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blender
blender-addons
Commits
31a9b97f
Commit
31a9b97f
authored
13 years ago
by
Campbell Barton
Browse files
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Plain Diff
option for x3d to write normals
parent
4e0ccae7
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2 changed files
io_scene_x3d/__init__.py
+1
-0
1 addition, 0 deletions
io_scene_x3d/__init__.py
io_scene_x3d/export_x3d.py
+44
-16
44 additions, 16 deletions
io_scene_x3d/export_x3d.py
with
45 additions
and
16 deletions
io_scene_x3d/__init__.py
+
1
−
0
View file @
31a9b97f
...
@@ -97,6 +97,7 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
...
@@ -97,6 +97,7 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
use_selection
=
BoolProperty
(
name
=
"
Selection Only
"
,
description
=
"
Export selected objects only
"
,
default
=
False
)
use_selection
=
BoolProperty
(
name
=
"
Selection Only
"
,
description
=
"
Export selected objects only
"
,
default
=
False
)
use_apply_modifiers
=
BoolProperty
(
name
=
"
Apply Modifiers
"
,
description
=
"
Use transformed mesh data from each object
"
,
default
=
True
)
use_apply_modifiers
=
BoolProperty
(
name
=
"
Apply Modifiers
"
,
description
=
"
Use transformed mesh data from each object
"
,
default
=
True
)
use_triangulate
=
BoolProperty
(
name
=
"
Triangulate
"
,
description
=
"
Write quads into
'
IndexedTriangleSet
'"
,
default
=
True
)
use_triangulate
=
BoolProperty
(
name
=
"
Triangulate
"
,
description
=
"
Write quads into
'
IndexedTriangleSet
'"
,
default
=
True
)
use_normals
=
BoolProperty
(
name
=
"
Normals
"
,
description
=
"
Write normals with geometry
"
,
default
=
False
)
use_compress
=
BoolProperty
(
name
=
"
Compress
"
,
description
=
"
GZip the resulting file, requires a full python install
"
,
default
=
False
)
use_compress
=
BoolProperty
(
name
=
"
Compress
"
,
description
=
"
GZip the resulting file, requires a full python install
"
,
default
=
False
)
axis_forward
=
EnumProperty
(
axis_forward
=
EnumProperty
(
...
...
This diff is collapsed.
Click to expand it.
io_scene_x3d/export_x3d.py
+
44
−
16
View file @
31a9b97f
...
@@ -103,7 +103,9 @@ def export(file,
...
@@ -103,7 +103,9 @@ def export(file,
scene
,
scene
,
use_apply_modifiers
=
False
,
use_apply_modifiers
=
False
,
use_selection
=
True
,
use_selection
=
True
,
EXPORT_TRI
=
False
,):
use_triangulate
=
False
,
use_normals
=
False
,
):
fw
=
file
.
write
fw
=
file
.
write
...
@@ -255,7 +257,7 @@ def export(file,
...
@@ -255,7 +257,7 @@ def export(file,
return
"
%s
"
%
(
newname
)
return
"
%s
"
%
(
newname
)
secureName
.
nodeID
=
0
secureName
.
nodeID
=
0
def
writeIndexedFaceSet
(
ident
,
ob
,
mesh
,
mtx
,
world
,
EXPORT_TRI
=
False
):
def
writeIndexedFaceSet
(
ident
,
ob
,
mesh
,
mtx
,
world
):
shape_name_x3d
=
clean_str
(
ob
.
name
)
shape_name_x3d
=
clean_str
(
ob
.
name
)
mesh_name_x3d
=
clean_str
(
mesh
.
name
)
mesh_name_x3d
=
clean_str
(
mesh
.
name
)
...
@@ -342,6 +344,7 @@ def export(file,
...
