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Brendon Murphy authoredBrendon Murphy authored
space_view3d_spacebar_menu.py 48.60 KiB
#3d_cursor_menu.py (c) 2011 Jonathan Smith (JayDez)
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Dynamic Spacebar Menu",
"author": "JayDez, sim88, meta-androcto, sam",
"version": (1, 7, 3),
"blender": (2, 6, 0),
"location": "View3D > Spacebar Key",
"description": "Context Sensitive Spacebar Menu",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"Scripts/3D_interaction/Dynamic_Spacebar_Menu",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=22060",
"category": "3D View"}
import bpy
from bpy import *
# Dynamic Menu
class VIEW3D_MT_Space_Dynamic_Menu(bpy.types.Menu):
bl_label = "Dynamic Spacebar Menu"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
ob = context
if ob.mode == 'OBJECT':
# Object mode
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add Menu block
layout.menu("VIEW3D_MT_AddMenu", icon='OBJECT_DATAMODE')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor Block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Parent block
layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')
# Group block
layout.menu("VIEW3D_MT_GroupMenu", icon='GROUP')
# Modifier block
layout.operator_menu_enum("object.modifier_add", "type",
icon='MODIFIER')
# Align block
layout.menu("VIEW3D_MT_AlignMenu", icon='ALIGN')
# Select block
layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
#TODO: Add if statement to test whether editmode switch needs to
#be added to the menu, since certain object can't enter edit mode
#In which case we don't need the toggle
# Toggle Editmode
layout.operator("object.editmode_toggle", text="Enter Edit Mode",
icon='EDITMODE_HLT')
# Delete block
layout.operator("object.delete", text="Delete Object",
icon='CANCEL')
elif ob.mode == 'EDIT_MESH':
# Edit mode
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_mesh_add", text="Add Mesh",
icon='OUTLINER_OB_MESH')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_EditCursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
# Edit block
layout.menu("VIEW3D_MT_edit_TK", icon='EDITMODE_HLT')
# Multi Select
layout.menu("VIEW3D_MT_edit_multi", icon='VERTEXSEL')
# Extrude block
layout.menu("VIEW3D_MT_edit_mesh_extrude", icon='EDIT_VEC')
# Tools block
layout.menu("VIEW3D_MT_edit_mesh_specials", icon='MODIFIER')
# UV Map block
layout.menu("VIEW3D_MT_uv_map", icon='MOD_UVPROJECT')
# Select block
layout.menu("VIEW3D_MT_SelectEditMenu",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Object Mode
layout.operator("object.editmode_toggle",
text="Enter Object Mode", icon='OBJECT_DATAMODE')
# Delete Block
layout.operator("mesh.delete", icon='CANCEL')
if ob.mode == 'EDIT_CURVE':
# Curve menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_curve_add", text="Add Curve",
icon='OUTLINER_OB_CURVE')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
# Edit Control Points
layout.menu("VIEW3D_MT_EditCurveCtrlpoints",
icon='CURVE_BEZCURVE')
# Edit Curve Specials
layout.menu("VIEW3D_MT_EditCurveSpecials",
icon='MODIFIER')
# Select Curve Block
#Could use: VIEW3D_MT_select_edit_curve
#Which is the default, instead of a hand written one, left it alone
#for now though.
