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blender
blender-addons
Commits
16635f1b
Commit
16635f1b
authored
9 years ago
by
Campbell Barton
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Update manual links
parent
4e5235fd
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v2.76a
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modules/rna_manual_reference.py
+54
-54
54 additions, 54 deletions
modules/rna_manual_reference.py
with
54 additions
and
54 deletions
modules/rna_manual_reference.py
+
54
−
54
View file @
16635f1b
...
@@ -98,54 +98,54 @@ url_manual_mapping = (
...
@@ -98,54 +98,54 @@ url_manual_mapping = (
# *** Modifiers ***
# *** Modifiers ***
# --- Intro ---
# --- Intro ---
(
"
bpy.types.Modifier.show_*
"
,
"
modifiers/the_stack.html
"
),
(
"
bpy.types.Modifier.show_*
"
,
"
modeling/
modifiers/the_stack.html
"
),
(
"
bpy.types.Modifier.*
"
,
"
modifiers
"
),
# catchall for various generic options
(
"
bpy.types.Modifier.*
"
,
"
modeling/
modifiers
"
),
# catchall for various generic options
# --- Modify Modifiers ---
# --- Modify Modifiers ---
(
"
bpy.types.MeshCacheModifier.*
"
,
"
modifiers/modify/mesh_cache.html
"
),
(
"
bpy.types.MeshCacheModifier.*
"
,
"
modeling/
modifiers/modify/mesh_cache.html
"
),
(
"
bpy.types.UVProjectModifier.*
"
,
"
modifiers/modify/uv_project.html
"
),
(
"
bpy.types.UVProjectModifier.*
"
,
"
modeling/
modifiers/modify/uv_project.html
"
),
(
"
bpy.types.UVWarpModifier.*
"
,
"
modifiers/modify/uv_warp.html
"
),
(
"
bpy.types.UVWarpModifier.*
"
,
"
modeling/
modifiers/modify/uv_warp.html
"
),
(
"
bpy.types.VertexWeightMixModifier.*
"
,
"
modifiers/modify/vertex_weight.html
"
),
(
"
bpy.types.VertexWeightMixModifier.*
"
,
"
modeling/
modifiers/modify/vertex_weight.html
"
),
(
"
bpy.types.VertexWeightEditModifier.*
"
,
"
modifiers/modify/vertex_weight.html
"
),
(
"
bpy.types.VertexWeightEditModifier.*
"
,
"
modeling/
modifiers/modify/vertex_weight.html
"
),
(
"
bpy.types.VertexWeightProximityModifier.*
"
,
"
modifiers/modify/vertex_weight.html
"
),
(
"
bpy.types.VertexWeightProximityModifier.*
"
,
"
modeling/
modifiers/modify/vertex_weight.html
"
),
# --- Generate Modifiers ---
# --- Generate Modifiers ---
(
"
bpy.types.ArrayModifier.*
"
,
"
modifiers/generate/array.html
"
),
(
"
bpy.types.ArrayModifier.*
"
,
"
modeling/
modifiers/generate/array.html
"
),
(
"
bpy.types.BevelModifier.*
"
,
"
modifiers/generate/bevel.html
"
),
(
"
bpy.types.BevelModifier.*
"
,
"
modeling/
modifiers/generate/bevel.html
"
),
(
"
bpy.types.BooleanModifier.*
"
,
"
modifiers/generate/booleans.html
"
),
(
"
bpy.types.BooleanModifier.*
"
,
"
modeling/
modifiers/generate/booleans.html
"
),
(
"
bpy.types.BuildModifier.*
"
,
"
modifiers/generate/build.html
"
),
(
"
bpy.types.BuildModifier.*
