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blender
blender-addons
Commits
1a302d11
Commit
1a302d11
authored
14 years ago
by
Florian Meyer
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1a302d11
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_addon_info
=
{
"
name
"
:
"
Export Pointcache (.pc2)
"
,
"
author
"
:
"
Florian Meyer (tstscr)
"
,
"
version
"
:
(
1
,
0
),
"
blender
"
:
(
2
,
5
,
4
),
"
api
"
:
33047
,
"
location
"
:
"
File > Export
"
,
"
description
"
:
"
Export Mesh Pointcache to .pc2
"
,
"
warning
"
:
""
,
"
wiki_url
"
:
"
http://wiki.blender.org/index.php/Extensions:2.5/Py/
"
\
"
Scripts/Import-Export/PC2_Pointcache_export
"
,
"
tracker_url
"
:
"
https://projects.blender.org/tracker/index.php?
"
\
"
func=detail&aid=24703&group_id=153&atid=468
"
,
"
category
"
:
"
Import-Export
"
}
'''
Usage Notes:
in Maya Mel:
cacheFile -pc2 1 -pcf
"
<insert filepath of source>
"
-f
"
<insert target filename w/o extension>
"
-dir
"
<insert directory path for target>
"
-format
"
OneFile
"
;
'''
import
bpy
from
bpy.props
import
*
import
mathutils
,
math
,
struct
from
os
import
remove
import
time
from
io_utils
import
ExportHelper
def
getSampling
(
start
,
end
,
sampling
):
samples
=
[
start
-
sampling
+
x
*
sampling
for
x
in
range
(
start
,
int
((
end
-
start
)
*
1
/
sampling
)
+
1
)]
return
samples
def
do_export
(
context
,
props
,
filepath
):
mat_x90
=
mathutils
.
Matrix
.
Rotation
(
-
math
.
pi
/
2
,
4
,
'
X
'
)
ob
=
context
.
active_object
sc
=
context
.
scene
start
=
props
.
range_start
end
=
props
.
range_end
sampling
=
float
(
props
.
sampling
)
apply_modifiers
=
props
.
apply_modifiers
me
=
ob
.
create_mesh
(
sc
,
apply_modifiers
,
'
PREVIEW
'
)
vertCount
=
len
(
me
.
vertices
)
sampletimes
=
getSampling
(
start
,
end
,
sampling
)
sampleCount
=
len
(
sampletimes
)
# Create the header
headerFormat
=
'
<12ciiffi
'
headerStr
=
struct
.
pack
(
headerFormat
,
'
P
'
,
'
O
'
,
'
I
'
,
'
N
'
,
'
T
'
,
'
C
'
,
'
A
'
,
'
C
'
,
'
H
'
,
'
E
'
,
'
2
'
,
'
\0
'
,
1
,
vertCount
,
start
,
sampling
,
sampleCount
)
file
=
open
(
filepath
,
"
wb
"
)
file
.
write
(
headerStr
)
for
frame
in
sampletimes
:
sc
.
frame_set
(
frame
)
me
=
ob
.
create_mesh
(
sc
,
apply_modifiers
,
'
PREVIEW
'
)
if
len
(
me
.
vertices
)
!=
vertCount
:
file
.
close
()
try
:
remove
(
filepath
)
except
:
empty
=
open
(
filepath
,
'
w
'
)
empty
.
write
(
'
DUMMIFILE - export failed
\n
'
)
empty
.
close
()
print
(
'
Export failed. Vertexcount of Object is not constant
'
)
return
False
if
props
.
world_space
:
me
.
transform
(
ob
.
matrix_world
)
if
props
.
rot_x90
:
me
.
transform
(
mat_x90
)
for
v
in
me
.
vertices
:
thisVertex
=
struct
.
pack
(
'
<fff
'
,
float
(
v
.
co
[
0
]),
float
(
v
.
co
[
1
]),
float
(
v
.
co
[
2
]))
file
.
write
(
thisVertex
)
file
.
flush
()
file
.
close
()
return
True
###### EXPORT OPERATOR #######
class
Export_pc2
(
bpy
.
types
.
