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Vilém Duha authored
correct links to tutorials for these 2 assets free only becomes free first A lot of logging calls instead of utils.p()
Vilém Duha authoredcorrect links to tutorials for these 2 assets free only becomes free first A lot of logging calls instead of utils.p()
ui_panels.py 59.27 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
if "bpy" in locals():
import importlib
paths = importlib.reload(paths)
ratings = importlib.reload(ratings)
utils = importlib.reload(utils)
download = importlib.reload(download)
categories = importlib.reload(categories)
icons = importlib.reload(icons)
search = importlib.reload(search)
resolutions = importlib.reload(resolutions)
else:
from blenderkit import paths, ratings, utils, download, categories, icons, search, resolutions
from bpy.types import (
Panel
)
from bpy.props import (
IntProperty,
FloatProperty,
FloatVectorProperty,
StringProperty,
EnumProperty,
BoolProperty,
PointerProperty,
)
import bpy
import os
import random
import blenderkit
# this was moved to separate interface:
def draw_ratings(layout, context, asset):
# layout.operator("wm.url_open", text="Read rating instructions", icon='QUESTION').url = 'https://support.google.com/?hl=en'
# the following shouldn't happen at all in an optimal case,
# this function should run only when asset was already checked to be existing
if asset == None:
return;
col = layout.column()
bkit_ratings = asset.bkit_ratings
# layout.template_icon_view(bkit_ratings, property, show_labels=False, scale=6.0, scale_popup=5.0)
row = col.row()
row.prop(bkit_ratings, 'rating_quality_ui', expand=True, icon_only=True, emboss=False)
if bkit_ratings.rating_quality > 0:
col.separator()
col.prop(bkit_ratings, 'rating_work_hours')
# w = context.region.width
# layout.label(text='problems')
# layout.prop(bkit_ratings, 'rating_problems', text='')
# layout.label(text='compliments')
# layout.prop(bkit_ratings, 'rating_compliments', text='')
# row = layout.row()
# op = row.operator("object.blenderkit_rating_upload", text="Send rating", icon='URL')
# return op
# re-enable layout if included in longer panel
def draw_not_logged_in(source, message='Please Login/Signup to use this feature'):
title = "You aren't logged in"
def draw_message(source, context):
layout = source.layout
utils.label_multiline(layout, text=message)
draw_login_buttons(layout)
bpy.context.window_manager.popup_menu(draw_message, title=title, icon='INFO')
def draw_upload_common(layout, props, asset_type, context):
op = layout.operator("wm.url_open", text=f"Read {asset_type.lower()} upload instructions",
icon='QUESTION')
if asset_type == 'MODEL':
op.url = paths.BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'MATERIAL':
op.url = paths.BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'BRUSH':
op.url = paths.BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'SCENE':
op.url = paths.BLENDERKIT_SCENE_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'HDR':
op.url = paths.BLENDERKIT_HDR_UPLOAD_INSTRUCTIONS_URL
row = layout.row(align=True)
if props.upload_state != '':
utils.label_multiline(layout, text=props.upload_state, width=context.region.width)
if props.uploading:
op = layout.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = asset_type
op.process_type = 'UPLOAD'
layout = layout.column()
layout.enabled = False
# if props.upload_state.find('Error') > -1:
# layout.label(text = props.upload_state)
if props.asset_base_id == '':
optext = 'Upload %s' % asset_type.lower()
op = layout.operator("object.blenderkit_upload", text=optext, icon='EXPORT')
op.asset_type = asset_type
op.reupload = False
#make sure everything gets uploaded.
op.main_file = True
op.metadata = True
op.thumbnail = True
if props.asset_base_id != '':
op = layout.operator("object.blenderkit_upload", text='Reupload asset', icon='EXPORT')
op.asset_type = asset_type
op.reupload = True
op = layout.operator("object.blenderkit_upload", text='Upload as new asset', icon='EXPORT')
op.asset_type = asset_type
op.reupload = False
# layout.label(text = 'asset id, overwrite only for reuploading')
layout.label(text='asset has a version online.')
# row = layout.row()
# row.enabled = False
# row.prop(props, 'asset_base_id', icon='FILE_TICK')
# row = layout.row()
# row.enabled = False
# row.prop(props, 'id', icon='FILE_TICK')
layout.prop(props, 'category')
if props.category != 'NONE' and props.subcategory != 'NONE':
layout.prop(props, 'subcategory')
if props.subcategory != 'NONE' and props.subcategory1 != 'NONE':
layout.prop(props, 'subcategory1')
layout.prop(props, 'is_private', expand=True)
if props.is_private == 'PUBLIC':
layout.prop(props, 'license')
def poll_local_panels():
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'LOCAL'
def prop_needed(layout, props, name, value, is_not_filled=''):
row = layout.row()
if value == is_not_filled:
# row.label(text='', icon = 'ERROR')
icon = 'ERROR'
row.alert = True
row.prop(props, name) # , icon=icon)
row.alert = False
else:
# row.label(text='', icon = 'FILE_TICK')
icon = None
row.prop(props, name)
def draw_panel_hdr_upload(self, context):
layout = self.layout
ui_props = bpy.context.scene.blenderkitUI
# layout.prop_search(ui_props, "hdr_upload_image", bpy.data, "images")
layout.prop(ui_props, "hdr_upload_image")
hdr = utils.get_active_HDR()
if hdr is not None:
props = hdr.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'HDR', context)
layout.prop(props, 'name')
layout.prop(props, 'description')
layout.prop(props, 'tags')
def draw_panel_hdr_search(self, context):
s = context.scene
props = s.blenderkit_HDR
layout = self.layout
