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blender
blender-addons
Commits
23a8be0f
"docs.it4i/software/tools/ansys/ls-dyna.md" did not exist on "8a1eb760b9517eb5589da989a3693467041453db"
Commit
23a8be0f
authored
13 years ago
by
Campbell Barton
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support for 3d splines
parent
96336775
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1
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1 changed file
modules/curve_utils.py
+46
-50
46 additions, 50 deletions
modules/curve_utils.py
with
46 additions
and
50 deletions
modules/curve_utils.py
+
46
−
50
View file @
23a8be0f
...
@@ -88,7 +88,7 @@ def treat_points(points,
...
@@ -88,7 +88,7 @@ def treat_points(points,
return
tot_len
return
tot_len
def
solve_curvature
_2d
(
p1
,
p2
,
n1
,
n2
,
fac
,
fallback
):
def
solve_curvature
(
p1
,
p2
,
n1
,
n2
,
fac
,
fallback
):
"""
Add a nice circular curvature on
"""
Add a nice circular curvature on
"""
"""
from
mathutils
import
Vector
from
mathutils
import
Vector
...
@@ -100,24 +100,23 @@ def solve_curvature_2d(p1, p2, n1, n2, fac, fallback):
...
@@ -100,24 +100,23 @@ def solve_curvature_2d(p1, p2, n1, n2, fac, fallback):
p1_a
=
p1
+
n1
p1_a
=
p1
+
n1
p2_a
=
p2
-
n2
p2_a
=
p2
-
n2
isect
=
intersect_line_line
(
p1
.
to_3d
()
,
isect
=
intersect_line_line
(
p1
,
p1_a
.
to_3d
()
,
p1_a
,
p2
.
to_3d
()
,
p2
,
p2_a
.
to_3d
()
,
p2_a
,
)
)
if
isect
:
if
isect
:
corner
=
isect
[
0
]
corner
=
isect
[
0
]
.
lerp
(
isect
[
1
],
0.5
)
else
:
else
:
corner
=
None
corner
=
None
if
corner
:
if
corner
:
corner
=
corner
.
xy
p1_first_order
=
p1
.
lerp
(
corner
,
fac
)
p1_first_order
=
p1
.
lerp
(
corner
,
fac
)
p2_first_order
=
corner
.
lerp
(
p2
,
fac
)
p2_first_order
=
corner
.
lerp
(
p2
,
fac
)
co
=
p1_first_order
.
lerp
(
p2_first_order
,
fac
)
co
=
p1_first_order
.
lerp
(
p2_first_order
,
fac
)
return
co
.
xy
return
co
else
:
else
:
# cant interpolate. just return interpolated value
# cant interpolate. just return interpolated value
return
fallback
.
copy
()
# p1.lerp(p2, fac)
return
fallback
.
copy
()
# p1.lerp(p2, fac)
...
@@ -183,7 +182,7 @@ def points_to_bezier(points_orig,
...
@@ -183,7 +182,7 @@ def points_to_bezier(points_orig,
self
.
no
=
v2
self
.
no
=
v2
else
:
else
:
print
(
"
Warning, assigning dummy normal
"
)
print
(
"
Warning, assigning dummy normal
"
)
self
.
no
=
Vector
(
0
,
1
)
self
.
no
=
Vector
(
(
0.
0
,
1
,
0.0
)
)
class
Spline
(
object
):
class
Spline
(
object
):
...
@@ -258,7 +257,7 @@ def points_to_bezier(points_orig,
...
@@ -258,7 +257,7 @@ def points_to_bezier(points_orig,
if
len
(
self
.
points
)
==
1
:
if
len
(
self
.
points
)
==
1
:
return
return
from
mathutils.geometry
import
intersect_line_sphere
_2d
from
mathutils.geometry
import
intersect_line_sphere
p_line
=
p
=
self
.
points
[
0
]
p_line
=
p
=
self
.
points
[
0
]
points
=
[(
p
.
co
.
copy
(),
p
.
co
.
copy
())]
points
=
[(
p
.
co
.
copy
(),
p
.
co
.
copy
())]
...
@@ -284,13 +283,13 @@ def points_to_bezier(points_orig,
...
@@ -284,13 +283,13 @@ def points_to_bezier(points_orig,
assert
(
fac
>=
0.0
and
fac
<=
1.0
)
assert
(
fac
>=
0.0
and
fac
<=
1.0
)
co_smooth
=
solve_curvature
_2d
(
p
.
prev
.
co
,
co_smooth
=
solve_curvature
(
p
.
prev
.
co
,
p
.
co
,
p
.
co
,
p
.
prev
.
no
,
p
.
prev
.
no
,
p
.
no
,
p
.
no
,
fac
,
fac
,
co
,
co
,
)
)
points
.
append
((
co
,
co_smooth
))
points
.
append
((
co
,
co_smooth
))
...
