-
Jesse Kaukonen authored
- Added a button for copying render settings from Blender render due to a bug involved if changing render engine from the render engine menu instead of the button - Removed debug prints
Jesse Kaukonen authored- Added a button for copying render settings from Blender render due to a bug involved if changing render engine from the render engine menu instead of the button - Removed debug prints
render_renderfarmfi.py 42.74 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Renderfarm.fi",
"author": "Nathan Letwory <nathan@letworyinteractive.com>, Jesse Kaukonen <jesse.kaukonen@gmail.com>",
"version": (12,),
"blender": (2, 6, 0),
"api": 41934,
"location": "Render > Engine > Renderfarm.fi",
"description": "Send .blend as session to http://www.renderfarm.fi to render",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Render/Renderfarm.fi",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=22927",
"category": "Render"}
"""
Copyright 2009-2011 Laurea University of Applied Sciences
Authors: Nathan Letwory, Jesse Kaukonen
"""
import bpy
import hashlib
import http.client
import xmlrpc.client
import math
from os.path import isabs, isfile
import time
from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
bpy.CURRENT_VERSION = bl_info["version"][0]
bpy.found_newer_version = False
bpy.up_to_date = False
bpy.download_location = 'http://www.renderfarm.fi/blender'
bpy.errorMessages = {
'missing_desc': 'You need to enter a title, short and long description',
'missing_creds': 'You haven\'t entered your credentials yet'
}
bpy.statusMessage = {
'title': 'TRIA_RIGHT',
'shortdesc': 'TRIA_RIGHT',
'tags': 'TRIA_RIGHT',
'longdesc': 'TRIA_RIGHT',
'username': 'TRIA_RIGHT',
'password': 'TRIA_RIGHT'
}
bpy.errors = []
bpy.ore_sessions = []
bpy.ore_completed_sessions = []
bpy.ore_active_sessions = []
bpy.ore_rejected_sessions = []
bpy.ore_pending_sessions = []
bpy.ore_active_session_queue = []
bpy.ore_complete_session_queue = []
bpy.queue_selected = -1
bpy.errorStartTime = -1.0
bpy.infoError = False
bpy.cancelError = False
bpy.texturePackError = False
bpy.linkedFileError = False
bpy.uploadInProgress = False
bpy.originalFileName = bpy.path.display_name_from_filepath(bpy.data.filepath)
bpy.particleBakeWarning = False
bpy.childParticleWarning = False
bpy.simulationWarning = False
bpy.ready = False
def renderEngine(render_engine):
bpy.utils.register_class(render_engine)
return render_engine
licenses = (
('1', 'CC by-nc-nd', 'Creative Commons: Attribution Non-Commercial No Derivatives'),
('2', 'CC by-nc-sa', 'Creative Commons: Attribution Non-Commercial Share Alike'),
('3', 'CC by-nd', 'Creative Commons: Attribution No Derivatives'),
('4', 'CC by-nc', 'Creative Commons: Attribution Non-Commercial'),
('5', 'CC by-sa', 'Creative Commons: Attribution Share Alike'),
('6', 'CC by', 'Creative Commons: Attribution'),
('7', 'Copyright', 'Copyright, no license specified'),
)
class ORESession(bpy.types.PropertyGroup):
name = StringProperty(name='Name', description='Name of the session', maxlen=128, default='[session]')
class ORESettings(bpy.types.PropertyGroup):
username = StringProperty(name='E-mail', description='E-mail for Renderfarm.fi', maxlen=256, default='')
password = StringProperty(name='Password', description='Renderfarm.fi password', maxlen=256, default='')
hash = StringProperty(name='Hash', description='hash calculated out of credentials', maxlen=33, default='')
shortdesc = StringProperty(name='Short description', description='A short description of the scene (100 characters)', maxlen=101, default='-')
tags = StringProperty(name='Tags', description='A list of tags that best suit the animation', maxlen=102, default='')
longdesc = StringProperty(name='Description', description='Description of the scene (2k)', maxlen=2048, default='')
title = StringProperty(name='Title', description='Title for this session (128 characters)', maxlen=128, default='')
url = StringProperty(name='Project URL', description='Project URL. Leave empty if not applicable', maxlen=256, default='')
parts = IntProperty(name='Parts/Frame', description='', min=1, max=1000, soft_min=1, soft_max=64, default=1)
resox = IntProperty(name='Resolution X', description='X of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1920)
resoy = IntProperty(name='Resolution Y', description='Y of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1080)
memusage = IntProperty(name='Memory Usage', description='Estimated maximum memory usage during rendering in MB', min=1, max=6*1024, soft_min=1, soft_max=3*1024, default=256)
start = IntProperty(name='Start Frame', description='Start Frame', default=1)
