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41 results

add_mesh_round_cube.py

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    lijenstina authored
    Bumped version to 0.3.2
    Wall Factory:
    Fix crash with Wall Factory when openings and slots
    are enabled (unorderable types: opening() < opening())
    with the repeat option on as the sort function compared
    stored classes instead of the numerical values
    Fix the module not working properly after (F8) reload
    Cleanup - consistent prop definitions
    Remove star imports
    Small UI reorganization to save vertical space
    The code will probably need some further refactor
    as the usage of globals is not so clear
    
    add_mesh_triangles:
    cleanup, remove unused vars add missing GPL notice,
    some UI tweaks, add tooltip
    
    add_mesh_pyramid: indentation cleanup
    add_mesh_beam_builder: add an option to snap to cursor
    add_mesh_teapot: use defs instead of assigning lambdas (E731)
    aa8f255c
    History
    add_mesh_round_cube.py 17.04 KiB
    # GPL # Author: Alain Ducharme (phymec)
    
    import bpy
    from bpy_extras import object_utils
    from itertools import permutations
    from math import (
            copysign, pi,
            sqrt,
            )
    from bpy.types import Operator
    from bpy.props import (
            BoolProperty,
            EnumProperty,
            FloatProperty,
            FloatVectorProperty,
            IntProperty
            )
    
    
    def round_cube(radius=1.0, arcdiv=4, lindiv=0., size=(0., 0., 0.),
                   div_type='CORNERS', odd_axis_align=False, info_only=False):
        # subdiv bitmasks
        CORNERS, EDGES, ALL = 0, 1, 2
        try:
            subdiv = ('CORNERS', 'EDGES', 'ALL').index(div_type)
        except ValueError:
            subdiv = CORNERS  # fallback
    
        radius = max(radius, 0.)
        if not radius:
            # No sphere
            arcdiv = 1
            odd_axis_align = False
    
        if arcdiv <= 0:
            arcdiv = max(round(pi * radius * lindiv * 0.5), 1)
        arcdiv = max(round(arcdiv), 1)
        if lindiv <= 0. and radius:
            lindiv = 1. / (pi / (arcdiv * 2.) * radius)
        lindiv = max(lindiv, 0.)
        if not lindiv:
            subdiv = CORNERS
    
        odd = arcdiv % 2  # even = arcdiv % 2 ^ 1
        step_size = 2. / arcdiv
    
        odd_aligned = 0
        vi = -1.
        steps = arcdiv + 1
        if odd_axis_align and odd:
            odd_aligned = 1
            vi += 0.5 * step_size
            steps = arcdiv
        axis_aligned = not odd or odd_aligned
    
        if arcdiv == 1 and not odd_aligned and subdiv == EDGES:
            subdiv = CORNERS
    
        half_chord = 0.  # ~ spherical cap base radius
        sagitta = 0.     # ~ spherical cap height
        if not axis_aligned:
            half_chord = sqrt(3.) * radius / (3. * arcdiv)
            id2 = 1. / (arcdiv * arcdiv)
            sagitta = radius - radius * sqrt(id2 * id2 / 3. - id2 + 1.)
    
        # Extrusion per axis
        exyz = [0. if s < 2. * (radius - sagitta) else (s - 2. * (radius - sagitta)) * 0.5 for s in size]
        ex, ey, ez = exyz
    
        dxyz = [0, 0, 0]       # extrusion divisions per axis
        dssxyz = [0., 0., 0.]  # extrusion division step sizes per axis
    
        for i in range(3):
            sc = 2. * (exyz[i] + half_chord)
            dxyz[i] = round(sc * lindiv) if subdiv else 0
            if dxyz[i]:
                dssxyz[i] = sc / dxyz[i]
                dxyz[i] -= 1
            else:
                dssxyz[i] = sc
    
        if info_only:
            ec = sum(1 for n in exyz if n)
            if subdiv:
                fxyz = [d + (e and axis_aligned) for d, e in zip(dxyz, exyz)]
                dvc = arcdiv * 4 * sum(fxyz)
                if subdiv == ALL:
                    dvc += sum(p1 * p2 for p1, p2 in permutations(fxyz, 2))
                elif subdiv == EDGES and axis_aligned:
                    #      (0, 0, 2, 4) * sum(dxyz) + (0, 0, 2, 6)
                    dvc += ec * ec // 2 * sum(dxyz) + ec * (ec - 1)
            else:
                dvc = (arcdiv * 4) * ec + ec * (ec - 1) if axis_aligned else 0
            vert_count = int(6 * arcdiv * arcdiv + (0 if odd_aligned else 2) + dvc)
            if not radius and not max(size) > 0:
                vert_count = 1
            return arcdiv, lindiv, vert_count
    
        if not radius and not max(size) > 0:
            # Single vertex
            return [(0, 0, 0)], []
    
