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Campbell Barton authoredCampbell Barton authored
space_view3d_property_chart.py 4.00 KiB
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# ***** END GPL LICENCE BLOCK *****
'''List properties of selected objects'''
bl_addon_info = {
'name': '3D View: Object Property Chart',
'author': 'Campbell Barton (ideasman42)',
'version': '0.1',
'blender': (2, 5, 3),
'location': 'Tool Shelf',
'description': 'Edit arbitrary selected properties for objects of the same type',
'wiki_url':
'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/',
'tracker_url': 'https://projects.blender.org/projects/bf-extensions/',
'category': '3D View'}
import bpy
class View3DEditProps(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Property Chart"
bl_context = "objectmode"
_PROP_STORAGE_ID = "view3d_edit_props"
def draw(self, context):
layout = self.layout
obj = context.object
if obj is None:
return
selected_objects = context.selected_objects
if not selected_objects:
return
# box = layout.separator()
id_storage = context.scene
strings = id_storage.get(self._PROP_STORAGE_ID)
if strings is None:
strings = id_storage[self._PROP_STORAGE_ID] = "data data.name"
if strings:
def obj_prop_get(obj, attr_string):
"""return a pair (rna_base, "rna_property") to give to the rna UI property function"""
attrs = attr_string.split(".")
val_new = obj
for i, attr in enumerate(attrs):
val_old = val_new
val_new = getattr(val_old, attr, Ellipsis)
if val_new == Ellipsis:
return None, None
return val_old, attrs[-1]
strings = strings.split()
prop_all = []
for obj in selected_objects:
prop_pairs = []
prop_found = False
for attr_string in strings:
prop_pairs.append(obj_prop_get(obj, attr_string))
if prop_found == False and prop_pairs[-1] != (None, None):
prop_found = True
if prop_found:
prop_all.append((obj, prop_pairs))
# Collected all props, now display them all
row = layout.row()
col = row.column()
col.label(text="name")
for obj, prop_pairs in prop_all:
col.prop(obj, "name", text="")
for i in range(len(strings)):
col = row.column()
col.label(text=strings[i].rsplit(".", 1)[-1])
for obj, prop_pairs in prop_all:
data, attr = prop_pairs[i]
if data:
col.prop(data, attr, text="")
else:
col.label(text="<missing>")
# edit the display props
col = layout.column()
col.label(text="Object Properties")
col.prop(id_storage, '["%s"]' % self._PROP_STORAGE_ID, text="")
def register():
bpy.types.register(View3DEditProps)
def unregister():
bpy.types.unregister(View3DEditProps)
if __name__ == "__main__":
register()