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blender
blender-addons
Commits
38e90857
Commit
38e90857
authored
8 years ago
by
meta-androcto
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add camera turnaround by Antonioya: T51066
parent
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38e90857
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info
=
{
"
name
"
:
"
Turnaround Camera
"
,
"
author
"
:
"
Antonio Vazquez (antonioya)
"
,
"
version
"
:
(
0
,
2
,
4
),
"
blender
"
:
(
2
,
68
,
0
),
"
location
"
:
"
View3D > Toolshelf > Turnaround camera
"
,
"
description
"
:
"
Add a camera rotation around selected object.
"
,
"
wiki_url
"
:
"
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/TurnaroundCamera
"
,
"
category
"
:
"
Camera
"
}
import
bpy
import
math
# ------------------------------------------------------
# Action class
# ------------------------------------------------------
class
RunAction
(
bpy
.
types
.
Operator
):
bl_idname
=
"
object.rotate_around
"
bl_label
=
"
Turnaround
"
bl_description
=
"
Create camera rotation around selected object
"
# ------------------------------
# Execute
# ------------------------------
def
execute
(
self
,
context
):
# ----------------------
# Save old data
# ----------------------
scene
=
context
.
scene
selectobject
=
context
.
active_object
camera
=
bpy
.
data
.
objects
[
bpy
.
context
.
scene
.
camera
.
name
]
savedcursor
=
bpy
.
context
.
scene
.
cursor_location
.
copy
()
# cursor position
savedframe
=
scene
.
frame_current
if
scene
.
use_cursor
is
False
:
bpy
.
ops
.
view3d
.
snap_cursor_to_selected
()
# -------------------------
# Create empty and parent
# -------------------------
bpy
.
ops
.
object
.
empty_add
(
type
=
'
PLAIN_AXES
'
)
myempty
=
bpy
.
data
.
objects
[
bpy
.
context
.
active_object
.
name
]
myempty
.
location
=
selectobject
.
location
savedstate
=
myempty
.
matrix_world
myempty
.
parent
=
selectobject
myempty
.
name
=
'
MCH_Rotation_target
'
myempty
.
matrix_world
=
savedstate
# -------------------------
# Parent camera to empty
# -------------------------
savedstate
=
camera
.
matrix_world
camera
.
parent
=
myempty
camera
.
matrix_world
=
savedstate
# -------------------------
# Now add revolutions
# (make empty active object)
# -------------------------
bpy
.
ops
.
object
.
select_all
(
False
)
myempty
.
select
=
True
bpy
.
context
.
scene
.
objects
.
active
=
myempty
# save current configuration
savedinterpolation
=
context
.
user_preferences
.
edit
.
keyframe_new_interpolation_type
# change interpolation mode
context
.
user_preferences
.
edit
.
keyframe_new_interpolation_type
=
'
LINEAR
'
# create first frame
myempty
.
rotation_euler
=
(
0
,
0
,
0
)
myempty
.
empty_draw_size
=
0.1
bpy
.
context
.
scene
.
frame_set
(
scene
.
frame_start
)
myempty
.
keyframe_insert
(
data_path
=
'
rotation_euler
'
,
frame
=
scene
.
frame_start
)
# Dolly zoom
if
scene
.
dolly_zoom
!=
"
0
"
:
bpy
.
data
.
cameras
[
camera
.
name
].
lens
=
scene
.
camera_from_lens
bpy
.
data
.
cameras
[
camera
.
name
].
keyframe_insert
(
'
lens
'
,
frame
=
scene
.
frame_start
)
# Calculate rotation XYZ
if
scene
.
inverse_x
:
ix
=
-
1
else
:
ix
=
1
if
scene
.
inverse_y
:
iy
=
-
1
else
:
iy
=
1
if
scene
.
inverse_z
:
iz
=
-
1
else
:
iz
=
1
xrot
=
(
math
.
pi
*
2
)
*
scene
.
camera_revol_x
*
ix
yrot
=
(
math
.
pi
*
2
)
*
scene
.
camera_revol_y
*
iy
zrot
=
(
math
.
pi
*
2
)
*
scene
.
camera_revol_z
*
iz
# create middle frame
if
scene
.
back_forw
is
True
:
myempty
.
rotation_euler
=
(
xrot
,
yrot
,
zrot
)
myempty
.
keyframe_insert
(
data_path
=
'
rotation_euler
'
,
frame
=
((
scene
.
frame_end
-
scene
.