        # uv lookup table
        uvlt = []
        v = vi
        for j in range(1, steps + 1):
            v2 = v * v
            uvlt.append((v, v2, radius * sqrt(18. - 6. * v2) / 6.))
            v = vi + j * step_size  # v += step_size # instead of accumulating errors
            # clear fp errors / signs at axis
            if abs(v) < 1e-10:
                v = 0.0
    
        # Sides built left to right bottom up
        #         xp yp zp  xd  yd  zd
        sides = ((0, 2, 1, (-1, 1, 1)),    # Y+ Front
                 (1, 2, 0, (-1, -1, 1)),   # X- Left
                 (0, 2, 1, (1, -1, 1)),    # Y- Back
                 (1, 2, 0, (1, 1, 1)),     # X+ Right
                 (0, 1, 2, (-1, 1, -1)),   # Z- Bottom
                 (0, 1, 2, (-1, -1, 1)))   # Z+ Top
    
        # side vertex index table (for sphere)
        svit = [[[] for i in range(steps)] for i in range(6)]
        # Extend svit rows for extrusion
        yer = zer = 0
        if ey:
            yer = axis_aligned + (dxyz[1] if subdiv else 0)
            svit[4].extend([[] for i in range(yer)])
            svit[5].extend([[] for i in range(yer)])
        if ez:
            zer = axis_aligned + (dxyz[2] if subdiv else 0)
            for side in range(4):
                svit[side].extend([[] for i in range(zer)])
        # Extend svit rows for odd_aligned
        if odd_aligned:
            for side in range(4):
                svit[side].append([])
    
        hemi = steps // 2
    
        # Create vertices and svit without dups
        vert = [0., 0., 0.]
        verts = []
    
        if arcdiv == 1 and not odd_aligned and subdiv == ALL:
            # Special case: Grid Cuboid
            for side, (xp, yp, zp, dir) in enumerate(sides):
                svitc = svit[side]
                rows = len(svitc)
                if rows < dxyz[yp] + 2:
                    svitc.extend([[] for i in range(dxyz[yp] + 2 - rows)])
                vert[zp] = (half_chord + exyz[zp]) * dir[zp]
                for j in range(dxyz[yp] + 2):
                    vert[yp] = (j * dssxyz[yp] - half_chord - exyz[yp]) * dir[yp]
                    for i in range(dxyz[xp] + 2):
                        vert[xp] = (i * dssxyz[xp] - half_chord - exyz[xp]) * dir[xp]
                        if (side == 5) or ((i < dxyz[xp] + 1 and j < dxyz[yp] + 1) and (side < 4 or (i and j))):
                            svitc[j].append(len(verts))
                            verts.append(tuple(vert))
        else:
            for side, (xp, yp, zp, dir) in enumerate(sides):
                svitc = svit[side]
                exr = exyz[xp]
                eyr = exyz[yp]
                ri = 0  # row index
                rij = zer if side < 4 else yer
    
                if side == 5:
                    span = range(steps)
                elif side < 4 or odd_aligned:
                    span = range(arcdiv)
                else:
                    span = range(1, arcdiv)
                    ri = 1
    
                for j in span:  # rows
                    v, v2, mv2 = uvlt[j]
                    tv2mh = 1. / 3. * v2 - 0.5
                    hv2 = 0.5 * v2
    
                    if j == hemi and rij:
                        # Jump over non-edge row indices
                        ri += rij
    
                    for i in span:  # columns
                        u, u2, mu2 = uvlt[i]
                        vert[xp] = u * mv2
                        vert[yp] = v * mu2
                        vert[zp] = radius * sqrt(u2 * tv2mh - hv2 + 1.)
    
                        vert[0] = (vert[0] + copysign(ex, vert[0])) * dir[0]
                        vert[1] = (vert[1] + copysign(ey, vert[1])) * dir[1]
                        vert[2] = (vert[2] + copysign(ez, vert[2])) * dir[2]
                        rv = tuple(vert)
    