end = IntProperty(name='End Frame', description='End Frame', default=250)
fps = IntProperty(name='FPS', description='FPS', min=1, max=256, default=25)
prepared = BoolProperty(name='Prepared', description='Set to True if preparation has been run', default=False)
loginInserted = BoolProperty(name='LoginInserted', description='Set to True if user has logged in', default=False)
passwordCorrect = BoolProperty(name='PasswordCorrect', description='Set to False if the password is incorrect', default=True)
debug = BoolProperty(name='Debug', description='Verbose output in console', default=False)
selected_session = IntProperty(name='Selected Session', description='The selected session', default=0)
hasUnsupportedSimulation = BoolProperty(name='HasSimulation', description='Set to True if therea re unsupported simulations', default=False)
inlicense = EnumProperty(items=licenses, name='source license', description='license speficied for the source files', default='1')
outlicense = EnumProperty(items=licenses, name='output license', description='license speficied for the output files', default='1')
sessions = CollectionProperty(type=ORESession, name='Sessions', description='Sessions on Renderfarm.fi')
completed_sessions = CollectionProperty(type=ORESession, name='Completed sessions', description='Sessions that have been already rendered')
rejected_sessions = CollectionProperty(type=ORESession, name='Rejected sessions', description='Sessions that have been rejected')
pending_sessions = CollectionProperty(type=ORESession, name='Pending sessions', description='Sessions that are waiting for approval')
active_sessions = CollectionProperty(type=ORESession, name='Active sessions', description='Sessions that are currently rendering')
all_sessions = CollectionProperty(type=ORESession, name='All sessions', description='List of all of the users sessions')
# session struct
# all panels, except render panel
# Example of wrapping every class 'as is'
from bl_ui import properties_scene
for member in dir(properties_scene):
subclass = getattr(properties_scene, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_scene
from bl_ui import properties_world
for member in dir(properties_world):
subclass = getattr(properties_world, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_world
from bl_ui import properties_material
for member in dir(properties_material):
subclass = getattr(properties_material, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_material
from bl_ui import properties_object
for member in dir(properties_object):
subclass = getattr(properties_object, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_object
def hasSSSMaterial():
for m in bpy.data.materials:
if m.subsurface_scattering.use:
return True
return False
def tuneParticles():
for p in bpy.data.particles:
if (p.type == 'EMITTER'):
bpy.particleBakeWarning = True
if (p.type == 'HAIR'):
if (p.child_type == 'SIMPLE'):
p.child_type = 'INTERPOLATED'
bpy.childParticleWarning = True
def hasParticleSystem():
if (len(bpy.data.particles) > 0):
print("Found particle system")
return True
return False
def hasSimulation(t):
for o in bpy.data.objects:
for m in o.modifiers:
if isinstance(m, t):
print("Found simulation: " + str(t))
return True
return False
def hasFluidSimulation():
return hasSimulation(bpy.types.FluidSimulationModifier)
def hasSmokeSimulation():
return hasSimulation(bpy.types.SmokeModifier)
def hasClothSimulation():
return hasSimulation(bpy.types.ClothModifier)
def hasCollisionSimulation():
return hasSimulation(bpy.types.CollisionModifier)
def hasSoftbodySimulation():
return hasSimulation(bpy.types.SoftBodyModifier)
def hasUnsupportedSimulation():
return hasSoftbodySimulation() or hasCollisionSimulation() or hasClothSimulation() or hasSmokeSimulation() or hasFluidSimulation()
def isFilterNode(node):
t = type(node)
return t==bpy.types.CompositorNodeBlur or t==bpy.types.CompositorNodeDBlur
def changeSettings():
sce = bpy.context.scene
rd = sce.render
ore = sce.ore_render
# Necessary settings for BURP
ore.resox = rd.resolution_x
ore.resoy = rd.resolution_y
ore.start = sce.frame_start
ore.end = sce.frame_end
ore.fps = rd.fps
# Multipart support doesn' work if SSS is used
if ((rd.use_sss == True and hasSSSMaterial()) and ore.parts > 1):
ore.parts = 1;
if (hasParticleSystem()):
tuneParticles()
else:
bpy.particleBakeWarning = False
bpy.childParticleWarning = False
if (hasUnsupportedSimulation()):
simulationWarning = True
else:
bpy.simulationWarning = False
def prepareScene():
sce = bpy.context.scene
rd = sce.render
ore = sce.ore_render
changeSettings()
print("Packing external textures...")
