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lijenstina authored
Oscurart Chain Maker was missing from the menu init Small cleanup Remove unused imports Drop To Ground: fix a few issues with the object types crashes Better tooltips, logging and help description Clear the reported variable on reruns
lijenstina authoredOscurart Chain Maker was missing from the menu init Small cleanup Remove unused imports Drop To Ground: fix a few issues with the object types crashes Better tooltips, logging and help description Clear the reported variable on reruns
object_mangle_tools.py 6.34 KiB
# mangle_tools.py (c) 2011 Phil Cote (cotejrp1)
# ###### BEGIN GPL LICENSE BLOCK ######
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ###### END GPL LICENCE BLOCK ######
# Note: properties are moved into __init__
bl_info = {
"name": "Mangle Tools",
"author": "Phil Cote",
"blender": (2, 71, 0),
"location": "3D View > Toolshelf > Create > Mangle Tools",
"description": "Set of tools to mangle curves, meshes, and shape keys",
"warning": "",
"wiki_url": "",
"category": "Object"}
import bpy
import random
from bpy.types import (
Operator,
Panel,
)
import time
from math import pi
import bmesh
def move_coordinate(context, co, is_curve=False):
advanced_objects = context.scene.advanced_objects1
xyz_const = advanced_objects.mangle_constraint_vector
random.seed(time.time())
multiplier = 1
# For curves, we base the multiplier on the circumference formula.
# This helps make curve changes more noticable.
if is_curve:
multiplier = 2 * pi
random_mag = advanced_objects.mangle_random_magnitude
if xyz_const[0]:
co.x += .01 * random.randrange(-random_mag, random_mag) * multiplier
if xyz_const[1]:
co.y += .01 * random.randrange(-random_mag, random_mag) * multiplier
if xyz_const[2]:
co.z += .01 * random.randrange(-random_mag, random_mag) * multiplier
class MeshManglerOperator(Operator):
bl_idname = "ba.mesh_mangler"
bl_label = "Mangle Mesh"
bl_description = ("Push vertices on the selected object around in random\n"
"directions to create a crumpled look")
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
ob = context.active_object
return ob is not None and ob.type == 'MESH'
def execute(self, context):
mesh = context.active_object.data
bm = bmesh.new()
bm.from_mesh(mesh)
verts = bm.verts
advanced_objects = context.scene.advanced_objects1
randomMag = advanced_objects.mangle_random_magnitude
random.seed(time.time())
if mesh.shape_keys is not None:
self.report({'INFO'},
"Cannot mangle mesh: Shape keys present. Operation Cancelled")
return {'CANCELLED'}
for vert in verts:
xVal = .01 * random.randrange(-randomMag, randomMag)
yVal = .01 * random.randrange(-randomMag, randomMag)
zVal = .01 * random.randrange(-randomMag, randomMag)
vert.co.x = vert.co.x + xVal
vert.co.y = vert.co.y + yVal
vert.co.z = vert.co.z + zVal
del verts
bm.to_mesh(mesh)
mesh.update()
return {'FINISHED'}
class AnimanglerOperator(Operator):
bl_idname = "ba.ani_mangler"
bl_label = "Mangle Shape Key"
bl_description = ("Make a shape key and pushes the verts around on it\n"
"to set up for random pulsating animation")
@classmethod
def poll(cls, context):
ob = context.active_object
return ob is not None and ob.type in ['MESH', 'CURVE']
def execute(self, context):
scn = context.scene.advanced_objects1
mangleName = scn.mangle_name
ob = context.object
shapeKey = ob.shape_key_add(name=mangleName)
verts = shapeKey.data
for vert in verts:
move_coordinate(context, vert.co, is_curve=ob.type == 'CURVE')
return {'FINISHED'}
class CurveManglerOp(Operator):
bl_idname = "ba.curve_mangler"
bl_label = "Mangle Curve"
bl_description = "Mangle a curve to the degree the user specifies"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return ob is not None and ob.type == "CURVE"
def execute(self, context):
ob = context.active_object
if ob.data.shape_keys is not None:
self.report({'INFO'},
"Cannot mangle curve. Shape keys present. Operation Cancelled")
return {'CANCELLED'}
splines = context.object.data.splines
for spline in splines:
if spline.type == 'BEZIER':
points = spline.bezier_points
elif spline.type in {'POLY', 'NURBS'}:
points = spline.points
for point in points:
move_coordinate(context, point.co, is_curve=True)
return {'FINISHED'}
class MangleToolsPanel(Panel):
bl_label = "Mangle Tools"
bl_space_type = "VIEW_3D"
bl_context = "objectmode"
bl_region_type = "TOOLS"
bl_category = "Create"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
scn = context.scene.advanced_objects1
obj = context.object
if obj and obj.type in ['MESH']:
layout = self.layout
row = layout.row(align=True)
row.prop(scn, "mangle_constraint_vector", toggle=True)
col = layout.column()
col.prop(scn, "mangle_random_magnitude")
col.operator("ba.mesh_mangler")
col.separator()
col.prop(scn, "mangle_name")
col.operator("ba.ani_mangler")
else:
layout = self.layout
layout.label(text="Please select a Mesh Object", icon="INFO")
def register():
bpy.utils.register_class(AnimanglerOperator)
bpy.utils.register_class(MeshManglerOperator)
bpy.utils.register_class(CurveManglerOp)
bpy.utils.register_class(MangleToolsPanel)
def unregister():
bpy.utils.unregister_class(AnimanglerOperator)
bpy.utils.unregister_class(MeshManglerOperator)
bpy.utils.unregister_class(MangleToolsPanel)
bpy.utils.unregister_class(CurveManglerOp)
if __name__ == "__main__":
register()