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blender
blender-addons
Commits
1932b0f6
Commit
1932b0f6
authored
13 years ago
by
Daniel Salazar
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space_view3d_align_tools.py
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# AlingTools.py (c) 2009, 2010 Gabriel Beaudin (gabhead)
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info
=
{
"
name
"
:
"
Align Tools
"
,
"
author
"
:
"
Gabriel Beaudin (gabhead)
"
,
"
version
"
:
(
0
,
1
),
"
blender
"
:
(
2
,
5
,
7
),
"
api
"
:
35853
,
"
location
"
:
"
View3D > Tool Shelf > Align Tools Panel
"
,
"
description
"
:
"
Align Selected Objects to Active Object
"
,
"
warning
"
:
""
,
"
wiki_url
"
:
"
http://wiki.blender.org/index.php/Extensions:2.5/Py/
"
\
"
Scripts/3D interaction/Align_Tools
"
,
"
tracker_url
"
:
"
https://projects.blender.org/tracker/index.php?
"
\
"
func=detail&aid==22389
"
,
"
category
"
:
"
3D View
"
}
"""
Align Selected Objects
"""
import
bpy
class
AlignUi
(
bpy
.
types
.
Panel
):
bl_space_type
=
'
VIEW_3D
'
bl_region_type
=
'
TOOLS
'
bl_label
=
"
Align Tools
"
bl_context
=
"
objectmode
"
def
draw
(
self
,
context
):
layout
=
self
.
layout
obj
=
context
.
object
if
obj
!=
None
:
row
=
layout
.
row
()
row
.
label
(
text
=
"
Active object is:
"
,
icon
=
'
OBJECT_DATA
'
)
row
=
layout
.
row
()
row
.
label
(
obj
.
name
,
icon
=
'
EDITMODE_HLT
'
)
layout
.
separator
()
col
=
layout
.
column
()
col
.
label
(
text
=
"
Align Loc + Rot:
"
,
icon
=
'
MANIPUL
'
)
col
=
layout
.
column
(
align
=
False
)
col
.
operator
(
"
object.align
"
,
text
=
"
XYZ
"
)
col
=
layout
.
column
()
col
.
label
(
text
=
"
Align Location:
"
,
icon
=
'
MAN_TRANS
'
)
col
=
layout
.
column_flow
(
columns
=
5
,
align
=
True
)
col
.
operator
(
"
object.align_location_x
"
,
text
=
"
X
"
)
col
.
operator
(
"
object.align_location_y
"
,
text
=
"
Y
"
)
col
.
operator
(
"
object.align_location_z
"
,
text
=
"
Z
"
)
col
.
operator
(
"
object.align_location_all
"
,
text
=
"
All
"
)
col
=
layout
.
column
()
col
.
label
(
text
=
"
Align Rotation:
"
,
icon
=
'
MAN_ROT
'
)
col
=
layout
.
column_flow
(
columns
=
5
,
align
=
True
)
col
.
operator
(
"
object.align_rotation_x
"
,
text
=
"
X
"
)
col
.
operator
(
"
object.align_rotation_y
"
,
text
=
"
Y
"
)
col
.
operator
(
"
object.align_rotation_z
"
,
text
=
"
Z
"
)
col
.
operator
(
"
object.align_rotation_all
"
,
text
=
"
All
"
)
col
=
layout
.
column
()
col
.
label
(
text
=
"
Align Scale:
"
,
icon
=
'
MAN_SCALE
'
)
col
=
layout
.
column_flow
(
columns
=
5
,
align
=
True
)
col
.
operator
(
"
object.align_objects_scale_x
"
,
text
=
"
X
"
)
col
.
operator
(
"
object.align_objects_scale_y
"
,
text
=
"
Y
"
)
col
.
operator
(
"
object.align_objects_scale_z
"
,
text
=
"
Z
"
)
col
.
operator
(
"
object.align_objects_scale_all
"
,
text
=
"
All
"
)
##Align all
def
main
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
location
=
bpy
.
context
.
active_object
.
location
i
.
rotation_euler
=
bpy
.
context
.
active_object
.
rotation_euler
## Align Location
def
LocAll
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
location
=
bpy
.
context
.
active_object
.
location
def
LocX
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
location
.