# Pack all external textures
try:
bpy.ops.file.pack_all()
bpy.texturePackError = False
except Exception as e:
bpy.texturePackError = True
print(e)
linkedData = bpy.utils.blend_paths()
if (len(linkedData) > 0):
print("Appending linked .blend files...")
try:
bpy.ops.object.make_local(type='ALL')
bpy.linkedFileError = False
except Exception as e:
bpy.linkedFileError = True
print(e)
else:
print("No external .blends used, skipping...")
# Save with a different name
print("Saving into a new file...")
try:
# If the filename is empty, we'll make one from the path of the Blender installation
if (len(bpy.originalFileName) == 0):
bpy.originalFileName = bpy.utils.resource_path(type='LOCAL') + "renderfarm.blend"
bpy.ops.wm.save_mainfile(filepath=bpy.originalFileName)
else:
savePath = bpy.originalFileName
savePath = savePath + "_renderfarm"
bpy.ops.wm.save_mainfile(filepath=savePath)
except Exception as e:
print(e)
print(".blend prepared")
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
class OpSwitchRenderfarm(bpy.types.Operator):
bl_label = "Switch to Renderfarm.fi"
bl_idname = "ore.switch_to_renderfarm_render"
def execute(self, context):
changeSettings()
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
return {'FINISHED'}
class OpSwitchBlenderRender(bpy.types.Operator):
bl_label = "Switch to Blender Render"
bl_idname = "ore.switch_to_blender_render"
def execute(self, context):
bpy.context.scene.render.engine = 'BLENDER_RENDER'
return {'FINISHED'}
# Copies start & end frame + others from render settings to ore settings
class OpCopySettings(bpy.types.Operator):
bl_label = "Copy from Blender Render settings"
bl_idname = "ore.copy_settings"
def execute(self, context):
sce = bpy.context.scene
rd = sce.render
ore = sce.ore_render
ore.resox = rd.resolution_x
ore.resoy = rd.resolution_y
ore.start = sce.frame_start
ore.end = sce.frame_end
ore.fps = rd.fps
return {'FINISHED'}
# We re-write the default render panel (not enabled, breaks Cycles)
'''class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row()
row.operator("ore.switch_to_renderfarm_render", text="Renderfarm.fi", icon='WORLD')
row.operator("ore.switch_to_blender_render", text="Blender Render", icon='BLENDER')
row = layout.row()
if (bpy.context.scene.render.engine == 'BLENDER_RENDER'):
row.operator("render.render", text="Image", icon='RENDER_STILL')
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
layout.prop(rd, "display_mode", text="Display")
else:
if bpy.found_newer_version == True:
layout.operator('ore.open_download_location')
else:
if bpy.up_to_date == True:
layout.label(text='You have the latest version')
layout.operator('ore.check_update')
'''
class EngineSelectPanel(bpy.types.Panel):
bl_idname = "OBJECT_PT_engineSelectPanel"
bl_label = "Choose rendering mode"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row()
row.operator("ore.switch_to_renderfarm_render", text="Renderfarm.fi", icon='WORLD')
row.operator("ore.switch_to_blender_render", text="Blender Render", icon='BLENDER')
row = layout.row()
if (bpy.context.scene.render.engine == 'RENDERFARMFI_RENDER'):
if bpy.found_newer_version == True:
layout.operator('ore.open_download_location')
else:
if bpy.up_to_date == True:
layout.label(text='You have the latest version')
layout.operator('ore.check_update')
bpy.utils.register_class(EngineSelectPanel)
class RENDERFARM_MT_Session(bpy.types.Menu):
bl_label = "Show Session"
def draw(self, context):
layout = self.layout
ore = context.scene.ore_render
if (ore.loginInserted == True):
layout.operator('ore.completed_sessions')
layout.operator('ore.accept_sessions')
layout.operator('ore.active_sessions')
layout.separator()
layout.operator('ore.cancelled_sessions')
else:
row = layout.row()
row.label(text="You must login first")
class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'Login to Renderfarm.fi'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
