-
- Downloads
fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' during...
fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251
Showing
- io_scene_ms3d/__init__.py 1 addition, 1 deletionio_scene_ms3d/__init__.py
- io_scene_ms3d/ms3d_export.py 13 additions, 6 deletionsio_scene_ms3d/ms3d_export.py
- io_scene_ms3d/ms3d_strings.py 6 additions, 5 deletionsio_scene_ms3d/ms3d_strings.py
- io_scene_ms3d/ms3d_ui.py 1 addition, 1 deletionio_scene_ms3d/ms3d_ui.py
- io_scene_ms3d/ms3d_utils.py 1 addition, 2 deletionsio_scene_ms3d/ms3d_utils.py
Loading
Please register or sign in to comment