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blender
blender-addons
Commits
030cbd62
Commit
030cbd62
authored
12 years ago
by
Florian Meyer
Browse files
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added preliminary support for cycles materials
parent
6daaf5e6
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1 changed file
io_import_images_as_planes.py
+220
-63
220 additions, 63 deletions
io_import_images_as_planes.py
with
220 additions
and
63 deletions
io_import_images_as_planes.py
+
220
−
63
View file @
030cbd62
...
...
@@ -19,7 +19,7 @@
bl_info
=
{
"
name
"
:
"
Import Images as Planes
"
,
"
author
"
:
"
Florian Meyer (tstscr)
"
,
"
version
"
:
(
1
,
1
),
"
version
"
:
(
1
,
5
),
"
blender
"
:
(
2
,
6
,
3
),
"
location
"
:
"
File > Import > Images as Planes
"
,
"
description
"
:
"
Imports images and creates planes with the appropriate
"
...
...
@@ -70,10 +70,9 @@ EXTENSIONS = [ext for ext_ls in EXT_LIST.values() for ext in ext_ls]
# -----------------------------------------------------------------------------
#
Functions
#
misc
def
set_image_options
(
self
,
image
):
image
.
use_premultiply
=
self
.
use_premultiply
if
self
.
relative
:
image
.
filepath
=
bpy
.
path
.
relpath
(
image
.
filepath
)
...
...
@@ -88,8 +87,48 @@ def is_image_fn_single(fn, ext_key):
return
ext
in
EXT_LIST
[
ext_key
]
def
create_image_textures
(
self
,
image
):
def
align_planes
(
self
,
planes
):
gap
=
self
.
align_offset
offset
=
0
for
i
,
plane
in
enumerate
(
planes
):
offset
+=
(
plane
.
dimensions
.
x
/
2.0
)
+
gap
if
i
==
0
:
continue
move_local
=
mathutils
.
Vector
((
offset
,
0.0
,
0.0
))
move_world
=
plane
.
location
+
move_local
*
plane
.
matrix_world
.
inverted
()
plane
.
location
+=
move_world
offset
+=
(
plane
.
dimensions
.
x
/
2.0
)
def
generate_paths
(
self
):
directory
,
fn
=
os
.
path
.
split
(
self
.
filepath
)
if
fn
and
not
self
.
all_in_directory
:
# test for extension
if
not
is_image_fn_any
(
fn
):
return
[],
directory
return
[
self
.
filepath
],
directory
if
not
fn
or
self
.
all_in_directory
:
imagepaths
=
[]
files_in_directory
=
os
.
listdir
(
directory
)
# clean files from nonimages
files_in_directory
=
[
fn
for
fn
in
files_in_directory
if
is_image_fn_any
(
fn
)]
# clean from unwanted extensions
if
self
.
extension
!=
"
*
"
:
files_in_directory
=
[
fn
for
fn
in
files_in_directory
if
is_image_fn_single
(
fn
,
self
.
extension
)]
# create paths
for
fn
in
files_in_directory
:
imagepaths
.
append
(
os
.
path
.
join
(
directory
,
fn
))
#print(imagepaths)
return
imagepaths
,
directory
# -----------------------------------------------------------------------------
# Blender
def
create_image_textures
(
self
,
image
):
fn_full
=
os
.
path
.
normpath
(
bpy
.
path
.
abspath
(
image
.
filepath
))
# look for texture with importsettings
...
...
@@ -152,7 +191,14 @@ def create_material_for_texture(self, texture):
def
create_image_plane
(
self
,
context
,
material
):
img
=
material
.
texture_slots
[
0
].
texture
.
image
engine
=
context
.
scene
.
render
.
engine
if
engine
==
'
BLENDER_RENDER
'
:
img
=
material
.
texture_slots
[
0
].
texture
.
image
if
engine
==
'
CYCLES
'
:
nodes
=
material
.
node_tree
.
nodes
img_node
=
[
node
for
node
in
nodes
if
node
.
type
==
'
TEX_IMAGE
'
][
0
]
img
=
img_node
.
image
px
,
py
=
img
.
size
# can't load data
...
...