layout.menu("VIEW3D_MT_SelectCurveMenu",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
if ob.mode == 'EDIT_SURFACE':
# Surface menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
# Edit Curve Specials
layout.menu("VIEW3D_MT_EditCurveSpecials",
icon='MODIFIER')
# Select Surface
layout.menu("VIEW3D_MT_SelectSurface", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
if ob.mode == 'EDIT_METABALL':
# Metaball menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
#layout.menu("INFO_MT_metaball_add", text="Add Metaball",
# icon='OUTLINER_OB_META')
layout.operator_menu_enum("object.metaball_add", "type",
text="Add Metaball",
icon='OUTLINER_OB_META')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
#Select Metaball
layout.menu("VIEW3D_MT_SelectMetaball", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("mball.delete_metaelems", text="Delete Object",
icon='CANCEL')
elif ob.mode == 'EDIT_LATTICE':
# Lattice menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon= "PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon= "SMOOTHCURVE")
layout.operator("lattice.make_regular")
#Select Lattice
layout.menu("VIEW3D_MT_select_edit_lattice",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block - Can't delete any lattice stuff so not needed
#layout.operator("object.delete", text="Delete Object",
# icon='CANCEL')
if context.mode == 'PARTICLE':
# Particle menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon= "PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon= "SMOOTHCURVE")
# Particle block
layout.menu("VIEW3D_MT_particle", icon='PARTICLEMODE')
#Select Particle
layout.menu("VIEW3D_MT_select_particle",
icon='RESTRICT_SELECT_OFF')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("object.delete", text="Delete Object",
icon='CANCEL')
ob = context
if ob.mode == 'PAINT_WEIGHT':
# Weight paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Weight Paint block
layout.menu("VIEW3D_MT_paint_weight", icon='WPAINT_HLT')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'PAINT_VERTEX':
# Vertex paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Vertex Paint block
layout.operator("paint.vertex_color_set", icon='VPAINT_HLT')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'PAINT_TEXTURE':
# Texture paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'SCULPT':
# Sculpt menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Sculpt block
layout.menu("VIEW3D_MT_sculpt", icon='SCULPTMODE_HLT')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'EDIT_ARMATURE':
# Armature menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.separator()
# Edit Armature roll
layout.menu("VIEW3D_MT_edit_armature_roll",
icon='BONE_DATA')
# Edit Armature Toolkit
layout.menu("VIEW3D_MT_EditArmatureTK",
icon='ARMATURE_DATA')
# Edit Armature Name
layout.menu("VIEW3D_MT_ArmatureName",
icon='NEW')
# Parent block
layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')
# bone options block
layout.menu("VIEW3D_MT_bone_options_toggle",
text="Bone Settings")
# Edit Armature Specials
layout.menu("VIEW3D_MT_armature_specials", icon='MODIFIER')
# Edit Armature Select
layout.menu("VIEW3D_MT_SelectArmatureMenu",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Posemode
layout.operator("object.posemode_toggle", text="Enter Pose Mode",
icon='POSE_HLT')
# Toggle Posemode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("armature.delete", text="Delete Object",
icon='CANCEL')
if context.mode == 'POSE':
# Pose mode menu
arm = context.active_object.data
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Transform Menu
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Clear Transform
layout.menu("VIEW3D_MT_pose_transform")
# Cursor Menu
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Pose Copy Block
layout.menu("VIEW3D_MT_PoseCopy", icon='FILE')
if arm.draw_type in {'BBONE', 'ENVELOPE'}:
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.menu("VIEW3D_MT_pose_apply")
layout.operator("pose.relax")
layout.menu("VIEW3D_MT_KeyframeMenu")
layout.menu("VIEW3D_MT_pose_pose")
layout.menu("VIEW3D_MT_pose_motion")
layout.menu("VIEW3D_MT_pose_group")
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_PoseNames")
layout.menu("VIEW3D_MT_pose_constraints")
layout.operator("pose.quaternions_flip")
layout.operator_context = 'INVOKE_AREA'
layout.operator("pose.armature_layers",
text="Change Armature Layers...")
layout.operator("pose.bone_layers", text="Change Bone Layers...")
layout.menu("VIEW3D_MT_pose_showhide")
layout.menu("VIEW3D_MT_bone_options_toggle",
text="Bone Settings")
# Select Pose Block
layout.menu("VIEW3D_MT_SelectPoseMenu", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Editmode
layout.operator("object.editmode_toggle", text="Enter Edit Mode",
icon='EDITMODE_HLT')
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA').mode='OBJECT'
class VIEW3D_MT_AddMenu(bpy.types.Menu):
bl_label = "Add Object Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_add", text="Add Mesh",
icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_curve_add", text="Add Curve",
icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type",
icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Add Text",
icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", text="Add Armature",
icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice",
icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.separator()
layout.operator("object.add", text="Add Empty",
icon='OUTLINER_OB_EMPTY')
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator("object.camera_add", text="Camera",
icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type",
icon="OUTLINER_OB_LAMP")
layout.separator()
layout.operator_menu_enum("object.effector_add", "type",
text="Force Field",
icon='OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.group_instance_add", "group",
text="Group Instance",
icon='OUTLINER_OB_EMPTY')
class VIEW3D_MT_TransformMenu(bpy.types.Menu):
bl_label = "Transform Menu"