"
,
"
modeling/
modifiers/generate/build.html
"
),
(
"
bpy.types.DecimateModifier.*
"
,
"
modifiers/generate/decimate.html
"
),
(
"
bpy.types.DecimateModifier.*
"
,
"
modeling/
modifiers/generate/decimate.html
"
),
(
"
bpy.types.EdgeSplitModifier.*
"
,
"
modifiers/generate/edge_split.html
"
),
(
"
bpy.types.EdgeSplitModifier.*
"
,
"
modeling/
modifiers/generate/edge_split.html
"
),
(
"
bpy.types.MaskModifier.*
"
,
"
modifiers/generate/mask.html
"
),
(
"
bpy.types.MaskModifier.*
"
,
"
modeling/
modifiers/generate/mask.html
"
),
(
"
bpy.types.MirrorModifier.*
"
,
"
modifiers/generate/mirror.html
"
),
(
"
bpy.types.MirrorModifier.*
"
,
"
modeling/
modifiers/generate/mirror.html
"
),
(
"
bpy.types.MultiresModifier.*
"
,
"
modifiers/generate/multiresolution.html
"
),
(
"
bpy.types.MultiresModifier.*
"
,
"
modeling/
modifiers/generate/multiresolution.html
"
),
(
"
bpy.types.RemeshModifier.*
"
,
"
modifiers/generate/remesh.html
"
),
(
"
bpy.types.RemeshModifier.*
"
,
"
modeling/
modifiers/generate/remesh.html
"
),
(
"
bpy.types.ScrewModifier.*
"
,
"
modifiers/generate/screw.html
"
),
(
"
bpy.types.ScrewModifier.*
"
,
"
modeling/
modifiers/generate/screw.html
"
),
(
"
bpy.types.SkinModifier.*
"
,
"
modifiers/generate/skin.html
"
),
(
"
bpy.types.SkinModifier.*
"
,
"
modeling/
modifiers/generate/skin.html
"
),
(
"
bpy.types.SolidifyModifier.*
"
,
"
modifiers/generate/solidify.html
"
),
(
"
bpy.types.SolidifyModifier.*
"
,
"
modeling/
modifiers/generate/solidify.html
"
),
(
"
bpy.types.SubsurfModifier.*
"
,
"
modifiers/generate/subsurf.html
"
),
(
"
bpy.types.SubsurfModifier.*
"
,
"
modeling/
modifiers/generate/subsurf.html
"
),
(
"
bpy.types.TriangulateModifier.*
"
,
"
modifiers/generate/triangulate.html
"
),
(
"
bpy.types.TriangulateModifier.*
"
,
"
modeling/
modifiers/generate/triangulate.html
"
),
# --- Deform Modifiers ---
# --- Deform Modifiers ---
(
"
bpy.types.ArmatureModifier.*
"
,
"
modifiers/deform/armature.html
"
),
(
"
bpy.types.ArmatureModifier.*
"
,
"
modeling/
modifiers/deform/armature.html
"
),
(
"
bpy.types.CastModifier.*
"
,
"
modifiers/deform/cast.html
"
),
(
"
bpy.types.CastModifier.*
"
,
"
modeling/
modifiers/deform/cast.html
"
),
(
"
bpy.types.CurveModifier.*
"
,
"
modifiers/deform/curve.html
"
),
(
"
bpy.types.CurveModifier.*
"
,
"
modeling/
modifiers/deform/curve.html
"
),
(
"
bpy.types.DisplaceModifier.*
"
,
"
modifiers/deform/displace.html
"
),
(
"
bpy.types.DisplaceModifier.*
"
,
"
modeling/
modifiers/deform/displace.html
"
),
(
"
bpy.types.HookModifier.*
"
,
"
modifiers/deform/hooks.html
"
),
(
"
bpy.types.HookModifier.*
"
,
"
modeling/
modifiers/deform/hooks.html
"
),
(
"
bpy.types.LaplacianSmoothModifier.*
"
,
"
modifiers/deform/laplacian_smooth.html
"
),
(
"
bpy.types.LaplacianSmoothModifier.*