@@ -327,11 +326,11 @@ def points_to_bezier(points_orig,
...
@@ -327,11 +326,11 @@ def points_to_bezier(points_orig,
raise
Exception
(
"
eek3
"
)
raise
Exception
(
"
eek3
"
)
# print(p_start, p.co, points[-1][0], segment_length)
# print(p_start, p.co, points[-1][0], segment_length)
i1
,
i2
=
intersect_line_sphere
_2d
(
p_start
,
i1
,
i2
=
intersect_line_sphere
(
p_start
,
p
.
co
,
p
.
co
,
points
[
-
1
][
0
],
points
[
-
1
][
0
],
segment_length
,
segment_length
,
)
)
# print()
# print()
# print(i1, i2)
# print(i1, i2)
# assert(i1 is not None)
# assert(i1 is not None)
...
@@ -401,10 +400,10 @@ def points_to_bezier(points_orig,
...
@@ -401,10 +400,10 @@ def points_to_bezier(points_orig,
# the middle
# the middle
p_test_1
=
intersect_point_line
(
p_apex
.
co
,
p_test_1
=
intersect_point_line
(
p_apex
.
co
,
l1
,
l1
,
l2
)[
0
]
.
xy
l2
)[
0
]
p_test_2
=
intersect_point_line
(
p_apex_other
.
co
,
p_test_2
=
intersect_point_line
(
p_apex_other
.
co
,
l1
,
l1
,
l2
)[
0
]
.
xy
l2
)[
0
]
w1
=
(
p_test_1
-
p_apex
.
co
).
length
w1
=
(
p_test_1
-
p_apex
.
co
).
length
w2
=
(
p_test_2
-
p_apex_other
.
co
).
length
w2
=
(
p_test_2
-
p_apex_other
.
co
).
length
...
@@ -443,8 +442,6 @@ def points_to_bezier(points_orig,
...
@@ -443,8 +442,6 @@ def points_to_bezier(points_orig,
p1
=
self
.
points
[
0
]
p1
=
self
.
points
[
0
]
p2
=
self
.
points
[
-
1
]
p2
=
self
.
points
[
-
1
]
# ------
# ------
# take 2
# take 2
p_vec
=
(
p2
.
co
-
p1
.
co
).
normalized
()
p_vec
=
(
p2
.
co
-
p1
.
co
).
normalized
()
...
@@ -483,7 +480,7 @@ def points_to_bezier(points_orig,
...
@@ -483,7 +480,7 @@ def points_to_bezier(points_orig,
p1_apex_co
=
None
p1_apex_co
=
None
p
=
self
.
points
[
1
]
p
=
self
.
points
[
1
]
while
p
and
(
not
p
.
is_joint
)
and
p
!=
line_ix_p1
:
while
p
and
(
not
p
.
is_joint
)
and
p
!=
line_ix_p1
:
ix
=
intersect_point_line
(
p
.
co
,
p1
.
co
,
l1_co
)[
0
]
.
xy
ix
=
intersect_point_line
(
p
.
co
,
p1
.
co
,
l1_co
)[
0
]
length
=
(
ix
-
p
.
co
).
length
length
=
(
ix
-
p
.
co
).
length
if
length
>
l1_max
:
if
length
>
l1_max
:
l1_max
=
length
l1_max
=
length
...
@@ -494,7 +491,7 @@ def points_to_bezier(points_orig,
...
@@ -494,7 +491,7 @@ def points_to_bezier(points_orig,
p2_apex_co
=
None
p2_apex_co
=
None
p
=
self
.
points
[
-
2
]
p
=
self
.
points
[
-
2
]
while
p
and
(
not
p
.
is_joint
)
and
p
!=
line_ix_p2
:
while
p
and
(
not
p
.
is_joint
)
and
p
!=
line_ix_p2
:
ix
=
intersect_point_line
(
p
.
co
,
p2
.
co
,
l2_co
)[
0
]
.
xy
ix
=
intersect_point_line
(
p
.
co
,
p2
.
co
,
l2_co
)[
0
]
length
=
(
ix
-
p
.
co
).
length
length
=
(
ix
-
p
.
co
).
length
if
length
>
l2_max
:
if
length
>
l2_max
:
l2_max
=
length
l2_max
=
length
...
