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41 results

animation_animall.py

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  • user avatar
    lijenstina authored
    Bumped version to 0.8.1
    As a part of the task T50726:
    Update the Panel rename code to a more generic one
    
    PEP8 cleanup:
    Tuple imports and use them for class types
    instead of the star import
    Consistent Scene props definitions
    
    UI refresh when adding or removing keyframes
    Fix crash when on delete when there is no keyframes
    More extensive Clear Animation tooltip
    Fix a misaligned prop
    ac0c5a2c
    History
    animation_animall.py 17.29 KiB
    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_info = {
        "name": "AnimAll",
        "author": "Daniel Salazar <zanqdo@gmail.com>",
        "version": (0, 8, 1),
        "blender": (2, 73),
        "location": "Tool bar > Animation tab > AnimAll",
        "description": "Allows animation of mesh, lattice, curve and surface data",
        "warning": "",
        "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                    "Scripts/Animation/AnimAll",
        "category": "Animation",
    }
    
    """
    Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
    Daniel 'ZanQdo' Salazar
    """
    
    import bpy
    from bpy.types import (
            Operator,
            Panel,
            AddonPreferences,
            )
    from bpy.props import (
            BoolProperty,
            StringProperty,
            )
    
    
    # Property Definitions
    
    bpy.types.WindowManager.key_shape = BoolProperty(
        name="Shape",
        description="Insert keyframes on active Shape Key layer",
        default=False
        )
    bpy.types.WindowManager.key_uvs = BoolProperty(
        name="UVs",
        description="Insert keyframes on active UV coordinates",
        default=False
        )
    bpy.types.WindowManager.key_ebevel = BoolProperty(
        name="E-Bevel",
        description="Insert keyframes on edge bevel weight",
        default=False
        )
    bpy.types.WindowManager.key_vbevel = BoolProperty(
        name="V-Bevel",
        description="Insert keyframes on vertex bevel weight",
        default=False
        )
    bpy.types.WindowManager.key_crease = BoolProperty(
        name="Crease",
        description="Insert keyframes on edge creases",
        default=False
        )
    bpy.types.WindowManager.key_vcols = BoolProperty(
        name="V-Cols",
        description="Insert keyframes on active Vertex Color values",
        default=False
        )
    bpy.types.WindowManager.key_vgroups = BoolProperty(
        name="V-Groups",
        description="Insert keyframes on active Vertex Group values",
        default=False
        )
    bpy.types.WindowManager.key_points = BoolProperty(
        name="Points",
        description="Insert keyframes on point locations",
        default=False
        )
    bpy.types.WindowManager.key_radius = BoolProperty(
        name="Radius",
        description="Insert keyframes on point radius (Shrink/Fatten)",
        default=False
        )
    bpy.types.WindowManager.key_tilt = BoolProperty(
        name="Tilt",
        description="Insert keyframes on point tilt",
        default=False
        )
    
    
    # Utility functions
    
    def refresh_ui_keyframes():
        try:
            for area in bpy.context.screen.areas:
                if area.type in ('TIMELINE', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR'):
                    area.tag_redraw()
        except:
            pass
    
    
    def insert_key(data, key):
        try:
            data.keyframe_insert(key)
        except:
            pass
    
    
    def delete_key(data, key):
        try:
            data.keyframe_delete(key)
        except:
            pass
    
    
    # GUI (Panel)
    
    class VIEW3D_PT_animall(Panel):
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'TOOLS'
        bl_category = "Animation"
        bl_label = 'AnimAll'
    
        @classmethod
        def poll(self, context):
            if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
                return context.active_object.type
    
        def draw(self, context):
            Obj = context.active_object
    
            layout = self.layout
            col = layout.column(align=True)
            row = col.row()
    
            if Obj.type == 'LATTICE':
                row.prop(context.window_manager, "key_points")
                row.prop(context.window_manager, "key_shape")
    
            elif Obj.type == 'MESH':
                row.prop(context.window_manager, "key_points")
                row.prop(context.window_manager, "key_shape")
                row = col.row()
                row.prop(context.window_manager, "key_ebevel")
                row.prop(context.window_manager, "key_vbevel")
                row = col.row()
                row.prop(context.window_manager, "key_crease")
                row.prop(context.window_manager, "key_uvs")
                row = col.row()
                row.prop(context.window_manager, "key_vcols")
                row.prop(context.window_manager, "key_vgroups")
    
            elif Obj.type == 'CURVE':
                row.prop(context.window_manager, "key_points")
                row.prop(context.window_manager, "key_shape")
                row = col.row()
                row.prop(context.window_manager, "key_radius")
                row.prop(context.window_manager, "key_tilt")
    
            elif Obj.type == 'SURFACE':
                row.prop(context.window_manager, "key_points")
                row.prop(context.window_manager, "key_shape")
                row = col.row()
                row.prop(context.window_manager, "key_radius")
                row.prop(context.window_manager, "key_tilt")
    