row = layout.row()
row.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(row, props)
layout.prop(props, "own_only")
utils.label_multiline(layout, text=props.report)
def draw_panel_model_upload(self, context):
ob = bpy.context.active_object
while ob.parent is not None:
ob = ob.parent
props = ob.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'MODEL', context)
prop_needed(layout, props, 'name', props.name)
col = layout.column()
if props.is_generating_thumbnail:
col.enabled = False
prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE')
# row = layout.row(align=True)
if props.is_generating_thumbnail:
row = layout.row(align=True)
row.label(text=props.thumbnail_generating_state)
op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = 'MODEL'
op.process_type = 'THUMBNAILER'
elif props.thumbnail_generating_state != '':
utils.label_multiline(layout, text=props.thumbnail_generating_state)
layout.prop(props, 'description')
layout.prop(props, 'tags')
# prop_needed(layout, props, 'style', props.style)
# prop_needed(layout, props, 'production_level', props.production_level)
layout.prop(props, 'style')
layout.prop(props, 'production_level')
layout.prop(props, 'condition')
layout.prop(props, 'is_free')
layout.prop(props, 'pbr')
layout.label(text='design props:')
layout.prop(props, 'manufacturer')
layout.prop(props, 'designer')
layout.prop(props, 'design_collection')
layout.prop(props, 'design_variant')
layout.prop(props, 'use_design_year')
if props.use_design_year:
layout.prop(props, 'design_year')
row = layout.row()
row.prop(props, 'work_hours')
layout.prop(props, 'adult')
def draw_panel_scene_upload(self, context):
s = bpy.context.scene
props = s.blenderkit
layout = self.layout
# if bpy.app.debug_value != -1:
# layout.label(text='Scene upload not Implemented')
# return
draw_upload_common(layout, props, 'SCENE', context)
# layout = layout.column()
# row = layout.row()
# if props.dimensions[0] + props.dimensions[1] == 0 and props.face_count == 0:
# icon = 'ERROR'
# layout.operator("object.blenderkit_auto_tags", text='Auto fill tags', icon=icon)
# else:
# layout.operator("object.blenderkit_auto_tags", text='Auto fill tags')
prop_needed(layout, props, 'name', props.name)
col = layout.column()
# if props.is_generating_thumbnail:
# col.enabled = False
prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
# if bpy.context.scene.render.engine == 'CYCLES':
# col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE_COL')
# row = layout.row(align=True)
# if props.is_generating_thumbnail:
# row = layout.row(align=True)
# row.label(text = props.thumbnail_generating_state)
# op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
# op.process_source = 'MODEL'
# op.process_type = 'THUMBNAILER'
# elif props.thumbnail_generating_state != '':
# utils.label_multiline(layout, text = props.thumbnail_generating_state)
layout.prop(props, 'is_free')
layout.prop(props, 'description')
layout.prop(props, 'tags')
layout.prop(props, 'style')
layout.prop(props, 'production_level')
layout.prop(props, 'use_design_year')
if props.use_design_year:
layout.prop(props, 'design_year')
layout.prop(props, 'condition')
row = layout.row()
row.prop(props, 'work_hours')
layout.prop(props, 'adult')
def draw_assetbar_show_hide(layout, props):
s = bpy.context.scene
ui_props = s.blenderkitUI
if ui_props.assetbar_on:
icon = 'HIDE_OFF'
ttip = 'Click to Hide Asset Bar'
else:
icon = 'HIDE_ON'
ttip = 'Click to Show Asset Bar'
op = layout.operator('view3d.blenderkit_asset_bar', text='', icon=icon)
op.keep_running = False
op.do_search = False
op.tooltip = ttip
def draw_panel_model_search(self, context):
s = context.scene
props = s.blenderkit_models
layout = self.layout
row = layout.row()
row.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(row, props)
icon = 'NONE'
if props.report == 'You need Full plan to get this item.':
icon = 'ERROR'
utils.label_multiline(layout, text=props.report, icon=icon)
if props.report == 'You need Full plan to get this item.':
layout.operator("wm.url_open", text="Get Full plan", icon='URL').url = paths.BLENDERKIT_PLANS
layout.prop(props, "search_style")
layout.prop(props, "own_only")
layout.prop(props, "free_only")
# if props.search_style == 'OTHER':
# layout.prop(props, "search_style_other")
# layout.prop(props, "search_engine")
# col = layout.column()
# layout.prop(props, 'append_link', expand=True, icon_only=False)
# layout.prop(props, 'import_as', expand=True, icon_only=False)
# draw_panel_categories(self, context)
def draw_panel_scene_search(self, context):
s = context.scene
props = s.blenderkit_scene
layout = self.layout
# layout.label(text = "common search properties:")
row = layout.row()
row.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(row, props)
layout.prop(props, "own_only")
utils.label_multiline(layout, text=props.report)
# layout.prop(props, "search_style")
# if props.search_style == 'OTHER':
# layout.prop(props, "search_style_other")
# layout.prop(props, "search_engine")
layout.separator()
# draw_panel_categories(self, context)
class VIEW3D_PT_blenderkit_model_properties(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_model_properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Selected Model"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
p = bpy.context.view_layer.objects.active is not None
return p
def draw(self, context):
# draw asset properties here
layout = self.layout
o = utils.get_active_model()
# o = bpy.context.active_object
if o.get('asset_data') is None:
utils.label_multiline(layout,
text='To upload this asset to BlenderKit, go to the Find and Upload Assets panel.')
