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blender
blender-addons
Commits
1ba1dd74
Commit
1ba1dd74
authored
12 years ago
by
Campbell Barton
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initial logic for voroni fracture. no UI access yet.
parent
9b6cd654
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object_fracture_voroni/__init__.py
+78
-0
78 additions, 0 deletions
object_fracture_voroni/__init__.py
object_fracture_voroni/cell_fracture.py
+303
-0
303 additions, 0 deletions
object_fracture_voroni/cell_fracture.py
with
381 additions
and
0 deletions
object_fracture_voroni/__init__.py
0 → 100644
+
78
−
0
View file @
1ba1dd74
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info
=
{
"
name
"
:
"
Cell Fracture
"
,
"
author
"
:
"
ideasman42
"
,
"
version
"
:
(
0
,
1
),
"
blender
"
:
(
2
,
6
,
4
),
"
location
"
:
"
Search > Fracture Object & Add -> Fracture Helper Objects
"
,
"
description
"
:
"
Fractured Object, Bomb, Projectile, Recorder
"
,
"
warning
"
:
""
,
"
wiki_url
"
:
"
http://wiki.blender.org/index.php/Extensions:2.6/Py/
"
\
"
Scripts/Object/Fracture
"
,
"
tracker_url
"
:
"
https://projects.blender.org/tracker/index.php?
"
\
"
func=detail&aid=21793
"
,
"
category
"
:
"
Object
"
}
if
"
bpy
"
in
locals
():
import
imp
imp
.
reload
(
cell_fracture
)
else
:
from
.
import
cell_fracture
import
bpy
class
INFO_MT_add_fracture_objects
(
bpy
.
types
.
Menu
):
bl_idname
=
"
INFO_MT_add_fracture_objects
"
bl_label
=
"
Fracture Helper Objects
"
def
draw
(
self
,
context
):
layout
=
self
.
layout
layout
.
operator_context
=
'
INVOKE_REGION_WIN
'
layout
.
operator
(
"
object.import_fracture_bomb
"
,
text
=
"
Bomb
"
)
layout
.
operator
(
"
object.import_fracture_projectile
"
,
text
=
"
Projectile
"
)
layout
.
operator
(
"
object.import_fracture_recorder
"
,
text
=
"
Rigidbody Recorder
"
)
def
menu_func
(
self
,
context
):
self
.
layout
.
menu
(
"
INFO_MT_add_fracture_objects
"
,
icon
=
"
PLUGIN
"
)
def
register
():
bpy
.
utils
.
register_module
(
__name__
)
# Add the "add fracture objects" menu to the "Add" menu
bpy
.
types
.
INFO_MT_add
.
append
(
menu_func
)
def
unregister
():
bpy
.
utils
.
unregister_module
(
__name__
)
# Remove "add fracture objects" menu from the "Add" menu.
bpy
.
types
.
INFO_MT_add
.
remove
(
menu_func
)
if
__name__
==
"
__main__
"
:
register
()
This diff is collapsed.
Click to expand it.
object_fracture_voroni/cell_fracture.py
0 → 100644
+
303
−
0
View file @
1ba1dd74
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Blender Foundation 2012
# -----------------------------------------------------------------------------
# copied from bullet 2.8
def
areVerticesBehindPlane
(
planeNormal
,
vertices
,
margin
):
planeNormal_xyz_dot
=
planeNormal
.
xyz
.
dot
# speedup
for
i
,
N1
in
enumerate
(
vertices
):
dist
=
planeNormal_xyz_dot
(
N1
)
+
planeNormal
[
3
]
-
margin
if
dist
>
0.0
:
return
False
return
True
def
notExist
(
planeEquation
,
planeEquations
):
for
N1
in
planeEquations
:
if
planeEquation
.