@@ -342,6 +344,7 @@ def export(file,
mesh_materials_use_face_texture
=
[
getattr
(
material
,
"
use_face_texture
"
,
True
)
for
material
in
mesh_materials
]
mesh_materials_use_face_texture
=
[
getattr
(
material
,
"
use_face_texture
"
,
True
)
for
material
in
mesh_materials
]
# fast access!
# fast access!
mesh_vertices
=
mesh
.
vertices
[:]
mesh_faces
=
mesh
.
faces
[:]
mesh_faces
=
mesh
.
faces
[:]
mesh_faces_materials
=
[
f
.
material_index
for
f
in
mesh_faces
]
mesh_faces_materials
=
[
f
.
material_index
for
f
in
mesh_faces
]
mesh_faces_vertices
=
[
f
.
vertices
[:]
for
f
in
mesh_faces
]
mesh_faces_vertices
=
[
f
.
vertices
[:]
for
f
in
mesh_faces
]
...
@@ -429,7 +432,7 @@ def export(file,
...
@@ -429,7 +432,7 @@ def export(file,
mesh_faces_uv
=
mesh
.
uv_textures
.
active
.
data
if
is_uv
else
None
mesh_faces_uv
=
mesh
.
uv_textures
.
active
.
data
if
is_uv
else
None
#-- IndexedFaceSet or IndexedLineSet
#-- IndexedFaceSet or IndexedLineSet
if
EXPORT_TRI
:
if
use_triangulate
:
fw
(
"
%s<IndexedTriangleSet
"
%
ident
)
fw
(
"
%s<IndexedTriangleSet
"
%
ident
)
ident
+=
"
\t
"
ident
+=
"
\t
"
...
@@ -438,6 +441,10 @@ def export(file,
...
@@ -438,6 +441,10 @@ def export(file,
if
is_smooth
:
if
is_smooth
:
fw
(
"
creaseAngle=
\"
%.4g
\"
"
%
mesh
.
auto_smooth_angle
)
fw
(
"
creaseAngle=
\"
%.4g
\"
"
%
mesh
.
auto_smooth_angle
)
if
use_normals
:
# currently not optional, could be made so:
fw
(
"
normalPerVertex=
\"
true
\"
"
)
slot_uv
=
None
slot_uv
=
None
slot_col
=
None
slot_col
=
None
...
@@ -517,21 +524,27 @@ def export(file,
...
@@ -517,21 +524,27 @@ def export(file,
fw
(
"
%s<Coordinate
"
%
ident
)
fw
(
"
%s<Coordinate
"
%
ident
)
fw
(
"
point=
\"
"
)
fw
(
"
point=
\"
"
)
mesh_vertices
=
mesh
.
vertices
for
x3d_v
in
vert_tri_list
:
for
x3d_v
in
vert_tri_list
:
fw
(
"
%.6g %.6g %.6g
,
"
%
mesh_vertices
[
x3d_v
[
1
]].
co
[:])
fw
(
"
%.6g %.6g %.6g
"
%
mesh_vertices
[
x3d_v
[
1
]].
co
[:])
fw
(
"
\"
/>
\n
"
)
fw
(
"
\"
/>
\n
"
)
if
use_normals
:
fw
(
"
%s<Normal
"
%
ident
)
fw
(
"
vector=
\"
"
)
for
x3d_v
in
vert_tri_list
:
fw
(
"
%.6g %.6g %.6g
"
%
mesh_vertices
[
x3d_v
[
1
]].
normal
[:])
fw
(
"
\"
/>
\n
"
)
if
is_uv
:
if
is_uv
:
fw
(
"
%s<TextureCoordinate point=
\"
"
%
ident
)
fw
(
"
%s<TextureCoordinate point=
\"
"
%
ident
)
for
x3d_v
in
vert_tri_list
:
for
x3d_v
in
vert_tri_list
:
fw
(
"
%.4g %.4g
,
"
%
x3d_v
[
0
][
slot_uv
])
fw
(
"
%.4g %.4g
"
%
x3d_v
[
0
][
slot_uv
])
fw
(
"
\"
/>
\n
"
)
fw
(
"
\"
/>
\n
"
)
if
is_col
:
if
is_col
:
fw
(
"
%s<Color color=
\"
"
%
ident
)
fw
(
"
%s<Color color=
\"
"
%
ident
)
for
x3d_v
in
vert_tri_list
:
for
x3d_v
in
vert_tri_list
:
fw
(
"
%.3g %.3g %.3g
,
"
%
x3d_v
[
0
][
slot_col
])
fw
(
"
%.3g %.3g %.3g
"
%
x3d_v
[
0
][
slot_col
])
fw
(
"
\"
/>
\n
"
)
fw
(
"
\"
/>
\n
"
)
fw
(
"
%s</IndexedTriangleSet>
\n
"
%
ident
)
fw
(
"
%s</IndexedTriangleSet>
\n
"
%
ident
)
...