@@ -523,11 +520,11 @@ def points_to_bezier(points_orig,
...
@@ -523,11 +520,11 @@ def points_to_bezier(points_orig,
# first need to reflect the second normal for angle comparison
# first need to reflect the second normal for angle comparison
# first fist need the reflection normal
# first fist need the reflection normal
no_ref
=
p_vec
.
to_3d
().
cross
(
p2
.
no
.
to_3d
()
).
cross
(
p_vec
.
to_3d
()
).
normalized
()
no_ref
=
p_vec
.
cross
(
p2
.
no
).
cross
(
p_vec
).
normalized
()
l2_no_ref
=
p2
.
no
.
reflect
(
no_ref
).
normalized
()
l2_no_ref
=
p2
.
no
.
reflect
(
no_ref
).
normalized
()
del
no_ref
del
no_ref
from
math
import
pi
from
math
import
pi
# This could be tweaked but seems to work well
# This could be tweaked but seems to work well
fac_fac
=
(
p1
.
co
-
p2
.
co
).
length
*
(
0.5
/
0.75
)
*
p1
.
no
.
angle
(
l2_no_ref
)
/
pi
fac_fac
=
(
p1
.
co
-
p2
.
co
).
length
*
(
0.5
/
0.75
)
*
p1
.
no
.
angle
(
l2_no_ref
)
/
pi
...
@@ -540,25 +537,25 @@ def points_to_bezier(points_orig,
...
@@ -540,25 +537,25 @@ def points_to_bezier(points_orig,
h1
=
p1
.
co
+
(
p1
.
no
*
h1_fac
)
h1
=
p1
.
co
+
(
p1
.
no
*
h1_fac
)
h2
=
p2
.
co
-
(
p2
.
no
*
h2_fac
)
h2
=
p2
.
co
-
(
p2
.
no
*
h2_fac
)
self
.
handle_left
=
h1
self
.
handle_left
=
h1
self
.
handle_right
=
h2
self
.
handle_right
=
h2
'''
'''
visualize_line(p1.co, p1_apex_co)
visualize_line(p1.co, p1_apex_co)
visualize_line(p1_apex_co, p2_apex_co)
visualize_line(p1_apex_co, p2_apex_co)
visualize_line(p2.co, p2_apex_co)
visualize_line(p2.co, p2_apex_co)
visualize_line(p1.co, p2.co)
visualize_line(p1.co, p2.co)
'''
'''
def
bezier_error
(
self
,
error_max
=-
1.0
,
test_count
=
8
):
def
bezier_error
(
self
,
error_max
=-
1.0
,
test_count
=
8
):
from
mathutils.geometry
import
interpolate_bezier
from
mathutils.geometry
import
interpolate_bezier
test_points
=
interpolate_bezier
(
self
.
points
[
0
].
co
.
to_3d
()
,
test_points
=
interpolate_bezier
(
self
.
points
[
0
].
co
,
self
.
handle_left
,
self
.
handle_left
,
self
.
handle_right
,
self
.
handle_right
,
self
.
points
[
-
1
].
co
.
to_3d
()
,
self
.
points
[
-
1
].
co
,
test_count
,
test_count
,
)
)
...
@@ -569,7 +566,7 @@ def points_to_bezier(points_orig,
...
@@ -569,7 +566,7 @@ def points_to_bezier(points_orig,
# this is a rough method measuring the error but should be good enough
# this is a rough method measuring the error but should be good enough
# TODO. dont test against every single point.
# TODO. dont test against every single point.
for
co
in
test_points
:
for
co
in
test_points
:
co
=
co
.
xy
co
=
co
# initial values
# initial values
co_best
=
self
.
points
[
0
].
co
co_best
=
self
.
points
[
0
].
co
...
@@ -582,7 +579,7 @@ def points_to_bezier(points_orig,
...
@@ -582,7 +579,7 @@ def points_to_bezier(points_orig,
co_best
=
p
.
co
co_best
=
p
.
co
p_ix
,
fac
=
intersect_point_line
(
co
,
p
.
co
,
p
.
prev
.
co
)
p_ix
,
fac
=
intersect_point_line
(
co
,
p
.
co
,
p
.
prev
.
co
)
p_ix
=
p_ix
.
xy
p_ix
=
p_ix
if
fac
>=
0.0
and
fac
<=
1.0
:
if
fac
>=
0.0
and
fac
<=
1.0
:
length
=
(
co
-
p_ix
).
length
length
=
(
co
-
p_ix
).
length
if
length
<
length_best
:
if
length
<
length_best
:
...