dot
(
N1
)
>
0.999
:
return
False
return
True
def
getPlaneEquationsFromVertices
(
vertices
):
planeEquationsOut
=
[]
for
i
,
N1
in
enumerate
(
vertices
):
for
j
in
range
(
i
+
1
,
len
(
vertices
)):
N2
=
vertices
[
j
]
for
k
in
range
(
j
+
1
,
len
(
vertices
)):
N3
=
vertices
[
k
]
# btVector3 planeEquation,edge0,edge1;
edge0
=
N2
-
N1
edge1
=
N3
-
N1
normalSign
=
1.0
for
normalSign
in
(
1.0
,
-
1.0
):
planeEquation
=
normalSign
*
edge0
.
cross
(
edge1
)
if
planeEquation
.
length_squared
>
0.0001
:
planeEquation
.
normalize
()
if
notExist
(
planeEquation
,
planeEquationsOut
):
planeEquation
.
resize_4d
()
planeEquation
[
3
]
=
-
planeEquation
.
xyz
.
dot
(
N1
)
# check if inside, and replace supportingVertexOut if needed
if
areVerticesBehindPlane
(
planeEquation
,
vertices
,
0.01
):
planeEquationsOut
.
append
(
planeEquation
)
return
planeEquationsOut
# end bullet copy
# ---------------
T
=
[
0.0
]
# phymecutils.c
def
getVerticesInsidePlanes
(
planes
,
verticesOut
,
planeIndicesOut
):
if
1
:
import
mathutils
r
=
mathutils
.
geometry
.
points_in_planes
(
planes
)
verticesOut
[:]
=
r
[
0
]
#planeIndicesOut[:] = r[1]
planeIndicesOut
.
clear
()
planeIndicesOut
.
update
(
set
(
r
[
1
]))
# print(verticesOut)
return
# populates verticesOut
# std::set<int>& planeIndicesOut
# Based on btGeometryUtil.cpp (Gino van den Bergen / Erwin Coumans)
tt
=
time
.
time
()
verticesOut
[:]
=
[]
planeIndicesOut
.
clear
()
for
i
in
range
(
len
(
planes
)):
N1
=
planes
[
i
]
for
j
in
range
(
i
+
1
,
len
(
planes
)):
N2
=
planes
[
j
]
n1n2
=
N1
.
xyz
.
cross
(
N2
.
xyz
)
if
n1n2
.
length_squared
>
0.0001
:
for
k
in
range
(
j
+
1
,
len
(
planes
)):
N3
=
planes
[
k
]
n2n3
=
N2
.
xyz
.
cross
(
N3
.
xyz
)
n3n1
=
N3
.
xyz
.
cross
(
N1
.
xyz
)
if
(
n2n3
.
length_squared
>
0.0001
)
and
(
n3n1
.
length_squared
>
0.0001
):
quotient
=
N1
.
xyz
.
dot
(
n2n3
)
if
abs
(
quotient
)
>
0.0001
:
potentialVertex
=
(
n2n3
*
N1
[
3
]
+
n3n1
*
N2
[
3
]
+
n1n2
*
N3
[
3
])
*
(
-
1.0
/
quotient
)
ok
=
True
for
l
in
range
(
len
(
planes
)):
NP
=
planes
[
l
]
if
NP
.
xyz
.
dot
(
potentialVertex
)
+
NP
[
3
]
>
0.000001
:
ok
=
False
break
if
ok
==
True
:
# vertex (three plane intersection) inside all planes
verticesOut
.
append
(
potentialVertex
)
planeIndicesOut
|=
{
i
,
j
,
k
}
T
[
0
]
+=
time
.
time
()
-
tt
def
points_as_bmesh_cells
(
verts
,
points
):
"""
Generator for bmesh hull
"""
cells
=
[]
sortedVoronoiPoints
=
[
p
for
p
in
points
]
planeIndices
=
set
()
vertices
=
[]
# each convex hull is one bmesh
if
0
:
convexPlanes
=
getPlaneEquationsFromVertices
(
verts
)
elif
0
:
# Faster for large meshes...
convexPlanes
=
[]
# get the convex hull
import
bmesh
bm
=
bmesh
.
