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Commit 3b719f3f authored by Mikhail Rachinskiy's avatar Mikhail Rachinskiy
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Bool Tool: Fix T49205

parent 1d3abec5
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......@@ -188,6 +188,7 @@ def Operation(context, _operation):
selObj["BoolTool_FTransform"] = "False"
"""
# Do Direct Union, Difference and Intersection Operations
def Operation_Direct(context, _operation):
actObj = context.active_object
......@@ -224,6 +225,7 @@ def Operation_Direct(context, _operation):
bpy.ops.object.select_all(action='DESELECT')
# selObj.select = True
# bpy.ops.object.delete()
"""
# Remove Obejcts form the BoolTool System
......@@ -260,19 +262,20 @@ def Remove(context, thisObj_name, Prop):
# Remove the Brush Property
if Prop == "BRUSH":
Canvas = FindCanvas(actObj)
for mod in Canvas.modifiers:
if ("BTool_" in mod.name):
if (actObj.name in mod.name):
Canvas.modifiers.remove(mod)
cyclesVis = actObj.cycles_visibility
actObj.draw_type = "TEXTURED"
del actObj["BoolToolBrush"]
del actObj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
if Canvas:
for mod in Canvas.modifiers:
if ("BTool_" in mod.name):
if (actObj.name in mod.name):
Canvas.modifiers.remove(mod)
cyclesVis = actObj.cycles_visibility
actObj.draw_type = "TEXTURED"
del actObj["BoolToolBrush"]
del actObj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
if Prop == "CANVAS":
for mod in actObj.modifiers:
......@@ -347,22 +350,19 @@ def ApplyAll(context, list):
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
del selObj['BoolToolRoot']
# bpy.ops.object.select_all(action='TOGGLE')
# bpy.ops.object.select_all(action='DESELECT')
# for obj in deleteList:
# obj.select = True
# bpy.ops.object.delete()
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if mod.type == 'BOOLEAN':
if mod.object in objDeleteList: # do not delete brush that is used by another canvas
objDeleteList.remove(mod.object) # remove it from deletion
bpy.ops.object.select_all(action='DESELECT')
# for obj in objDeleteList:
# obj.select = True
# bpy.ops.object.delete()
for obj in objDeleteList:
obj.select = True
bpy.ops.object.delete()
# Apply This Brush to the Canvas
......
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