@@ -704,10 +701,9 @@ def points_to_bezier(points_orig,
...
@@ -704,10 +701,9 @@ def points_to_bezier(points_orig,
spline
=
cu
.
splines
.
new
(
type
=
'
POLY
'
)
spline
=
cu
.
splines
.
new
(
type
=
'
POLY
'
)
spline
.
points
.
add
(
len
(
s
.
points
)
-
1
)
spline
.
points
.
add
(
len
(
s
.
points
)
-
1
)
for
p
,
v
in
zip
(
s
.
points
,
spline
.
points
):
for
p
,
v
in
zip
(
s
.
points
,
spline
.
points
):
v
.
co
.
xy
=
p
.
co
v
.
co
.
xyz
=
p
.
co
ob
=
bpy
.
data
.
objects
.
new
(
name
=
"
Test
"
,
object_data
=
cu
)
ob
=
bpy
.
data
.
objects
.
new
(
name
=
"
Test
"
,
object_data
=
cu
)
ob
.
layers
=
[
True
]
*
20
ob
.
layers
=
[
True
]
*
20
base
=
scene
.
objects
.
link
(
ob
)
base
=
scene
.
objects
.
link
(
ob
)
...
@@ -715,7 +711,7 @@ def points_to_bezier(points_orig,
...
@@ -715,7 +711,7 @@ def points_to_bezier(points_orig,
base
.
select
=
True
base
.
select
=
True
# base.layers = [True] * 20
# base.layers = [True] * 20
print
(
ob
,
"
Done
"
)
print
(
ob
,
"
Done
"
)
def
to_blend_curve
(
self
,
cu
=
None
,
cu_matrix
=
None
):
def
to_blend_curve
(
self
,
cu
=
None
,
cu_matrix
=
None
):
"""
return new bezier spline datablock or add to an existing
"""
return new bezier spline datablock or add to an existing
"""
"""
...
@@ -739,17 +735,17 @@ def points_to_bezier(points_orig,
...
@@ -739,17 +735,17 @@ def points_to_bezier(points_orig,
elif
s
:
elif
s
:
pt
=
s
.
points
[
0
]
pt
=
s
.
points
[
0
]
hr
=
s
.
handle_left
hr
=
s
.
handle_left
hl
=
(
pt
.
co
.
xy
+
(
pt
.
co
.
xy
-
hr
.
xy
))
hl
=
(
pt
.
co
+
(
pt
.
co
-
hr
))
elif
s_prev
:
elif
s_prev
:
pt
=
s_prev
.
points
[
-
1
]
pt
=
s_prev
.
points
[
-
1
]
hl
=
s_prev
.
handle_right
hl
=
s_prev
.
handle_right
hr
=
(
pt
.
co
.
xy
+
(
pt
.
co
.
xy
-
hl
.
xy
))
hr
=
(
pt
.
co
+
(
pt
.
co
-
hl
))
else
:
else
:
assert
(
0
)
assert
(
0
)
bp
.
co
.
xy
=
pt
.
co
bp
.
co
.
xy
z
=
pt
.
co
bp
.
handle_left
.
xy
=
hl
bp
.
handle_left
.
xy
z
=
hl
bp
.
handle_right
.
xy
=
hr
bp
.
handle_right
.
xy
z
=
hr
handle_type
=
'
FREE
'
handle_type
=
'
FREE
'
...
@@ -831,10 +827,10 @@ def points_to_bezier(points_orig,
...
@@ -831,10 +827,10 @@ def points_to_bezier(points_orig,
if
__name__
==
"
__main__
"
:
if
__name__
==
"
__main__
"
:
bpy
.
ops
.
wm
.
open_mainfile
(
filepath
=
"
/root/curve_test
1
.blend
"
)
bpy
.
ops
.
wm
.
open_mainfile
(
filepath
=
"
/root/curve_test
2
.blend
"
)
ob
=
bpy
.
data
.
objects
[
"
Curve
"
]
ob
=
bpy
.
data
.
objects
[
"
Curve
"
]
points
=
[
p
.
co
.
xy
for
s
in
ob
.
data
.
splines
for
p
in
s
.
points
]
points
=
[
p
.
co
.
xy
z
for
s
in
ob
.
data
.
splines
for
p
in
s
.
points
]
print
(
"
points_to_bezier 1
"
)
print
(
"
points_to_bezier 1
"
)
points_to_bezier
(
points
)
points_to_bezier
(
points
)
...
...
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