Operator
,
ExportHelper
):
'''
Exports the active Object as a .pc2 Pointcache file.
'''
bl_idname
=
"
export_pc2
"
bl_label
=
"
Export Pointcache (.pc2)
"
filename_ext
=
"
.pc2
"
rot_x90
=
BoolProperty
(
name
=
"
Convert to Y-up
"
,
description
=
"
Rotate 90 degrees around X to convert to y-up
"
,
default
=
True
)
world_space
=
BoolProperty
(
name
=
"
Export into Worldspace
"
,
description
=
"
Transform the Vertexcoordinates into Worldspace
"
,
default
=
False
)
apply_modifiers
=
BoolProperty
(
name
=
"
Apply Modifiers
"
,
description
=
"
Applies the Modifiers
"
,
default
=
True
)
range_start
=
IntProperty
(
name
=
'
Start Frame
'
,
description
=
'
First frame to use for Export
'
,
default
=
1
)
range_end
=
IntProperty
(
name
=
'
End Frame
'
,
description
=
'
Last frame to use for Export
'
,
default
=
250
)
sampling
=
EnumProperty
(
name
=
'
Sampling
'
,
description
=
'
Sampling --> frames per sample (0.1 yields 10 samples per frame)
'
,
items
=
[
(
'
0.01
'
,
'
0.01
'
,
''
),
(
'
0.05
'
,
'
0.05
'
,
''
),
(
'
0.1
'
,
'
0.1
'
,
''
),
(
'
0.2
'
,
'
0.2
'
,
''
),
(
'
0.25
'
,
'
0.25
'
,
''
),
(
'
0.5
'
,
'
0.5
'
,
''
),
(
'
1
'
,
'
1
'
,
''
),
(
'
2
'
,
'
2
'
,
''
),
(
'
3
'
,
'
3
'
,
''
),
(
'
4
'
,
'
4
'
,
''
),
(
'
5
'
,
'
5
'
,
''
),
(
'
10
'
,
'
10
'
,
''
)],
default
=
'
1
'
)
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
.
type
in
[
'
MESH
'
,
'
CURVE
'
,
'
SURFACE
'
,
'
FONT
'
]
def
execute
(
self
,
context
):
start_time
=
time
.
time
()
print
(
'
\n
_____START_____
'
)
props
=
self
.
properties
filepath
=
self
.
filepath
filepath
=
bpy
.
path
.
ensure_ext
(
filepath
,
self
.
filename_ext
)
exported
=
do_export
(
context
,
props
,
filepath
)
if
exported
:
print
(
'
finished export in %s seconds
'
%
((
time
.
time
()
-
start_time
)))
print
(
filepath
)
return
{
'
FINISHED
'
}
def
invoke
(
self
,
context
,
event
):
wm
=
context
.
window_manager
if
True
:
# File selector
wm
.
fileselect_add
(
self
)
# will run self.execute()
return
{
'
RUNNING_MODAL
'
}
elif
True
:
# search the enum
wm
.
invoke_search_popup
(
self
)
return
{
'
RUNNING_MODAL
'
}
elif
False
:
# Redo popup
return
wm
.
invoke_props_popup
(
self
,
event
)
#
elif
False
:
return
self
.
execute
(
context
)
### REGISTER ###
def
menu_func
(
self
,
context
):
self
.
layout
.
operator
(
Export_pc2
.
bl_idname
,
text
=
"
Pointcache (.pc2)
"
)
def
register
():
bpy
.
types
.
INFO_MT_file_export
.
append
(
menu_func
)
#bpy.types.VIEW3D_PT_tools_objectmode.prepend(menu_func)
def
unregister
():
bpy
.
types
.
INFO_MT_file_export
.
remove
(
menu_func
)
#bpy.types.VIEW3D_PT_tools_objectmode.remove(menu_func)
if
__name__
==
"
__main__
"
:
register
()
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