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    ffaddb3a
    Final step (hopefully) in unit/scale Hell. · ffaddb3a
    Bastien Montagne authored
    So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX,
    which is assumed to be a way to say 'this FBX file uses units n times default FBX unit'
    (default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a
    UnitScaleFactor of 2.54 - inches).
    
    Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects
    instead (as part of global scaling)... Hurra.
    ffaddb3a
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    Final step (hopefully) in unit/scale Hell.
    Bastien Montagne authored
    So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX,
    which is assumed to be a way to say 'this FBX file uses units n times default FBX unit'
    (default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a
    UnitScaleFactor of 2.54 - inches).
    
    Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects
    instead (as part of global scaling)... Hurra.