@@ -187,51 +233,123 @@ def create_image_plane(self, context, material):
return
plane
def
generate_paths
(
self
):
directory
,
fn
=
os
.
path
.
split
(
self
.
filepath
)
if
fn
and
not
self
.
all_in_directory
:
# test for extension
if
not
is_image_fn_any
(
fn
):
return
[],
directory
return
[
self
.
filepath
],
directory
if
not
fn
or
self
.
all_in_directory
:
imagepaths
=
[]
files_in_directory
=
os
.
listdir
(
directory
)
# clean files from nonimages
files_in_directory
=
[
fn
for
fn
in
files_in_directory
if
is_image_fn_any
(
fn
)]
# clean from unwanted extensions
if
self
.
extension
!=
"
*
"
:
files_in_directory
=
[
fn
for
fn
in
files_in_directory
if
is_image_fn_single
(
fn
,
self
.
extension
)]
# create paths
for
fn
in
files_in_directory
:
imagepaths
.
append
(
os
.
path
.
join
(
directory
,
fn
))
#print(imagepaths)
return
imagepaths
,
directory
def
align_planes
(
self
,
planes
):
gap
=
self
.
align_offset
offset
=
0
for
i
,
plane
in
enumerate
(
planes
):
offset
+=
(
plane
.
dimensions
.
x
/
2.0
)
+
gap
if
i
==
0
:
continue
move_local
=
mathutils
.
Vector
((
offset
,
0.0
,
0.0
))
move_world
=
plane
.
location
+
move_local
*
plane
.
matrix_world
.
inverted
()
plane
.
location
+=
move_world
offset
+=
(
plane
.
dimensions
.
x
/
2.0
)
# -----------------------------------------------------------------------------
# Cycles
def
get_input_links
(
node
,
nodes
,
links
):
input_links
=
[]
for
link
in
links
:
if
link
.
to_node
==
node
:
input_links
.
append
(
link
)
sorted_links
=
[]
while
input_links
:
for
input
in
node
.
inputs
:
for
link
in
input_links
:
if
link
.
to_socket
==
input
:
sorted_links
.
append
(
link
)
input_links
.
remove
(
link
)
return
sorted_links
def
get_input_nodes
(
node
,
nodes
,
links
):
input_nodes
=
[]
input_links
=
get_input_links
(
node
,
nodes
,
links
)
for
link
in
input_links
:
input_nodes
.
append
(
link
.
from_node
)
return
input_nodes
def
auto_align_nodes
(
node_tree
):
print
(
'
\n
Aligning Nodes
'
)
x_gap
=
200
y_gap
=
100
nodes
=
node_tree
.
nodes
links
=
node_tree
.
links
to_node
=
[
node
for
node
in
nodes
if
node
.
type
==
'
OUTPUT_MATERIAL
'
][
0
]
def
align
(
to_node
,
nodes
,
links
):
from_nodes
=
get_input_nodes
(
to_node
,
nodes
,
links
)
for
i
,
node
in
enumerate
(
from_nodes
):
node
.
location
.
x
=
to_node
.
location
.
x
-
x_gap
node
.
location
.
y
=
to_node
.
location
.
y
node
.
location
.
y
-=
i
*
y_gap
node
.
location
.
y
+=
(
len
(
from_nodes
)
-
1
)
*
y_gap
/
(
len
(
from_nodes
))
align
(
node
,
nodes
,
links
)
align
(
to_node
,
nodes
,
links
)
def
clean_node_tree
(
node_tree
):
nodes
=
node_tree
.
nodes
for
node
in
nodes
:
if
not
node
.
type
==
'
OUTPUT_MATERIAL
'
:
nodes
.
remove
(
node
)
return
node_tree
.
nodes
[
0
]
def
create_cycles_material
(
self
,
image
):
name_compat
=
bpy
.
path
.
display_name_from_filepath
(
image
.
filepath
)
material
=
None
for
mat
in
bpy
.
data
.
materials
:
if
mat
.
name
==
name_compat
and
self
.
overwrite_node_tree
:
material
=
mat
if
not
material
:
material
=
bpy
.
data
.
materials
.
new
(
name
=
name_compat
)
material
.
use_nodes
=
True
node_tree
=
material
.
node_tree
out_node
=
clean_node_tree
(
node_tree
)
if
self
.
shader
==
'
BSDF_DIFFUSE
'
:
bsdf_diffuse
=
node_tree
.
nodes
.
new
(
'
BSDF_DIFFUSE
'
)
tex_image
=
node_tree
.
nodes
.
