-
Campbell Barton authored
See T95597
Campbell Barton authoredSee T95597
show_resolution.py 3.39 KiB
# SPDX-License-Identifier: GPL-2.0-or-later
# LOAD MODUL #
import bpy
from bpy import *
from bpy.props import *
import bgl
import blf
import gpu
from gpu_extras.batch import batch_for_shader
import math
import mathutils
from mathutils import Vector
from mathutils.geometry import interpolate_bezier
def get_points(spline, matrix_world):
bezier_points = spline.bezier_points
if len(bezier_points) < 2:
return []
r = spline.resolution_u + 1
if r < 2:
return []
segments = len(bezier_points)
if not spline.use_cyclic_u:
segments -= 1
point_list = []
for i in range(segments):
inext = (i + 1) % len(bezier_points)
bezier_points1 = matrix_world @ bezier_points[i].co
handle1 = matrix_world @ bezier_points[i].handle_right
handle2 = matrix_world @ bezier_points[inext].handle_left
bezier_points2 = matrix_world @ bezier_points[inext].co
bezier = bezier_points1, handle1, handle2, bezier_points2, r
points = interpolate_bezier(*bezier)
point_list.extend(points)
return point_list
def draw(self, context, splines, curve_vertcolor, matrix_world):
for spline in splines:
points = get_points(spline, matrix_world)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'POINTS', {"pos": points})
shader.bind()
shader.uniform_float("color", curve_vertcolor)
batch.draw(shader)
class ShowCurveResolution(bpy.types.Operator):
bl_idname = "curvetools.show_resolution"
bl_label = "Show Curve Resolution"
bl_description = "Show curve Resolution / [ESC] - remove"
handlers = []
def modal(self, context, event):
context.area.tag_redraw()
if event.type in {'ESC'}:
for handler in self.handlers:
try:
bpy.types.SpaceView3D.draw_handler_remove(handler, 'WINDOW')
except:
pass
for handler in self.handlers:
self.handlers.remove(handler)
return {'CANCELLED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
# color change in the panel
curve_vertcolor = bpy.context.scene.curvetools.curve_vertcolor
splines = context.active_object.data.splines
matrix_world = context.active_object.matrix_world
# the arguments we pass the the callback
args = (self, context, splines, curve_vertcolor, matrix_world)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw, args, 'WINDOW', 'POST_VIEW'))
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'},
"View3D not found, cannot run operator")
return {'CANCELLED'}
@classmethod
def poll(cls, context):
return (context.object is not None and
context.object.type == 'CURVE')
def register():
for cls in classes:
bpy.utils.register_class(operators)
def unregister():
for cls in classes:
bpy.utils.unregister_class(operators)
if __name__ == "__main__":
register()
operators = [
ShowCurveResolution,
]