# TODO: get rid of the custom text strings?
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text="Grab/Move")
# TODO: sub-menu for grab per axis
layout.operator("transform.rotate", text="Rotate")
# TODO: sub-menu for rot per axis
layout.operator("transform.resize", text="Scale")
# TODO: sub-menu for scale per axis
layout.separator()
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.warp", text="Warp")
layout.operator("transform.push_pull", text="Push/Pull")
if context.edit_object and context.edit_object.type == 'ARMATURE':
layout.operator("armature.align")
else:
layout.operator_context = 'EXEC_REGION_WIN'
# @todo vvv See alignmenu() in edit.c of b2.4x to get this working.
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("object.origin_set",
text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
layout.operator("object.origin_set",
text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
layout.operator("object.origin_set",
text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
class VIEW3D_MT_MirrorMenu(bpy.types.Menu):
bl_label = "Mirror Menu"
def draw(self, context):
layout = self.layout
layout.operator("transform.mirror", text="Interactive Mirror")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("transform.mirror", text="X Global")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Y Global")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Z Global")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'GLOBAL'
if context.edit_object:
layout.separator()
props = layout.operator("transform.mirror", text="X Local")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Y Local")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Z Local")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'LOCAL'
layout.operator("object.vertex_group_mirror")
class VIEW3D_MT_ParentMenu(bpy.types.Menu):
bl_label = "Parent Menu"
def draw(self, context):
layout = self.layout
layout.operator("object.parent_set", text="Set")
layout.operator("object.parent_clear", text="Clear")
class VIEW3D_MT_GroupMenu(bpy.types.Menu):
bl_label = "Group Menu"
def draw(self, context):
layout = self.layout
layout.operator("group.create")
layout.operator("group.objects_remove")
layout.separator()
layout.operator("group.objects_add_active")
layout.operator("group.objects_remove_active")
class VIEW3D_MT_AlignMenu(bpy.types.Menu):
bl_label = "Align Menu"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_view_align_selected")
layout.separator()
layout.operator("view3d.view_all",
text="Center Cursor and View All").center = True
layout.operator("view3d.camera_to_view",
text="Align Active Camera to View")
layout.operator("view3d.view_selected")
layout.operator("view3d.view_center_cursor")
class VIEW3D_MT_SelectMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("object.select_all").action = 'TOGGLE'
layout.operator("object.select_all", text="Inverse").action = 'INVERT'
layout.operator("object.select_random", text="Random")
layout.operator("object.select_mirror", text="Mirror")
layout.operator("object.select_by_layer", text="Select All by Layer")
layout.operator_menu_enum("object.select_by_type", "type",
text="Select All by Type...")
layout.operator("object.select_camera", text="Select Camera")
layout.separator()
layout.operator_menu_enum("object.select_grouped", "type",
text="Grouped")
layout.operator_menu_enum("object.select_linked", "type",
text="Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_SelectEditMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("mesh.select_all").action = 'TOGGLE'
layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
layout.separator()
layout.operator("mesh.select_random", text="Random")
layout.operator("mesh.select_nth", text="Every N Number of Verts")
layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
layout.operator("mesh.faces_select_linked_flat",
text="Linked Flat Faces")
layout.operator("mesh.select_interior_faces", text="Interior Faces")
layout.operator("mesh.select_axis", text="Side of Active")
layout.separator()
layout.operator("mesh.select_by_number_vertices", text="By Number of Verts")
if context.scene.tool_settings.mesh_select_mode[2] == False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_loose_verts", text="Loose Verts/Edges")
layout.operator("mesh.select_similar", text="Similar")
layout.separator()
layout.operator("mesh.select_less", text="Less")
layout.operator("mesh.select_more", text="More")
layout.separator()
layout.operator("mesh.select_mirror", text="Mirror")
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.select_vertex_path", text="Vertex Path")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.separator()
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_SelectCurveMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("curve.select_all").action = 'TOGGLE'
layout.operator("curve.select_all").action = 'INVERT'
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.separator()
layout.operator("curve.de_select_first")
layout.operator("curve.de_select_last")
layout.operator("curve.select_next")
layout.operator("curve.select_previous")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_SelectArmatureMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
layout.operator("armature.select_all")
layout.operator("armature.select_inverse", text="Inverse")
layout.separator()
layout.operator("armature.select_hierarchy",
text="Parent").direction = 'PARENT'
layout.operator("armature.select_hierarchy",
text="Child").direction = 'CHILD'
layout.separator()
props = layout.operator("armature.select_hierarchy",
text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy",
text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_SelectPoseMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
layout.operator("pose.select_all").action = 'TOGGLE'