ore = context.scene.ore_render
checkStatus(ore)
if (ore.passwordCorrect == False):
row = layout.row()
row.label(text="Email or password missing/incorrect", icon='ERROR')
if ore.hash=='':
col = layout.column()
if ore.hash=='':
col.prop(ore, 'username', icon=bpy.statusMessage['username'])
col.prop(ore, 'password', icon=bpy.statusMessage['password'])
layout.operator('ore.login')
else:
layout.label(text='Successfully logged in', icon='INFO')
layout.operator('ore.change_user')
class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'My sessions'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
ore = context.scene.ore_render
if (ore.passwordCorrect == True and ore.loginInserted == True):
layout = self.layout
layout.template_list(ore, 'all_sessions', ore, 'selected_session', rows=5)
layout.operator('ore.cancel_session')
if (bpy.cancelError == True):
layout.label("This session cannot be cancelled")
errorTime = time.time() - bpy.errorStartTime
if (errorTime > 4):
bpy.cancelError = False
bpy.errorStartTime = -1
layout.operator('ore.refresh_session_list')
else:
layout = self.layout
layout.label(text="You must login first")
class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Settings"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
rd = sce.render
if (ore.passwordCorrect == False or ore.loginInserted == False):
layout.label(text='You must login first')
else:
layout.prop(ore, 'title', icon=bpy.statusMessage['title'])
layout.label(text="Example: Blue Skies project, scene 8")
# layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc'])
layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc'])
layout.label(text="Example: In this shot the main hero is running across a flowery field towards the castle.")
layout.prop(ore, 'tags', icon=bpy.statusMessage['tags'])
layout.label(text="Example: blue skies hero castle flowers grass particles")
layout.prop(ore, 'url')
layout.label(text="Example: www.sintel.org")
checkStatus(ore)
if (len(bpy.errors) > 0):
bpy.ready = False
else:
bpy.ready = True
class UPLOAD_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Upload"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
rd = sce.render
if (ore.passwordCorrect == False or ore.loginInserted == False):
layout.label(text="You must login first")
else:
if (bpy.ready):
layout.label(text="Policies", icon='LAMP')
layout.label(text="- The animation must be at least 20 frames long")
layout.label(text="- No still renders")
layout.label(text="- No Python scripts")
layout.label(text="- Memory usage max 4GB")
layout.label(text="- If your render takes more than an hour / frame:")
layout.label(text=" * No filter type composite nodes (blur, glare etc.)")
layout.label(text=" * No SSS")
layout.label(text=" * No Motion Blur")
layout.separator()
layout.label(text="Please verify your settings", icon='MODIFIER')
row = layout.row()
row.operator('ore.copy_settings')
row = layout.row()
row.label(text="Resolution: " + str(ore.resox) + "x" + str(ore.resoy))
row = layout.row()
row.label(text="Frames: " + str(ore.start) + " - " + str(ore.end))
row = layout.row()
if (ore.start == ore.end):
row.label(text="You have selected only 1 frame to be rendered", icon='ERROR')
row = layout.row()
row.label(text="Renderfarm.fi does not render stills - only animations")
row = layout.row()
row.label(text="Frame rate: " + str(ore.fps))
row = layout.row()
layout.separator()
layout.label(text="Optional advanced settings", icon='MODIFIER')
row = layout.row()
row.prop(ore, 'memusage')
row.prop(ore, 'parts')
layout.separator()
row = layout.row()
layout.label(text="Licenses", icon='FILE_REFRESH')
row = layout.row()
row.prop(ore, 'inlicense')
row.prop(ore, 'outlicense')
row = layout.row()
if (bpy.uploadInProgress == True):
layout.label(text="Attempting upload...")
