params.bend_hint=bpy.props.BoolProperty(name="Bend Hint",default=True,description="Give IK chain a hint about which way to bend. Useful for perfectly straight chains")
params.elbow_target_base_name=bpy.props.StringProperty(name="Elbow Target Name",default="elbow_target",description="Base name for the generated elbow target.")
params.elbow_target_base_name=bpy.props.StringProperty(name="Elbow Target Name",default="elbow_target",description="Base name for the generated elbow target")
params.separate_ik_layers=bpy.props.BoolProperty(name="Separate IK Control Layers:",default=False,description="Enable putting the ik controls on a separate layer from the fk controls")
params.ik_layers=bpy.props.BoolVectorProperty(size=32,description="Layers for the ik controls to be on")
params.bend_hint=bpy.props.BoolProperty(name="Bend Hint",default=True,description="Give IK chain a hint about which way to bend (useful for perfectly straight chains)")
params.knee_target_base_name=bpy.props.StringProperty(name="Knee Target Name",default="knee_target",description="Base name for the generated knee target.")
params.knee_target_base_name=bpy.props.StringProperty(name="Knee Target Name",default="knee_target",description="Base name for the generated knee target")
params.separate_ik_layers=bpy.props.BoolProperty(name="Separate IK Control Layers:",default=False,description="Enable putting the ik controls on a separate layer from the fk controls")