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Luca Bonavita authored
READ THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
Luca Bonavita authoredREAD THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
game_engine_save_as_runtime.py 7.77 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_addon_info = {
'name': 'Save As Runtime',
'author': 'Mitchell Stokes (Moguri)',
'version': (0, 3, 0),
'blender': (2, 5, 6),
'api': 34057,
'location': 'File > Export',
'description': 'Bundle a .blend file with the Blenderplayer',
'warning': '',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\
'Scripts/Game_Engine/Save_As_Runtime',
'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
'func=detail&aid=23564',
'category': 'Game Engine'}
import bpy
import os
import sys
import shutil
def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib):
# Enforce the extension
if not output_path.endswith('.app'):
output_path += '.app'
# Use the system's cp command to preserve some meta-data
os.system('cp -R "%s" "%s"' % (player_path, output_path))
bpy.ops.wm.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
# Copy bundled Python
blender_dir = os.path.dirname(bpy.app.binary_path)
if copy_python:
print("Copying Python files...", end=" ")
src = os.path.join(blender_dir, bpy.app.version_string.split()[0], "python", "lib")
dst = os.path.join(output_path, "Contents", "MacOS", "lib")
if os.path.exists(dst):
if overwrite_lib:
shutil.rmtree(dst)
shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')])
else:
shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')])
print("done")
def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls):
import struct
# Check the paths
if not os.path.isfile(player_path) and not(os.path.exists(player_path) and player_path.endswith('.app')):
print("The player could not be found! Runtime not saved.")
return
# Check if we're bundling a .app
if player_path.endswith('.app'):
WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib)
return
# Enforce "exe" extension on Windows
if player_path.endswith('.exe') and not output_path.endswith('.exe'):
output_path += '.exe'
# Get the player's binary and the offset for the blend
file = open(player_path, 'rb')
player_d = file.read()
offset = file.tell()
file.close()
# Create a tmp blend file (Blenderplayer doesn't like compressed blends)
blend_path = bpy.path.clean_name(output_path)
bpy.ops.wm.save_as_mainfile(filepath=blend_path, compress=False, copy=True)
blend_path += '.blend'
# Get the blend data
blend_file = open(blend_path, 'rb')
blend_d = blend_file.read()
blend_file.close()
# Get rid of the tmp blend, we're done with it
os.remove(blend_path)
# Create a new file for the bundled runtime
output = open(output_path, 'wb')
# Write the player and blend data to the new runtime
print("Writing runtime...", end=" ")
output.write(player_d)
output.write(blend_d)
# Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
output.write(struct.pack('B', (offset>>24)&0xFF))
output.write(struct.pack('B', (offset>>16)&0xFF))
output.write(struct.pack('B', (offset>>8)&0xFF))
output.write(struct.pack('B', (offset>>0)&0xFF))
# Stuff for the runtime
output.write(b'BRUNTIME')
output.close()
print("done")
# Make the runtime executable on Linux
if os.name == 'posix':
os.chmod(output_path, 0o755)
# Copy bundled Python
blender_dir = os.path.dirname(bpy.app.binary_path)
runtime_dir = os.path.dirname(output_path)
if copy_python:
print("Copying Python files...", end=" ")
src = os.path.join(blender_dir, bpy.app.version_string.split()[0], "python", "lib")
dst = os.path.join(runtime_dir, "lib")
if os.path.exists(dst):
if overwrite_lib:
shutil.rmtree(dst)
shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')])
else:
shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')])
print("done")
# And DLLs
if copy_dlls:
print("Copying DLLs...", end=" ")
for file in [i for i in os.listdir(blender_dir) if i.endswith('.dll')]:
src = os.path.join(blender_dir, file)
dst = os.path.join(runtime_dir, file)
shutil.copy2(src, dst)
print("done")
from bpy.props import *
class SaveAsRuntime(bpy.types.Operator):
bl_idname = "wm.save_as_runtime"
bl_label = "Save As Runtime"
bl_options = {'REGISTER'}
if sys.platform == 'darwin':
blender_bin_dir = '/'+os.path.join(*bpy.app.binary_path.split('/')[0:-4])
ext = '.app'
else:
blender_bin_path = bpy.app.binary_path
blender_bin_dir = os.path.dirname(blender_bin_path)
ext = os.path.splitext(blender_bin_path)[-1]
default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
copy_python = BoolProperty(name="Copy Python", description="Copy bundle Python with the runtime", default=True)
overwrite_lib = BoolProperty(name="Overwrite 'lib' folder", description="Overwrites the lib folder (if one exists) with the bundled Python lib folder", default=False)
# Only Windows has dlls to copy
if ext == '.exe':
copy_dlls = BoolProperty(name="Copy DLLs", description="Copy all needed DLLs with the runtime", default=True)
else:
copy_dlls = False
def execute(self, context):
import time
start_time = time.clock()
print("Saving runtime to", self.properties.filepath)
WriteRuntime(self.properties.player_path,
self.properties.filepath,
self.properties.copy_python,
self.properties.overwrite_lib,
self.copy_dlls)
print("Finished in %.4fs" % (time.clock()-start_time))
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
def menu_func(self, context):
ext = '.app' if sys.platform == 'darwin' else os.path.splitext(bpy.app.binary_path)[-1]
default_blend_path = bpy.data.filepath.replace(".blend", ext)
self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path
def register():
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
register()