layout.prop(o, 'name')
if o.get('asset_data') is not None:
ad = o['asset_data']
layout.label(text=str(ad['name']))
if o.instance_type == 'COLLECTION' and o.instance_collection is not None:
layout.operator('object.blenderkit_bring_to_scene', text='Bring to scene')
layout.label(text='Ratings:')
draw_panel_model_rating(self, context)
layout.label(text='Asset tools:')
draw_asset_context_menu(self, context, ad, from_panel=True)
# if 'rig' in ad['tags']:
# # layout.label(text = 'can make proxy')
# layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy')
# fast upload, blocked by now
# else:
# op = layout.operator("object.blenderkit_upload", text='Store as private', icon='EXPORT')
# op.asset_type = 'MODEL'
# op.fast = True
# fun override project, not finished
# layout.operator('object.blenderkit_color_corrector')
class NODE_PT_blenderkit_material_properties(Panel):
bl_category = "BlenderKit"
bl_idname = "NODE_PT_blenderkit_material_properties"
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_label = "Selected Material"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
p = bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None
return p
def draw(self, context):
# draw asset properties here
layout = self.layout
m = bpy.context.active_object.active_material
# o = bpy.context.active_object
if m.get('asset_data') is None and m.blenderkit.id == '':
utils.label_multiline(layout,
text='To upload this asset to BlenderKit, go to the Find and Upload Assets panel.')
layout.prop(m, 'name')
if m.get('asset_data') is not None:
ad = m['asset_data']
layout.label(text=str(ad['name']))
layout.label(text='Ratings:')
draw_panel_material_ratings(self, context)
layout.label(text='Asset tools:')
draw_asset_context_menu(self, context, ad, from_panel=True)
# if 'rig' in ad['tags']:
# # layout.label(text = 'can make proxy')
# layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy')
# fast upload, blocked by now
# else:
# op = layout.operator("object.blenderkit_upload", text='Store as private', icon='EXPORT')
# op.asset_type = 'MODEL'
# op.fast = True
# fun override project, not finished
# layout.operator('object.blenderkit_color_corrector')
def draw_rating_asset(self, context, asset):
layout = self.layout
col = layout.box()
# split = layout.split(factor=0.5)
# col1 = split.column()
# col2 = split.column()
# print('%s_search' % asset['asset_data']['assetType'])
directory = paths.get_temp_dir('%s_search' % asset['asset_data']['assetType'])
tpath = os.path.join(directory, asset['asset_data']['thumbnail_small'])
for image in bpy.data.images:
if image.filepath == tpath:
# split = row.split(factor=1.0, align=False)
col.template_icon(icon_value=image.preview.icon_id, scale=6.0)
break;
# layout.label(text = '', icon_value=image.preview.icon_id, scale = 10)
col.label(text=asset.name)
draw_ratings(col, context, asset=asset)
class VIEW3D_PT_blenderkit_ratings(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_ratings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Please rate"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
#
p = bpy.context.view_layer.objects.active is not None
return p
def draw(self, context):
# TODO make a list of assets inside asset appending code, to happen only when assets are added to the scene.
# draw asset properties here
layout = self.layout
assets = ratings.get_assets_for_rating()
if len(assets) > 0:
utils.label_multiline(layout, text='Please help BlenderKit community by rating these assets:')
for a in assets:
if a.bkit_ratings.rating_work_hours==0:
draw_rating_asset(self, context, asset=a)
def draw_login_progress(layout):
layout.label(text='Login through browser')
layout.label(text='in progress.')
layout.operator("wm.blenderkit_login_cancel", text="Cancel", icon='CANCEL')
class VIEW3D_PT_blenderkit_profile(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_profile"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "BlenderKit Profile"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
# draw asset properties here
layout = self.layout
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.login_attempt:
draw_login_progress(layout)
return
if user_preferences.api_key != '':
me = bpy.context.window_manager.get('bkit profile')
if me is not None:
me = me['user']
# user name
layout.label(text='Me: %s %s' % (me['firstName'], me['lastName']))
# layout.label(text='Email: %s' % (me['email']))
# plan information
if me.get('currentPlanName') is not None:
pn = me['currentPlanName']
pcoll = icons.icon_collections["main"]
if pn == 'Free':
my_icon = pcoll['free']
else:
my_icon = pcoll['full']
row = layout.row()
row.label(text='My plan:')
row.label(text='%s plan' % pn)#, icon_value=my_icon.icon_id)
if pn == 'Free':