if (bpy.texturePackError):
layout.label(text="There was an error in packing external textures", icon='ERROR')
layout.label(text="Make sure that all your textures exist on your computer")
layout.label(text="The render will still work, but won't have the missing textures")
layout.label(text="You may want to cancel your render above")
if (bpy.linkedFileError):
layout.label(text="There was an error in appending linked .blend files", icon='ERROR')
layout.label(text="Your render might not have all the external content")
layout.label(text="You may want to cancel your render above")
if (bpy.particleBakeWarning):
layout.label(text="You have a particle simulation", icon='ERROR')
layout.label(text="All Emitter type particles must be baked")
if (bpy.childParticleWarning):
layout.label(text="Child particle mode changed!", icon='ERROR')
layout.label(text="Renderfarm.fi requires that you use 'Interpolated'")
if (bpy.simulationWarning):
layout.label(text="There is a simulation!", icon='ERROR')
layout.label(text="- Fluid simulations aren't supported")
layout.label(text="- Collision simulations must be baked")
row = layout.row()
row.operator('ore.upload', icon='FILE_TICK')
if (bpy.infoError == True):
layout.label("You must fill in the scene info first", icon='ERROR')
errorTime = time.time() - bpy.errorStartTime
if (errorTime > 4):
bpy.infoError = False
bpy.errorStartTime = -1
layout.label(text="Blender may seem frozen during the upload!", icon='LAMP')
row.operator('ore.reset', icon='FILE_REFRESH')
else:
layout.label(text="Fill the scene information first")
def random_string(length):
import string
import random
return ''.join(random.choice(string.ascii_letters) for ii in range(length + 1))
def encode_multipart_data(data, files):
boundary = random_string(30)
def get_content_type(filename):
return 'application/octet-stream' # default this
def encode_field(field_name):
return ('--' + boundary,
'Content-Disposition: form-data; name="%s"' % field_name,
'', str(data[field_name]))
def encode_file(field_name):
filename = files [field_name]
return ('--' + boundary,
'Content-Disposition: form-data; name="%s"; filename="%s"' % (field_name, filename),
'Content-Type: %s' % get_content_type(filename),
'', str(open(filename, 'rb').read(), encoding='iso-8859-1'))
lines = []
for name in data:
lines.extend(encode_field(name))
for name in files:
lines.extend(encode_file(name))
lines.extend(('--%s--' % boundary, ''))
body = '\r\n'.join(lines)
headers = {'content-type': 'multipart/form-data; boundary=' + boundary,
'content-length': str(len(body))}
return body, headers
def send_post(url, data, files):
connection = http.client.HTTPConnection('xmlrpc.renderfarm.fi')
connection.request('POST', '/file', *encode_multipart_data(data, files))
response = connection.getresponse()
res = response.read()
return res
def md5_for_file(filepath):
md5hash = hashlib.md5()
blocksize = 0x10000
f = open(filepath, "rb")
while True:
data = f.read(blocksize)
if not data:
break
md5hash.update(data)
return md5hash.hexdigest()
def upload_file(key, userid, sessionid, server, path):
assert isabs(path)
assert isfile(path)
data = {
'userId': str(userid),
'sessionKey': key,
'sessionId': sessionid,
'md5sum': md5_for_file(path)
}
files = {
'blenderfile': path
}
r = send_post(server, data, files)
#print 'Uploaded %r' % (path)
return r
def run_upload(key, userid, sessionid, path):
#print('Upload', path)
r = upload_file(key, userid, sessionid, r'http://xmlrpc.renderfarm.fi/file', path)
o = xmlrpc.client.loads(r)
print("Done!")
