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    488e1da9
    cleanup · 488e1da9
    Campbell Barton authored
    - remove/comment unused variables
    - remove unused imports
    - fixed some bugs using incorrect variables
    488e1da9
    History
    cleanup
    Campbell Barton authored
    - remove/comment unused variables
    - remove unused imports
    - fixed some bugs using incorrect variables
model.py 10.53 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

import netrender.versioning as versioning
from netrender.utils import *

class LogFile:
    def __init__(self, job_id = 0, slave_id = 0, frames = []):
        self.job_id = job_id
        self.slave_id = slave_id
        self.frames = frames

    def serialize(self):
        return 	{
                            "job_id": self.job_id,
                            "slave_id": self.slave_id,
                            "frames": self.frames
                        }

    @staticmethod
    def materialize(data):
        if not data:
            return None

        logfile = LogFile()
        logfile.job_id = data["job_id"]
        logfile.slave_id = data["slave_id"]
        logfile.frames = data["frames"]

        return logfile

class RenderSlave:
    _slave_map = {}

    def __init__(self):
        self.id = ""
        self.name = ""
        self.address = ("",0)
        self.stats = ""
        self.total_done = 0
        self.total_error = 0
        self.last_seen = 0.0

    def serialize(self):
        return 	{
                            "id": self.id,
                            "name": self.name,
                            "address": self.address,
                            "stats": self.stats,
                            "total_done": self.total_done,
                            "total_error": self.total_error,
                            "last_seen": self.last_seen
                        }

    @staticmethod
    def materialize(data, cache = True):
        if not data:
            return None

        slave_id = data["id"]

        if cache and slave_id in RenderSlave._slave_map:
            return RenderSlave._slave_map[slave_id]

        slave = RenderSlave()
        slave.id = slave_id
        slave.name = data["name"]
        slave.address = data["address"]
        slave.stats = data["stats"]
        slave.total_done = data["total_done"]
        slave.total_error = data["total_error"]
        slave.last_seen = data["last_seen"]

        if cache:
            RenderSlave._slave_map[slave_id] = slave

        return slave

JOB_BLENDER = 1
JOB_PROCESS = 2
JOB_VCS     = 3

JOB_TYPES = {
                JOB_BLENDER: "Blender",
                JOB_PROCESS: "Process",
                JOB_VCS:     "Versioned",
            }

class VersioningInfo:
    def __init__(self, info = None):
        self._system = None
        self.wpath = ""
        self.rpath = ""
        self.revision = ""
        
    @property
    def system(self):
        return self._system

    @system.setter
    def system(self, value):
        self._system = versioning.SYSTEMS[value]

    def update(self):
        self.system.update(self)
    
    def serialize(self):
        return {
                "wpath": self.wpath,
                "rpath": self.rpath,
                "revision": self.revision,
                "system": self.system.name
                }
        
    @staticmethod
    def generate(system, path):
        vs = VersioningInfo()
        vs.wpath = path
        vs.system = system

        vs.rpath = vs.system.path(path)
        vs.revision = vs.system.revision(path)
        
        return vs
        
        
    @staticmethod
    def materialize(data):
        if not data:
            return None
        
        vs = VersioningInfo()
        vs.wpath = data["wpath"]
        vs.rpath = data["rpath"]
        vs.revision = data["revision"]
        vs.system = data["system"]
        
        return vs
        

class RenderFile:
    def __init__(self, filepath = "", index = 0, start = -1, end = -1, signature=0):
        self.filepath = filepath
        self.original_path = filepath
        self.signature = signature
        self.index = index
        self.start = start
        self.end = end

    def serialize(self):
        return 	{
                    "filepath": self.filepath,
                    "original_path": self.original_path,
                    "index": self.index,
                    "start": self.start,
                    "end": self.end,
                    "signature": self.signature
                }