layout.operator("wm.url_open", text="Change plan",
icon='URL').url = paths.get_bkit_url() + paths.BLENDERKIT_PLANS
# storage statistics
# if me.get('sumAssetFilesSize') is not None: # TODO remove this when production server has these too.
# layout.label(text='My public assets: %i MiB' % (me['sumAssetFilesSize']))
# if me.get('sumPrivateAssetFilesSize') is not None:
# layout.label(text='My private assets: %i MiB' % (me['sumPrivateAssetFilesSize']))
if me.get('remainingPrivateQuota') is not None:
layout.label(text='My free storage: %i MiB' % (me['remainingPrivateQuota']))
layout.operator("wm.url_open", text="See my uploads",
icon='URL').url = paths.get_bkit_url() + paths.BLENDERKIT_USER_ASSETS
class VIEW3D_PT_blenderkit_login(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_login"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "BlenderKit Login"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.login_attempt:
draw_login_progress(layout)
return
if user_preferences.enable_oauth:
draw_login_buttons(layout)
def draw_panel_model_rating(self, context):
# o = bpy.context.active_object
o = utils.get_active_model()
# print('ratings active',o)
draw_ratings(self.layout, context, asset=o) # , props)
# op.asset_type = 'MODEL'
def draw_panel_material_upload(self, context):
o = bpy.context.active_object
mat = bpy.context.active_object.active_material
props = mat.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'MATERIAL', context)
prop_needed(layout, props, 'name', props.name)
layout.prop(props, 'description')
layout.prop(props, 'style')
# if props.style == 'OTHER':
# layout.prop(props, 'style_other')
# layout.prop(props, 'engine')
# if props.engine == 'OTHER':
# layout.prop(props, 'engine_other')
layout.prop(props, 'tags')
# layout.prop(props,'shaders')#TODO autofill on upload
# row = layout.row()
layout.prop(props, 'is_free')
layout.prop(props, 'pbr')
layout.prop(props, 'uv')
layout.prop(props, 'animated')
layout.prop(props, 'texture_size_meters')
# THUMBNAIL
row = layout.row()
if props.is_generating_thumbnail:
row.enabled = False
prop_needed(row, props, 'thumbnail', props.has_thumbnail, False)
if props.is_generating_thumbnail:
row = layout.row(align=True)
row.label(text=props.thumbnail_generating_state, icon='RENDER_STILL')
op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = 'MATERIAL'
op.process_type = 'THUMBNAILER'
elif props.thumbnail_generating_state != '':
utils.label_multiline(layout, text=props.thumbnail_generating_state)
if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
layout.operator("object.blenderkit_material_thumbnail", text='Render thumbnail with Cycles', icon='EXPORT')
# tname = "." + bpy.context.active_object.active_material.name + "_thumbnail"
# if props.has_thumbnail and bpy.data.textures.get(tname) is not None:
# row = layout.row()
# # row.scale_y = 1.5
# row.template_preview(bpy.data.textures[tname], preview_id='test')
def draw_panel_material_search(self, context):
wm = context.scene
props = wm.blenderkit_mat
layout = self.layout
row = layout.row()
row.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(row, props)
layout.prop(props, "own_only")
utils.label_multiline(layout, text=props.report)
# layout.prop(props, 'search_style')F
# if props.search_style == 'OTHER':
# layout.prop(props, 'search_style_other')
# layout.prop(props, 'search_engine')
# if props.search_engine == 'OTHER':
# layout.prop(props, 'search_engine_other')
# draw_panel_categories(self, context)
def draw_panel_material_ratings(self, context):
asset = bpy.context.active_object.active_material
draw_ratings(self.layout, context, asset) # , props)
# op.asset_type = 'MATERIAL'
def draw_panel_brush_upload(self, context):
brush = utils.get_active_brush()
if brush is not None:
props = brush.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'BRUSH', context)
layout.prop(props, 'name')
layout.prop(props, 'description')
layout.prop(props, 'tags')
def draw_panel_brush_search(self, context):
s = context.scene
props = s.blenderkit_brush
layout = self.layout
row = layout.row()
row.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(row, props)
layout.prop(props, "own_only")
utils.label_multiline(layout, text=props.report)
# draw_panel_categories(self, context)
def draw_panel_brush_ratings(self, context):
# props = utils.get_brush_props(context)
brush = utils.get_active_brush()
draw_ratings(self.layout, context, asset=brush) # , props)
#
# op.asset_type = 'BRUSH'
def draw_login_buttons(layout, invoke=False):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.login_attempt:
draw_login_progress(layout)
else:
if invoke:
layout.operator_context = 'INVOKE_DEFAULT'
else:
layout.operator_context = 'EXEC_DEFAULT'
if user_preferences.api_key == '':
layout.operator("wm.blenderkit_login", text="Login",
icon='URL').signup = False
layout.operator("wm.blenderkit_login", text="Sign up",
icon='URL').signup = True
else:
layout.operator("wm.blenderkit_login", text="Login as someone else",
icon='URL').signup = False
layout.operator("wm.blenderkit_logout", text="Logout",
icon='URL')
class VIEW3D_PT_blenderkit_advanced_model_search(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_advanced_model_search"
bl_parent_id = "VIEW3D_PT_blenderkit_unified"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Search filters"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
s = context.scene
ui_props = s.blenderkitUI
return ui_props.down_up == 'SEARCH' and ui_props.asset_type == 'MODEL'
def draw(self, context):
s = context.scene
props = s.blenderkit_models
layout = self.layout
layout.separator()
# layout.label(text = "common searches keywords:")
# layout.prop(props, "search_global_keywords", text = "")
# layout.prop(props, "search_modifier_keywords")
# if props.search_engine == 'OTHER':
# layout.prop(props, "search_engine_keyword")
# AGE
layout.prop(props, "search_condition", text='Condition') # , text ='condition of object new/old e.t.c.')
# DESIGN YEAR
layout.prop(props, "search_design_year", text='designed in ( min - max )')
if props.search_design_year:
row = layout.row(align=True)
row.prop(props, "search_design_year_min", text='min')
row.prop(props, "search_design_year_max", text='max')
# POLYCOUNT
layout.prop(props, "search_polycount", text='Poly count in ( min - max )')
if props.search_polycount:
row = layout.row(align=True)
row.prop(props, "search_polycount_min", text='min')
row.prop(props, "search_polycount_max", text='max')
# TEXTURE RESOLUTION
layout.prop(props, "search_texture_resolution", text='texture resolution ( min - max )')
if props.search_texture_resolution:
row = layout.row(align=True)
row.prop(props, "search_texture_resolution_min", text='min')
row.prop(props, "search_texture_resolution_max", text='max')
# FILE SIZE
layout.prop(props, "search_file_size", text='File size ( min - max MB)')
if props.search_file_size:
row = layout.row(align=True)
row.prop(props, "search_file_size_min", text='min')
row.prop(props, "search_file_size_max", text='max')