@@ -545,6 +558,10 @@ def export(file,
...
@@ -545,6 +558,10 @@ def export(file,
if
is_smooth
:
if
is_smooth
:
fw
(
"
creaseAngle=
\"
%.4g
\"
"
%
mesh
.
auto_smooth_angle
)
fw
(
"
creaseAngle=
\"
%.4g
\"
"
%
mesh
.
auto_smooth_angle
)
if
use_normals
:
# currently not optional, could be made so:
fw
(
"
normalPerVertex=
\"
true
\"
"
)
# IndexedTriangleSet assumes true
# IndexedTriangleSet assumes true
if
is_col
:
if
is_col
:
fw
(
"
colorPerVertex=
\"
false
\"
"
)
fw
(
"
colorPerVertex=
\"
false
\"
"
)
...
@@ -556,10 +573,10 @@ def export(file,
...
@@ -556,10 +573,10 @@ def export(file,
j
=
0
j
=
0
for
i
in
face_group
:
for
i
in
face_group
:
if
len
(
mesh_faces_vertices
[
i
])
==
4
:
if
len
(
mesh_faces_vertices
[
i
])
==
4
:
fw
(
"
%d %d %d %d -1
,
"
%
(
j
,
j
+
1
,
j
+
2
,
j
+
3
))
fw
(
"
%d %d %d %d -1
"
%
(
j
,
j
+
1
,
j
+
2
,
j
+
3
))
j
+=
4
j
+=
4
else
:
else
:
fw
(
"
%d %d %d -1
,
"
%
(
j
,
j
+
1
,
j
+
2
))
fw
(
"
%d %d %d -1
"
%
(
j
,
j
+
1
,
j
+
2
))
j
+=
3
j
+=
3
fw
(
"
\"
"
)
fw
(
"
\"
"
)
# --- end texCoordIndex
# --- end texCoordIndex
...
@@ -569,9 +586,9 @@ def export(file,
...
@@ -569,9 +586,9 @@ def export(file,
for
i
in
face_group
:
for
i
in
face_group
:
fv
=
mesh_faces_vertices
[
i
]
fv
=
mesh_faces_vertices
[
i
]
if
len
(
fv
)
==
3
:
if
len
(
fv
)
==
3
:
fw
(
"
%i %i %i -1
,
"
%
fv
)
fw
(
"
%i %i %i -1
"
%
fv
)
else
:
else
:
fw
(
"
%i %i %i %i -1
,
"
%
fv
)
fw
(
"
%i %i %i %i -1
"
%
fv
)
fw
(
"
\"
"
)
fw
(
"
\"
"
)
# --- end coordIndex
# --- end coordIndex
...
@@ -583,19 +600,28 @@ def export(file,
...
@@ -583,19 +600,28 @@ def export(file,
if
True
:
if
True
:
if
is_coords_written
:
if
is_coords_written
:
fw
(
"
%s<Coordinate USE=
\"
%s%s
\"
/>
\n
"
%
(
ident
,
"
coord_
"
,
mesh_name_x3d
))
fw
(
"
%s<Coordinate USE=
\"
%s%s
\"
/>
\n
"
%
(
ident
,
"
coord_
"
,
mesh_name_x3d
))
if
use_normals
:
fw
(
"
%s<Normal USE=
\"
%s%s
\"
/>
\n
"
%
(
ident
,
"
normals_
"
,
mesh_name_x3d
))
else
:
else
:
fw
(
"
%s<Coordinate DEF=
\"
%s%s
\"
"
%
(
ident
,
"
coord_
"
,
mesh_name_x3d
))
fw
(
"
%s<Coordinate DEF=
\"
%s%s
\"
"
%
(
ident
,
"
coord_
"
,
mesh_name_x3d
))
fw
(
"
point=
\"
"
)
fw
(
"
point=
\"
"
)
for
v
in
mesh
.
