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Bastien Montagne authored
For some reason, Unity (and FBX SDK in general?) does not support well mixing normals and smooth data, at least when using shapekeys. Odd, odd, you said odd? That's odd... Anyway, we do not really need both of those data at the same time, so for now either write smooth or normals data, not both!
Bastien Montagne authoredFor some reason, Unity (and FBX SDK in general?) does not support well mixing normals and smooth data, at least when using shapekeys. Odd, odd, you said odd? That's odd... Anyway, we do not really need both of those data at the same time, so for now either write smooth or normals data, not both!