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Bastien Montagne authored
Only objects and bones loc/rot/scale, and shapekeys' value, for now. *IMPORTANT* note: we currently assume all FBX anim curves are linearly interpolated. This means unless you exported your animation in 'baked' mode, you should expect bad results! Supporting advanced FBX's interpolations (Bézier-like) is on TODO, but no serious ETA yet.
Bastien Montagne authoredOnly objects and bones loc/rot/scale, and shapekeys' value, for now. *IMPORTANT* note: we currently assume all FBX anim curves are linearly interpolated. This means unless you exported your animation in 'baked' mode, you should expect bad results! Supporting advanced FBX's interpolations (Bézier-like) is on TODO, but no serious ETA yet.