"
,
"
modeling/
modifiers/deform/laplacian_smooth.html
"
),
(
"
bpy.types.LatticeModifier.*
"
,
"
modifiers/deform/lattice.html
"
),
(
"
bpy.types.LatticeModifier.*
"
,
"
modeling/
modifiers/deform/lattice.html
"
),
(
"
bpy.types.MeshDeformModifier.*
"
,
"
modifiers/deform/mesh_deform.html
"
),
(
"
bpy.types.MeshDeformModifier.*
"
,
"
modeling/
modifiers/deform/mesh_deform.html
"
),
(
"
bpy.types.ShrinkwrapModifier.*
"
,
"
modifiers/deform/shrinkwrap.html
"
),
(
"
bpy.types.ShrinkwrapModifier.*
"
,
"
modeling/
modifiers/deform/shrinkwrap.html
"
),
(
"
bpy.types.SimpleDeformModifier.*
"
,
"
modifiers/deform/simple_deform.html
"
),
(
"
bpy.types.SimpleDeformModifier.*
"
,
"
modeling/
modifiers/deform/simple_deform.html
"
),
(
"
bpy.types.SmoothModifier.*
"
,
"
modifiers/deform/smooth.html
"
),
(
"
bpy.types.SmoothModifier.*
"
,
"
modeling/
modifiers/deform/smooth.html
"
),
# ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS
# ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS
(
"
bpy.types.WarpModifier.*
"
,
"
modifiers/deform/warp.html
"
),
(
"
bpy.types.WarpModifier.*
"
,
"
modeling/
modifiers/deform/warp.html
"
),
(
"
bpy.types.WaveModifier.*
"
,
"
modifiers/deform/wave.html
"
),
(
"
bpy.types.WaveModifier.*
"
,
"
modeling/
modifiers/deform/wave.html
"
),
# --- Simulate Modifiers ---
# --- Simulate Modifiers ---
(
"
bpy.types.ClothModifier.*
"
,
"
physics/cloth.html
"
),
(
"
bpy.types.ClothModifier.*
"
,
"
physics/cloth.html
"
),
(
"
bpy.types.CollisionModifier.*
"
,
"
physics/collision.html
"
),
(
"
bpy.types.CollisionModifier.*
"
,
"
physics/collision.html
"
),
(
"
bpy.types.DynamicPaintModifier.*
"
,
"
physics/dynamic_paint
"
),
(
"
bpy.types.DynamicPaintModifier.*
"
,
"
physics/dynamic_paint
"
),
(
"
bpy.types.ExplodeModifier.*
"
,
"
modifiers/simulate/explode.html
"
),
(
"
bpy.types.ExplodeModifier.*
"
,
"
modeling/
modifiers/simulate/explode.html
"
),
(
"
bpy.types.FluidSimulationModifier.*
"
,
"
physics/fluid
"
),
(
"
bpy.types.FluidSimulationModifier.*
"
,
"
physics/fluid
"
),
(
"
bpy.types.OceanModifier.*
"
,
"
modifiers/simulate/ocean.html
"
),
(
"
bpy.types.OceanModifier.*
"
,
"
modeling/
modifiers/simulate/ocean.html
"
),
(
"
bpy.types.ParticleInstanceModifier.*
"
,
"
modifiers/simulate/particle_instance.html
"
),
(
"
bpy.types.ParticleInstanceModifier.*
"
,
"
modeling/
modifiers/simulate/particle_instance.html
"
),
(
"
bpy.types.ParticleSystemModifier.*
"
,
"
physics/particles
"
),
(
"
bpy.types.ParticleSystemModifier.*
"
,
"
physics/particles
"
),
(
"
bpy.types.SmokeModifier.*
"
,
"
physics/smoke
"
),
(
"
bpy.types.SmokeModifier.*
"
,
"
physics/smoke
"
),
(
"
bpy.types.SoftBodyModifier.*
"
,
"
physics/soft_body
"
),
(
"
bpy.types.SoftBodyModifier.*
"
,
"
physics/soft_body
"
),
...