# layout.prop(props, "search_procedural", expand=True)
# ADULT
# layout.prop(props, "search_adult") # , text ='condition of object new/old e.t.c.')
class VIEW3D_PT_blenderkit_advanced_material_search(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_advanced_material_search"
bl_parent_id = "VIEW3D_PT_blenderkit_unified"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Search filters"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
s = context.scene
ui_props = s.blenderkitUI
return ui_props.down_up == 'SEARCH' and ui_props.asset_type == 'MATERIAL'
def draw(self, context):
s = context.scene
props = s.blenderkit_mat
layout = self.layout
layout.separator()
layout.label(text='texture types')
col = layout.column()
col.prop(props, "search_procedural", expand=True)
if props.search_procedural == 'TEXTURE_BASED':
# TEXTURE RESOLUTION
layout.prop(props, "search_texture_resolution", text='texture resolution ( min - max )')
if props.search_texture_resolution:
row = layout.row(align=True)
row.prop(props, "search_texture_resolution_min", text='min')
row.prop(props, "search_texture_resolution_max", text='max')
# FILE SIZE
layout.prop(props, "search_file_size", text='File size ( min - max MB)')
if props.search_file_size:
row = layout.row(align=True)
row.prop(props, "search_file_size_min", text='min')
row.prop(props, "search_file_size_max", text='max')
class VIEW3D_PT_blenderkit_categories(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_categories"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Categories"
bl_parent_id = "VIEW3D_PT_blenderkit_unified"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
s = context.scene
ui_props = s.blenderkitUI
mode = True
if ui_props.asset_type == 'BRUSH' and not (context.sculpt_object or context.image_paint_object):
mode = False
return ui_props.down_up == 'SEARCH' and mode
def draw(self, context):
draw_panel_categories(self, context)
class VIEW3D_PT_blenderkit_import_settings(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_import_settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Import settings"
bl_parent_id = "VIEW3D_PT_blenderkit_unified"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
s = context.scene
ui_props = s.blenderkitUI
return ui_props.down_up == 'SEARCH' and ui_props.asset_type in ['MATERIAL', 'MODEL', 'HDR']
def draw(self, context):
layout = self.layout
s = context.scene
ui_props = s.blenderkitUI
if ui_props.asset_type == 'MODEL':
# noinspection PyCallByClass
props = s.blenderkit_models
layout.prop(props, 'randomize_rotation')
if props.randomize_rotation:
layout.prop(props, 'randomize_rotation_amount')
layout.prop(props, 'perpendicular_snap')
# if props.perpendicular_snap:
# layout.prop(props,'perpendicular_snap_threshold')
layout.label(text='Import method:')
row = layout.row()
row.prop(props, 'append_method', expand=True, icon_only=False)
if ui_props.asset_type == 'MATERIAL':
props = s.blenderkit_mat
layout.prop(props, 'automap')
layout.label(text='Import method:')
row = layout.row()
row.prop(props, 'append_method', expand=True, icon_only=False)
if ui_props.asset_type == 'HDR':
props = s.blenderkit_HDR
layout.prop(props, 'resolution')
# layout.prop(props, 'unpack_files')
class VIEW3D_PT_blenderkit_unified(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_unified"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Find and Upload Assets"
@classmethod
def poll(cls, context):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'UNIFIED'
def draw(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
wm = bpy.context.window_manager
layout = self.layout
# layout.prop_tabs_enum(ui_props, "asset_type", icon_only = True)
row = layout.row()
# row.scale_x = 1.6
# row.scale_y = 1.6
#
row.prop(ui_props, 'down_up', expand=True, icon_only=False)
# row.label(text='')
# row = row.split().row()
# layout.alert = True
# layout.alignment = 'CENTER'
row = layout.row(align=True)
row.scale_x = 1.6
row.scale_y = 1.6
# split = row.split(factor=.
col = layout.column()
col.prop(ui_props, 'asset_type', expand=True, icon_only=False)
# row = layout.column(align = False)
# layout.prop(ui_props, 'asset_type', expand=False, text='')
w = context.region.width
if user_preferences.login_attempt:
draw_login_progress(layout)
return
if len(user_preferences.api_key) < 20 and user_preferences.asset_counter > 20:
if user_preferences.enable_oauth:
draw_login_buttons(layout)
else:
op = layout.operator("wm.url_open", text="Get your API Key",
icon='QUESTION')
op.url = paths.BLENDERKIT_SIGNUP_URL
layout.label(text='Paste your API Key:')
layout.prop(user_preferences, 'api_key', text='')
layout.separator()
# if bpy.data.filepath == '':
# layout.alert = True
# utils.label_multiline(layout, text="It's better to save your file first.", width=w)
# layout.alert = False
# layout.separator()
if ui_props.down_up == 'SEARCH':
if utils.profile_is_validator():
search_props = utils.get_search_props()
layout.prop(search_props, 'search_verification_status')
layout.prop(search_props, "unrated_only")
if ui_props.asset_type == 'MODEL':
# noinspection PyCallByClass
draw_panel_model_search(self, context)
if ui_props.asset_type == 'SCENE':
# noinspection PyCallByClass
draw_panel_scene_search(self, context)
if ui_props.asset_type == 'HDR':
# noinspection PyCallByClass
draw_panel_hdr_search(self, context)
elif ui_props.asset_type == 'MATERIAL':
draw_panel_material_search(self, context)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
# noinspection PyCallByClass
draw_panel_brush_search(self, context)
else:
utils.label_multiline(layout, text='Switch to paint or sculpt mode.', width=context.region.width)
return
elif ui_props.down_up == 'UPLOAD':
if not ui_props.assetbar_on:
text = 'Show asset preview - ;'
else:
text = 'Hide asset preview - ;'
op = layout.operator('view3d.blenderkit_asset_bar', text=text, icon='EXPORT')
op.keep_running = False
op.do_search = False
op.tooltip = 'Show/Hide asset preview'
e = s.render.engine
if e not in ('CYCLES', 'BLENDER_EEVEE'):
rtext = 'Only Cycles and EEVEE render engines are currently supported. ' \
'Please use Cycles for all assets you upload to BlenderKit.'