            layout.separator()
            row = layout.row(align=True)
            row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")
            row.operator("anim.delete_keyframe_animall", icon="KEY_DEHLT")
            row = layout.row()
            row.operator("anim.clear_animation_animall", icon="X")
    
            if context.window_manager.key_shape:
                ShapeKey = Obj.active_shape_key
                ShapeKeyIndex = Obj.active_shape_key_index
    
                split = layout.split()
                row = split.row()
    
                if ShapeKeyIndex > 0:
                    row.label(ShapeKey.name, icon="SHAPEKEY_DATA")
                    row.prop(ShapeKey, "value", text="")
                    row.prop(Obj, "show_only_shape_key", text="")
                    if ShapeKey.value < 1:
                        row = layout.row()
                        row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon="INFO")
                elif ShapeKey:
                    row.label("Can not key on Basis Shape", icon="ERROR")
                else:
                    row.label("No active Shape Key", icon="ERROR")
    
            if context.window_manager.key_points and context.window_manager.key_shape:
                row = layout.row()
                row.label('"Points" and "Shape" are redundant?', icon="INFO")
    
    
    class ANIM_OT_insert_keyframe_animall(Operator):
        bl_label = "Insert"
        bl_idname = "anim.insert_keyframe_animall"
        bl_description = "Insert a Keyframe"
        bl_options = {'REGISTER', 'UNDO'}
    
        def invoke(self, context, event):
            self.execute(context)
    
            return {'FINISHED'}
    
        def execute(op, context):
            Obj = context.active_object
    
            if Obj.type == 'MESH':
                Mode = False
                if context.mode == 'EDIT_MESH':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
                Data = Obj.data
    
                if context.window_manager.key_shape:
                    if Obj.active_shape_key_index > 0:
                        for Vert in Obj.active_shape_key.data:
                            insert_key(Vert, 'co')
    
                if context.window_manager.key_points:
                    for Vert in Data.vertices:
                        insert_key(Vert, 'co')
    
                if context.window_manager.key_ebevel:
                    for Edge in Data.edges:
                        insert_key(Edge, 'bevel_weight')
    
                if context.window_manager.key_vbevel:
                    for Vert in Data.vertices:
                        insert_key(Vert, 'bevel_weight')
    
                if context.window_manager.key_crease:
                    for Edge in Data.edges:
                        insert_key(Edge, 'crease')
    
                if context.window_manager.key_vgroups:
                    for Vert in Data.vertices:
                        for Group in Vert.groups:
                            insert_key(Group, 'weight')
    
                if context.window_manager.key_uvs:
                    for UV in Data.uv_layers.active.data:
                        insert_key(UV, 'uv')
    
                if context.window_manager.key_vcols:
                    for VColLayer in Data.vertex_colors:
                        if VColLayer.active:  # only insert in active VCol layer
                            for Data in VColLayer.data:
                                insert_key(Data, 'color')
    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            if Obj.type == 'LATTICE':
                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
                Data = Obj.data
    
                if context.window_manager.key_shape:
                    if Obj.active_shape_key_index > 0:
                        for Point in Obj.active_shape_key.data:
                            insert_key(Point, 'co')
    
                if context.window_manager.key_points:
                    for Point in Data.points:
                        insert_key(Point, 'co_deform')
    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            if Obj.type in {'CURVE', 'SURFACE'}:
                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
                Data = Obj.data
    
                # run this outside the splines loop (only once)
                if context.window_manager.key_shape:
                    if Obj.active_shape_key_index > 0:
                        for CV in Obj.active_shape_key.data:
                            insert_key(CV, 'co')
                            insert_key(CV, 'handle_left')
                            insert_key(CV, 'handle_right')
    
                for Spline in Data.splines:
                    if Spline.type == 'BEZIER':
    
                        for CV in Spline.bezier_points:
                            if context.window_manager.key_points:
                                insert_key(CV, 'co')
                                insert_key(CV, 'handle_left')
                                insert_key(CV, 'handle_right')
    
                            if context.window_manager.key_radius:
                                insert_key(CV, 'radius')
    
                            if context.window_manager.key_tilt:
                                insert_key(CV, 'tilt')
    
                    elif Spline.type == 'NURBS':
                        for CV in Spline.points:
                            if context.window_manager.key_points:
                                insert_key(CV, 'co')
    
                            if context.window_manager.key_radius:
                                insert_key(CV, 'radius')
    
