"docs.it4i/software/git@code.it4i.cz:sccs/docs.it4i.cz.git" did not exist on "55153b0f27fee6279299c250fb85393c7f8d2430"
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Demeter Dzadik authored
This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason. Although the way it is used may be questionable, it's consistent with the rest of the codebase. No functional changes. Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8802
Demeter Dzadik authoredThis class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason. Although the way it is used may be questionable, it's consistent with the rest of the codebase. No functional changes. Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8802