-
Luca Bonavita authored
READ THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
Luca Bonavita authoredREAD THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
curve_simplify.py 19.82 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_addon_info = {
"name": "Simplify curves",
"author": "testscreenings",
"version": (1,),
"blender": (2, 5, 3),
"api": 32411,
"location": "Toolshelf > search > simplify curves",
"description": "This script simplifies 3D curves and fcurves",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Curve/Curve_Simplify",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=22327",
"category": "Add Curve"}
"""
This script simplifies Curves.
"""
####################################################
import bpy
from bpy.props import *
import mathutils
import math
##############################
#### simplipoly algorithm ####
##############################
# get SplineVertIndicies to keep
def simplypoly(splineVerts, options):
# main vars
newVerts = [] # list of vertindices to keep
points = splineVerts # list of 3dVectors
pointCurva = [] # table with curvatures
curvatures = [] # averaged curvatures per vert
for p in points:
pointCurva.append([])
order = options[3] # order of sliding beziercurves
k_thresh = options[2] # curvature threshold
dis_error = options[6] # additional distance error
# get curvatures per vert
for i, point in enumerate(points[:-(order-1)]):
BVerts = points[i:i+order]
for b, BVert in enumerate(BVerts[1:-1]):
deriv1 = getDerivative(BVerts, 1/(order-1), order-1)
deriv2 = getDerivative(BVerts, 1/(order-1), order-2)
curva = getCurvature(deriv1, deriv2)
pointCurva[i+b+1].append(curva)
# average the curvatures
for i in range(len(points)):
avgCurva = sum(pointCurva[i]) / (order-1)
curvatures.append(avgCurva)
# get distancevalues per vert - same as Ramer-Douglas-Peucker
# but for every vert
distances = [0.0] #first vert is always kept
for i, point in enumerate(points[1:-1]):
dist = altitude(points[i], points[i+2], points[i+1])
distances.append(dist)
distances.append(0.0) # last vert is always kept
# generate list of vertindicies to keep
# tested against averaged curvatures and distances of neighbour verts
newVerts.append(0) # first vert is always kept
for i, curv in enumerate(curvatures):
if (curv >= k_thresh*0.01
or distances[i] >= dis_error*0.1):
newVerts.append(i)
newVerts.append(len(curvatures)-1) # last vert is always kept
return newVerts
# get binomial coefficient
def binom(n, m):
b = [0] * (n+1)
b[0] = 1
for i in range(1, n+1):
b[i] = 1
j = i-1
while j > 0:
b[j] += b[j-1]
j-= 1
return b[m]
# get nth derivative of order(len(verts)) bezier curve
def getDerivative(verts, t, nth):
order = len(verts) - 1 - nth
QVerts = []
if nth:
for i in range(nth):
if QVerts:
verts = QVerts
derivVerts = []
for i in range(len(verts)-1):
derivVerts.append(verts[i+1] - verts[i])
QVerts = derivVerts
else:
QVerts = verts
if len(verts[0]) == 3:
point = mathutils.Vector((0, 0, 0))
if len(verts[0]) == 2:
point = mathutils.Vector((0, 0))
for i, vert in enumerate(QVerts):
point += binom(order, i) * math.pow(t, i) * math.pow(1-t, order-i) * vert
deriv = point
return deriv
# get curvature from first, second derivative
def getCurvature(deriv1, deriv2):
if deriv1.length == 0: # in case of points in straight line
curvature = 0
return curvature
curvature = (deriv1.cross(deriv2)).length / math.pow(deriv1.length, 3)
return curvature
#########################################
#### Ramer-Douglas-Peucker algorithm ####
#########################################
# get altitude of vert
def altitude(point1, point2, pointn):
edge1 = point2 - point1
edge2 = pointn - point1
if edge2.length == 0:
altitude = 0
return altitude
if edge1.length == 0:
altitude = edge2.length
return altitude
alpha = edge1.angle(edge2)
altitude = math.sin(alpha) * edge2.length
return altitude
# iterate through verts
def iterate(points, newVerts, error):
new = []
for newIndex in range(len(newVerts)-1):
bigVert = 0
alti_store = 0
for i, point in enumerate(points[newVerts[newIndex]+1:newVerts[newIndex+1]]):
alti = altitude(points[newVerts[newIndex]], points[newVerts[newIndex+1]], point)
if alti > alti_store:
alti_store = alti
if alti_store >= error:
bigVert = i+1+newVerts[newIndex]
if bigVert:
new.append(bigVert)
if new == []:
return False
return new
