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Use collection and instance terminology in Python API
This follows naming convention agreed on in T56648.
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- add_advanced_objects_menu/arrange_on_curve.py 2 additions, 2 deletionsadd_advanced_objects_menu/arrange_on_curve.py
- add_advanced_objects_menu/pixelate_3d.py 1 addition, 1 deletionadd_advanced_objects_menu/pixelate_3d.py
- add_advanced_objects_menu/random_box_structure.py 5 additions, 5 deletionsadd_advanced_objects_menu/random_box_structure.py
- add_advanced_objects_panels/drop_to_ground.py 3 additions, 3 deletionsadd_advanced_objects_panels/drop_to_ground.py
- add_curve_sapling/utils.py 5 additions, 5 deletionsadd_curve_sapling/utils.py
- add_mesh_extra_objects/add_empty_as_parent.py 3 additions, 3 deletionsadd_mesh_extra_objects/add_empty_as_parent.py
- btrace/bTrace.py 9 additions, 9 deletionsbtrace/bTrace.py
- io_blend_utils/blend/blendfile_path_walker.py 1 addition, 1 deletionio_blend_utils/blend/blendfile_path_walker.py
- io_blend_utils/blender_bam-unpacked.whl/bam/blend/blendfile_path_walker.py 1 addition, 1 deletion...ender_bam-unpacked.whl/bam/blend/blendfile_path_walker.py
- io_import_dxf/dxfimport/do.py 12 additions, 12 deletionsio_import_dxf/dxfimport/do.py
- io_mesh_pdb/import_pdb.py 2 additions, 2 deletionsio_mesh_pdb/import_pdb.py
- io_scene_fbx/export_fbx_bin.py 3 additions, 3 deletionsio_scene_fbx/export_fbx_bin.py
- io_scene_fbx/fbx_utils.py 1 addition, 1 deletionio_scene_fbx/fbx_utils.py
- io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py 6 additions, 6 deletionsio_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
- io_scene_ms3d/ms3d_import.py 1 addition, 1 deletionio_scene_ms3d/ms3d_import.py
- io_scene_obj/export_obj.py 3 additions, 3 deletionsio_scene_obj/export_obj.py
- mesh_carver.py 1 addition, 1 deletionmesh_carver.py
- modules/rna_manual_reference.py 4 additions, 4 deletionsmodules/rna_manual_reference.py
- object_boolean_tools.py 1 addition, 1 deletionobject_boolean_tools.py
- object_edit_linked.py 8 additions, 8 deletionsobject_edit_linked.py
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