-
Campbell Barton authoredCampbell Barton authored
__init__.py 11.34 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton",
"blender": (2, 5, 8),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, "
"materials and textures",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/Wavefront_OBJ",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "import_obj" in locals():
imp.reload(import_obj)
if "export_obj" in locals():
imp.reload(export_obj)
import bpy
from bpy.props import (BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (ExportHelper,
ImportHelper,
path_reference_mode,
axis_conversion,
)
class ImportOBJ(bpy.types.Operator, ImportHelper):
"""Load a Wavefront OBJ File"""
bl_idname = "import_scene.obj"
bl_label = "Import OBJ"
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".obj"
filter_glob = StringProperty(
default="*.obj;*.mtl",
options={'HIDDEN'},
)
use_ngons = BoolProperty(
name="NGons",
description="Import faces with more than 4 verts as ngons",
default=True,
)
use_edges = BoolProperty(
name="Lines",
description="Import lines and faces with 2 verts as edge",
default=True,
)
use_smooth_groups = BoolProperty(
name="Smooth Groups",
description="Surround smooth groups by sharp edges",
default=True,
)
use_split_objects = BoolProperty(
name="Object",
description="Import OBJ Objects into Blender Objects",
default=True,
)
use_split_groups = BoolProperty(
name="Group",
description="Import OBJ Groups into Blender Objects",
default=True,
)
use_groups_as_vgroups = BoolProperty(
name="Poly Groups",
description="Import OBJ groups as vertex groups",
default=False,
)
use_image_search = BoolProperty(
name="Image Search",
description="Search subdirs for any associated images "
"(Warning, may be slow)",
default=True,
)
split_mode = EnumProperty(
name="Split",
items=(('ON', "Split", "Split geometry, omits unused verts"),
('OFF', "Keep Vert Order", "Keep vertex order from file"),
),
)
global_clamp_size = FloatProperty(
name="Clamp Size",
description="Clamp bounds under this value (zero to disable)",
min=0.0, max=1000.0,
soft_min=0.0, soft_max=1000.0,
default=0.0,
)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='-Z',
)
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
def execute(self, context):
# print("Selected: " + context.active_object.name)
from . import import_obj
if self.split_mode == 'OFF':
self.use_split_objects = False
self.use_split_groups = False
else:
self.use_groups_as_vgroups = False
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob",
"split_mode",
))
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
return import_obj.load(self, context, **keywords)
def draw(self, context):
layout = self.layout
row = layout.row(align=True)
row.prop(self, "use_ngons")
row.prop(self, "use_edges")
layout.prop(self, "use_smooth_groups")
box = layout.box()
row = box.row()
row.prop(self, "split_mode", expand=True)
row = box.row()
if self.split_mode == 'ON':
row.label(text="Split by:")
row.prop(self, "use_split_objects")
row.prop(self, "use_split_groups")
else:
row.prop(self, "use_groups_as_vgroups")
row = layout.split(percentage=0.67)
row.prop(self, "global_clamp_size")
layout.prop(self, "axis_forward")
layout.prop(self, "axis_up")
layout.prop(self, "use_image_search")
class ExportOBJ(bpy.types.Operator, ExportHelper):
"""Save a Wavefront OBJ File"""
bl_idname = "export_scene.obj"
bl_label = 'Export OBJ'
bl_options = {'PRESET'}
filename_ext = ".obj"
filter_glob = StringProperty(
default="*.obj;*.mtl",
options={'HIDDEN'},
)
# context group
use_selection = BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False,
)
use_animation = BoolProperty(
name="Animation",
description="Write out an OBJ for each frame",
default=False,
)
# object group
use_apply_modifiers = BoolProperty(
name="Apply Modifiers",
description="Apply modifiers (preview resolution)",
default=True,
)
# extra data group
use_edges = BoolProperty(
name="Include Edges",
description="",
default=True,
)
use_normals = BoolProperty(
name="Include Normals",
description="",
default=False,
)
use_uvs = BoolProperty(
name="Include UVs",
description="Write out the active UV coordinates",
default=True,
)
use_materials = BoolProperty(
name="Write Materials",
description="Write out the MTL file",
default=True,
)
use_triangles = BoolProperty(
name="Triangulate Faces",
description="Convert all faces to triangles",
default=False,
)
use_nurbs = BoolProperty(
name="Write Nurbs",
description="Write nurbs curves as OBJ nurbs rather than "
"converting to geometry",
default=False,
)
use_vertex_groups = BoolProperty(
name="Polygroups",
description="",
default=False,
)
# grouping group
use_blen_objects = BoolProperty(
name="Objects as OBJ Objects",
description="",
default=True,
)
group_by_object = BoolProperty(
name="Objects as OBJ Groups ",
description="",
default=False,
)
group_by_material = BoolProperty(
name="Material Groups",
description="",
default=False,
)
keep_vertex_order = BoolProperty(
name="Keep Vertex Order",
description="",
default=False,
)
global_scale = FloatProperty(
name="Scale",
description="Scale all data",
min=0.01, max=1000.0,
soft_min=0.01,
soft_max=1000.0,
default=1.0,
)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='-Z',
)
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
path_mode = path_reference_mode
check_extension = True
def execute(self, context):
from . import export_obj
from mathutils import Matrix
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
))
global_matrix = Matrix()
global_matrix[0][0] = \
global_matrix[1][1] = \
global_matrix[2][2] = self.global_scale
global_matrix = (global_matrix *
axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4())
keywords["global_matrix"] = global_matrix
return export_obj.save(self, context, **keywords)
def menu_func_import(self, context):
self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
def menu_func_export(self, context):
self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()