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    b3257c11
    FBX IO: add support for exporting nodal shaders. · b3257c11
    Bastien Montagne authored
    Getting textures to work was a bit tricky, since we basically have no
    more texture IDs in modern shaders (they are mere nodes).
    
    Modified specular conversion to be quadratic (between FBX Phong exponent
    to Pricipled specular factor).
    
    Also fixed several issues in both importers and exporters.
    
    And cleaned up ugly usage of 'mat' short name for materials in exporter
    (mat is reserved for matrix in Blneder code in general, 'ma' is short
    for material).
    b3257c11
    History
    FBX IO: add support for exporting nodal shaders.
    Bastien Montagne authored
    Getting textures to work was a bit tricky, since we basically have no
    more texture IDs in modern shaders (they are mere nodes).
    
    Modified specular conversion to be quadratic (between FBX Phong exponent
    to Pricipled specular factor).
    
    Also fixed several issues in both importers and exporters.
    
    And cleaned up ugly usage of 'mat' short name for materials in exporter
    (mat is reserved for matrix in Blneder code in general, 'ma' is short
    for material).