new
()
for
v
in
verts
:
bm_vert
=
bm
.
verts
.
new
(
v
)
bm_vert
.
tag
=
True
bmesh
.
ops
.
convex_hull
(
bm
,
{
'
TAG
'
})
# offset a tiny bit
bm
.
normal_update
()
for
v
in
bm
.
verts
:
v
.
co
+=
v
.
normal
*
0.01
# collect the planes
for
f
in
bm
.
faces
:
v0
,
v1
,
v2
=
[
v
.
co
for
v
in
f
.
verts
[
0
:
3
]]
plane
=
(
v1
-
v0
).
cross
(
v2
-
v0
).
normalized
()
plane
.
resize_4d
()
plane
[
3
]
=
-
plane
.
xyz
.
dot
(
v0
)
convexPlanes
.
append
(
plane
)
bm
.
free
()
elif
0
:
# get 4 planes
xa
=
[
v
[
0
]
for
v
in
verts
]
ya
=
[
v
[
1
]
for
v
in
verts
]
za
=
[
v
[
2
]
for
v
in
verts
]
xr
=
min
(
xa
),
max
(
xa
)
yr
=
min
(
ya
),
max
(
ya
)
zr
=
min
(
za
),
max
(
za
)
verts_tmp
=
[]
from
mathutils
import
Vector
for
xi
in
(
0
,
1
):
for
yi
in
(
0
,
1
):
for
zi
in
(
0
,
1
):
verts_tmp
.
append
(
Vector
((
xr
[
xi
],
yr
[
yi
],
zr
[
zi
])))
convexPlanes
=
getPlaneEquationsFromVertices
(
verts_tmp
)
aaa
=
"
\n
"
.
join
(
sorted
([
repr
(
v
.
to_tuple
(
5
)).
replace
(
"
-0.0
"
,
"
0.0
"
)
for
v
in
convexPlanes
]))
print
(
aaa
)
else
:
xa
=
[
v
[
0
]
for
v
in
verts
]
ya
=
[
v
[
1
]
for
v
in
verts
]
za
=
[
v
[
2
]
for
v
in
verts
]
xmin
,
xmax
=
min
(
xa
),
max
(
xa
)
ymin
,
ymax
=
min
(
ya
),
max
(
ya
)
zmin
,
zmax
=
min
(
za
),
max
(
za
)
from
mathutils
import
Vector
convexPlanes
=
[
Vector
((
+
1.0
,
0.0
,
0.0
,
-
abs
(
xmax
))),
Vector
((
-
1.0
,
0.0
,
0.0
,
-
abs
(
xmin
))),
Vector
((
0.0
,
+
1.0
,
0.0
,
-
abs
(
ymax
))),
Vector
((
0.0
,
-
1.0
,
0.0
,
-
abs
(
ymin
))),
Vector
((
0.0
,
0.0
,
+
1.0
,
-
abs
(
zmax
))),
Vector
((
0.0
,
0.0
,
-
1.0
,
-
abs
(
zmin
))),
]
aaa
=
"
\n
"
.
join
(
sorted
([
repr
(
v
.
to_tuple
(
5
))
for
v
in
convexPlanes
]))
print
(
aaa
)
for
i
,
curVoronoiPoint
in
enumerate
(
points
):
planes
=
[
None
]
*
len
(
convexPlanes
)
for
j
in
range
(
len
(
convexPlanes
)):
planes
[
j
]
=
convexPlanes
[
j
].
copy
()
planes
[
j
][
3
]
+=
planes
[
j
].
xyz
.
dot
(
curVoronoiPoint
)
maxDistance
=
10000000000.0
# a big value!
sortedVoronoiPoints
.
sort
(
key
=
lambda
p
:
(
p
-
curVoronoiPoint
).
