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Commit 030cbd62 authored by Florian Meyer's avatar Florian Meyer
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added preliminary support for cycles materials

parent 6daaf5e6
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......@@ -19,7 +19,7 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr)",
"version": (1, 1),
"version": (1, 5),
"blender": (2, 6, 3),
"location": "File > Import > Images as Planes",
"description": "Imports images and creates planes with the appropriate "
......@@ -70,10 +70,9 @@ EXTENSIONS = [ext for ext_ls in EXT_LIST.values() for ext in ext_ls]
# -----------------------------------------------------------------------------
# Functions
# misc
def set_image_options(self, image):
image.use_premultiply = self.use_premultiply
if self.relative:
image.filepath = bpy.path.relpath(image.filepath)
......@@ -88,8 +87,48 @@ def is_image_fn_single(fn, ext_key):
return ext in EXT_LIST[ext_key]
def create_image_textures(self, image):
def align_planes(self, planes):
gap = self.align_offset
offset = 0
for i, plane in enumerate(planes):
offset += (plane.dimensions.x / 2.0) + gap
if i == 0:
continue
move_local = mathutils.Vector((offset, 0.0, 0.0))
move_world = plane.location + move_local * plane.matrix_world.inverted()
plane.location += move_world
offset += (plane.dimensions.x / 2.0)
def generate_paths(self):
directory, fn = os.path.split(self.filepath)
if fn and not self.all_in_directory:
# test for extension
if not is_image_fn_any(fn):
return [], directory
return [self.filepath], directory
if not fn or self.all_in_directory:
imagepaths = []
files_in_directory = os.listdir(directory)
# clean files from nonimages
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_any(fn)]
# clean from unwanted extensions
if self.extension != "*":
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_single(fn, self.extension)]
# create paths
for fn in files_in_directory:
imagepaths.append(os.path.join(directory, fn))
#print(imagepaths)
return imagepaths, directory
# -----------------------------------------------------------------------------
# Blender
def create_image_textures(self, image):
fn_full = os.path.normpath(bpy.path.abspath(image.filepath))
# look for texture with importsettings
......@@ -152,7 +191,14 @@ def create_material_for_texture(self, texture):
def create_image_plane(self, context, material):
img = material.texture_slots[0].texture.image
engine = context.scene.render.engine
if engine == 'BLENDER_RENDER':
img = material.texture_slots[0].texture.image
if engine == 'CYCLES':
nodes = material.node_tree.nodes
img_node = [node for node in nodes if node.type == 'TEX_IMAGE'][0]
img = img_node.image
px, py = img.size
# can't load data
......@@ -187,51 +233,123 @@ def create_image_plane(self, context, material):
return plane
def generate_paths(self):
directory, fn = os.path.split(self.filepath)
if fn and not self.all_in_directory:
# test for extension
if not is_image_fn_any(fn):
return [], directory
return [self.filepath], directory
if not fn or self.all_in_directory:
imagepaths = []
files_in_directory = os.listdir(directory)
# clean files from nonimages
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_any(fn)]
# clean from unwanted extensions
if self.extension != "*":
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_single(fn, self.extension)]
# create paths
for fn in files_in_directory:
imagepaths.append(os.path.join(directory, fn))
#print(imagepaths)
return imagepaths, directory
def align_planes(self, planes):
gap = self.align_offset
offset = 0
for i, plane in enumerate(planes):
offset += (plane.dimensions.x / 2.0) + gap
if i == 0:
continue
move_local = mathutils.Vector((offset, 0.0, 0.0))
move_world = plane.location + move_local * plane.matrix_world.inverted()
plane.location += move_world
offset += (plane.dimensions.x / 2.0)
# -----------------------------------------------------------------------------
# Cycles
def get_input_links(node, nodes, links):
input_links = []
for link in links:
if link.to_node == node:
input_links.append(link)
sorted_links = []
while input_links:
for input in node.inputs:
for link in input_links:
if link.to_socket == input:
sorted_links.append(link)
input_links.remove(link)
return sorted_links
def get_input_nodes(node, nodes, links):
input_nodes = []
input_links = get_input_links(node, nodes, links)
for link in input_links:
input_nodes.append(link.from_node)
return input_nodes
def auto_align_nodes(node_tree):
print('\nAligning Nodes')
x_gap = 200
y_gap = 100
nodes = node_tree.nodes
links = node_tree.links
to_node = [node for node in nodes if node.type == 'OUTPUT_MATERIAL'][0]
def align(to_node, nodes, links):
from_nodes = get_input_nodes(to_node, nodes, links)
for i, node in enumerate(from_nodes):
node.location.x = to_node.location.x - x_gap
node.location.y = to_node.location.y
node.location.y -= i * y_gap
node.location.y += (len(from_nodes)-1) * y_gap / (len(from_nodes))
align(node, nodes, links)
align(to_node, nodes, links)
def clean_node_tree(node_tree):
nodes = node_tree.nodes
for node in nodes:
if not node.type == 'OUTPUT_MATERIAL':
nodes.remove(node)
return node_tree.nodes[0]
def create_cycles_material(self, image):