@@ -185,20 +185,20 @@ url_manual_mapping = (
...
@@ -185,20 +185,20 @@ url_manual_mapping = (
(
"
bpy.types.RigidBodyJointConstraint.*
"
,
"
rigging/constraints/relationship/rigid_body_joint.html
"
),
(
"
bpy.types.RigidBodyJointConstraint.*
"
,
"
rigging/constraints/relationship/rigid_body_joint.html
"
),
(
"
bpy.types.ShrinkwrapConstraint.*
"
,
"
rigging/constraints/relationship/shrinkwrap.html
"
),
(
"
bpy.types.ShrinkwrapConstraint.*
"
,
"
rigging/constraints/relationship/shrinkwrap.html
"
),
(
"
bpy.types.ImageFormatSettings.*
"
,
"
render/output.html#file-type
"
),
(
"
bpy.types.ImageFormatSettings.*
"
,
"
data_system/files/image_formats.html
"
),
(
"
bpy.types.RenderSettings.filepath
"
,
"
render/output
.html#file-locations
"
),
(
"
bpy.types.RenderSettings.filepath
"
,
"
render/output
/output.html#output-panel
"
),
(
"
bpy.types.RenderSettings.display_mode
"
,
"
render/display.html#displaying-renders
"
),
(
"
bpy.types.RenderSettings.display_mode
"
,
"
render/
output/
display.html#displaying-renders
"
),
(
"
bpy.types.RenderSettings.*
"
,
"
render
"
),
# catchall, todo - refine
(
"
bpy.types.RenderSettings.*
"
,
"
render
"
),
# catchall, todo - refine
# *** ID Subclasses ***
# *** ID Subclasses ***
(
"
bpy.types.Action.*
"
,
"
animation/
basics/
actions.html
"
),
(
"
bpy.types.Action.*
"
,
"
animation/actions.html
"
),
#("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX
(
"
bpy.types.Curve.*
"
,
"
modeling/curves
"
),
(
"
bpy.types.Curve.*
"
,
"
modeling/curves
"
),
(
"
bpy.types.GreasePencil.*
"
,
"
interface/grease_pencil/index.html
"
),
(
"
bpy.types.GreasePencil.*
"
,
"
interface/grease_pencil/index.html
"
),
(
"
bpy.types.Group.*
"
,
"
modeling/objects/groups_and_parenting.html#grouping-objects
"
),
(
"
bpy.types.Group.*
"
,
"
modeling/objects/groups_and_parenting.html#grouping-objects
"
),
(
"
bpy.types.Image.*
"
,
"
render/blender_render/textures/types/image.html
"
),
(
"
bpy.types.Image.*
"
,
"
render/blender_render/textures/types/image.html
"
),
(
"
bpy.types.ShapeKey.*
"
,
"
animation/
techs/shape/
shape_keys.html
"
),
# not an id but include because of key
(
"
bpy.types.ShapeKey.*
"
,
"
animation/shape_keys.html
"
),
# not an id but include because of key
(
"
bpy.types.Key.*
"
,
"
animation/
techs/shape/
shape_keys.html
"
),
(
"
bpy.types.Key.*
"
,
"
animation/shape_keys.html
"
),
#("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX
(
"
bpy.types.Library.*
"
,
"
data_system/linked_libraries.html
"
),
(
"
bpy.types.Library.*
"
,
"
data_system/linked_libraries.html
"
),
#("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX
...
@@ -227,7 +227,7 @@ url_manual_mapping = (
...