frame_start
)
/
2
))
# reverse
xrot
*=
-
1
yrot
*=
-
1
zrot
=
0
# Dolly zoom
if
scene
.
dolly_zoom
==
"
2
"
:
bpy
.
data
.
cameras
[
camera
.
name
].
lens
=
scene
.
camera_to_lens
bpy
.
data
.
cameras
[
camera
.
name
].
keyframe_insert
(
'
lens
'
,
frame
=
((
scene
.
frame_end
-
scene
.
frame_start
)
/
2
))
# create last frame
myempty
.
rotation_euler
=
(
xrot
,
yrot
,
zrot
)
myempty
.
keyframe_insert
(
data_path
=
'
rotation_euler
'
,
frame
=
scene
.
frame_end
)
# Dolly zoom
if
scene
.
dolly_zoom
!=
"
0
"
:
if
scene
.
dolly_zoom
==
"
1
"
:
bpy
.
data
.
cameras
[
camera
.
name
].
lens
=
scene
.
camera_to_lens
# final
else
:
bpy
.
data
.
cameras
[
camera
.
name
].
lens
=
scene
.
camera_from_lens
# back to init
bpy
.
data
.
cameras
[
camera
.
name
].
keyframe_insert
(
'
lens
'
,
frame
=
scene
.
frame_end
)
# Track constraint
if
scene
.
track
is
True
:
bpy
.
context
.
scene
.
objects
.
active
=
camera
bpy
.
ops
.
object
.
constraint_add
(
type
=
'
TRACK_TO
'
)
bpy
.
context
.
object
.
constraints
[
-
1
].
track_axis
=
'
TRACK_NEGATIVE_Z
'
bpy
.
context
.
object
.
constraints
[
-
1
].
up_axis
=
'
UP_Y
'
bpy
.
context
.
object
.
constraints
[
-
1
].
target
=
bpy
.
data
.
objects
[
myempty
.
name
]
# back previous configuration
context
.
user_preferences
.
edit
.
keyframe_new_interpolation_type
=
savedinterpolation
bpy
.
context
.
scene
.
cursor_location
=
savedcursor
# -------------------------
# Back to old selection
# -------------------------
bpy
.
ops
.
object
.
select_all
(
False
)
selectobject
.
select
=
True
bpy
.
context
.
scene
.
objects
.
active
=
selectobject
bpy
.
context
.
scene
.
frame_set
(
savedframe
)
return
{
'
FINISHED
'
}
# ------------------------------------------------------
# UI Class
# ------------------------------------------------------
class
PanelUI
(
bpy
.
types
.
Panel
):
bl_label
=
"
Turnaround Camera
"
bl_space_type
=
"
VIEW_3D
"
bl_region_type
=
"
TOOLS
"
bl_category
=
"
Animation
"
# ------------------------------
# Draw UI
# ------------------------------
def
draw
(
self
,
context
):
layout
=
self
.
layout
scene
=
context
.
scene
try
:
bpy
.
context
.
scene
.
camera
.
name
except
AttributeError
:
row
=
layout
.
row
(
align
=
False
)
row
.
label
(
"
No defined camera for scene
"
,
icon
=
"
ERROR
"
)
return
if
context
.
active_object
is
not
None
:
if
context
.
active_object
.
type
!=
'
CAMERA
'
:
buf
=
context
.
active_object
.
name
row
=
layout
.
row
(
align
=
False
)
row
.
operator
(
"
object.rotate_around
"
,
icon
=
'
OUTLINER_DATA_CAMERA
'
)
row
.
label
(
buf
,
icon
=
'
MESH_DATA
'
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
use_cursor
"
)
row
=
layout
.
row
(
align
=
False
)
row
.
prop
(
scene
,
"
camera
"
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
frame_start
"
)
row
.
prop
(
scene
,
"
frame_end
"
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
camera_revol_x
"
)
row
.
prop
(
scene
,
"
camera_revol_y
"
)
row
.
prop
(
scene
,
"
camera_revol_z
"
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
inverse_x
"
)
row
.
prop
(
scene
,
"
inverse_y
"
)
row
.
prop
(
scene
,
"
inverse_z
"
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
back_forw
"
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
dolly_zoom
"
)
if
scene
.
dolly_zoom
!=
"
0
"
:
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
camera_from_lens
"
)
row
.
prop
(
scene
,
"
camera_to_lens
"
)
row
=
layout
.
row
()
row
.
prop
(
scene
,
"
track
"
)
else
:
buf
=
"
No valid object selected
"
layout
.
label
(
buf
,
icon
=
'
MESH_DATA
'
)
# ------------------------------------------------------
# Registration
# ------------------------------------------------------
def
register
():
bpy
.
utils
.
register_class
(
RunAction
)
bpy
.
utils
.
register_class
(
PanelUI
)
# Define properties
bpy
.
types
.