return o[0][0]
def ore_upload(op, context):
sce = context.scene
ore = sce.ore_render
if not bpy.ready:
op.report(set(['ERROR']), 'Your user or scene information is not complete')
bpy.infoError = True
bpy.errorStartTime = time.time()
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
return {'CANCELLED'}
try:
authproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/auth')
res = authproxy.auth.getSessionKey(ore.username, ore.hash)
key = res['key']
userid = res['userId']
proxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/session')
proxy._ServerProxy__transport.user_agent = 'Renderfarm.fi Uploader/%s' % (bpy.CURRENT_VERSION)
res = proxy.session.createSession(userid, key)
sessionid = res['sessionId']
key = res['key']
res = run_upload(key, userid, sessionid, bpy.data.filepath)
fileid = int(res['fileId'])
res = proxy.session.setTitle(userid, res['key'], sessionid, ore.title)
res = proxy.session.setLongDescription(userid, res['key'], sessionid, ore.longdesc)
res = proxy.session.setShortDescription(userid, res['key'], sessionid, ore.shortdesc)
if len(ore.url)>0:
res = proxy.session.setExternalURLs(userid, res['key'], sessionid, ore.url)
res = proxy.session.setStartFrame(userid, res['key'], sessionid, ore.start)
res = proxy.session.setEndFrame(userid, res['key'], sessionid, ore.end)
res = proxy.session.setSplit(userid, res['key'], sessionid, ore.parts)
res = proxy.session.setMemoryLimit(userid, res['key'], sessionid, ore.memusage)
res = proxy.session.setXSize(userid, res['key'], sessionid, ore.resox)
res = proxy.session.setYSize(userid, res['key'], sessionid, ore.resoy)
res = proxy.session.setFrameRate(userid, res['key'], sessionid, ore.fps)
res = proxy.session.setOutputLicense(userid, res['key'], sessionid, int(ore.outlicense))
res = proxy.session.setInputLicense(userid, res['key'], sessionid, int(ore.inlicense))
res = proxy.session.setPrimaryInputFile(userid, res['key'], sessionid, fileid)
res = proxy.session.submit(userid, res['key'], sessionid)
op.report(set(['INFO']), 'Submission sent to Renderfarm.fi')
except xmlrpc.client.Error as v:
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
print('ERROR:', v)
op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
except Exception as e:
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
print('Unhandled error:', e)
op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
doRefresh()
return {'FINISHED'}
def setStatus(property, status):
if status:
bpy.statusMessage[property] = 'ERROR'
else:
bpy.statusMessage[property] = 'TRIA_RIGHT'
def showStatus(layoutform, property, message):
if bpy.statusMessage[property] == 'ERROR':
layoutform.label(text='', icon='ERROR')
def checkStatus(ore):
bpy.errors = []
if ore.hash=='' and (ore.username=='' or ore.password==''):
bpy.errors.append('missing_creds')
if '' in {ore.title, ore.longdesc, ore.shortdesc}:
bpy.errors.append('missing_desc')
bpy.infoError = True
setStatus('username', ore.hash=='' and ore.username=='')
setStatus('password', ore.hash=='' and ore.password=='')
setStatus('title', ore.title=='')
setStatus('longdesc', ore.longdesc=='')
setStatus('shortdesc', ore.shortdesc=='')
class OreSession:
def __init__(self, id, title):
self.id = id
self.title = title
self.frames = 0
self.startframe = 0
self.endframe = 0
self.rendertime = 0
self.percentage = 0
def percentageComplete(self):
totFrames = self.endframe - self.startframe
if totFrames != 0:
done = math.floor((self.frames / totFrames)*100)
else:
done = math.floor((self.frames / (totFrames+0.01))*100)
if done > 100:
done = 100
return done
def xmlSessionsToOreSessions(sessions, queue):
#bpy.ore_sessions = []
output = []
sessionFilter = []
sessionFilter = sessions[queue]
for sid in sessionFilter:
s = sessionFilter[sid]['title']
t = sessionFilter[sid]['timestamps']
sinfo = OreSession(sid, s)
if queue in ('completed', 'active'):
sinfo.frames = sessionFilter[sid]['framesRendered']
sinfo.startframe = sessionFilter[sid]['startFrame']
sinfo.endframe = sessionFilter[sid]['endFrame']
#bpy.ore_sessions.append(sinfo)
output.append(sinfo)
return output
def doRefresh():
sce = bpy.context.scene
ore = sce.ore_render
try:
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')
bpy.ore_sessions = []
bpy.ore_sessions = xmlSessionsToOreSessions(sessions, 'completed')
bpy.ore_completed_sessions = bpy.ore_sessions
bpy.ore_cancelled_sessions = xmlSessionsToOreSessions(sessions, 'canceled')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept')
