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blender
blender-addons
Commits
0b522fda
Commit
0b522fda
authored
14 years ago
by
Jesse Kaukonen
Browse files
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Added a new summary block to the Renderfarm.fi render engine page
parent
e8a00f90
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render_renderfarmfi.py
+109
-14
109 additions, 14 deletions
render_renderfarmfi.py
with
109 additions
and
14 deletions
render_renderfarmfi.py
+
109
−
14
View file @
0b522fda
...
...
@@ -19,9 +19,9 @@
bl_addon_info
=
{
"
name
"
:
"
Renderfarm.fi
"
,
"
author
"
:
"
Nathan Letwory <nathan@letworyinteractive.com>, Jesse Kaukonen <jesse.kaukonen@gmail.com>
"
,
"
version
"
:
(
3
,),
"
blender
"
:
(
2
,
5
,
3
),
"
api
"
:
3
1847
,
"
version
"
:
(
4
,),
"
blender
"
:
(
2
,
5
,
5
),
"
api
"
:
3
2941
,
"
location
"
:
"
Render > Engine > Renderfarm.fi
"
,
"
description
"
:
"
Send .blend as session to http://www.renderfarm.fi to render
"
,
"
warning
"
:
""
,
...
...
@@ -119,7 +119,7 @@ ORESettings.inlicense = EnumProperty(items=licenses, name='source license', desc
ORESettings
.
outlicense
=
EnumProperty
(
items
=
licenses
,
name
=
'
output license
'
,
description
=
'
license speficied for the output files
'
,
default
=
'
1
'
)
ORESettings
.
sessions
=
CollectionProperty
(
type
=
ORESession
,
name
=
'
Sessions
'
,
description
=
'
Sessions on Renderfarm.fi
'
)
# all panels, except render panel
# Example of wrapping every class 'as is'
import
properties_scene
...
...
@@ -154,8 +154,98 @@ class RenderButtonsPanel():
bl_space_type
=
'
PROPERTIES
'
bl_region_type
=
'
WINDOW
'
bl_context
=
"
render
"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
class
SUMMARY_PT_RenderfarmFi
(
RenderButtonsPanel
,
bpy
.
types
.
Panel
):
# Prints a summary to the panel before uploading. If scene settings differ from ore settings, then display a warning icon
bl_label
=
'
Summary
'
COMPAT_ENGINES
=
set
([
'
RENDERFARMFI_RENDER
'
])
@classmethod
def
poll
(
cls
,
context
):
rd
=
context
.
scene
.
render
return
(
rd
.
use_game_engine
==
False
)
and
(
rd
.
engine
in
cls
.
COMPAT_ENGINES
)
def
draw
(
self
,
context
):
sce
=
context
.
scene
rd
=
context
.
scene
.
render
ore
=
context
.
scene
.
ore_render
layout
=
self
.
layout
# Check if correct resolution is set
if
rd
.
resolution_x
!=
ore
.
resox
:
layout
.
label
(
text
=
'
Resolution X:
'
+
str
(
ore
.
resox
),
icon
=
'
ERROR
'
)
else
:
layout
.
label
(
text
=
'
Resolution X:
'
+
str
(
ore
.
resox
),
icon
=
'
FILE_TICK
'
)
if
rd
.
resolution_y
!=
ore
.
resoy
:
layout
.
label
(
text
=
'
Resolution Y:
'
+
str
(
ore
.
resoy
),
icon
=
'
ERROR
'
)
else
:
layout
.
label
(
text
=
'
Resolution Y:
'
+
str
(
ore
.
resoy
),
icon
=
'
FILE_TICK
'
)
# Check if correct number of frames is specified
if
(
sce
.
frame_start
!=
ore
.
start
)
and
not
(
(
sce
.
frame_start
==
ore
.
start
and
sce
.
frame_end
==
ore
.
end
)
and
sce
.
frame_start
==
sce
.
frame_end
):
layout
.
label
(
text
=
'
Start frame:
'
+
str
(
ore
.
start
),
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
.blend Start frame is different to the one specified in the uploader script. Please verify!