new
(
'
TEX_IMAGE
'
)
tex_image
.
image
=
image
tex_image
.
show_texture
=
True
node_tree
.
links
.
new
(
out_node
.
inputs
[
0
],
bsdf_diffuse
.
outputs
[
0
])
node_tree
.
links
.
new
(
bsdf_diffuse
.
inputs
[
0
],
tex_image
.
outputs
[
0
])
if
self
.
shader
==
'
EMISSION
'
:
emission
=
node_tree
.
nodes
.
new
(
'
EMISSION
'
)
tex_image
=
node_tree
.
nodes
.
new
(
'
TEX_IMAGE
'
)
tex_image
.
image
=
image
tex_image
.
show_texture
=
True
node_tree
.
links
.
new
(
out_node
.
inputs
[
0
],
emission
.
outputs
[
0
])
node_tree
.
links
.
new
(
emission
.
inputs
[
0
],
tex_image
.
outputs
[
0
])
if
self
.
shader
==
'
BSDF_DIFFUSE + BSDF TRANSPARENT
'
:
bsdf_diffuse
=
node_tree
.
nodes
.
new
(
'
BSDF_DIFFUSE
'
)
bsdf_transparent
=
node_tree
.
nodes
.
new
(
'
BSDF_TRANSPARENT
'
)
mix_shader
=
node_tree
.
nodes
.
new
(
'
MIX_SHADER
'
)
tex_image
=
node_tree
.
nodes
.
new
(
'
TEX_IMAGE
'
)
tex_image
.
image
=
image
tex_image
.
show_texture
=
True
node_tree
.
links
.
new
(
out_node
.
inputs
[
0
],
mix_shader
.
outputs
[
0
])
node_tree
.
links
.
new
(
mix_shader
.
inputs
[
0
],
tex_image
.
outputs
[
1
])
node_tree
.
links
.
new
(
mix_shader
.
inputs
[
1
],
bsdf_diffuse
.
outputs
[
0
])
node_tree
.
links
.
new
(
mix_shader
.
inputs
[
2
],
bsdf_transparent
.
outputs
[
0
])
node_tree
.
links
.
new
(
bsdf_diffuse
.
inputs
[
0
],
tex_image
.
outputs
[
0
])
if
self
.
shader
==
'
EMISSION + BSDF TRANSPARENT
'
:
emission
=
node_tree
.
nodes
.
new
(
'
EMISSION
'
)
bsdf_transparent
=
node_tree
.
nodes
.
new
(
'
BSDF_TRANSPARENT
'
)
mix_shader
=
node_tree
.
nodes
.
new
(
'
MIX_SHADER
'
)
tex_image
=
node_tree
.
nodes
.
new
(
'
TEX_IMAGE
'
)
tex_image
.
image
=
image
tex_image
.
show_texture
=
True
node_tree
.
links
.
new
(
out_node
.
inputs
[
0
],
mix_shader
.
outputs
[
0
])
node_tree
.
links
.
new
(
mix_shader
.
inputs
[
0
],
tex_image
.
outputs
[
1
])
node_tree
.
links
.
new
(
mix_shader
.
inputs
[
1
],
emission
.
outputs
[
0
])
node_tree
.
links
.
new
(
mix_shader
.
inputs
[
2
],
bsdf_transparent
.
outputs
[
0
])
node_tree
.
links
.
new
(
emission
.
inputs
[
0
],
tex_image
.
outputs
[
0
])
auto_align_nodes
(
node_tree
)
return
material
# -----------------------------------------------------------------------------
# Main
def
import_images
(
self
,
context
):
engine
=
context
.
scene
.
render
.
engine
import_list
,
directory
=
generate_paths
(
self
)
images
=
[]
textures
=
[]
...
...
@@ -241,16 +359,24 @@ def import_images(self, context):
for
path
in
import_list
:
images
.
append
(
load_image
(
path
,
directory
))
for
image
in
images
:
set_image_options
(
self
,
image
)
textures
.
append
(
create_image_textures
(
self
,
image
))
for
texture
in
textures
:
materials
.
append
(
create_material_for_texture
(
self
,
texture
))
if
engine
==
'
BLENDER_RENDER
'
:
for
image
in
images
:
set_image_options
(
self
,
image
)
textures
.
append
(
create_image_textures
(
self
,
image
))
for
texture
in
textures
:
materials
.
append
(
create_material_for_texture
(
self
,
texture
))
for
material
in
materials
:
planes
.
append
(
create_image_plane
(
self
,
context
,
material
))
if
engine
==
'
CYCLES
'
:
for
image
in
images
:
materials
.
append
(
create_cycles_material
(
self
,
image
))
for
material
in
materials
:
planes
.
append
(
create_image_plane
(
self
,
context
,
material
))
for
material
in
materials
:
plane
=
create_image_plane
(
self
,
context
,
material
)
planes
.
append
(
plane
)
context
.
scene
.
update
()
if
self
.
align
:
...
