics"),
("2", "Photons Caustics", "use photons for refractive caustics"),
],
name="Refractive",
description="use fake caustics (fast) or true photons for refractive Caustics",
default="1",
)
# -------------------------------------- CustomPOV Code -------------------------------------- #
Bastien Montagne
committed
Mat.pov_replacement_text = StringProperty(
name="Declared name:",
description="Type the declared name in custom POV code or an external .inc it points at. texture {} expected",
default="",
)
Bastien Montagne
committed
# Only DUMMIES below for now:
Bastien Montagne
committed
Tex.pov_replacement_text = StringProperty(
name="Declared name:",
description="Type the declared name in custom POV code or an external .inc it points at. pigment {} expected",
default="",
)
Bastien Montagne
committed
Obj.pov_replacement_text = StringProperty(
name="Declared name:",
description="Type the declared name in custom POV code or an external .inc it points at. Any POV shape expected e.g: isosurface {}",
default="",
)
Bastien Montagne
committed
Cam.pov_replacement_text = StringProperty(
name="Texts in blend file",
description="Type the declared name in custom POV code or an external .inc it points at. camera {} expected",
default="",
)
# -------------------------------------- TEXTURE -------------------------------------- #
Bastien Montagne
committed
# Custom texture gamma
Bastien Montagne
committed
Tex.pov_tex_gamma_enable = BoolProperty(
name="Enable custom texture gamma",
description="Notify some custom gamma for which texture has been precorrected without the file format carrying it and only if it differs from your OS expected standard (see pov doc)",
default=False,
)
Bastien Montagne
committed
Tex.pov_tex_gamma_value = FloatProperty(
name="Custom texture gamma",
description="value for which the file was issued e.g. a Raw photo is gamma 1.0",
min=0.45,
max=5.00,
soft_min=1.00,
soft_max=2.50,
default=1.00,
)
Bastien Montagne
committed
# -------------------------------------- OBJECT -------------------------------------- #
Bastien Montagne
committed
# Importance sampling
Bastien Montagne
committed
Obj.pov_importance_value = FloatProperty(
name="Radiosity Importance",
description="Priority value relative to other objects for sampling radiosity rays. Increase to get more radiosity rays at comparatively small yet bright objects",
min=0.01,
max=1.00,
default=1.00,
)
# Collect photons
Bastien Montagne
committed
Obj.pov_collect_photons = BoolProperty(
name="Receive Photon Caustics",
description="Enable object to collect photons from other objects caustics. Turn off for objects that don't really need to receive caustics (e.g. objects that generate caustics often don't need to show any on themselves) ",
default=True,
)
Bastien Montagne
committed
# -------------------------------------- CAMERA -------------------------------------- #
Bastien Montagne
committed
Bastien Montagne
committed
Cam.pov_dof_enable = BoolProperty(
name="Depth Of Field", description="Enable POV-Ray Depth Of Field ", default=True
Bastien Montagne
committed
# Aperture (Intensity of the Blur)
Bastien Montagne
committed
Cam.pov_dof_aperture = FloatProperty(
name="Aperture",
description="Similar to a real camera's aperture effect over focal blur (though not in physical units and independent of focal length).Increase to get more blur",
min=0.01,
max=1.00,
default=0.25,
)
# Aperture adaptive sampling
Bastien Montagne
committed
Cam.pov_dof_samples_min = IntProperty(
name="Samples Min",
description="Minimum number of rays to use for each pixel",
min=1,
max=128,
default=96,
)
Bastien Montagne
committed
Cam.pov_dof_samples_max = IntProperty(
name="Samples Max",
description="Maximum number of rays to use for each pixel",
min=1,
max=128,
default=128,
)
Bastien Montagne
committed
Cam.pov_dof_variance = IntProperty(
name="Variance",
description="Minimum threshold (fractional value) for adaptive DOF sampling (up increases quality and render time). The value for the variance should be in the range of the smallest displayable color difference",
min=1,
max=100000,
soft_max=10000,
default=256,
)
Bastien Montagne
committed
Cam.pov_dof_confidence = FloatProperty(
name="Confidence",
description="Probability to reach the real color value. Larger confidence values will lead to more samples, slower traces and better images",
min=0.01,
max=0.99,
default=0.90,
)
Bastien Montagne
committed
# -------------------------------------- TEXT -------------------------------------- #
Bastien Montagne
committed
Text.pov_custom_code = BoolProperty(
name="Custom Code",
description="Add this text at the top of the exported POV-Ray file",
default=False,
)
Bastien Montagne
committed
def unregister():
Scene = bpy.types.Scene
Mat = bpy.types.Material
Tex = bpy.types.Texture
Obj = bpy.types.Object
Cam = bpy.types.Camera
Text = bpy.types.Text
del Scene.pov_tempfiles_enable
del Scene.pov_scene_name
del Scene.pov_deletefiles_enable
del Scene.pov_scene_path
del Scene.pov_renderimage_path
del Scene.pov_list_lf_enable
Bastien Montagne
committed
del Scene.pov_radio_enable
del Scene.pov_radio_display_advanced
del Scene.pov_radio_adc_bailout
del Scene.pov_radio_always_sample
del Scene.pov_radio_brightness
del Scene.pov_radio_count
del Scene.pov_radio_error_bound
del Scene.pov_radio_gray_threshold
del Scene.pov_radio_low_error_factor
del Scene.pov_radio_media
del Scene.pov_radio_minimum_reuse
del Scene.pov_radio_nearest_count
del Scene.pov_radio_normal
del Scene.pov_radio_recursion_limit
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
del Scene.pov_radio_pretrace_start
del Scene.pov_radio_pretrace_end
del Scene.pov_media_enable
del Scene.pov_media_samples
del Scene.pov_media_color
del Scene.pov_baking_enable
del Scene.pov_max_trace_level
del Scene.pov_photon_spacing
del Scene.pov_photon_max_trace_level
del Scene.pov_photon_adc_bailout
del Scene.pov_photon_gather_min
del Scene.pov_photon_gather_max
del Scene.pov_antialias_enable
del Scene.pov_antialias_method
del Scene.pov_antialias_depth
del Scene.pov_antialias_threshold
del Scene.pov_antialias_gamma
del Scene.pov_jitter_enable
del Scene.pov_jitter_amount
del Scene.pov_command_line_switches
del Scene.pov_indentation_character
del Scene.pov_indentation_spaces
del Scene.pov_comments_enable
del Mat.pov_irid_enable
del Mat.pov_mirror_use_IOR
del Mat.pov_mirror_metallic
del Mat.pov_conserve_energy
del Mat.pov_irid_amount
del Mat.pov_irid_thickness
del Mat.pov_irid_turbulence
del Mat.pov_interior_fade_color
del Mat.pov_caustics_enable
del Mat.pov_fake_caustics
del Mat.pov_fake_caustics_power
del Mat.pov_photons_refraction
del Mat.pov_photons_dispersion
del Mat.pov_photons_reflection
del Mat.pov_refraction_type
del Mat.pov_replacement_text
del Tex.pov_tex_gamma_enable
del Tex.pov_tex_gamma_value
del Tex.pov_replacement_text
del Obj.pov_importance_value
del Obj.pov_collect_photons
del Obj.pov_replacement_text
del Cam.pov_dof_enable
del Cam.pov_dof_aperture
del Cam.pov_dof_samples_min
del Cam.pov_dof_samples_max
del Cam.pov_dof_variance
del Cam.pov_dof_confidence
del Cam.pov_replacement_text
del Text.pov_custom_code