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animation_animall.py 17.28 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
    "name": "AnimAll",
    "author": "Daniel Salazar <zanqdo@gmail.com>",
    "version": (0, 8, 1),
    "blender": (2, 73, 0),
    "location": "Tool bar > Animation tab > AnimAll",
    "description": "Allows animation of mesh, lattice, curve and surface data",
    "warning": "",
    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                "Scripts/Animation/AnimAll",
    "category": "Animation",
}

"""
Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
Daniel 'ZanQdo' Salazar
"""

import bpy
from bpy.types import (
        Operator,
        Panel,
        AddonPreferences,
        )
from bpy.props import (
        BoolProperty,
        StringProperty,
        )


# Property Definitions

bpy.types.WindowManager.key_shape = BoolProperty(
    name="Shape",
    description="Insert keyframes on active Shape Key layer",
    default=False
    )
bpy.types.WindowManager.key_uvs = BoolProperty(
    name="UVs",
    description="Insert keyframes on active UV coordinates",
    default=False
    )
bpy.types.WindowManager.key_ebevel = BoolProperty(
    name="E-Bevel",
    description="Insert keyframes on edge bevel weight",
    default=False
    )
bpy.types.WindowManager.key_vbevel = BoolProperty(
    name="V-Bevel",
    description="Insert keyframes on vertex bevel weight",
    default=False
    )
bpy.types.WindowManager.key_crease = BoolProperty(
    name="Crease",
    description="Insert keyframes on edge creases",
    default=False
    )
bpy.types.WindowManager.key_vcols = BoolProperty(
    name="V-Cols",
    description="Insert keyframes on active Vertex Color values",
    default=False
    )
bpy.types.WindowManager.key_vgroups = BoolProperty(
    name="V-Groups",
    description="Insert keyframes on active Vertex Group values",
    default=False
    )
bpy.types.WindowManager.key_points = BoolProperty(
    name="Points",
    description="Insert keyframes on point locations",
    default=False
    )
bpy.types.WindowManager.key_radius = BoolProperty(
    name="Radius",
    description="Insert keyframes on point radius (Shrink/Fatten)",
    default=False
    )
bpy.types.WindowManager.key_tilt = BoolProperty(
    name="Tilt",
    description="Insert keyframes on point tilt",
    default=False
    )


# Utility functions

def refresh_ui_keyframes():
    try:
        for area in bpy.context.screen.areas:
            if area.type in ('TIMELINE', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR'):
                area.tag_redraw()
    except:
        pass


def insert_key(data, key):
    try:
        data.keyframe_insert(key)
    except:
        pass


def delete_key(data, key):
    try:
        data.keyframe_delete(key)
    except:
        pass


# GUI (Panel)

class VIEW3D_PT_animall(Panel):
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'TOOLS'
    bl_category = "Animation"
    bl_label = 'AnimAll'

    @classmethod
    def poll(self, context):
        if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
            return context.active_object.type

    def draw(self, context):
        Obj = context.active_object

        layout = self.layout
        col = layout.column(align=True)
        row = col.row()

        if Obj.type == 'LATTICE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")

        elif Obj.type == 'MESH':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_ebevel")
            row.prop(context.window_manager, "key_vbevel")
            row = col.row()
            row.prop(context.window_manager, "key_crease")
            row.prop(context.window_manager, "key_uvs")
            row = col.row()
            row.prop(context.window_manager, "key_vcols")
            row.prop(context.window_manager, "key_vgroups")

        elif Obj.type == 'CURVE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_radius")
            row.prop(context.window_manager, "key_tilt")

        elif Obj.type == 'SURFACE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_radius")
            row.prop(context.window_manager, "key_tilt")

        layout.separator()
        row = layout.row(align=True)
        row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")
        row.operator("anim.delete_keyframe_animall", icon="KEY_DEHLT")
        row = layout.row()
        row.operator("anim.clear_animation_animall", icon="X")

        if context.window_manager.key_shape:
            ShapeKey = Obj.active_shape_key
            ShapeKeyIndex = Obj.active_shape_key_index

            split = layout.split()
            row = split.row()