...
@@ -316,7 +442,7 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
(
'
psd
'
,
'
PSD (.psd)
'
,
'
Photoshop Document
'
)),
)
use_dimension
=
BoolProperty
(
name
=
"
Use image dimensions
"
,
description
=
"
Use the images pixels to derive planes size
"
,
description
=
"
Use the images pixels to derive planes size
in Blender Units
"
,
default
=
False
,
)
factor
=
IntProperty
(
name
=
"
Pixels/BU
"
,
...
...
@@ -355,6 +481,29 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
default
=
False
,
)
shader
=
EnumProperty
(
name
=
"
Shader
"
,
description
=
"
Shader
"
,
items
=
(
(
'
BSDF_DIFFUSE
'
,
'
Diffuse
'
,
'
Diffuse Shader
'
),
(
'
EMISSION
'
,
'
Emission
'
,
'
Emission Shader
'
),
(
'
BSDF_DIFFUSE + BSDF TRANSPARENT
'
,
'
Diffuse + Transparent
'
,
'
Diffuse + Transparent Mix
'
),
(
'
EMISSION + BSDF TRANSPARENT
'
,
'
Emission + Transparent
'
,
'
Emission + Transparent Mix
'
)),
)
overwrite_node_tree
=
BoolProperty
(
name
=
"
overwrite Material
"
,
description
=
"
overwrite existing Material with new nodetree (based on material name)
"
,
default
=
True
,
)
# -------------
# Image Options
use_premultiply
=
BoolProperty
(
name
=
"
Premultiply
"
,
...
...
@@ -368,6 +517,7 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
)
def
draw
(
self
,
context
):
engine
=
context
.
scene
.
render
.
engine
layout
=
self
.
layout
box
=
layout
.
box
()
...
...
@@ -381,14 +531,21 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
row
.
active
=
bpy
.
data
.
is_saved
row
.
prop
(
self
,
"
relative
"
)
box
=
layout
.
box
()
box
.
label
(
"
Material mappings:
"
,
icon
=
'
MATERIAL
'
)
box
.
prop
(
self
,
"
use_shadeless
"
)
box
.
prop
(
self
,
"
use_transparency
"
)
box
.
prop
(
self
,
"
use_premultiply
"
)
box
.
prop
(
self
,
"
transparency_method
"
,
expand
=
True
)
box
.
prop
(
self
,
"
use_transparent_shadows
"
)
if
engine
==
'
BLENDER_RENDER
'
:
box
=
layout
.
box
()
box
.
label
(
"
Material Settings: (Blender)
"
,
icon
=
'
MATERIAL
'
)
box
.
prop
(
self
,
"
use_shadeless
"
)
box
.
prop
(
self
,
"
use_transparency
"
)
box
.
prop
(
self
,
"
use_premultiply
"
)
box
.
prop
(
self
,
"
transparency_method
"
,
expand
=
True
)
box
.
prop
(
self
,
"
use_transparent_shadows
"
)
if
engine
==
'
CYCLES
'
:
box
=
layout
.
box
()
box
.
label
(
"
Material Settings: (Cycles)
"
,
icon
=
'
MATERIAL
'
)
box
.
prop
(
self
,
'
shader
'
,
expand
=
True
)
box
.
prop
(
self
,
'
overwrite_node_tree
'
)
box
=
layout
.
box
()
box
.
label
(
"
Plane dimensions:
"
,
icon
=
'
ARROW_LEFTRIGHT
'
)
box
.
prop
(
self
,
"
use_dimension
"
)
...
...
@@ -434,4 +591,4 @@ def unregister():
bpy
.
types
.
INFO_MT_file_import
.
remove
(
import_images_button
)
if
__name__
==
'
__main__
'
:
register
()
register
()
\ No newline at end of file
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