utils.label_multiline(layout, rtext, icon='ERROR', width=w)
return;
if ui_props.asset_type == 'MODEL':
# utils.label_multiline(layout, "Uploaded models won't be available in b2.79", icon='ERROR')
if bpy.context.view_layer.objects.active is not None:
draw_panel_model_upload(self, context)
else:
layout.label(text='selet object to upload')
elif ui_props.asset_type == 'SCENE':
draw_panel_scene_upload(self, context)
elif ui_props.asset_type == 'HDR':
draw_panel_hdr_upload(self, context)
elif ui_props.asset_type == 'MATERIAL':
# utils.label_multiline(layout, "Uploaded materials won't be available in b2.79", icon='ERROR')
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
draw_panel_material_upload(self, context)
else:
utils.label_multiline(layout, text='select object with material to upload materials', width=w)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
draw_panel_brush_upload(self, context)
else:
layout.label(text='Switch to paint or sculpt mode.')
elif ui_props.down_up == 'RATING': # the poll functions didn't work here, don't know why.
if ui_props.asset_type == 'MODEL':
# TODO improve poll here to parenting structures
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.get(
'asset_data') != None:
ad = bpy.context.active_object.get('asset_data')
layout.label(text=ad['name'])
draw_panel_model_rating(self, context)
if ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and \
bpy.context.active_object.active_material is not None and \
bpy.context.active_object.active_material.blenderkit.asset_base_id != '':
layout.label(text=bpy.context.active_object.active_material.blenderkit.name + ' :')
# noinspection PyCallByClass
draw_panel_material_ratings(self, context)
if ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
props = utils.get_brush_props(context)
if props.asset_base_id != '':
layout.label(text=props.name + ' :')
# noinspection PyCallByClass
draw_panel_brush_ratings(self, context)
if ui_props.asset_type == 'TEXTURE':
layout.label(text='not yet implemented')
class BlenderKitWelcomeOperator(bpy.types.Operator):
"""Login online on BlenderKit webpage"""
bl_idname = "wm.blenderkit_welcome"
bl_label = "Welcome to BlenderKit!"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
step: IntProperty(
name="step",
description="Tutorial Step",
default=0,
options={'SKIP_SAVE'}
)
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
if self.step == 0:
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
message = "BlenderKit connects from Blender to an online, " \
"community built shared library of models, " \
"materials, and brushes. " \
"Use addon preferences to set up where files will be saved in the Global directory setting."
utils.label_multiline(layout, text=message, width=300)
utils.label_multiline(layout, text="\n Let's start by searching for some cool materials?", width=300)
else:
message = "Operator Tutorial called with invalid step"
def execute(self, context):
if self.step == 0:
# move mouse:
# bpy.context.window_manager.windows[0].cursor_warp(1000, 1000)
# show n-key sidebar (spaces[index] has to be found for view3d too:
# bpy.context.window_manager.windows[0].screen.areas[5].spaces[0].show_region_ui = False
print('running search no')
ui_props = bpy.context.scene.blenderkitUI
ui_props.asset_type = 'MATERIAL'
bpy.context.scene.blenderkit_mat.search_keywords = 'ice'
# search.search()
return {'FINISHED'}
def invoke(self, context, event):
wm = bpy.context.window_manager
return wm.invoke_props_dialog(self)
def draw_asset_context_menu(self, context, asset_data, from_panel=False):
layout = self.layout
ui_props = context.scene.blenderkitUI
author_id = str(asset_data['author'].get('id'))
wm = bpy.context.window_manager
layout.operator_context = 'INVOKE_DEFAULT'
op = layout.operator('wm.blenderkit_menu_rating_upload', text='Rate')
op.asset_name = asset_data['name']
op.asset_id = asset_data['id']
op.asset_type = asset_data['assetType']
if wm.get('bkit authors') is not None and author_id is not None:
a = bpy.context.window_manager['bkit authors'].get(author_id)
if a is not None:
# utils.p('author:', a)
op = layout.operator('wm.url_open', text="Open Author's Website")
if a.get('aboutMeUrl') is not None:
op.url = a['aboutMeUrl']
else:
op.url = paths.get_author_gallery_url(a['id'])
op = layout.operator('view3d.blenderkit_search', text="Show Assets By Author")
op.keywords = ''
op.author_id = author_id
op = layout.operator('view3d.blenderkit_search', text='Search Similar')
# build search string from description and tags:
op.keywords = asset_data['name']
if asset_data.get('description'):
op.keywords += ' ' + asset_data.get('description')
op.keywords += ' '.join(asset_data.get('tags'))
if asset_data.get('canDownload') != 0:
if len(bpy.context.selected_objects) > 0 and ui_props.asset_type == 'MODEL':
aob = bpy.context.active_object
if aob is None:
aob = bpy.context.selected_objects[0]
op = layout.operator('scene.blenderkit_download', text='Replace Active Models')
# this checks if the menu got called from right-click in assetbar(then index is 0 - x) or
# from a panel(then replacement happens from the active model)
if from_panel:
# called from addon panel
op.asset_base_id = asset_data['assetBaseId']
else:
op.asset_index = ui_props.active_index
# op.asset_type = ui_props.asset_type
op.model_location = aob.location
op.model_rotation = aob.rotation_euler
op.target_object = aob.name
op.material_target_slot = aob.active_material_index
op.replace = True
op.replace_resolution = False
# resolution replacement operator
# if asset_data['downloaded'] == 100: # only show for downloaded/used assets
# if ui_props.asset_type in ('MODEL', 'MATERIAL'):
# layout.menu(OBJECT_MT_blenderkit_resolution_menu.bl_idname)
if ui_props.asset_type in ('MODEL', 'MATERIAL', 'HDR') and \
utils.get_param(asset_data, 'textureResolutionMax') is not None and \
utils.get_param(asset_data, 'textureResolutionMax') > 512:
s = bpy.context.scene
col = layout.column()
col.operator_context = 'INVOKE_DEFAULT'
if from_panel:
# Called from addon panel
if asset_data.get('resolution'):
op = col.operator('scene.blenderkit_download', text='Replace asset resolution')
op.asset_base_id = asset_data['assetBaseId']
if asset_data['assetType'] == 'MODEL':
o = utils.get_active_model()
op.model_location = o.location
op.model_rotation = o.rotation_euler
op.target_object = o.name
op.material_target_slot = o.active_material_index
elif asset_data['assetType'] == 'MATERIAL':
aob = bpy.context.active_object
op.model_location = aob.location
op.model_rotation = aob.rotation_euler
op.target_object = aob.name
op.material_target_slot = aob.active_material_index
op.replace_resolution = True
op.replace = False
op.invoke_resolution = True
op.max_resolution = asset_data.get('max_resolution',
0) # str(utils.get_param(asset_data, 'textureResolutionMax'))
elif asset_data['assetBaseId'] in s['assets used'].keys():
# called from asset bar:
print('context menu')
op = col.operator('scene.blenderkit_download', text='Replace asset resolution')
op.asset_index = ui_props.active_index
# op.asset_type = ui_props.asset_type
op.replace_resolution = True
op.replace = False
op.invoke_resolution = True
o = utils.get_active_model()
if o and o.get('asset_data'):
if o['asset_data']['assetBaseId'] == bpy.context.scene['search results'][ui_props.active_index]:
op.model_location = o.location
op.model_rotation = o.rotation_euler
else:
op.model_location = (0, 0, 0)
op.model_rotation = (0, 0, 0)
op.max_resolution = asset_data.get('max_resolution',
0) # str(utils.get_param(asset_data, 'textureResolutionMax'))
print('should be drawn!')