'
)
else
:
layout
.
label
(
text
=
'
Start frame:
'
+
str
(
ore
.
start
),
icon
=
'
FILE_TICK
'
)
if
(
sce
.
frame_end
!=
ore
.
end
)
and
not
(
(
sce
.
frame_start
==
ore
.
start
and
sce
.
frame_end
==
ore
.
end
)
and
sce
.
frame_start
==
sce
.
frame_end
):
layout
.
label
(
text
=
'
End frame:
'
+
str
(
ore
.
end
),
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
.blend End frame is different to the one specified in the uploader script. Please verify!
'
)
else
:
layout
.
label
(
text
=
'
End frame:
'
+
str
(
ore
.
end
),
icon
=
'
FILE_TICK
'
)
# Check if more than 1 frame is specified
if
(
sce
.
frame_start
==
ore
.
start
and
sce
.
frame_end
==
ore
.
end
)
and
(
sce
.
frame_start
==
sce
.
frame_end
):
layout
.
label
(
text
=
'
Only one frame specified to be rendered!
'
)
layout
.
label
(
text
=
'
This is highly ineffective when using distributed rendering
'
)
if
rd
.
resolution_percentage
!=
100
:
layout
.
label
(
text
=
'
Resolution percentage:
'
+
str
(
rd
.
resolution_percentage
),
icon
=
'
ERROR
'
)
else
:
layout
.
label
(
text
=
'
Resolution percentage:
'
+
str
(
rd
.
resolution_percentage
),
icon
=
'
FILE_TICK
'
)
if
rd
.
file_format
!=
'
PNG
'
:
layout
.
label
(
text
=
'
Output format:
'
+
rd
.
file_format
,
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
Output format must be set to PNG
'
)
else
:
layout
.
label
(
text
=
'
Output format:
'
+
rd
.
file_format
,
icon
=
'
FILE_TICK
'
)
if
ore
.
parts
>
1
and
rd
.
use_sss
==
True
:
layout
.
label
(
text
=
'
Subsurface Scattering:
'
+
str
(
rd
.
use_sss
),
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
If you want to use SSS, parts must be set to 1
'
)
else
:
layout
.
label
(
text
=
'
Subsurface Scattering:
'
+
str
(
rd
.
use_sss
),
icon
=
'
FILE_TICK
'
)
if
rd
.
use_compositing
==
False
:
layout
.
label
(
text
=
'
Composite nodes:
'
+
str
(
rd
.
use_compositing
),
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
Composite nodes are disabled.
'
)
layout
.
label
(
text
=
'
The script automatically disables them if:
'
)
layout
.
label
(
text
=
'
- Filter type nodes are used and parts are more than 1
'
)
layout
.
label
(
text
=
'
- There is an output node
'
)
else
:
layout
.
label
(
text
=
'
Composite nodes:
'
+
str
(
rd
.
use_compositing
),
icon
=
'
FILE_TICK
'
)
if
rd
.
use_save_buffers
:
layout
.
label
(
text
=
'
Save buffers:
'
+
str
(
rd
.
use_save_buffers
),
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
Save buffers must be disabled
'
)
layout
.
label
(
text
=
'
Can only disabled if Full Sample is turned off
'
)
else
:
layout
.
label
(
text
=
'
Save buffers:
'
+
str
(
rd
.
use_save_buffers
),
icon
=
'
FILE_TICK
'
)
if
rd
.
threads_mode
!=
'
FIXED
'
or
rd
.
threads
>
1
:
layout
.
label
(
text
=
'
Threads:
'
+
rd
.
threads_mode
+
'
'
+
str
(
rd
.
threads
),
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
Threads must be set to Fixed, 1
'
)
else
:
layout
.
label
(
text
=
'
Threads:
'
+
rd
.
threads_mode
+
'
'
+
str
(
rd
.
threads
),
icon
=
'
FILE_TICK
'
)
if
ore
.
prepared
==
False
:
layout
.
label
(
text
=
'
The script reports
"
not ready
"
.
