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Bastien Montagne authored
This file also has insanely long object names etc. So added a generic way to handle names for Blender data (IDs, but also non-ID data like customprops names, UVLayers, etc.), by truncating names and adding seven digits from their sha1 hash to their end. Not sure how much an issue name collisions would be here, but in doubt that should not hurt. Too complex/risky of a change to add that one to 2.79a, though.
Bastien Montagne authoredThis file also has insanely long object names etc. So added a generic way to handle names for Blender data (IDs, but also non-ID data like customprops names, UVLayers, etc.), by truncating names and adding seven digits from their sha1 hash to their end. Not sure how much an issue name collisions would be here, but in doubt that should not hurt. Too complex/risky of a change to add that one to 2.79a, though.