# print('operator res ', resolution)
# op.resolution = resolution
wm = bpy.context.window_manager
profile = wm.get('bkit profile')
if profile is not None:
# validation
if utils.profile_is_validator():
layout.label(text='Validation tools:')
layout.operator_context = 'EXEC_DEFAULT'
if asset_data['verificationStatus'] != 'uploaded':
op = layout.operator('object.blenderkit_change_status', text='set Uploaded')
op.asset_id = asset_data['id']
op.state = 'uploaded'
if asset_data['verificationStatus'] != 'validated':
op = layout.operator('object.blenderkit_change_status', text='Validate')
op.asset_id = asset_data['id']
op.state = 'validated'
if asset_data['verificationStatus'] != 'on_hold':
op = layout.operator('object.blenderkit_change_status', text='Put on Hold')
op.asset_id = asset_data['id']
op.state = 'on_hold'
if asset_data['verificationStatus'] != 'rejected':
op = layout.operator('object.blenderkit_change_status', text='Reject')
op.asset_id = asset_data['id']
op.state = 'rejected'
if author_id == str(profile['user']['id']):
layout.label(text='Management tools:')
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
op = row.operator('object.blenderkit_change_status', text='Delete')
op.asset_id = asset_data['id']
op.state = 'deleted'
if utils.profile_is_validator():
layout.label(text='Admin Tools:')
op = layout.operator('object.blenderkit_print_asset_debug', text='Print asset debug')
op.asset_id = asset_data['id']
# def draw_asset_resolution_replace(self, context, resolution):
# layout = self.layout
# ui_props = bpy.context.scene.blenderkitUI
#
# op = layout.operator('scene.blenderkit_download', text=resolution)
# if ui_props.active_index == -3:
# # This happens if the command is called from addon panel
# o = utils.get_active_model()
# op.asset_base_id = o['asset_data']['assetBaseId']
#
# else:
# op.asset_index = ui_props.active_index
#
# op.asset_type = ui_props.asset_type
# if len(bpy.context.selected_objects) > 0: # and ui_props.asset_type == 'MODEL':
# aob = bpy.context.active_object
# op.model_location = aob.location
# op.model_rotation = aob.rotation_euler
# op.target_object = aob.name
# op.material_target_slot = aob.active_material_index
# op.replace_resolution = True
# print('operator res ', resolution)
# op.resolution = resolution
# class OBJECT_MT_blenderkit_resolution_menu(bpy.types.Menu):
# bl_label = "Replace Asset Resolution"
# bl_idname = "OBJECT_MT_blenderkit_resolution_menu"
#
# def draw(self, context):
# ui_props = context.scene.blenderkitUI
#
# # sr = bpy.context.scene['search results']
#
# # sr = bpy.context.scene['search results']
# # asset_data = sr[ui_props.active_index]
#
# for k in resolutions.resolution_props_to_server.keys():
# draw_asset_resolution_replace(self, context, k)
class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu):
bl_label = "Asset options:"
bl_idname = "OBJECT_MT_blenderkit_asset_menu"
def draw(self, context):
ui_props = context.scene.blenderkitUI
# sr = bpy.context.scene['search results']
sr = bpy.context.scene['search results']
asset_data = sr[ui_props.active_index]
draw_asset_context_menu(self, context, asset_data, from_panel=False)
class OBJECT_MT_blenderkit_login_menu(bpy.types.Menu):
bl_label = "BlenderKit login/signup:"
bl_idname = "OBJECT_MT_blenderkit_login_menu"
def draw(self, context):
layout = self.layout
# utils.label_multiline(layout, text=message)
draw_login_buttons(layout)
class SetCategoryOperator(bpy.types.Operator):
"""Visit subcategory"""
bl_idname = "view3d.blenderkit_set_category"
bl_label = "BlenderKit Set Active Category"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
category: bpy.props.StringProperty(
name="Category",
description="set this category active",
default="")
asset_type: bpy.props.StringProperty(
name="Asset Type",
description="asset type",
default="")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
acat = bpy.context.window_manager['active_category'][self.asset_type]
if self.category == '':
acat.remove(acat[-1])
else:
acat.append(self.category)