            if ShapeKeyIndex > 0:
                row.label(ShapeKey.name, icon="SHAPEKEY_DATA")
                row.prop(ShapeKey, "value", text="")
                row.prop(Obj, "show_only_shape_key", text="")
                if ShapeKey.value < 1:
                    row = layout.row()
                    row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon="INFO")
            elif ShapeKey:
                row.label("Can not key on Basis Shape", icon="ERROR")
            else:
                row.label("No active Shape Key", icon="ERROR")

        if context.window_manager.key_points and context.window_manager.key_shape:
            row = layout.row()
            row.label('"Points" and "Shape" are redundant?', icon="INFO")


class ANIM_OT_insert_keyframe_animall(Operator):
    bl_label = "Insert"
    bl_idname = "anim.insert_keyframe_animall"
    bl_description = "Insert a Keyframe"
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        self.execute(context)

        return {'FINISHED'}

    def execute(op, context):
        Obj = context.active_object

        if Obj.type == 'MESH':
            Mode = False
            if context.mode == 'EDIT_MESH':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for Vert in Obj.active_shape_key.data:
                        insert_key(Vert, 'co')

            if context.window_manager.key_points:
                for Vert in Data.vertices:
                    insert_key(Vert, 'co')

            if context.window_manager.key_ebevel:
                for Edge in Data.edges:
                    insert_key(Edge, 'bevel_weight')

            if context.window_manager.key_vbevel:
                for Vert in Data.vertices:
                    insert_key(Vert, 'bevel_weight')

            if context.window_manager.key_crease:
                for Edge in Data.edges:
                    insert_key(Edge, 'crease')

            if context.window_manager.key_vgroups:
                for Vert in Data.vertices:
                    for Group in Vert.groups:
                        insert_key(Group, 'weight')

            if context.window_manager.key_uvs:
                for UV in Data.uv_layers.active.data:
                    insert_key(UV, 'uv')

            if context.window_manager.key_vcols:
                for VColLayer in Data.vertex_colors:
                    if VColLayer.active:  # only insert in active VCol layer
                        for Data in VColLayer.data:
                            insert_key(Data, 'color')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type == 'LATTICE':
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for Point in Obj.active_shape_key.data:
                        insert_key(Point, 'co')

            if context.window_manager.key_points:
                for Point in Data.points:
                    insert_key(Point, 'co_deform')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type in {'CURVE', 'SURFACE'}:
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            # run this outside the splines loop (only once)
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for CV in Obj.active_shape_key.data:
                        insert_key(CV, 'co')
                        insert_key(CV, 'handle_left')
                        insert_key(CV, 'handle_right')

            for Spline in Data.splines:
                if Spline.type == 'BEZIER':

                    for CV in Spline.bezier_points:
                        if context.window_manager.key_points:
                            insert_key(CV, 'co')
                            insert_key(CV, 'handle_left')
                            insert_key(CV, 'handle_right')

                        if context.window_manager.key_radius:
                            insert_key(CV, 'radius')

                        if context.window_manager.key_tilt:
                            insert_key(CV, 'tilt')

                elif Spline.type == 'NURBS':
                    for CV in Spline.points:
                        if context.window_manager.key_points:
                            insert_key(CV, 'co')

                        if context.window_manager.key_radius:
                            insert_key(CV, 'radius')

                        if context.window_manager.key_tilt:
                            insert_key(CV, 'tilt')

            if Mode:
                bpy.ops.object.editmode_toggle()

        refresh_ui_keyframes()

        return {'FINISHED'}


class ANIM_OT_delete_keyframe_animall(Operator):
    bl_label = "Delete"
    bl_idname = "anim.delete_keyframe_animall"
    bl_description = "Delete a Keyframe"
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        self.execute(context)

        return {'FINISHED'}

    def execute(op, context):
        Obj = context.active_object

        if Obj.type == 'MESH':
            Mode = False
            if context.mode == 'EDIT_MESH':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key:
                    for Vert in Obj.active_shape_key.data:
                        delete_key(Vert, 'co')

            if context.window_manager.key_points:
                for Vert in Data.vertices:
                    delete_key(Vert, 'co')

