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blender
blender-addons
Commits
2f45a4c9
Commit
2f45a4c9
authored
13 years ago
by
Kalle-Samuli Riihikoski
Browse files
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Now import button will check if object is mesh type and leave other untouched.
parent
90af8be6
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1
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1 changed file
io_coat3D/coat.py
+97
-96
97 additions, 96 deletions
io_coat3D/coat.py
with
97 additions
and
96 deletions
io_coat3D/coat.py
+
97
−
96
View file @
2f45a4c9
...
...
@@ -290,113 +290,114 @@ class SCENE_OT_import(bpy.types.Operator):
test
=
bpy
.
context
.
selected_objects
act_first
=
bpy
.
context
.
scene
.
objects
.
active
for
act_name
in
test
:
activeobj
=
act_name
.
name
mat_list
=
[]
scene
.
objects
[
activeobj
].
select
=
True
objekti
=
scene
.
objects
[
activeobj
]
coat3D
.
loca
=
objekti
.
location
coat3D
.
rota
=
objekti
.
rotation_euler
coa
=
bpy
.
context
.
scene
.
objects
.
active
.
coat3D
exportfile
=
coat3D
.
exchangedir
path3b_n
=
coat3D
.
exchangedir
path3b_n
+=
(
'
last_saved_3b_file.txt
'
)
exportfile
+=
(
'
%sexport.txt
'
%
(
os
.
sep
))
if
(
os
.
path
.
isfile
(
exportfile
)):
export_file
=
open
(
exportfile
)
for
line
in
export_file
:
if
line
.
rfind
(
'
.3b
'
):
objekti
.
coat3D
.
coatpath
=
line
coat
[
'
active_coat
'
]
=
line
export_file
.
close
()
os
.
remove
(
exportfile
)
if
(
objekti
.
material_slots
):
for
obj_mat
in
objekti
.
material_slots
:
mat_list
.
append
(
obj_mat
.
material
)
act_mat_index
=
objekti
.
active_material_index
if
(
coat3D
.
importmesh
and
os
.
path
.
isfile
(
coa
.
objectdir
)):
mtl
=
coa
.
objectdir
mtl
=
mtl
.
replace
(
'
.obj
'
,
'
.mtl
'
)
if
(
os
.
path
.
isfile
(
mtl
)):
os
.
remove
(
mtl
)
if
act_name
.
type
==
'
MESH
'
:
activeobj
=
act_name
.
name
mat_list
=
[]
scene
.
objects
[
activeobj
].
select
=
True
objekti
=
scene
.
objects
[
activeobj
]
coat3D
.
loca
=
objekti
.
location
coat3D
.
rota
=
objekti
.
rotation_euler
coa
=
bpy
.
context
.
scene
.
objects
.
active
.
coat3D
bpy
.
ops
.
import_scene
.
obj
(
filepath
=
act_name
.
coat3D
.
objectdir
,
axis_forward
=
'
Y
'
,
axis_up
=
'
Z
'
)
obj_proxy
=
scene
.
objects
[
0
]
bpy
.
ops
.
object
.
select_all
(
action
=
'
TOGGLE
'
)
obj_proxy
.
select
=
True
if
(
coa
.
export_on
):
bpy
.
ops
.
object
.
origin_set
(
type
=
'
ORIGIN_GEOMETRY
'
,
center
=
'
MEDIAN
'
)
exportfile
=
coat3D
.
exchangedir
path3b_n
=
coat3D
.
exchangedir
path3b_n
+=
(
'
last_saved_3b_file.txt
'
)
exportfile
+=
(
'
%sexport.txt
'
%
(
os
.
sep
))
if
(
os
.
path
.
isfile
(
exportfile
)):
export_file
=
open
(
exportfile
)
for
line
in
export_file
:
if
line
.
rfind
(
'
.3b
'
):
objekti
.
coat3D
.
coatpath
=
line
coat
[
'
active_coat
'
]
=
line
export_file
.
close
()
os
.
remove
(
exportfile
)
bpy
.
ops
.
object
.
transform_apply
(
rotation
=
True
)
proxy_mat
=
obj_proxy
.
material_slots
[
0
].
material
obj_proxy
.
data
.
materials
.
pop
(
0
)
proxy_mat
.
user_clear
()
bpy
.
data
.
materials
.
remove
(
proxy_mat
)
bpy
.
ops
.
object
.
select_all
(
action
=
'
TOGGLE
'
)
scene
.
objects
.
active
=
obj_proxy
if
(
objekti
.
material_slots
):
for
obj_mat
in
objekti
.
material_slots
:
mat_list
.
append
(
obj_mat
.
material
)
act_mat_index
=
objekti
.
active_material_index
obj_data
=
objekti
.
data
.
id_data
objekti
.
data
=
obj_proxy
.
data
.
id_data
if
(
bpy
.
data
.
meshes
[
obj_data
.
name
].
users
==
0
):
bpy
.
data
.
meshes
.
remove
(
obj_data
)
objekti
.
data
.
id_data
.
name
=
obj_data
.
name
obj_proxy
.
select
=
True
bpy
.
ops
.
object
.
delete
()
objekti
.
select
=
True
bpy
.
context
.