                        if exr and i == hemi:
                            rx = vert[xp]  # save rotated x
                            vert[xp] = rxi = (-exr - half_chord) * dir[xp]
                            if axis_aligned:
                                svitc[ri].append(len(verts))
                                verts.append(tuple(vert))
                            if subdiv:
                                offsetx = dssxyz[xp] * dir[xp]
                                for k in range(dxyz[xp]):
                                    vert[xp] += offsetx
                                    svitc[ri].append(len(verts))
                                    verts.append(tuple(vert))
                            if eyr and j == hemi and axis_aligned:
                                vert[xp] = rxi
                                vert[yp] = -eyr * dir[yp]
                                svitc[hemi].append(len(verts))
                                verts.append(tuple(vert))
                                if subdiv:
                                    offsety = dssxyz[yp] * dir[yp]
                                    ry = vert[yp]
                                    for k in range(dxyz[yp]):
                                        vert[yp] += offsety
                                        svitc[hemi + axis_aligned + k].append(len(verts))
                                        verts.append(tuple(vert))
                                    vert[yp] = ry
                                    for k in range(dxyz[xp]):
                                        vert[xp] += offsetx
                                        svitc[hemi].append(len(verts))
                                        verts.append(tuple(vert))
                                        if subdiv & ALL:
                                            for l in range(dxyz[yp]):
                                                vert[yp] += offsety
                                                svitc[hemi + axis_aligned + l].append(len(verts))
                                                verts.append(tuple(vert))
                                            vert[yp] = ry
                            vert[xp] = rx  # restore
    
                        if eyr and j == hemi:
                            vert[yp] = (-eyr - half_chord) * dir[yp]
                            if axis_aligned:
                                svitc[hemi].append(len(verts))
                                verts.append(tuple(vert))
                            if subdiv:
                                offsety = dssxyz[yp] * dir[yp]
                                for k in range(dxyz[yp]):
                                    vert[yp] += offsety
                                    if exr and i == hemi and not axis_aligned and subdiv & ALL:
                                        vert[xp] = rxi
                                        for l in range(dxyz[xp]):
                                            vert[xp] += offsetx
                                            svitc[hemi + k].append(len(verts))
                                            verts.append(tuple(vert))
                                        vert[xp] = rx
                                    svitc[hemi + axis_aligned + k].append(len(verts))
                                    verts.append(tuple(vert))
    
                        svitc[ri].append(len(verts))
                        verts.append(rv)
                    ri += 1
    
        # Complete svit edges (shared vertices)
        # Sides' right edge
        for side, rows in enumerate(svit[:4]):
            for j, row in enumerate(rows[:-1]):
                svit[3 if not side else side - 1][j].append(row[0])
        # Sides' top edge
        svit[0][-1].extend(svit[5][0])
        svit[2][-1].extend(svit[5][-1][::-1])
        for row in svit[5]:
            svit[3][-1].insert(0, row[0])
            svit[1][-1].append(row[-1])
        if odd_aligned:
            for side in svit[:4]:
                side[-1].append(-1)
        # Bottom edges
        if odd_aligned:
            svit[4].insert(0, [-1] + svit[2][0][-2::-1] + [-1])
            for i, col in enumerate(svit[3][0][:-1]):
                svit[4][i + 1].insert(0, col)
                svit[4][i + 1].append(svit[1][0][-i - 2])
            svit[4].append([-1] + svit[0][0][:-1] + [-1])
        else:
            svit[4][0].extend(svit[2][0][::-1])
            for i, col in enumerate(svit[3][0][1:-1]):
                svit[4][i + 1].insert(0, col)
                svit[4][i + 1].append(svit[1][0][-i - 2])
            svit[4][-1].extend(svit[0][0])
    
        # Build faces
        faces = []
        if not axis_aligned:
            hemi -= 1
        for side, rows in enumerate(svit):
            xp, yp = sides[side][:2]
            oa4 = odd_aligned and side == 4
            if oa4:  # special case
                hemi += 1
            for j, row in enumerate(rows[:-1]):
                tri = odd_aligned and (oa4 and not j or rows[j + 1][-1] < 0)
                for i, vi in enumerate(row[:-1]):
                    # odd_aligned triangle corners
                    if vi < 0:
                        if not j and not i:
                            faces.append((row[i + 1], rows[j + 1][i + 1], rows[j + 1][i]))
                    elif oa4 and not i and j == len(rows) - 2:
                        faces.append((vi, row[i + 1], rows[j + 1][i + 1]))
                    elif tri and i == len(row) - 2:
                        if j:
                            faces.append((vi, row[i + 1], rows[j + 1][i]))
                        else:
                            if oa4 or arcdiv > 1:
                                faces.append((vi, rows[j + 1][i + 1], rows[j + 1][i]))
                            else:
                                faces.append((vi, row[i + 1], rows[j + 1][i]))
                    # subdiv = EDGES (not ALL)
                    elif subdiv and len(rows[j + 1]) < len(row) and (i >= hemi):
                        if (i == hemi):
                            faces.append((vi, row[i + 1 + dxyz[xp]], rows[j + 1 + dxyz[yp]][i + 1 + dxyz[xp]],
                                         rows[j + 1 + dxyz[yp]][i]))
                        elif i > hemi + dxyz[xp]:
                            faces.append((vi, row[i + 1], rows[j + 1][i + 1 - dxyz[xp]], rows[j + 1][i - dxyz[xp]]))
                    elif subdiv and len(rows[j + 1]) > len(row) and (i >= hemi):
                        if (i > hemi):
                            faces.append((vi, row[i + 1], rows[j + 1][i + 1 + dxyz[xp]], rows[j + 1][i + dxyz[xp]]))
                    elif subdiv and len(row) < len(rows[0]) and i == hemi:
                        pass
                    else:
                        # Most faces...
                        faces.append((vi, row[i + 1], rows[j + 1][i + 1], rows[j + 1][i]))
            if oa4:
                hemi -= 1
    