#### get SplineVertIndicies to keep
def simplify_RDP(splineVerts, options):
#main vars
error = options[4]
# set first and last vert
newVerts = [0, len(splineVerts)-1]
# iterate through the points
new = 1
while new != False:
new = iterate(splineVerts, newVerts, error)
if new:
newVerts += new
newVerts.sort()
return newVerts
##########################
#### CURVE GENERATION ####
##########################
# set bezierhandles to auto
def setBezierHandles(newCurve):
scene = bpy.context.scene
bpy.ops.object.mode_set(mode='EDIT', toggle=True)
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.handle_type_set(type='AUTOMATIC')
bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
# get array of new coords for new spline from vertindices
def vertsToPoints(newVerts, splineVerts, splineType):
# main vars
newPoints = []
# array for BEZIER spline output
if splineType == 'BEZIER':
for v in newVerts:
newPoints += splineVerts[v].to_tuple()
# array for nonBEZIER output
else:
for v in newVerts:
newPoints += (splineVerts[v].to_tuple())
if splineType == 'NURBS':
newPoints.append(1) #for nurbs w=1
else: #for poly w=0
newPoints.append(0)
return newPoints
#########################
#### MAIN OPERATIONS ####
#########################
def main(context, obj, options):
#print("\n_______START_______")
# main vars
mode = options[0]
output = options[1]
degreeOut = options[5]
keepShort = options[7]
bpy.ops.object.select_all(action='DESELECT')
scene = context.scene
splines = obj.data.splines.values()
# create curvedatablock
curve = bpy.data.curves.new("simple_"+obj.name, type = 'CURVE')
# go through splines
for spline_i, spline in enumerate(splines):
# test if spline is a long enough
if len(spline.points) >= 7 or keepShort:
#check what type of spline to create
if output == 'INPUT':
splineType = spline.type
else:
splineType = output
# get vec3 list to simplify
if spline.type == 'BEZIER': # get bezierverts
splineVerts = [splineVert.co.copy()
for splineVert in spline.bezier_points.values()]
else: # verts from all other types of curves
splineVerts = [splineVert.co.copy().resize3D()
for splineVert in spline.points.values()]
# simplify spline according to mode
if mode == 'distance':
newVerts = simplify_RDP(splineVerts, options)
if mode == 'curvature':
newVerts = simplypoly(splineVerts, options)
# convert indicies into vectors3D
newPoints = vertsToPoints(newVerts, splineVerts, splineType)
# create new spline
newSpline = curve.splines.new(type = splineType)
# put newPoints into spline according to type
if splineType == 'BEZIER':
newSpline.bezier_points.add(int(len(newPoints)*0.33))
newSpline.bezier_points.foreach_set('co', newPoints)
else:
newSpline.points.add(int(len(newPoints)*0.25 - 1))
newSpline.points.foreach_set('co', newPoints)
# set degree of outputNurbsCurve
if output == 'NURBS':
newSpline.order_u = degreeOut
# splineoptions
newSpline.use_endpoint_u = spline.use_endpoint_u
# create ne object and put into scene
newCurve = bpy.data.objects.new("simple_"+obj.name, curve)
scene.objects.link(newCurve)
newCurve.select = True
scene.objects.active = newCurve
newCurve.matrix_world = obj.matrix_world
# set bezierhandles to auto
setBezierHandles(newCurve)
#print("________END________\n")
return
##################
## get preoperator fcurves
def getFcurveData(obj):
fcurves = []
for fc in obj.animation_data.action.fcurves:
if fc.select:
fcVerts = [vcVert.co.copy().resize3D()
for vcVert in fc.keyframe_points.values()]
fcurves.append(fcVerts)
return fcurves
def selectedfcurves(obj):
fcurves_sel = []
for i, fc in enumerate(obj.animation_data.action.fcurves):
if fc.select:
fcurves_sel.append(fc)
return fcurves_sel
###########################################################
## fCurves Main
def fcurves_simplify(context, obj, options, fcurves):
# main vars
mode = options[0]
scene = context.scene
fcurves_obj = obj.animation_data.action.fcurves
#get indicies of selected fcurves
fcurve_sel = selectedfcurves(obj)
# go through fcurves
for fcurve_i, fcurve in enumerate(fcurves):
# test if fcurve is long enough
if len(fcurve) >= 7:
# simplify spline according to mode
if mode == 'distance':
newVerts = simplify_RDP(fcurve, options)
if mode == 'curvature':
newVerts = simplypoly(fcurve, options)
# convert indicies into vectors3D
newPoints = []
#this is different from the main() function for normal curves, different api...