    @staticmethod
    def materialize(data):
        if not data:
            return None

        rfile = RenderFile(data["filepath"], data["index"], data["start"], data["end"], data["signature"])
        rfile.original_path = data["original_path"]

        return rfile

class RenderJob:
    def __init__(self, job_info = None):
        self.id = ""
        self.type = JOB_BLENDER
        self.name = ""
        self.category = "None"
        self.status = JOB_WAITING
        self.files = []
        self.chunks = 0
        self.priority = 0
        self.blacklist = []
        
        self.version_info = None
        
        self.resolution = None

        self.usage = 0.0
        self.last_dispatched = 0.0
        self.frames = []

        if job_info:
            self.type = job_info.type
            self.name = job_info.name
            self.category = job_info.category
            self.status = job_info.status
            self.files = job_info.files
            self.chunks = job_info.chunks
            self.priority = job_info.priority
            self.blacklist = job_info.blacklist
            self.version_info = job_info.version_info

    def hasRenderResult(self):
        return self.type in (JOB_BLENDER, JOB_VCS)

    def rendersWithBlender(self):
        return self.type in (JOB_BLENDER, JOB_VCS)

    def addFile(self, file_path, start=-1, end=-1, signed=True):
        if signed:
            signature = hashFile(file_path)
        else:
            signature = None
        self.files.append(RenderFile(file_path, len(self.files), start, end, signature))

    def addFrame(self, frame_number, command = ""):
        frame = RenderFrame(frame_number, command)
        self.frames.append(frame)
        return frame

    def __len__(self):
        return len(self.frames)

    def countFrames(self, status=QUEUED):
        total = 0
        for f in self.frames:
            if f.status == status:
                total += 1

        return total

    def countSlaves(self):
        return len(set((frame.slave for frame in self.frames if frame.status == DISPATCHED)))

    def statusText(self):
        return JOB_STATUS_TEXT[self.status]

    def framesStatus(self):
        results = {
                                QUEUED: 0,
                                DISPATCHED: 0,
                                DONE: 0,
                                ERROR: 0
                            }

        for frame in self.frames:
            results[frame.status] += 1

        return results

    def __contains__(self, frame_number):
        for f in self.frames:
            if f.number == frame_number:
                return True
        else:
            return False

    def __getitem__(self, frame_number):
        for f in self.frames:
            if f.number == frame_number:
                return f
        else:
            return None

    def serialize(self, frames = None):
        min_frame = min((f.number for f in frames)) if frames else -1
        max_frame = max((f.number for f in frames)) if frames else -1
        return 	{
                            "id": self.id,
                            "type": self.type,
                            "name": self.name,
                            "category": self.category,
                            "status": self.status,
                            "files": [f.serialize() for f in self.files if f.start == -1 or not frames or (f.start <= max_frame and f.end >= min_frame)],
                            "frames": [f.serialize() for f in self.frames if not frames or f in frames],
                            "chunks": self.chunks,
                            "priority": self.priority,
                            "usage": self.usage,
                            "blacklist": self.blacklist,
                            "last_dispatched": self.last_dispatched,
                            "version_info": self.version_info.serialize() if self.version_info else None,
                            "resolution": self.resolution
                        }

    @staticmethod
    def materialize(data):
        if not data:
            return None

        job = RenderJob()
        job.id = data["id"]
        job.type = data["type"]
        job.name = data["name"]
        job.category = data["category"]
        job.status = data["status"]
        job.files = [RenderFile.materialize(f) for f in data["files"]]
        job.frames = [RenderFrame.materialize(f) for f in data["frames"]]
        job.chunks = data["chunks"]
        job.priority = data["priority"]
        job.usage = data["usage"]
        job.blacklist = data["blacklist"]
        job.last_dispatched = data["last_dispatched"]
        job.resolution = data["resolution"]
        
        version_info = data.get("version_info", None)
        if version_info:
            job.version_info = VersioningInfo.materialize(version_info)

        return job

class RenderFrame:
    def __init__(self, number = 0, command = ""):
        self.number = number
        self.time = 0
        self.status = QUEUED
        self.slave = None
        self.command = command

    def statusText(self):
        return FRAME_STATUS_TEXT[self.status]

    def serialize(self):
        return 	{
                            "number": self.number,
                            "time": self.time,
                            "status": self.status,
                            "slave": None if not self.slave else self.slave.serialize(),
                            "command": self.command
                        }

    @staticmethod
    def materialize(data):
        if not data:
            return None

        frame = RenderFrame()
        frame.number = data["number"]
        frame.time = data["time"]
        frame.status = data["status"]
        frame.slave = RenderSlave.materialize(data["slave"])
        frame.command = data["command"]

        return frame