layout.operator("pose.select_all", text="Inverse").action = 'INVERT'
layout.operator("pose.select_constraint_target",
text="Constraint Target")
layout.operator("pose.select_linked", text="Linked")
layout.separator()
layout.operator("pose.select_hierarchy",
text="Parent").direction = 'PARENT'
layout.operator("pose.select_hierarchy",
text="Child").direction = 'CHILD'
layout.separator()
props = layout.operator("pose.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.separator()
layout.operator_menu_enum("pose.select_grouped", "type",
text="Grouped")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_PoseCopy(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator("pose.copy")
layout.operator("pose.paste")
layout.operator("pose.paste",
text="Paste X-Flipped Pose").flipped = True
layout.separator()
class VIEW3D_MT_PoseNames(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("pose.autoside_names",
text="AutoName Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names",
text="AutoName Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names",
text="AutoName Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
class VIEW3D_MT_SelectSurface(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("curve.select_all").action = 'TOGGLE'
layout.operator("curve.select_all").action = 'INVERT'
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.separator()
layout.operator("curve.select_row")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_SelectMetaball(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
layout.operator("mball.select_all").action = 'TOGGLE'
layout.operator("mball.select_all").action = 'INVERT'
layout.operator("mball.select_random_metaelems")
class VIEW3D_MT_edit_TK(bpy.types.Menu):
bl_label = "Edit Mesh Tools"
def draw(self, context):
layout = self.layout
layout.row() # XXX, is this needed?
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_edit_mesh_vertices", icon='VERTEXSEL')
layout.menu("VIEW3D_MT_edit_mesh_edges", icon='EDGESEL')
layout.menu("VIEW3D_MT_edit_mesh_faces", icon='FACESEL')
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals", icon='META_DATA')
layout.operator("mesh.loopcut_slide",
text="Loopcut", icon='EDIT_VEC')
class VIEW3D_MT_edit_multi(bpy.types.Menu):
bl_label = "Multi Select"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.separator()
prop = layout.operator("wm.context_set_value", text="Vertex Select",
icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Edge Select",
icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Face Select",
icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
layout.separator()
prop = layout.operator("wm.context_set_value",
text="Vertex & Edge Select",
icon='EDITMODE_HLT')
prop.value = "(True, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value",
text="Vertex & Face Select",
icon='ORTHO')
prop.value = "(True, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value",
text="Edge & Face Select",
icon='SNAP_FACE')
prop.value = "(False, True, True)"
prop.data_path = "tool_settings.mesh_select_mode"
layout.separator()
prop = layout.operator("wm.context_set_value",
text="Vertex & Edge & Face Select",
icon='SNAP_VOLUME')
prop.value = "(True, True, True)"
prop.data_path = "tool_settings.mesh_select_mode"
class VIEW3D_MT_editM_Edge(bpy.types.Menu):
bl_label = "Edges"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.mark_seam")
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.extrude_move_along_normals", text="Extrude")
layout.separator()
layout.operator("mesh.edge_rotate",
text="Rotate Edge CW").direction = 'CW'
layout.operator("mesh.edge_rotate",
text="Rotate Edge CCW").direction = 'CCW'
layout.separator()
layout.operator("TFM_OT_edge_slide", text="Edge Slide")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_EditCurveCtrlpoints(bpy.types.Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type == 'CURVE':
layout.operator("transform.transform").mode = 'TILT'
layout.operator("curve.tilt_clear")
layout.operator("curve.separate")
layout.separator()
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.separator()
layout.menu("VIEW3D_MT_hook")
class VIEW3D_MT_EditCurveSegments(bpy.types.Menu):
bl_label = "Curve Segments"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_EditCurveSpecials(bpy.types.Menu):
bl_label = "Specials"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
layout.operator("curve.spline_weight_set")
layout.operator("curve.radius_set")
layout.operator("curve.smooth")
layout.operator("curve.smooth_radius")
class VIEW3D_MT_EditArmatureTK(bpy.types.Menu):
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
# Edit Armature
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform",
text="Scale B-Bone Width").mode = 'BONE_SIZE'
layout.separator()
layout.operator("armature.extrude_move")
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
layout.operator("armature.merge")
layout.operator("armature.fill")
layout.operator("armature.delete")
layout.operator("armature.separate")
layout.separator()
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.switch_direction", text="Switch Direction")
class VIEW3D_MT_ArmatureName(bpy.types.Menu):
bl_label = "Armature Name"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.autoside_names",
text="AutoName Left/Right").type = 'XAXIS'
layout.operator("armature.autoside_names",
text="AutoName Front/Back").type = 'YAXIS'
layout.operator("armature.autoside_names",
text="AutoName Top/Bottom").type = 'ZAXIS'
layout.operator("armature.flip_names")
layout.separator()
class VIEW3D_MT_KeyframeMenu(bpy.types.Menu):
bl_label = "Keyframe Menu"
def draw(self, context):
layout = self.layout
# Keyframe Bleck
layout.operator("anim.keyframe_insert_menu",
text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d",
text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set",
text="Change Keying Set...")