for v in newVerts:
newPoints.append(fcurve[v])
#remove all points from curve first
for i in range(len(fcurve)-1,0,-1):
fcurve_sel[fcurve_i].keyframe_points.remove(fcurve_sel[fcurve_i].keyframe_points[i])
# put newPoints into fcurve
for v in newPoints:
fcurve_sel[fcurve_i].keyframe_points.add(frame=v[0],value=v[1])
#fcurve.points.foreach_set('co', newPoints)
return
#################################################
#### ANIMATION CURVES OPERATOR ##################
#################################################
class GRAPH_OT_simplify(bpy.types.Operator):
''''''
bl_idname = "graph.simplify"
bl_label = "simplifiy f-curves"
bl_description = "simplify selected f-curves"
bl_options = {'REGISTER', 'UNDO'}
## Properties
opModes = [
('distance', 'distance', 'distance'),
('curvature', 'curvature', 'curvature')]
mode = EnumProperty(name="Mode",
description="choose algorithm to use",
items=opModes)
k_thresh = FloatProperty(name="k",
min=0, soft_min=0,
default=0, precision=3,
description="threshold")
pointsNr = IntProperty(name="n",
min=5, soft_min=5,
max=16, soft_max=9,
default=5,
description="degree of curve to get averaged curvatures")
error = FloatProperty(name="error",
description="maximum error to allow - distance",
min=0.0, soft_min=0.0,
default=0, precision=3)
degreeOut = IntProperty(name="degree",
min=3, soft_min=3,
max=7, soft_max=7,
default=5,
description="degree of new curve")
dis_error = FloatProperty(name="distance error",
description="maximum error in Blenderunits to allow - distance",
min=0, soft_min=0,
default=0.0, precision=3)
fcurves = []
''' Remove curvature mode as long as it isnn't significantly improved
def draw(self, context):
layout = self.layout
col = layout.column()
col.label('Mode:')
col.prop(self, 'mode', expand=True)
if self.mode == 'distance':
box = layout.box()
box.label(self.mode, icon='ARROW_LEFTRIGHT')
box.prop(self, 'error', expand=True)
if self.mode == 'curvature':
box = layout.box()
box.label('degree', icon='SMOOTHCURVE')
box.prop(self, 'pointsNr', expand=True)
box.label('threshold', icon='PARTICLE_PATH')
box.prop(self, 'k_thresh', expand=True)
box.label('distance', icon='ARROW_LEFTRIGHT')
box.prop(self, 'dis_error', expand=True)
col = layout.column()
'''
def draw(self, context):
layout = self.layout
col = layout.column()
col.prop(self, 'error', expand=True)
## Check for animdata
@classmethod
def poll(cls, context):
obj = context.active_object
fcurves = False
if obj:
animdata = obj.animation_data
if animdata:
act = animdata.action
if act:
fcurves = act.fcurves
return (obj and fcurves)
## execute
def execute(self, context):
#print("------START------")
options = [
self.mode, #0
self.mode, #1
self.k_thresh, #2
self.pointsNr, #3
self.error, #4
self.degreeOut, #6
self.dis_error] #7
obj = context.active_object
if not self.fcurves:
self.fcurves = getFcurveData(obj)
fcurves_simplify(context, obj, options, self.fcurves)
#print("-------END-------")
return {'FINISHED'}
###########################
##### Curves OPERATOR #####
###########################
class CURVE_OT_simplify(bpy.types.Operator):
''''''
bl_idname = "curve.simplify"
bl_label = "simplifiy curves"
bl_description = "simplify curves"