name_compat = bpy.path.display_name_from_filepath(image.filepath)
material = None
for mat in bpy.data.materials:
if mat.name == name_compat and self.overwrite_node_tree:
material = mat
if not material:
material = bpy.data.materials.new(name=name_compat)
material.use_nodes = True
node_tree = material.node_tree
out_node = clean_node_tree(node_tree)
if self.shader == 'BSDF_DIFFUSE':
bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], bsdf_diffuse.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
if self.shader == 'EMISSION':
emission = node_tree.nodes.new('EMISSION')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], emission.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
if self.shader == 'BSDF_DIFFUSE + BSDF TRANSPARENT':
bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
mix_shader = node_tree.nodes.new('MIX_SHADER')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
node_tree.links.new(mix_shader.inputs[1], bsdf_diffuse.outputs[0])
node_tree.links.new(mix_shader.inputs[2], bsdf_transparent.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
if self.shader == 'EMISSION + BSDF TRANSPARENT':
emission = node_tree.nodes.new('EMISSION')
bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
mix_shader = node_tree.nodes.new('MIX_SHADER')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
node_tree.links.new(mix_shader.inputs[1], emission.outputs[0])
node_tree.links.new(mix_shader.inputs[2], bsdf_transparent.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
auto_align_nodes(node_tree)
return material
# -----------------------------------------------------------------------------
# Main
def import_images(self, context):
engine = context.scene.render.engine
import_list, directory = generate_paths(self)
images = []
textures = []
......@@ -241,16 +359,24 @@ def import_images(self, context):
for path in import_list:
images.append(load_image(path, directory))
for image in images:
set_image_options(self, image)
textures.append(create_image_textures(self, image))
for texture in textures:
materials.append(create_material_for_texture(self, texture))
if engine == 'BLENDER_RENDER':
for image in images:
set_image_options(self, image)
textures.append(create_image_textures(self, image))
for texture in textures:
materials.append(create_material_for_texture(self, texture))
for material in materials:
planes.append(create_image_plane(self, context, material))
if engine == 'CYCLES':
for image in images:
materials.append(create_cycles_material(self, image))
for material in materials:
planes.append(create_image_plane(self, context, material))
for material in materials:
plane = create_image_plane(self, context, material)
planes.append(plane)
context.scene.update()
if self.align:
......@@ -316,7 +442,7 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
('psd', 'PSD (.psd)', 'Photoshop Document')),
)
use_dimension = BoolProperty(name="Use image dimensions",
description="Use the images pixels to derive planes size",
description="Use the images pixels to derive planes size in Blender Units",
default=False,
)
factor = IntProperty(name="Pixels/BU",
......@@ -355,6 +481,29 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
default=False,
)
shader = EnumProperty(
name="Shader",
description="Shader",
items=(
('BSDF_DIFFUSE',
'Diffuse',
'Diffuse Shader'),
('EMISSION',
'Emission',
'Emission Shader'),
('BSDF_DIFFUSE + BSDF TRANSPARENT',
'Diffuse + Transparent',
'Diffuse + Transparent Mix'),
('EMISSION + BSDF TRANSPARENT',
'Emission + Transparent',
'Emission + Transparent Mix')),
)
overwrite_node_tree = BoolProperty(
name="overwrite Material",
description="overwrite existing Material with new nodetree (based on material name)",
default=True,
)
# -------------
# Image Options
use_premultiply = BoolProperty(name="Premultiply",
......@@ -368,6 +517,7 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
)
def draw(self, context):
engine = context.scene.render.engine
layout = self.layout
box = layout.box()
......@@ -381,14 +531,21 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
row.active = bpy.data.is_saved
row.prop(self, "relative")
box = layout.box()
box.label("Material mappings:", icon='MATERIAL')
box.prop(self, "use_shadeless")
box.prop(self, "use_transparency")
box.prop(self, "use_premultiply")
box.prop(self, "transparency_method", expand=True)
box.prop(self, "use_transparent_shadows")
if engine == 'BLENDER_RENDER':
box = layout.box()
box.label("Material Settings: (Blender)", icon='MATERIAL')
box.prop(self, "use_shadeless")
box.prop(self, "use_transparency")
box.prop(self, "use_premultiply")
box.prop(self, "transparency_method", expand=True)
box.prop(self, "use_transparent_shadows")
if engine == 'CYCLES':
box = layout.box()
box.label("Material Settings: (Cycles)", icon='MATERIAL')
box.prop(self, 'shader', expand = True)
box.prop(self, 'overwrite_node_tree')
box = layout.box()
box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT')
box.prop(self, "use_dimension")
......@@ -434,4 +591,4 @@ def unregister():
bpy.types.INFO_MT_file_import.remove(import_images_button)
if __name__ == '__main__':
register()
register()
\ No newline at end of file
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