x
=
bpy
.
context
.
active_object
.
location
.
x
def
LocY
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
location
.
y
=
bpy
.
context
.
active_object
.
location
.
y
def
LocZ
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
location
.
z
=
bpy
.
context
.
active_object
.
location
.
z
## Aling Rotation
def
RotAll
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
rotation_euler
=
bpy
.
context
.
active_object
.
rotation_euler
def
RotX
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
rotation_euler
.
x
=
bpy
.
context
.
active_object
.
rotation_euler
.
x
def
RotY
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
rotation_euler
.
y
=
bpy
.
context
.
active_object
.
rotation_euler
.
y
def
RotZ
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
rotation_euler
.
z
=
bpy
.
context
.
active_object
.
rotation_euler
.
z
## Aling Scale
def
ScaleAll
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
scale
=
bpy
.
context
.
active_object
.
scale
def
ScaleX
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
scale
.
x
=
bpy
.
context
.
active_object
.
scale
.
x
def
ScaleY
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
scale
.
y
=
bpy
.
context
.
active_object
.
scale
.
y
def
ScaleZ
(
context
):
for
i
in
bpy
.
context
.
selected_objects
:
i
.
scale
.
z
=
bpy
.
context
.
active_object
.
scale
.
z
## Classes
## Align All Rotation And Location
class
AlignOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align
"
bl_label
=
"
Align Selected To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
main
(
context
)
return
{
'
FINISHED
'
}
#######################Align Location########################
## Align LocationAll
class
AlignLocationOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_location_all
"
bl_label
=
"
Align Selected Location To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
LocAll
(
context
)
return
{
'
FINISHED
'
}
## Align LocationX
class
AlignLocationXOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_location_x
"
bl_label
=
"
Align Selected Location X To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
LocX
(
context
)
return
{
'
FINISHED
'
}
## Align LocationY
class
AlignLocationYOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_location_y
"
bl_label
=
"
Align Selected Location Y To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
LocY
(
context
)
return
{
'
FINISHED
'
}
## Align LocationZ
class
AlignLocationZOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_location_z
"
bl_label
=
"
Align Selected Location Z To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
LocZ
(
context
)
return
{
'
FINISHED
'
}
#######################Align Rotation########################
## Align RotationAll
class
AlignRotationOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_rotation_all
"
bl_label
=
"
Align Selected Rotation To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
RotAll
(
context
)
return
{
'
FINISHED
'
}
## Align RotationX
class
AlignRotationXOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_rotation_x
"
bl_label
=
"
Align Selected Rotation X To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
RotX
(
context
)
return
{
'
FINISHED
'
}
## Align RotationY
class
AlignRotationYOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_rotation_y
"
bl_label
=
"
Align Selected Rotation Y To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
RotY
(
context
)
return
{
'
FINISHED
'
}
## Align RotationZ
class
AlignRotationZOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_rotation_z
"
bl_label
=
"
Align Selected Rotation Z To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
RotZ
(
context
)
return
{
'
FINISHED
'
}
#######################Align Scale########################
## Scale All
class
AlignScaleOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_objects_scale_all
"
bl_label
=
"
Align Selected Scale To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
ScaleAll
(
context
)
return
{
'
FINISHED
'
}
## Align ScaleX
class
AlignScaleXOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_objects_scale_x
"
bl_label
=
"
Align Selected Scale X To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
ScaleX
(
context
)
return
{
'
FINISHED
'
}
## Align ScaleY
class
AlignScaleYOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_objects_scale_y
"
bl_label
=
"
Align Selected Scale Y To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
ScaleY
(
context
)
return
{
'
FINISHED
'
}
## Align ScaleZ
class
AlignScaleZOperator
(
bpy
.
types
.
Operator
):
''''''
bl_idname
=
"
object.align_objects_scale_z
"
bl_label
=
"
Align Selected Scale Z To Active
"
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
!=
None
def
execute
(
self
,
context
):
ScaleZ
(
context
)
return
{
'
FINISHED
'
}
## registring
def
register
():
bpy
.
utils
.
register_module
(
__name__
)
pass
def
unregister
():
bpy
.
utils
.
unregister_module
(
__name__
)
pass
if
__name__
==
"
__main__
"
:
register
()
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