@@ -227,7 +227,7 @@ url_manual_mapping = (
#("bpy.types.NodeTree.*", ""), # dont document
#("bpy.types.NodeTree.*", ""), # dont document
(
"
bpy.types.Object.*
"
,
"
modeling/objects
"
),
# catchall, todo - refine
(
"
bpy.types.Object.*
"
,
"
modeling/objects
"
),
# catchall, todo - refine
(
"
bpy.types.ParticleSettings.*
"
,
"
physics/particles
"
),
(
"
bpy.types.ParticleSettings.*
"
,
"
physics/particles
"
),
(
"
bpy.types.Scene.*
"
,
"
interface
/scenes.html
"
),
(
"
bpy.types.Scene.*
"
,
"
data_system
/scenes.html
"
),
(
"
bpy.types.Screen.*
"
,
"
interface/screens.html
"
),
(
"
bpy.types.Screen.*
"
,
"
interface/screens.html
"
),
#("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX
...
@@ -252,7 +252,7 @@ url_manual_mapping = (
...
@@ -252,7 +252,7 @@ url_manual_mapping = (
# Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type.
# Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type.
# It'd be much better if the name of the socket could be used for the manual reference
# It'd be much better if the name of the socket could be used for the manual reference
(
"
bpy.types.NodeSocket*
"
,
"
editors/node_editor/node_
control
s.html
"
),
# no generic socket type page exists, but composite types are the same
(
"
bpy.types.NodeSocket*
"
,
"
editors/node_editor/node_
part
s.html
"
),
# no generic socket type page exists, but composite types are the same
# *** Cycles Material Nodes ***
# *** Cycles Material Nodes ***
# Outputs
# Outputs
...
@@ -440,7 +440,7 @@ url_manual_mapping = (
...
@@ -440,7 +440,7 @@ url_manual_mapping = (
(
"
bpy.types.Lamp.*
"
,
"
render/blender_render/lighting
"
),
# catchall, todo - refine
(
"
bpy.types.Lamp.*
"
,
"
render/blender_render/lighting
"
),
# catchall, todo - refine
# --- Animation ---
# --- Animation ---
(
"
bpy.types.Keyframe.*
"
,
"
animation/
basics/
actions.html
"
),
(
"
bpy.types.Keyframe.*
"
,
"
animation/actions.html
"
),
(
"
bpy.types.FCurve.*
"
,
"
editors/graph_editor/fcurves.html
"
),
(
"
bpy.types.FCurve.*
"
,
"
editors/graph_editor/fcurves.html
"
),
# --- Rigging ---
# --- Rigging ---
...
@@ -460,7 +460,7 @@ url_manual_mapping = (
...
@@ -460,7 +460,7 @@ url_manual_mapping = (
# Catch all only for now!
# Catch all only for now!
# *** Window/Screen ***
# *** Window/Screen ***
(
"
bpy.ops.action.*
"
,
"
animation/
basics/
actions.html
"
),
(
"
bpy.ops.action.*
"
,
"
animation/actions.html
"
),
(
"
bpy.ops.anim.*
"
,
"
animation
"
),
(
"
bpy.ops.anim.*
"
,
"
animation
"
),
(
"
bpy.ops.armature.*
"
,
"
rigging/armatures.html
"
),
(
"
bpy.ops.armature.*
"
,
"
rigging/armatures.html
"
),
(
"
bpy.ops.boid.*
"
,
"
physics/particles/physics/boids.html
"
),
(
"
bpy.ops.boid.*
"
,
"
physics/particles/physics/boids.html
"
),
...
@@ -492,7 +492,7 @@ url_manual_mapping = (
...
