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Martin Buerbaum authored
* API change: ngon_tesselate -> ngon_tessellate * Use persistent handler (scene_update in scene_update_post) for geometry calculation to reduce CPU load when idle. * Remove all properties when add-on is unregistered. * Minor: Moved text offset constants to the other script constants. * TODO: Still heavy load while doing simple translation/scaling/rotation though. Is there a way to avoid that?
Martin Buerbaum authored* API change: ngon_tesselate -> ngon_tessellate * Use persistent handler (scene_update in scene_update_post) for geometry calculation to reduce CPU load when idle. * Remove all properties when add-on is unregistered. * Minor: Moved text offset constants to the other script constants. * TODO: Still heavy load while doing simple translation/scaling/rotation though. Is there a way to avoid that?