Scene
.
camera_revol_x
=
bpy
.
props
.
FloatProperty
(
name
=
'
X
'
,
min
=
0
,
max
=
25
,
default
=
0
,
precision
=
2
,
description
=
'
Number total of revolutions in X axis
'
)
bpy
.
types
.
Scene
.
camera_revol_y
=
bpy
.
props
.
FloatProperty
(
name
=
'
Y
'
,
min
=
0
,
max
=
25
,
default
=
0
,
precision
=
2
,
description
=
'
Number total of revolutions in Y axis
'
)
bpy
.
types
.
Scene
.
camera_revol_z
=
bpy
.
props
.
FloatProperty
(
name
=
'
Z
'
,
min
=
0
,
max
=
25
,
default
=
1
,
precision
=
2
,
description
=
'
Number total of revolutions in Z axis
'
)
bpy
.
types
.
Scene
.
inverse_x
=
bpy
.
props
.
BoolProperty
(
name
=
"
-X
"
,
description
=
"
Inverse rotation
"
,
default
=
False
)
bpy
.
types
.
Scene
.
inverse_y
=
bpy
.
props
.
BoolProperty
(
name
=
"
-Y
"
,
description
=
"
Inverse rotation
"
,
default
=
False
)
bpy
.
types
.
Scene
.
inverse_z
=
bpy
.
props
.
BoolProperty
(
name
=
"
-Z
"
,
description
=
"
Inverse rotation
"
,
default
=
False
)
bpy
.
types
.
Scene
.
use_cursor
=
bpy
.
props
.
BoolProperty
(
name
=
"
Use cursor position
"
,
description
=
"
Use cursor position instead of object origin
"
,
default
=
False
)
bpy
.
types
.
Scene
.
back_forw
=
bpy
.
props
.
BoolProperty
(
name
=
"
Back and forward
"
,
description
=
"
Create back and forward animation
"
,
default
=
False
)
bpy
.
types
.
Scene
.
dolly_zoom
=
bpy
.
props
.
EnumProperty
(
items
=
((
'
0
'
,
"
None
"
,
""
),
(
'
1
'
,
"
Dolly zoom
"
,
""
),
(
'
2
'
,
"
Dolly zoom B/F
"
,
""
)),
name
=
"
Lens Effects
"
,
description
=
"
Create a camera lens movement
"
)
bpy
.
types
.
Scene
.
camera_from_lens
=
bpy
.
props
.
FloatProperty
(
name
=
'
From
'
,
min
=
1
,
max
=
500
,
default
=
35
,
precision
=
3
,
description
=
'
Start lens value
'
)
bpy
.
types
.
Scene
.
camera_to_lens
=
bpy
.
props
.
FloatProperty
(
name
=
'
To
'
,
min
=
1
,
max
=
500
,
default
=
35
,
precision
=
3
,
description
=
'
End lens value
'
)
bpy
.
types
.
Scene
.
track
=
bpy
.
props
.
BoolProperty
(
name
=
"
Create track constraint
"
,
description
=
"
Add a track constraint to the camera
"
,
default
=
False
)
def
unregister
():
bpy
.
utils
.
unregister_class
(
RunAction
)
bpy
.
utils
.
unregister_class
(
PanelUI
)
del
bpy
.
types
.
Scene
.
camera_revol_x
del
bpy
.
types
.
Scene
.
camera_revol_y
del
bpy
.
types
.
Scene
.
camera_revol_z
del
bpy
.
types
.
Scene
.
inverse_x
del
bpy
.
types
.
Scene
.
inverse_y
del
bpy
.
types
.
Scene
.
inverse_z
del
bpy
.
types
.
Scene
.
use_cursor
del
bpy
.
types
.
Scene
.
back_forw
del
bpy
.
types
.
Scene
.
dolly_zoom
del
bpy
.
types
.
Scene
.
camera_from_lens
del
bpy
.
types
.
Scene
.
camera_to_lens
del
bpy
.
types
.
Scene
.
track
if
__name__
==
"
__main__
"
:
register
()
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