                            if context.window_manager.key_tilt:
                                insert_key(CV, 'tilt')
    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            refresh_ui_keyframes()
    
            return {'FINISHED'}
    
    
    class ANIM_OT_delete_keyframe_animall(Operator):
        bl_label = "Delete"
        bl_idname = "anim.delete_keyframe_animall"
        bl_description = "Delete a Keyframe"
        bl_options = {'REGISTER', 'UNDO'}
    
        def invoke(self, context, event):
            self.execute(context)
    
            return {'FINISHED'}
    
        def execute(op, context):
            Obj = context.active_object
    
            if Obj.type == 'MESH':
                Mode = False
                if context.mode == 'EDIT_MESH':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
                Data = Obj.data
    
                if context.window_manager.key_shape:
                    if Obj.active_shape_key:
                        for Vert in Obj.active_shape_key.data:
                            delete_key(Vert, 'co')
    
                if context.window_manager.key_points:
                    for Vert in Data.vertices:
                        delete_key(Vert, 'co')
    
                if context.window_manager.key_ebevel:
                    for Edge in Data.edges:
                        delete_key(Edge, 'bevel_weight')
    
                if context.window_manager.key_vbevel:
                    for Vert in Data.vertices:
                        delete_key(Vert, 'bevel_weight')
    
                if context.window_manager.key_crease:
                    for Edge in Data.edges:
                        delete_key(Edge, 'crease')
    
                if context.window_manager.key_vgroups:
                    for Vert in Data.vertices:
                        for Group in Vert.groups:
                            delete_key(Group, 'weight')
    
                if context.window_manager.key_uvs:
                    for UV in Data.uv_layers.active.data:
                        delete_key(UV, 'uv')
    
                if context.window_manager.key_vcols:
                    for VColLayer in Data.vertex_colors:
                        if VColLayer.active:  # only delete in active VCol layer
                            for Data in VColLayer.data:
                                delete_key(Data, 'color')
    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            if Obj.type == 'LATTICE':
                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
                Data = Obj.data
    
                if context.window_manager.key_shape:
                    if Obj.active_shape_key:
                        for Point in Obj.active_shape_key.data:
                            delete_key(Point, 'co')
    
                if context.window_manager.key_points:
                    for Point in Data.points:
                        delete_key(Point, 'co_deform')
    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            if Obj.type in {'CURVE', 'SURFACE'}:
                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
                Data = Obj.data
    
                # run this outside the splines loop (only once)
                if context.window_manager.key_shape:
                    if Obj.active_shape_key_index > 0:
                        for CV in Obj.active_shape_key.data:
                            delete_key(CV, 'co')
                            delete_key(CV, 'handle_left')
                            delete_key(CV, 'handle_right')
    
                for Spline in Data.splines:
                    if Spline.type == 'BEZIER':
                        for CV in Spline.bezier_points:
                            if context.window_manager.key_points:
                                delete_key(CV, 'co')
                                delete_key(CV, 'handle_left')
                                delete_key(CV, 'handle_right')
                            if context.window_manager.key_radius:
                                delete_key(CV, 'radius')
                            if context.window_manager.key_tilt:
                                delete_key(CV, 'tilt')
    
                    elif Spline.type == 'NURBS':
                        for CV in Spline.points:
                            if context.window_manager.key_points:
                                delete_key(CV, 'co')
                            if context.window_manager.key_radius:
                                delete_key(CV, 'radius')
                            if context.window_manager.key_tilt:
                                delete_key(CV, 'tilt')
    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            refresh_ui_keyframes()
    
            return {'FINISHED'}
    
    
    class ANIM_OT_clear_animation_animall(Operator):
        bl_label = "Clear Animation"
        bl_idname = "anim.clear_animation_animall"
        bl_description = ("Delete all keyframes for this object\n"
                          "If in a specific case it doesn't work\n"
                          "try to delete the keys manually")
        bl_options = {'REGISTER', 'UNDO'}
    
        def invoke(self, context, event):
            wm = context.window_manager
            return wm.invoke_confirm(self, event)
    
        def execute(self, context):
            try:
                Data = context.active_object.data
                Data.animation_data_clear()
            except:
                self.report({'WARNING'}, "Clear Animation could not be performed")
                return {'CANCELLED'}
    
            refresh_ui_keyframes()
    
            return {'FINISHED'}
    
    
    # Add-ons Preferences Update Panel
    
    # Define Panel classes for updating
    panels = [
            VIEW3D_PT_animall
            ]
    
    
    def update_panel(self, context):
        message = "AnimAll: Updating Panel locations has failed"
        try:
            for panel in panels:
                if "bl_rna" in panel.__dict__:
                    bpy.utils.unregister_class(panel)
    
            for panel in panels:
                panel.bl_category = context.user_preferences.addons[__name__].preferences.category
                bpy.utils.register_class(panel)
    
        except Exception as e:
            print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
            pass
    
    
    class AnimallAddonPreferences(AddonPreferences):
        # this must match the addon name, use '__package__'
        # when defining this in a submodule of a python package.
        bl_idname = __name__
    
        category = StringProperty(
                name="Tab Category",
                description="Choose a name for the category of the panel",
                default="Animation",
                update=update_panel
                )
    
        def draw(self, context):
            layout = self.layout
            row = layout.row()
            col = row.column()
    
            col.label(text="Tab Category:")
            col.prop(self, "category", text="")
    
    
    def register():
        bpy.utils.register_module(__name__)
        update_panel(None, bpy.context)
        pass
    
    
    def unregister():
        bpy.utils.unregister_module(__name__)
        pass
    
    
    if __name__ == "__main__":
        register()