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NBurn authored
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
NBurn authoredThis should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
system_property_chart.py 8.85 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Property Chart",
"author": "Campbell Barton (ideasman42)",
"version": (0, 1),
"blender": (2, 57, 0),
"location": "Tool Shelf",
"description": ("Edit arbitrary selected properties for "
"objects/sequence strips of the same type"),
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/System/Object Property Chart",
"category": "System",
}
"""List properties of selected objects"""
import bpy
from bl_operators.presets import AddPresetBase
from bpy.types import (
Menu,
Operator,
Panel,
)
class AddPresetProperties(AddPresetBase, Operator):
"""Add an properties preset"""
bl_idname = "scene.properties_preset_add"
bl_label = "Add Properties Preset"
preset_menu = "SCENE_MT_properties_presets"
preset_defines = [
"scene = bpy.context.scene",
]
def pre_cb(self, context):
space_type = context.space_data.type
if space_type == 'VIEW_3D':
self.preset_subdir = "system_property_chart_view3d"
self.preset_values = ["scene.view3d_edit_props"]
else:
self.preset_subdir = "system_property_chart_sequencer"
self.preset_values = ["scene.sequencer_edit_props"]
class SCENE_MT_properties_presets(Menu):
bl_label = "Properties Presets"
preset_operator = "script.execute_preset"
def draw(self, context):
space_type = context.space_data.type
if space_type == 'VIEW_3D':
self.preset_subdir = "system_property_chart_view3d"
else:
self.preset_subdir = "system_property_chart_sequencer"
Menu.draw_preset(self, context)
def _property_chart_data_get(self, context):
# eg. context.active_object
obj = eval("context.%s" % self.context_data_path_active)
if obj is None:
return None, None
# eg. context.selected_objects[:]
selected_objects = eval("context.%s" % self.context_data_path_selected)[:]
if not selected_objects:
return None, None
return obj, selected_objects
def _property_chart_draw(self, context):
"""
This function can run for different types.
"""
obj, selected_objects = _property_chart_data_get(self, context)
if not obj:
return
# active first
try:
active_index = selected_objects.index(obj)
except ValueError:
active_index = -1
if active_index > 0: # not the first already
selected_objects[0], selected_objects[active_index] = selected_objects[active_index], selected_objects[0]
id_storage = context.scene
strings = getattr(id_storage, self._PROP_STORAGE_ID)
# Collected all props, now display them all
layout = self.layout
if strings:
def obj_prop_get(obj, attr_string):
"""return a pair (rna_base, "rna_property") to give to the rna UI property function"""
attrs = attr_string.split(".")
val_new = obj
for i, attr in enumerate(attrs):
val_old = val_new
val_new = getattr(val_old, attr, Ellipsis)
if val_new == Ellipsis:
return None, None
return val_old, attrs[-1]
strings = strings.split()
prop_all = []
for obj in selected_objects:
prop_pairs = []
prop_found = False
for attr_string in strings:
prop_pairs.append(obj_prop_get(obj, attr_string))
if prop_found is False and prop_pairs[-1] != (None, None):
prop_found = True
if prop_found:
prop_all.append((obj, prop_pairs))
row = layout.row(align=True)
col = row.column(align=True)
col.label(text="name")
for obj, prop_pairs in prop_all:
col.prop(obj, "name", text="")
for i in range(len(strings)):
col = row.column(align=True)
# name and copy button
rowsub = col.row(align=False)
rowsub.label(text=strings[i].rsplit(".", 1)[-1])
props = rowsub.operator("wm.chart_copy", text="", icon='PASTEDOWN', emboss=False)
props.data_path_active = self.context_data_path_active
props.data_path_selected = self.context_data_path_selected
props.data_path = strings[i]
for obj, prop_pairs in prop_all:
data, attr = prop_pairs[i]
# row is needed for vector buttons
if data:
col.row().prop(data, attr, text="") # , emboss=obj==active_object
else:
col.label(text="<missing>")
# Presets for properties
col = layout.column()
col.label(text="Properties")
row = col.row(align=True)
row.menu("SCENE_MT_properties_presets", text=bpy.types.SCENE_MT_properties_presets.bl_label)
row.operator("scene.properties_preset_add", text="", icon='ADD')
row.operator("scene.properties_preset_add", text="", icon='REMOVE').remove_active = True
# edit the display props
col.prop(id_storage, self._PROP_STORAGE_ID, text="")
class View3DEditProps(Panel):
bl_idname = "SYSPROP_CHART_PT_view3d"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Property Chart"
bl_context = "objectmode"
_PROP_STORAGE_ID = "view3d_edit_props"
_PROP_STORAGE_ID_DESCR = "Properties of objects in the context"
_PROP_STORAGE_DEFAULT = "data data.use_auto_smooth"
# _property_chart_draw needs these
context_data_path_active = "active_object"
context_data_path_selected = "selected_objects"
draw = _property_chart_draw
class SequencerEditProps(Panel):
bl_idname = "SYSPROP_CHART_PT_sequencer"
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
bl_label = "Property Chart"
_PROP_STORAGE_ID = "sequencer_edit_props"
_PROP_STORAGE_ID_DESCR = "Properties of sequencer strips in the context"
_PROP_STORAGE_DEFAULT = "blend_type blend_alpha"
# _property_chart_draw needs these
context_data_path_active = "scene.sequence_editor.active_strip"
context_data_path_selected = "selected_sequences"
draw = _property_chart_draw
@classmethod
def poll(cls, context):
return context.scene.sequence_editor is not None
# Operator to copy properties
def _property_chart_copy(self, context):
obj, selected_objects = _property_chart_data_get(self, context)
if not obj:
return
data_path = self.data_path
# quick & nasty method!
for obj_iter in selected_objects:
if obj != obj_iter:
try:
exec("obj_iter.%s = obj.%s" % (data_path, data_path))
except:
# just in case we need to know what went wrong!
import traceback
traceback.print_exc()
from bpy.props import StringProperty
class CopyPropertyChart(Operator):
"Open a path in a file browser"
bl_idname = "wm.chart_copy"
bl_label = "Copy properties from active to selected"
data_path_active: StringProperty()
data_path_selected: StringProperty()
data_path: StringProperty()
def execute(self, context):
# so attributes are found for '_property_chart_data_get()'
self.context_data_path_active = self.data_path_active
self.context_data_path_selected = self.data_path_selected
_property_chart_copy(self, context)
return {'FINISHED'}
def register():
bpy.utils.register_module(__name__)
Scene = bpy.types.Scene
for cls in View3DEditProps, SequencerEditProps:
setattr(
Scene,
cls._PROP_STORAGE_ID,
StringProperty(
name="Properties",
description=cls._PROP_STORAGE_ID_DESCR + " (separated by spaces)",
default=cls._PROP_STORAGE_DEFAULT, maxlen=1024,
),
)
def unregister():
bpy.utils.unregister_module(__name__)
Scene = bpy.types.Scene
for cls in View3DEditProps, SequencerEditProps:
delattr(Scene,
cls._PROP_STORAGE_ID,
)
if __name__ == "__main__":
register()