use imp.reload() rather then reload().
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- add_mesh_BoltFactory/__init__.py 5 additions, 8 deletionsadd_mesh_BoltFactory/__init__.py
- add_mesh_extras.py 1 addition, 1 deletionadd_mesh_extras.py
- io_coat3D/__init__.py 8 additions, 7 deletionsio_coat3D/__init__.py
- io_convert_image_to_mesh_img/__init__.py 16 additions, 16 deletionsio_convert_image_to_mesh_img/__init__.py
- io_mesh_raw/__init__.py 8 additions, 13 deletionsio_mesh_raw/__init__.py
- io_mesh_stl/__init__.py 8 additions, 12 deletionsio_mesh_stl/__init__.py
- object_fracture/__init__.py 8 additions, 10 deletionsobject_fracture/__init__.py
- render_povray/__init__.py 3 additions, 2 deletionsrender_povray/__init__.py
- rigify/__init__.py 6 additions, 5 deletionsrigify/__init__.py
- rigify/rigs/biped/arm/__init__.py 4 additions, 4 deletionsrigify/rigs/biped/arm/__init__.py
- rigify/rigs/biped/leg/__init__.py 4 additions, 4 deletionsrigify/rigs/biped/leg/__init__.py
- rigify/ui.py 2 additions, 2 deletionsrigify/ui.py
- rigify/utils.py 2 additions, 2 deletionsrigify/utils.py
- space_view3d_math_vis/__init__.py 3 additions, 4 deletionsspace_view3d_math_vis/__init__.py
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