layout.separator()
# Classes for VIEW3D_MT_CursorMenu()
class VIEW3D_OT_pivot_cursor(bpy.types.Operator):
"Cursor as Pivot Point"
bl_idname = "view3d.pivot_cursor"
bl_label = "Cursor as Pivot Point"
@classmethod
def poll(cls, context):
return bpy.context.space_data.pivot_point != 'CURSOR'
def execute(self, context):
bpy.context.space_data.pivot_point = 'CURSOR'
return {'FINISHED'}
class VIEW3D_OT_revert_pivot(bpy.types.Operator):
"Revert Pivot Point"
bl_idname = "view3d.revert_pivot"
bl_label = "Reverts Pivot Point to median"
@classmethod
def poll(cls, context):
return bpy.context.space_data.pivot_point != 'MEDIAN_POINT'
def execute(self, context):
bpy.context.space_data.pivot_point = 'MEDIAN_POINT'
# @todo Change this to 'BOUDNING_BOX_CENTER' if needed...
return{'FINISHED'}
class VIEW3D_MT_CursorMenu(bpy.types.Menu):
bl_label = "Snap Cursor Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.separator()
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor")
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.separator()
layout.operator("view3d.pivot_cursor",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot",
text="Revert Pivot Point")
class VIEW3D_MT_EditCursorMenu(bpy.types.Menu):
bl_label = "Snap Cursor Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.separator()
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor")
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.separator()
layout.operator("view3d.pivot_cursor",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot",
text="Revert Pivot Point")
layout.operator("view3d.snap_cursor_to_edge_intersection",
text="Cursor to Edge Intersection")
layout.operator("transform.snap_type", text="Snap Tools",
icon='SNAP_ON')
def abs(val):
if val > 0:
return val
return -val
def edgeIntersect(context, operator):
from mathutils.geometry import intersect_line_line
obj = context.active_object
if (obj.type != "MESH"):
operator.report({'ERROR'}, "Object must be a mesh")
return None
edges = []
mesh = obj.data
verts = mesh.vertices
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT')
for e in mesh.edges:
if e.select:
edges.append(e)
if len(edges) > 2:
break
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT')
if len(edges) != 2:
operator.report({'ERROR'},
"Operator requires exactly 2 edges to be selected")
return
line = intersect_line_line(verts[edges[0].vertices[0]].co,
verts[edges[0].vertices[1]].co,
verts[edges[1].vertices[0]].co,
verts[edges[1].vertices[1]].co)
if line is None:
operator.report({'ERROR'}, "Selected edges do not intersect")
return
point = line[0].lerp(line[1], 0.5)
context.scene.cursor_location = obj.matrix_world * point
class VIEW3D_OT_CursorToEdgeIntersection(bpy.types.Operator):
"Finds the mid-point of the shortest distance between two edges"
bl_idname = "view3d.snap_cursor_to_edge_intersection"
bl_label = "Cursor to Edge Intersection"
@classmethod
def poll(cls, context):
obj = context.active_object
return obj != None and obj.type == 'MESH'
def execute(self, context):
edgeIntersect(context, self)
return {'FINISHED'}
class VIEW3D_MT_undoS(bpy.types.Menu):
bl_label = "Undo/Redo"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("ed.undo", icon='TRIA_LEFT')
layout.operator("ed.redo", icon='TRIA_RIGHT')
def register():
bpy.utils.register_module(__name__)
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
kmi = km.keymap_items.new('wm.call_menu', 'SPACE', 'PRESS')
kmi.properties.name = "VIEW3D_MT_Space_Dynamic_Menu"
def unregister():
bpy.utils.unregister_module(__name__)
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
km = kc.keymaps['3D View']
for kmi in km.keymap_items:
if kmi.idname == 'wm.call_menu':
if kmi.properties.name == "VIEW3D_MT_Space_Dynamic_Menu":
km.keymap_items.remove(kmi)
break
if __name__ == "__main__":
register()