scene
.
objects
.
active
=
objekti
if
(
coat3D
.
importmesh
and
os
.
path
.
isfile
(
coa
.
objectdir
)):
mtl
=
coa
.
objectdir
mtl
=
mtl
.
replace
(
'
.obj
'
,
'
.mtl
'
)
if
(
os
.
path
.
isfile
(
mtl
)):
os
.
remove
(
mtl
)
bpy
.
ops
.
import_scene
.
obj
(
filepath
=
act_name
.
coat3D
.
objectdir
,
axis_forward
=
'
Y
'
,
axis_up
=
'
Z
'
)
obj_proxy
=
scene
.
objects
[
0
]
bpy
.
ops
.
object
.
select_all
(
action
=
'
TOGGLE
'
)
obj_proxy
.
select
=
True
if
(
coa
.
export_on
):
bpy
.
ops
.
object
.
origin_set
(
type
=
'
ORIGIN_GEOMETRY
'
,
center
=
'
MEDIAN
'
)
bpy
.
ops
.
object
.
transform_apply
(
rotation
=
True
)
proxy_mat
=
obj_proxy
.
material_slots
[
0
].
material
obj_proxy
.
data
.
materials
.
pop
(
0
)
proxy_mat
.
user_clear
()
bpy
.
data
.
materials
.
remove
(
proxy_mat
)
bpy
.
ops
.
object
.
select_all
(
action
=
'
TOGGLE
'
)
if
(
coat3D
.
smooth_on
):
bpy
.
ops
.
object
.
shade_smooth
()
else
:
bpy
.
ops
.
object
.
shade_flat
()
if
(
os
.
path
.
isfile
(
path3b_n
)):
path3b_fil
=
open
(
path3b_n
)
for
lin
in
path3b_fil
:
objekti
.
coat3D
.
path3b
=
lin
path3b_fil
.
close
()
os
.
remove
(
path3b_n
)
if
(
coat3D
.
importmesh
and
not
(
os
.
path
.
isfile
(
coa
.
objectdir
))):
coat3D
.
importmesh
=
False
scene
.
objects
.
active
=
obj_proxy
if
(
mat_list
and
coat3D
.
importmesh
):
for
mat_one
in
mat_list
:
objekti
.
data
.
materials
.
append
(
mat_one
)
objekti
.
active_material_index
=
act_mat_index
if
(
mat_list
):
for
obj_mate
in
objekti
.
material_slots
:
for
tex_slot
in
obj_mate
.
material
.
texture_slots
:
if
(
hasattr
(
tex_slot
,
'
texture
'
)):
if
(
tex_slot
.
texture
.
type
==
'
IMAGE
'
):
tex_slot
.
texture
.
image
.
reload
()
if
(
coat3D
.
importmod
):
mod_list
=
[]
for
mod_index
in
objekti
.
modifiers
:
objekti
.
modifiers
.
remove
(
mod_index
)
obj_data
=
objekti
.
data
.
id_data
objekti
.
data
=
obj_proxy
.
data
.
id_data
if
(
bpy
.
data
.
meshes
[
obj_data
.
name
].
users
==
0
):
bpy
.
data
.
meshes
.
remove
(
obj_data
)
objekti
.
data
.
id_data
.
name
=
obj_data
.
name
obj_proxy
.
select
=
True
bpy
.
ops
.
object
.
delete
()
objekti
.
select
=
True
bpy
.
context
.
scene
.
objects
.
active
=
objekti
if
(
coat3D
.
smooth_on
):
bpy
.
ops
.
object
.
shade_smooth
()
else
:
bpy
.
ops
.
object
.
shade_flat
()
if
(
os
.
path
.
isfile
(
path3b_n
)):
path3b_fil
=
open
(
path3b_n
)
for
lin
in
path3b_fil
:
objekti
.
coat3D
.
path3b
=
lin
path3b_fil
.
close
()
os
.
remove
(
path3b_n
)
if
(
coat3D
.
importmesh
and
not
(
os
.
path
.
isfile
(
coa
.
objectdir
))):
coat3D
.
importmesh
=
False
if
(
mat_list
and
coat3D
.
importmesh
):
for
mat_one
in
mat_list
:
objekti
.
data
.
materials
.
append
(
mat_one
)
objekti
.
active_material_index
=
act_mat_index
if
(
coat3D
.
importtextures
):
export
=
''
tex
.
gettex
(
mat_list
,
objekti
,
scene
,
export
)
if
(
mat_list
):
for
obj_mate
in
objekti
.
material_slots
:
for
tex_slot
in
obj_mate
.
material
.
texture_slots
:
if
(
hasattr
(
tex_slot
,
'
texture
'
)):
if
(
tex_slot
.
texture
.
type
==
'
IMAGE
'
):
tex_slot
.
texture
.
image
.
reload
()
if
(
coat3D
.
importmod
):
mod_list
=
[]
for
mod_index
in
objekti
.
modifiers
:
objekti
.
modifiers
.
remove
(
mod_index
)
if
(
coat3D
.
importtextures
):
export
=
''
tex
.
gettex
(
mat_list
,
objekti
,
scene
,
export
)
for
act_name
in
test
:
act_name
.
select
=
True
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