'
,
icon
=
'
ERROR
'
)
layout
.
label
(
text
=
'
Please review the settings above
'
)
layout
.
label
(
text
=
'
If everything is in order, click Check Scene again
'
)
layout
.
label
(
text
=
'
The script automatically changes settings, so make sure they are correct
'
)
else
:
layout
.
label
(
text
=
'
The script reports
"
Good to go!
"'
,
icon
=
'
FILE_TICK
'
)
layout
.
label
(
text
=
'
To make sure that all works, please run a test render first
'
)
class
RENDERFARM_MT_Session
(
bpy
.
types
.
Menu
):
bl_label
=
"
Show Session
"
...
...
@@ -244,23 +334,22 @@ class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
class
RENDER_PT_RenderfarmFi
(
RenderButtonsPanel
,
bpy
.
types
.
Panel
):
bl_label
=
"
Scene Settings
"
COMPAT_ENGINES
=
set
([
'
RENDERFARMFI_RENDER
'
])
@classmethod
def
poll
(
cls
,
context
):
rd
=
context
.
scene
.
render
return
(
rd
.
use_game_engine
==
False
)
and
(
rd
.
engine
in
cls
.
COMPAT_ENGINES
)
def
draw
(
self
,
context
):
layout
=
self
.
layout
sce
=
context
.
scene
ore
=
sce
.
ore_render
if
ore
.
prepared
and
ore
.
hash
!=
''
:
layout
.
prop
(
ore
,
'
memusage
'
)
layout
.
separator
()
row
=
layout
.
row
()
row
.
label
(
text
=
'
Resolution:
'
+
str
(
ore
.
resox
)
+
'
x
'
+
str
(
ore
.
resoy
))
layout
.
separator
()
row
=
layout
.
row
()
...
...
@@ -642,7 +731,7 @@ class ORE_PrepareOp(bpy.types.Operator):
def
execute
(
self
,
context
):
def
hasSSSMaterial
():
for
m
in
bpy
.
data
.
materials
:
if
m
.
subsurface_scattering
.
enabled
:
if
m
.
subsurface_scattering
.
use
:
return
True
return
False
...
...
@@ -710,8 +799,9 @@ class ORE_PrepareOp(bpy.types.Operator):
if
len
(
bpy
.
errors
)
>
0
:
ore
.
prepared
=
False
return
{
'
CANCELLED
'
}
rd
=
sce
.
render
print
(
"
=============================================
"
)
rd
.
threads_mode
=
'
FIXED
'
rd
.
threads
=
1
...
...
@@ -741,6 +831,7 @@ class ORE_PrepareOp(bpy.types.Operator):
if
rd
.
use_compositing
:
if
hasCompositingErrors
(
sce
.
use_nodes
,
sce
.
node_tree
,
ore
.
parts
):
print
(
"
Found disallowed nodes or problematic setup
"
)
rd
.
use_compositing
=
False
self
.
report
({
'
WARNING
'
},
"
Found disallowed nodes or problematic setup
"
)
errors
=
True
print
(
"
Done checking the scene. Now do a test render
"
)
...
...
@@ -781,14 +872,18 @@ class ORE_UploaderOp(bpy.types.Operator):
class
ORE_UseBlenderReso
(
bpy
.
types
.
Operator
):
bl_idname
=
"
ore.use_scene_settings
"
bl_label
=
"
Use Scene
resolution
"
bl_label
=
"
Use Scene
settings
"
def
execute
(
self
,
context
):
sce
=
context
.
scene
ore
=
sce
.
ore_render
rd
=
context
.
scene
.
render
ore
.
resox
=
sce
.
render
.
resolution_x
ore
.
resoy
=
sce
.
render
.
resolution_y
ore
.
resox
=
rd
.
resolution_x
ore
.
resoy
=
rd
.
resolution_y
ore
.
start
=
sce
.
frame_start
ore
.
end
=
sce
.
frame_end
ore
.
fps
=
rd
.
fps
return
{
'
FINISHED
'
}
...
...
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