vertices
:
for
v
in
mesh
.
vertices
:
fw
(
"
%.6g %.6g %.6g
,
"
%
v
.
co
[:])
fw
(
"
%.6g %.6g %.6g
"
%
v
.
co
[:])
fw
(
"
\"
/>
\n
"
)
fw
(
"
\"
/>
\n
"
)
is_coords_written
=
True
is_coords_written
=
True
if
use_normals
:
fw
(
"
%s<Normal DEF=
\"
%s%s
\"
"
%
(
ident
,
"
normals_
"
,
mesh_name_x3d
))
fw
(
"
vector=
\"
"
)
for
v
in
mesh
.
vertices
:
fw
(
"
%.6g %.6g %.6g
"
%
v
.
normal
[:])
fw
(
"
\"
/>
\n
"
)
if
is_uv
:
if
is_uv
:
fw
(
"
%s<TextureCoordinate point=
\"
"
%
ident
)
fw
(
"
%s<TextureCoordinate point=
\"
"
%
ident
)
for
i
in
face_group
:
for
i
in
face_group
:
for
uv
in
mesh_faces_uv
[
i
].
uv
:
for
uv
in
mesh_faces_uv
[
i
].
uv
:
fw
(
"
%.4g %.4g
,
"
%
uv
[:])
fw
(
"
%.4g %.4g
"
%
uv
[:])
del
mesh_faces_uv
del
mesh_faces_uv
fw
(
"
\"
/>
\n
"
)
fw
(
"
\"
/>
\n
"
)
...
@@ -603,7 +629,7 @@ def export(file,
...
@@ -603,7 +629,7 @@ def export(file,
fw
(
"
%s<Color color=
\"
"
%
ident
)
fw
(
"
%s<Color color=
\"
"
%
ident
)
# XXX, 1 color per face, only
# XXX, 1 color per face, only
for
i
in
face_group
:
for
i
in
face_group
:
fw
(
"
%.3g %.3g %.3g
,
"
%
mesh_faces_col
[
i
].
color1
[:])
fw
(
"
%.3g %.3g %.3g
"
%
mesh_faces_col
[
i
].
color1
[:])
fw
(
"
\"
/>
\n
"
)
fw
(
"
\"
/>
\n
"
)
#--- output vertexColors
#--- output vertexColors
...
@@ -805,7 +831,7 @@ def export(file,
...
@@ -805,7 +831,7 @@ def export(file,
me
=
ob
.
data
me
=
ob
.
data
if
me
is
not
None
:
if
me
is
not
None
:
writeIndexedFaceSet
(
ident
,
ob
,
me
,
ob_mat
,
world
,
EXPORT_TRI
=
EXPORT_TRI
)
writeIndexedFaceSet
(
ident
,
ob
,
me
,
ob_mat
,
world
)
# free mesh created with create_mesh()
# free mesh created with create_mesh()
if
me
!=
ob
.
data
:
if
me
!=
ob
.
data
:
...
@@ -845,6 +871,7 @@ def save(operator, context, filepath="",
...
@@ -845,6 +871,7 @@ def save(operator, context, filepath="",
use_selection
=
True
,
use_selection
=
True
,
use_apply_modifiers
=
False
,
use_apply_modifiers
=
False
,
use_triangulate
=
False
,
use_triangulate
=
False
,
use_normals
=
False
,
use_compress
=
False
,
use_compress
=
False
,
global_matrix
=
None
,
global_matrix
=
None
,
):
):
...
@@ -879,7 +906,8 @@ def save(operator, context, filepath="",
...
@@ -879,7 +906,8 @@ def save(operator, context, filepath="",
context
.
scene
,
context
.
scene
,
use_apply_modifiers
=
use_apply_modifiers
,
use_apply_modifiers
=
use_apply_modifiers
,
use_selection
=
use_selection
,
use_selection
=
use_selection
,
EXPORT_TRI
=
use_triangulate
,
use_triangulate
=
use_triangulate
,
use_normals
=
use_normals
,
)
)
return
{
'
FINISHED
'
}
return
{
'
FINISHED
'
}
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