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  • Demeter Dzadik's avatar
    943e7dfb
    Rigify: Code Cleanup: Use ControlLayersOption class · 943e7dfb
    Demeter Dzadik authored
    This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason.
    
    Although the way it is used may be questionable, it's consistent with the rest of the codebase.
    
    No functional changes.
    
    Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down.
    
    Reviewed By: sybren
    
    Differential Revision: https://developer.blender.org/D8802
    943e7dfb
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    Rigify: Code Cleanup: Use ControlLayersOption class
    Demeter Dzadik authored
    This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason.
    
    Although the way it is used may be questionable, it's consistent with the rest of the codebase.
    
    No functional changes.
    
    Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down.
    
    Reviewed By: sybren
    
    Differential Revision: https://developer.blender.org/D8802