-
Vilém Duha authored
rename several asset data dict properties to be serverdata-compatible - this needed an update function on scene load for older scenes. draw asset context menu also in selected model panel remove brush mode filtering from search code(is filtered in Elastic for some time already)
Vilém Duha authoredrename several asset data dict properties to be serverdata-compatible - this needed an update function on scene load for older scenes. draw asset context menu also in selected model panel remove brush mode filtering from search code(is filtered in Elastic for some time already)
paths.py 8.66 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy, os, sys
_presets = os.path.join(bpy.utils.user_resource('SCRIPTS'), "presets")
BLENDERKIT_LOCAL = "http://localhost:8001"
BLENDERKIT_MAIN = "https://www.blenderkit.com"
BLENDERKIT_DEVEL = "https://devel.blenderkit.com"
BLENDERKIT_API = "/api/v1/"
BLENDERKIT_REPORT_URL = "usage_report/"
BLENDERKIT_USER_ASSETS = "/my-assets"
BLENDERKIT_PLANS = "https://www.blenderkit.com/plans/pricing/"
BLENDERKIT_MANUAL = "https://youtu.be/1hVgcQhIAo8"
BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/upload/"
BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-material/"
BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-brush/"
BLENDERKIT_LOGIN_URL = "https://www.blenderkit.com/accounts/login"
BLENDERKIT_OAUTH_LANDING_URL = "/oauth-landing/"
BLENDERKIT_SIGNUP_URL = "https://www.blenderkit.com/accounts/register"
BLENDERKIT_SETTINGS_FILENAME = os.path.join(_presets, "bkit.json")
def get_bkit_url():
# bpy.app.debug_value = 2
d = bpy.app.debug_value
# d = 2
if d == 1:
url = BLENDERKIT_LOCAL
elif d == 2:
url = BLENDERKIT_DEVEL
else:
url = BLENDERKIT_MAIN
return url
def find_in_local(text=''):
fs = []
for p, d, f in os.walk('.'):
for file in f:
if text in file:
fs.append(file)
return fs
def get_api_url():
return get_bkit_url() + BLENDERKIT_API
def get_oauth_landing_url():
return get_bkit_url() + BLENDERKIT_OAUTH_LANDING_URL
def default_global_dict():
from os.path import expanduser
home = expanduser("~")
return home + os.sep + 'blenderkit_data'
def get_categories_filepath():
tempdir = get_temp_dir()
return os.path.join(tempdir, 'categories.json')
def get_temp_dir(subdir=None):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# tempdir = user_preferences.temp_dir
tempdir = os.path.join(user_preferences.global_dir, 'temp')
if tempdir.startswith('//'):
tempdir = bpy.path.abspath(tempdir)
try:
if not os.path.exists(tempdir):
os.makedirs(tempdir)
if subdir is not None:
tempdir = os.path.join(tempdir, subdir)
if not os.path.exists(tempdir):
os.makedirs(tempdir)
except:
print('Cache directory not found. Resetting Cache folder path.')
p = default_global_dict()
if p == user_preferences.global_dir:
print('Global dir was already default, plese set a global directory in addon preferences to a dir where you have write permissions.')
return None
user_preferences.global_dir = p
tempdir = get_temp_dir(subdir = subdir)
return tempdir
def get_download_dirs(asset_type):
''' get directories where assets will be downloaded'''
subdmapping = {'brush': 'brushes', 'texture': 'textures', 'model': 'models', 'scene': 'scenes',
'material': 'materials'}
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
dirs = []
if user_preferences.directory_behaviour == 'BOTH' or 'GLOBAL':
ddir = user_preferences.global_dir
if ddir.startswith('//'):
ddir = bpy.path.abspath(ddir)
if not os.path.exists(ddir):
os.makedirs(ddir)
subdirs = ['brushes', 'textures', 'models', 'scenes', 'materials']
for subd in subdirs:
subdir = os.path.join(ddir, subd)
if not os.path.exists(subdir):
os.makedirs(subdir)
if subdmapping[asset_type] == subd:
dirs.append(subdir)
if (
user_preferences.directory_behaviour == 'BOTH' or user_preferences.directory_behaviour == 'LOCAL') and bpy.data.is_saved: # it's important local get's solved as second, since for the linking process only last filename will be taken. For download process first name will be taken and if 2 filenames were returned, file will be copied to the 2nd path.
ddir = user_preferences.project_subdir
if ddir.startswith('//'):
ddir = bpy.path.abspath(ddir)
if not os.path.exists(ddir):
os.makedirs(ddir)
subdirs = ['textures', 'models', 'scenes', 'materials'] # brushes get stored only globally.
for subd in subdirs:
subdir = os.path.join(ddir, subd)
if not os.path.exists(subdir):
os.makedirs(subdir)
if subdmapping[asset_type] == subd:
dirs.append(subdir)
return dirs
def slugify(slug):
"""
Normalizes string, converts to lowercase, removes non-alpha characters,
and converts spaces to hyphens.
"""
import unicodedata, re
slug = slug.lower()
slug = slug.replace('.', '_')
slug = slug.replace('"', '')
slug = slug.replace(' ', '_')
# import re
# slug = unicodedata.normalize('NFKD', slug)
# slug = slug.encode('ascii', 'ignore').lower()
slug = re.sub(r'[^a-z0-9]+.- ', '-', slug).strip('-')
slug = re.sub(r'[-]+', '-', slug)
slug = re.sub(r'/', '_', slug)
return slug
def extract_filename_from_url(url):
if url is not None:
imgname = url.split('/')[-1]
imgname = imgname.split('?')[0]
return imgname
return ''
def get_download_filenames(asset_data):
dirs = get_download_dirs(asset_data['assetType'])
file_names = []
# fn = asset_data['file_name'].replace('blend_', '')
if asset_data.get('url') is not None:
# this means asset is already in scene and we don't need to check
fn = extract_filename_from_url(asset_data['url'])
fn.replace('_blend', '')
n = slugify(asset_data['name']) + '_' + fn
# n = 'x.blend'
# strs = (n, asset_data['name'], asset_data['file_name'])
for d in dirs:
file_name = os.path.join(d, n)
file_names.append(file_name)
return file_names
def delete_asset_debug(asset_data):
from blenderkit import download
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
download.get_download_url(asset_data, download.get_scene_id(), api_key)
file_names = get_download_filenames(asset_data)
for f in file_names:
if os.path.isfile(f):
try:
print(f)
os.remove(f)
except:
e = sys.exc_info()[0]
print(e)
pass;
def get_clean_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
subpath = "blendfiles" + os.sep + "cleaned.blend"
cp = os.path.join(script_path, subpath)
return cp
def get_thumbnailer_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
subpath = "blendfiles" + os.sep + "thumbnailer.blend"
return os.path.join(script_path, subpath)
def get_material_thumbnailer_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
subpath = "blendfiles" + os.sep + "material_thumbnailer_cycles.blend"
return os.path.join(script_path, subpath)
"""
for p in bpy.utils.script_paths():
testfname= os.path.join(p, subpath)#p + '%saddons%sobject_fracture%sdata.blend' % (s,s,s)
if os.path.isfile( testfname):
fname=testfname
return(fname)
return None
"""
def get_addon_file(subpath=''):
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
return os.path.join(script_path, subpath)
def get_addon_thumbnail_path(name):
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
ext = name.split('.')[-1]
next = ''
if not (ext == 'jpg' or ext == 'png'): # already has ext?
next = '.jpg'
subpath = "thumbnails" + os.sep + name + next
return os.path.join(script_path, subpath)