bl_options = {'REGISTER', 'UNDO'}
## Properties
opModes = [
('distance', 'distance', 'distance'),
('curvature', 'curvature', 'curvature')]
mode = EnumProperty(name="Mode",
description="choose algorithm to use",
items=opModes)
SplineTypes = [
('INPUT', 'Input', 'same type as input spline'),
('NURBS', 'Nurbs', 'NURBS'),
('BEZIER', 'Bezier', 'BEZIER'),
('POLY', 'Poly', 'POLY')]
output = EnumProperty(name="Output splines",
description="Type of splines to output",
items=SplineTypes)
k_thresh = FloatProperty(name="k",
min=0, soft_min=0,
default=0, precision=3,
description="threshold")
pointsNr = IntProperty(name="n",
min=5, soft_min=5,
max=9, soft_max=9,
default=5,
description="degree of curve to get averaged curvatures")
error = FloatProperty(name="error in Bu",
description="maximum error in Blenderunits to allow - distance",
min=0, soft_min=0,
default=0.0, precision=3)
degreeOut = IntProperty(name="degree",
min=3, soft_min=3,
max=7, soft_max=7,
default=5,
description="degree of new curve")
dis_error = FloatProperty(name="distance error",
description="maximum error in Blenderunits to allow - distance",
min=0, soft_min=0,
default=0.0)
keepShort = BoolProperty(name="keep short Splines",
description="keep short splines (less then 7 points)",
default=True)
''' Remove curvature mode as long as it isnn't significantly improved
def draw(self, context):
layout = self.layout
col = layout.column()
col.label('Mode:')
col.prop(self, 'mode', expand=True)
if self.mode == 'distance':
box = layout.box()
box.label(self.mode, icon='ARROW_LEFTRIGHT')
box.prop(self, 'error', expand=True)
if self.mode == 'curvature':
box = layout.box()
box.label('degree', icon='SMOOTHCURVE')
box.prop(self, 'pointsNr', expand=True)
box.label('threshold', icon='PARTICLE_PATH')
box.prop(self, 'k_thresh', expand=True)
box.label('distance', icon='ARROW_LEFTRIGHT')
box.prop(self, 'dis_error', expand=True)
col = layout.column()
col.separator()
col.prop(self, 'output', text='Output', icon='OUTLINER_OB_CURVE')
if self.output == 'NURBS':
col.prop(self, 'degreeOut', expand=True)
col.prop(self, 'keepShort', expand=True)
'''
def draw(self, context):
layout = self.layout
col = layout.column()
col.prop(self, 'error', expand=True)
col.prop(self, 'output', text='Output', icon='OUTLINER_OB_CURVE')
if self.output == 'NURBS':
col.prop(self, 'degreeOut', expand=True)
col.prop(self, 'keepShort', expand=True)
## Check for curve
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'CURVE')
## execute
def execute(self, context):
#print("------START------")
options = [
self.mode, #0
self.output, #1
self.k_thresh, #2
self.pointsNr, #3
self.error, #4
self.degreeOut, #5
self.dis_error, #6
self.keepShort] #7
bpy.context.user_preferences.edit.use_global_undo = False
bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
obj = context.active_object
main(context, obj, options)
bpy.context.user_preferences.edit.use_global_undo = True
#print("-------END-------")
return {'FINISHED'}
#################################################
#### REGISTER ###################################
#################################################
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()