bpy.ore_pending_sessions = xmlSessionsToOreSessions(sessions, 'accept')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active')
bpy.ore_active_sessions = xmlSessionsToOreSessions(sessions, 'active')
updateCompleteSessionList(ore)
return 0
except xmlrpc.client.Error as v:
self.report({'WARNING'}, "Error at refresh")
print(v)
return 1
class ORE_RefreshOp(bpy.types.Operator):
bl_idname = 'ore.refresh_session_list'
bl_label = 'Refresh'
def execute(self, context):
result = doRefresh()
if (result == 0):
return {'FINISHED'}
else:
return {'CANCELLED'}
def updateSessionList(session_list, ore):
while(len(session_list) > 0):
session_list.remove(0)
for s in bpy.ore_active_session_queue:
session_list.add()
session = session_list[-1]
session.name = s.title + ' [' + str(s.percentageComplete()) + '% complete]'
def updateCompleteSessionList(ore):
all_sessions = []
bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
updateSessionList(ore.rejected_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_active_sessions
updateSessionList(ore.active_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_pending_sessions
updateSessionList(ore.pending_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_completed_sessions
updateSessionList(ore.completed_sessions, ore)
bpy.ore_complete_session_queue = []
bpy.ore_complete_session_queue.extend(bpy.ore_pending_sessions)
bpy.ore_complete_session_queue.extend(bpy.ore_active_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_completed_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_cancelled_sessions)
bpy.ore_active_session_queue = bpy.ore_complete_session_queue
updateSessionList(ore.all_sessions, ore)
class ORE_OpenDownloadLocation(bpy.types.Operator):
bl_idname = 'ore.open_download_location'
bl_label = 'Download new version for your platform'
def execute(self, context):
import webbrowser
webbrowser.open(bpy.download_location)
return {'FINISHED'}
class ORE_CancelSession(bpy.types.Operator):
bl_idname = 'ore.cancel_session'
bl_label = 'Cancel Session'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
if len(bpy.ore_complete_session_queue)>0:
s = bpy.ore_complete_session_queue[ore.selected_session]
try:
userproxy.user.cancelSession(ore.username, ore.hash, int(s.id))
doRefresh()
self.report(set(['INFO']), 'Session ' + s.title + ' with id ' + s.id + ' cancelled')
except:
self.report(set(['ERROR']), 'Could not cancel session ' + s.title + ' with id ' + s.id)
bpy.cancelError = True
bpy.errorStartTime = time.time()
return {'FINISHED'}
class ORE_GetCompletedSessions(bpy.types.Operator):
bl_idname = 'ore.completed_sessions'
bl_label = 'Completed sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 1
bpy.ore_active_session_queue = bpy.ore_completed_sessions
updateSessionList(completed_sessions, ore)
return {'FINISHED'}
class ORE_GetCancelledSessions(bpy.types.Operator):
bl_idname = 'ore.cancelled_sessions'
bl_label = 'Cancelled sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 4
bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
updateSessionList(cancelled_sessions, ore)
return {'FINISHED'}
class ORE_GetActiveSessions(bpy.types.Operator):
bl_idname = 'ore.active_sessions'
bl_label = 'Rendering sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 2
bpy.ore_active_session_queue = bpy.ore_active_sessions
updateSessionList(active_sessions, ore)
return {'FINISHED'}
class ORE_GetPendingSessions(bpy.types.Operator):
bl_idname = 'ore.accept_sessions' # using ORE lingo in API. acceptQueue is session waiting for admin approval
bl_label = 'Pending sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 3
bpy.ore_active_session_queue = bpy.ore_pending_sessions
updateSessionList(pending_sessions, ore)
return {'FINISHED'}
class ORE_CheckUpdate(bpy.types.Operator):
bl_idname = 'ore.check_update'
bl_label = 'Check for a new version'
def execute(self, context):
blenderproxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/blender')
try:
self.report(set(['INFO']), 'Checking for newer version on Renderfarm.fi')
dl_url = blenderproxy.blender.getCurrentVersion(bpy.CURRENT_VERSION)
if len(dl_url['url']) > 0:
self.report(set(['INFO']), 'Found a newer version on Renderfarm.fi ' + dl_url['url'])
bpy.download_location = dl_url['url']
bpy.found_newer_version = True
else:
bpy.up_to_date = True
self.report(set(['INFO']), 'Done checking for newer version on Renderfarm.fi')