# we have to write back to wm. Thought this should happen with original list.
bpy.context.window_manager['active_category'][self.asset_type] = acat
return {'FINISHED'}
class UrlPopupDialog(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_url_dialog"
bl_label = "BlenderKit message:"
bl_options = {'REGISTER', 'INTERNAL'}
url: bpy.props.StringProperty(
name="Url",
description="url",
default="")
link_text: bpy.props.StringProperty(
name="Url",
description="url",
default="Go to website")
message: bpy.props.StringProperty(
name="Text",
description="text",
default="")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message)
layout.active_default = True
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
op.url = self.url
def execute(self, context):
# start_thumbnailer(self, context)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
class LoginPopupDialog(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_url_dialog"
bl_label = "BlenderKit login"
bl_options = {'REGISTER', 'INTERNAL'}
message: bpy.props.StringProperty(
name="Message",
description="",
default="Your were logged out from BlenderKit. Please login again. ")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message)
layout.active_default = True
op = layout.operator
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
op.url = self.url
def execute(self, context):
# start_thumbnailer(self, context)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw_panel_categories(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
layout = self.layout
# row = layout.row()
# row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
layout.separator()
layout.label(text='Categories')
wm = bpy.context.window_manager
if wm.get('bkit_categories') == None:
return
col = layout.column(align=True)
if wm.get('active_category') is not None:
acat = wm['active_category'][ui_props.asset_type]
if len(acat) > 1:
# we are in subcategory, so draw the parent button
op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT')
op.asset_type = ui_props.asset_type
op.category = ''
cats = categories.get_category(wm['bkit_categories'], cat_path=acat)
# draw freebies only in models parent category
# if ui_props.asset_type == 'MODEL' and len(acat) == 1:
# op = col.operator('view3d.blenderkit_asset_bar', text='freebies')
# op.free_only = True
for c in cats['children']:
if c['assetCount'] > 0:
row = col.row(align=True)
if len(c['children']) > 0 and c['assetCount'] > 15:
row = row.split(factor=.8, align=True)
# row = split.split()
ctext = '%s (%i)' % (c['name'], c['assetCount'])
op = row.operator('view3d.blenderkit_asset_bar', text=ctext)
op.do_search = True
op.keep_running = True
op.category = c['slug']
# TODO enable subcategories, now not working due to some bug on server probably
if len(c['children']) > 0 and c['assetCount'] > 15:
# row = row.split()
op = row.operator('view3d.blenderkit_set_category', text='>>')
op.asset_type = ui_props.asset_type
op.category = c['slug']
# for c1 in c['children']:
# if c1['assetCount']>0:
# row = col.row()
# split = row.split(percentage=.2)
# row = split.split()
# row = split.split()
# ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
# op = row.operator('view3d.blenderkit_search', text=ctext)
# op.category = c1['slug']
class VIEW3D_PT_blenderkit_downloads(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_downloads"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Downloads"
@classmethod
def poll(cls, context):
return len(download.download_threads) > 0
def draw(self, context):
layout = self.layout
for i, threaddata in enumerate(download.download_threads):
tcom = threaddata[2]
asset_data = threaddata[1]
row = layout.row()
row.label(text=asset_data['name'])
row.label(text=str(int(tcom.progress)) + ' %')
op = row.operator('scene.blenderkit_download_kill', text='', icon='CANCEL')
op.thread_index = i
if tcom.passargs.get('retry_counter', 0) > 0:
row = layout.row()
row.label(text='failed. retrying ... ', icon='ERROR')
row.label(text=str(tcom.passargs["retry_counter"]))
layout.separator()
def header_search_draw(self, context):
'''Top bar menu in 3D view'''
if not utils.guard_from_crash():
return;
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if preferences.search_in_header:
layout = self.layout
s = bpy.context.scene
ui_props = s.blenderkitUI
if ui_props.asset_type == 'MODEL':
props = s.blenderkit_models
if ui_props.asset_type == 'MATERIAL':
props = s.blenderkit_mat
if ui_props.asset_type == 'BRUSH':
props = s.blenderkit_brush
if ui_props.asset_type == 'HDR':
props = s.blenderkit_HDR
if ui_props.asset_type == 'SCENE':
props = s.blenderkit_scene
# the center snap menu is in edit and object mode if tool settings are off.
if context.space_data.show_region_tool_header == True or context.mode[:4] not in ('EDIT', 'OBJE'):
layout.separator_spacer()
layout.prop(ui_props, "asset_type", expand = True, icon_only = True, text='', icon='URL')
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(layout, props)
# We can store multiple preview collections here,
# however in this example we only store "main"
preview_collections = {}
classess = (
SetCategoryOperator,
VIEW3D_PT_blenderkit_profile,
VIEW3D_PT_blenderkit_login,
VIEW3D_PT_blenderkit_unified,
VIEW3D_PT_blenderkit_advanced_model_search,
VIEW3D_PT_blenderkit_advanced_material_search,
VIEW3D_PT_blenderkit_categories,
VIEW3D_PT_blenderkit_import_settings,
VIEW3D_PT_blenderkit_model_properties,
NODE_PT_blenderkit_material_properties,
# VIEW3D_PT_blenderkit_ratings,
VIEW3D_PT_blenderkit_downloads,
# OBJECT_MT_blenderkit_resolution_menu,
OBJECT_MT_blenderkit_asset_menu,
OBJECT_MT_blenderkit_login_menu,
UrlPopupDialog,
BlenderKitWelcomeOperator,
)
def register_ui_panels():
for c in classess:
bpy.utils.register_class(c)
bpy.types.VIEW3D_MT_editor_menus.append(header_search_draw)
def unregister_ui_panels():
bpy.types.VIEW3D_MT_editor_menus.remove(header_search_draw)
for c in classess:
# print('unregister', c)
bpy.utils.unregister_class(c)