            if context.window_manager.key_ebevel:
                for Edge in Data.edges:
                    delete_key(Edge, 'bevel_weight')

            if context.window_manager.key_vbevel:
                for Vert in Data.vertices:
                    delete_key(Vert, 'bevel_weight')

            if context.window_manager.key_crease:
                for Edge in Data.edges:
                    delete_key(Edge, 'crease')

            if context.window_manager.key_vgroups:
                for Vert in Data.vertices:
                    for Group in Vert.groups:
                        delete_key(Group, 'weight')

            if context.window_manager.key_uvs:
                for UV in Data.uv_layers.active.data:
                    delete_key(UV, 'uv')

            if context.window_manager.key_vcols:
                for VColLayer in Data.vertex_colors:
                    if VColLayer.active:  # only delete in active VCol layer
                        for Data in VColLayer.data:
                            delete_key(Data, 'color')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type == 'LATTICE':
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key:
                    for Point in Obj.active_shape_key.data:
                        delete_key(Point, 'co')

            if context.window_manager.key_points:
                for Point in Data.points:
                    delete_key(Point, 'co_deform')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type in {'CURVE', 'SURFACE'}:
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            # run this outside the splines loop (only once)
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for CV in Obj.active_shape_key.data:
                        delete_key(CV, 'co')
                        delete_key(CV, 'handle_left')
                        delete_key(CV, 'handle_right')

            for Spline in Data.splines:
                if Spline.type == 'BEZIER':
                    for CV in Spline.bezier_points:
                        if context.window_manager.key_points:
                            delete_key(CV, 'co')
                            delete_key(CV, 'handle_left')
                            delete_key(CV, 'handle_right')
                        if context.window_manager.key_radius:
                            delete_key(CV, 'radius')
                        if context.window_manager.key_tilt:
                            delete_key(CV, 'tilt')

                elif Spline.type == 'NURBS':
                    for CV in Spline.points:
                        if context.window_manager.key_points:
                            delete_key(CV, 'co')
                        if context.window_manager.key_radius:
                            delete_key(CV, 'radius')
                        if context.window_manager.key_tilt:
                            delete_key(CV, 'tilt')

            if Mode:
                bpy.ops.object.editmode_toggle()

        refresh_ui_keyframes()

        return {'FINISHED'}


class ANIM_OT_clear_animation_animall(Operator):
    bl_label = "Clear Animation"
    bl_idname = "anim.clear_animation_animall"
    bl_description = ("Delete all keyframes for this object\n"
                      "If in a specific case it doesn't work\n"
                      "try to delete the keys manually")
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        wm = context.window_manager
        return wm.invoke_confirm(self, event)

    def execute(self, context):
        try:
            Data = context.active_object.data
            Data.animation_data_clear()
        except:
            self.report({'WARNING'}, "Clear Animation could not be performed")
            return {'CANCELLED'}

        refresh_ui_keyframes()

        return {'FINISHED'}


# Add-ons Preferences Update Panel

# Define Panel classes for updating
panels = [
        VIEW3D_PT_animall
        ]


def update_panel(self, context):
    message = "AnimAll: Updating Panel locations has failed"
    try:
        for panel in panels:
            if "bl_rna" in panel.__dict__:
                bpy.utils.unregister_class(panel)

        for panel in panels:
            panel.bl_category = context.preferences.addons[__name__].preferences.category
            bpy.utils.register_class(panel)

    except Exception as e:
        print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
        pass


class AnimallAddonPreferences(AddonPreferences):
    # this must match the addon name, use '__package__'
    # when defining this in a submodule of a python package.
    bl_idname = __name__

    category: StringProperty(
            name="Tab Category",
            description="Choose a name for the category of the panel",
            default="Animation",
            update=update_panel
            )

    def draw(self, context):
        layout = self.layout
        row = layout.row()
        col = row.column()

        col.label(text="Tab Category:")
        col.prop(self, "category", text="")


def register():
    bpy.utils.register_module(__name__)
    update_panel(None, bpy.context)
    pass


def unregister():
    bpy.utils.unregister_module(__name__)
    pass


if __name__ == "__main__":
    register()