except xmlrpc.client.Fault as f:
print('ERROR:', f)
self.report(set(['ERROR']), 'An error occurred while checking for newer version on Renderfarm.fi')
return {'FINISHED'}
class ORE_LoginOp(bpy.types.Operator):
bl_idname = 'ore.login'
bl_label = 'Login'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
if ore.hash=='':
if ore.password != '' and ore.username != '':
ore.hash = hashlib.md5(ore.password.encode() + ore.username.encode()).hexdigest()
ore.password = ''
ore.loginInserted = False
try:
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')
bpy.ore_sessions = xmlSessionsToOreSessions(sessions, 'completed')
bpy.ore_completed_sessions = bpy.ore_sessions
bpy.ore_cancelled_sessions = xmlSessionsToOreSessions(sessions, 'canceled')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept')
bpy.ore_pending_sessions = xmlSessionsToOreSessions(sessions, 'accept')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active')
bpy.ore_active_sessions = xmlSessionsToOreSessions(sessions, 'active')
bpy.ore_active_session_queue = bpy.ore_completed_sessions
updateSessionList(ore.completed_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_pending_sessions
updateSessionList(ore.pending_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_active_sessions
updateSessionList(ore.active_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
updateSessionList(ore.rejected_sessions, ore)
ore.passwordCorrect = True
ore.loginInserted = True
except xmlrpc.client.Error as v:
bpy.ready = False
ore.loginInserted = False
ore.passwordCorrect = False
ore.hash = ''
ore.password = ''
self.report({'WARNING'}, "Incorrect login")
print(v)
return {'CANCELLED'}
all_sessions = []
bpy.ore_complete_session_queue = []
bpy.ore_complete_session_queue.extend(bpy.ore_pending_sessions)
bpy.ore_complete_session_queue.extend(bpy.ore_active_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_completed_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_cancelled_sessions)
bpy.ore_active_session_queue = bpy.ore_complete_session_queue
updateSessionList(ore.all_sessions, ore)
return {'FINISHED'}
class ORE_ResetOp(bpy.types.Operator):
bl_idname = "ore.reset"
bl_label = "Reset Preparation"
def execute(self, context):
sce = context.scene
ore = sce.ore_render
ore.prepared = False
ore.loginInserted = False
bpy.prepared = False
ore.hash = ''
ore.username = ''
ore.passowrd = ''
ore.longdesc = ''
ore.shortdesc = '-'
ore.tags = ''
ore.title = ''
ore.url = ''
return {'FINISHED'}
class ORE_TestRenderOp(bpy.types.Operator):
bl_idname = "ore.test_render"
bl_label = "Run a test render"
def execute(self, context):
rd = context.scene.render
rd.engine = 'BLENDER_RENDER'
rd.threads_mode = 'AUTO'
rd.threads = 1
bpy.ops.render.render()
rd.threads_mode = 'FIXED'
rd.threads = 1
rd.engine = 'RENDERFARMFI_RENDER'
return {'FINISHED'}
class ORE_UploaderOp(bpy.types.Operator):
bl_idname = "ore.upload"
bl_label = "Render on Renderfarm.fi"
def execute(self, context):
bpy.uploadInProgress = True
prepareScene()
returnValue = ore_upload(self, context)
bpy.uploadInProgress = False
return returnValue
class ORE_UseBlenderReso(bpy.types.Operator):
bl_idname = "ore.use_scene_settings"
bl_label = "Use Scene settings"
def execute(self, context):
sce = context.scene
ore = sce.ore_render
rd = context.scene.render
ore.resox = rd.resolution_x
ore.resoy = rd.resolution_y
ore.start = sce.frame_start
ore.end = sce.frame_end
ore.fps = rd.fps
return {'FINISHED'}
class ORE_ChangeUser(bpy.types.Operator):
bl_idname = "ore.change_user"
bl_label = "Change user"
def execute(self, context):
ore = context.scene.ore_render
ore.password = ''
ore.hash = ''
ore.passwordCorrect = False
ore.loginInserted = False
return {'FINISHED'}
class RenderfarmFi(bpy.types.RenderEngine):
bl_idname = 'RENDERFARMFI_RENDER'
bl_label = "Renderfarm.fi"
def render(self, scene):
print('Do test renders with Blender Render')
#~ def menu_export(self, context):
#~ import os
#~ default_path = os.path.splitext(bpy.data.filepath)[0] + ".py"
#~ self.layout.operator(RenderfarmFi.bl_idname, text=RenderfarmFi.bl_label)
def register():
bpy.utils.register_module(__name__)
bpy.types.Scene.ore_render = PointerProperty(type=ORESettings, name='ORE Render', description='ORE Render Settings')
#~ bpy.types.INFO_MT_render.append(menu_export)
def unregister():
bpy.utils.unregister_module(__name__)
#~ bpy.types.INFO_MT_render.remove(menu_export)
if __name__ == "__main__":
register()