@@ -492,7 +492,7 @@ url_manual_mapping = (
(
"
bpy.ops.lamp.*
"
,
"
render/blender_render/lighting
"
),
# --- todo ... all below ---
(
"
bpy.ops.lamp.*
"
,
"
render/blender_render/lighting
"
),
# --- todo ... all below ---
# ("bpy.ops.lattice.*", ""), # TODO
# ("bpy.ops.lattice.*", ""), # TODO
(
"
bpy.ops.logic.*
"
,
"
game_engine/logic
"
),
(
"
bpy.ops.logic.*
"
,
"
game_engine/logic
"
),
(
"
bpy.ops.marker.*
"
,
"
animation/
basics/
markers.html
"
),
(
"
bpy.ops.marker.*
"
,
"
animation/markers.html
"
),
# ("bpy.ops.mask.*", ""), # TODO
# ("bpy.ops.mask.*", ""), # TODO
(
"
bpy.ops.material.new
"
,
"
render/blender_render/materials/assigning_a_material.html#creating-a-new-material
"
),
(
"
bpy.ops.material.new
"
,
"
render/blender_render/materials/assigning_a_material.html#creating-a-new-material
"
),
(
"
bpy.ops.material.*
"
,
"
render/blender_render
"
),
(
"
bpy.ops.material.*
"
,
"
render/blender_render
"
),
...
@@ -510,8 +510,8 @@ url_manual_mapping = (
...
@@ -510,8 +510,8 @@ url_manual_mapping = (
(
"
bpy.ops.mesh.*
"
,
"
modeling/meshes
"
),
(
"
bpy.ops.mesh.*
"
,
"
modeling/meshes
"
),
(
"
bpy.ops.nla.*
"
,
"
editors/nla.html
"
),
(
"
bpy.ops.nla.*
"
,
"
editors/nla.html
"
),
# ("bpy.ops.node.*", ""), # TODO
# ("bpy.ops.node.*", ""), # TODO
(
"
bpy.ops.object.*shape_key*
"
,
"
animation/
techs/shape/
shape_keys.html
"
),
(
"
bpy.ops.object.*shape_key*
"
,
"
animation/shape_keys.html
"
),
(
"
bpy.ops.object.join_shapes
"
,
"
animation/
techs/shape/
shape_keys.html
"
),
(
"
bpy.ops.object.join_shapes
"
,
"
animation/shape_keys.html
"
),
(
"
bpy.ops.object.*
"
,
"
modeling/objects
"
),
(
"
bpy.ops.object.*
"
,
"
modeling/objects
"
),
(
"
bpy.ops.outliner.*
"
,
"
editors/outliner.html
"
),
(
"
bpy.ops.outliner.*
"
,
"
editors/outliner.html
"
),
# ("bpy.ops.paint.*", ""), # TODO
# ("bpy.ops.paint.*", ""), # TODO
...
@@ -520,10 +520,10 @@ url_manual_mapping = (
...
@@ -520,10 +520,10 @@ url_manual_mapping = (
(
"
bpy.ops.poselib.*
"
,
"
rigging/posing/pose_library.html
"
),
(
"
bpy.ops.poselib.*
"
,
"
rigging/posing/pose_library.html
"
),
# ("bpy.ops.ptcache.*", ""), # TODO
# ("bpy.ops.ptcache.*", ""), # TODO
(
"
bpy.ops.render.play-rendered-anim
"
,
"
render/display.html#animation-playback
"
),
(
"
bpy.ops.render.play-rendered-anim
"
,
"
render/
output/
display.html#animation-playback
"
),
(
"
bpy.ops.render.*
"
,
"
render
"
),
# catchall
(
"
bpy.ops.render.*
"
,
"
render
"
),
# catchall
(
"
bpy.ops.scene.*
"
,
"
interface
/scenes.html
"
),
(
"
bpy.ops.scene.*
"
,
"
data_system
/scenes.html
"
),
(
"
bpy.ops.screen.*
"
,
"
interface/window_system
"
),
(
"
bpy.ops.screen.*
"
,
"
interface/window_system
"
),
(
"
bpy.ops.script.*
"
,
"
advanced/scripting
"
),
(
"
bpy.ops.script.*
"
,
"
advanced/scripting
"
),
(
"
bpy.ops.sculpt.*
"
,
"
modeling/meshes/editing/sculpt_mode.html
"
),
(
"
bpy.ops.sculpt.*
"
,
"
modeling/meshes/editing/sculpt_mode.html
"
),
...
...
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