        return verts, faces
    
    
    class AddRoundCube(Operator, object_utils.AddObjectHelper):
        bl_idname = "mesh.primitive_round_cube_add"
        bl_label = "Add Round Cube"
        bl_description = ("Create mesh primitives: Quadspheres, "
                          "Capsules, Rounded Cuboids, 3D Grids etc")
        bl_options = {"REGISTER", "UNDO", "PRESET"}
    
        sanity_check_verts = 200000
        vert_count = 0
    
        radius = FloatProperty(
                name="Radius",
                description="Radius of vertices for sphere, capsule or cuboid bevel",
                default=1.0, min=0.0, soft_min=0.01, step=10
                )
        size = FloatVectorProperty(
                name="Size",
                description="Size",
                subtype='XYZ',
                )
        arc_div = IntProperty(
                name="Arc Divisions",
                description="Arc curve divisions, per quadrant, 0=derive from Linear",
                default=4, min=1
                )
        lin_div = FloatProperty(
                name="Linear Divisions",
                description="Linear unit divisions (Edges/Faces), 0=derive from Arc",
                default=0.0, min=0.0, step=100, precision=1
                )
        div_type = EnumProperty(
                name='Type',
                description='Division type',
                items=(
                    ('CORNERS', 'Corners', 'Sphere / Corners'),
                    ('EDGES', 'Edges', 'Sphere / Corners and extruded edges (size)'),
                    ('ALL', 'All', 'Sphere / Corners, extruded edges and faces (size)')),
                default='CORNERS',
                )
        odd_axis_align = BoolProperty(
                name='Odd Axis Align',
                description='Align odd arc divisions with axes (Note: triangle corners!)',
                )
        no_limit = BoolProperty(
                name='No Limit',
                description='Do not limit to ' + str(sanity_check_verts) + ' vertices (sanity check)',
                options={'HIDDEN'}
                )
    
        def execute(self, context):
            if self.arc_div <= 0 and self.lin_div <= 0:
                self.report({'ERROR'},
                            "Either Arc Divisions or Linear Divisions must be greater than zero")
                return {'CANCELLED'}
    
            if not self.no_limit:
                if self.vert_count > self.sanity_check_verts:
                    self.report({'ERROR'}, 'More than ' + str(self.sanity_check_verts) +
                                ' vertices!  Check "No Limit" to proceed')
                    return {'CANCELLED'}
    
            verts, faces = round_cube(self.radius, self.arc_div, self.lin_div,
                                      self.size, self.div_type, self.odd_axis_align)
    
            mesh = bpy.data.meshes.new('Roundcube')
            mesh.from_pydata(verts, [], faces)
            object_utils.object_data_add(context, mesh, operator=self)
    
            return {'FINISHED'}
    
        def check(self, context):
            self.arcdiv, self.lindiv, self.vert_count = round_cube(
                                                            self.radius, self.arc_div, self.lin_div,
                                                            self.size, self.div_type, self.odd_axis_align,
                                                            True
                                                            )
            return True
    
        def invoke(self, context, event):
            self.check(context)
            return self.execute(context)
    
        def draw(self, context):
            layout = self.layout
    
            layout.prop(self, 'radius')
            layout.column().prop(self, 'size', expand=True)
    
            box = layout.box()
            row = box.row()
            row.alignment = 'CENTER'
            row.scale_y = 0.1
            row.label('Divisions')
            row = box.row()
            col = row.column()
            col.alignment = 'RIGHT'
            col.label('Arc:')
            col.prop(self, 'arc_div', text='')
            col.label('[ {} ]'.format(self.arcdiv))
            col = row.column()
            col.alignment = 'RIGHT'
            col.label('Linear:')
            col.prop(self, 'lin_div', text='')
            col.label('[ {:.3g} ]'.format(self.lindiv))
            box.row().prop(self, 'div_type')
            row = box.row()
            row.active = self.arcdiv % 2
            row.prop(self, 'odd_axis_align')
    
            row = layout.row()
            row.alert = self.vert_count > self.sanity_check_verts
            row.prop(self, 'no_limit', text='No limit ({})'.format(self.vert_count))
    
            col = layout.column(align=True)
            col.prop(self, 'location', expand=True)
            col = layout.column(align=True)
            col.prop(self, 'rotation', expand=True)