length_squared
)
# sortedVoronoiPoints.reverse()
# XXX need to reverse?
for
j
in
range
(
1
,
len
(
points
)):
normal
=
sortedVoronoiPoints
[
j
]
-
curVoronoiPoint
nlength
=
normal
.
length
if
nlength
>
maxDistance
:
break
plane
=
normal
.
normalized
()
plane
.
resize_4d
()
plane
[
3
]
=
-
nlength
/
2.0
planes
.
append
(
plane
.
copy
())
getVerticesInsidePlanes
(
planes
,
vertices
,
planeIndices
)
if
len
(
vertices
)
==
0
:
break
numPlaneIndices
=
len
(
planeIndices
)
if
numPlaneIndices
!=
len
(
planes
):
#'''
planeIndicesIter
=
list
(
sorted
(
planeIndices
))
for
k
in
range
(
numPlaneIndices
):
if
k
!=
planeIndicesIter
[
k
]:
planes
[
k
]
=
planes
[
planeIndicesIter
[
k
]].
copy
()
planes
[
numPlaneIndices
:]
=
[]
#'''
#planes[:] = [planes[k] for k in planeIndices]
maxDistance
=
vertices
[
0
].
length
for
k
in
range
(
1
,
len
(
vertices
)):
distance
=
vertices
[
k
].
length
if
maxDistance
<
distance
:
maxDistance
=
distance
maxDistance
*=
2.0
if
len
(
vertices
)
==
0
:
continue
cells
.
append
((
curVoronoiPoint
,
vertices
[:]))
vertices
[:]
=
[]
return
cells
# --- run ---
# b ~/phys.blend -b --python cell_test.py
def
main
():
import
bpy
import
sys
#points = [v.co.copy() for v in bpy.data.objects["points"].data.vertices]
sys
.
path
.
append
(
"
/media/data/blender-svn/blender-phymec/phymec_tools
"
)
import
phymec_tools
as
pt
pt
.
voro_add_points
(
100
)
#pt.physics_voronoi_shatter(pt.voro_points(particles=True),True)
#return
points
=
[]
points
.
extend
([
p
.
location
for
p
in
bpy
.
data
.
objects
[
"
verts
"
].
particle_systems
[
0
].
particles
])
verts
=
[
v
.
co
.
copy
()
for
v
in
bpy
.
data
.
objects
[
"
verts
"
].
data
.
vertices
]
cells
=
points_as_bmesh_cells
(
verts
,
points
)
for
cent
,
cell
in
cells
:
me
=
bpy
.
data
.
meshes
.
new
(
name
=
"
Blah
"
)
ob
=
bpy
.
data
.
objects
.
new
(
name
=
"
Blah
"
,
object_data
=
me
)
bpy
.
context
.
scene
.
objects
.
link
(
ob
)
bpy
.
context
.
scene
.
objects
.
active
=
ob
ob
.
location
=
cent
# create the convex hulls
import
bmesh
bm
=
bmesh
.
new
()
for
i
,
v
in
enumerate
(
cell
):
bm_vert
=
bm
.
verts
.
new
(
v
)
bm_vert
.
tag
=
True
import
mathutils
bm
.
transform
(
mathutils
.
Matrix
.
Translation
((
+
100.0
,
+
100.0
,
+
100.0
)))
# BUG IN BLENDER
bmesh
.
ops
.
remove_doubles
(
bm
,
{
'
TAG
'
},
0.0001
)
bmesh
.
ops
.
convex_hull
(
bm
,
{
'
TAG
'
})
bm
.
transform
(
mathutils
.
Matrix
.
Translation
((
-
100.0
,
-
100.0
,
-
100.0
)))
# BUG IN BLENDER
bm
.
to_mesh
(
me
)
bm
.
free
()
print
(
len
(
cells
))
if
__name__
==
"
__main__
"
import
time
t
=
time
.
time
()
main
()
print
(
"
%.5f sec
"
%
(
time
.
time
()
-
t
))
print
(
"
%.5f aa
"
%
T
[
0
])
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