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Commit 40372e3a authored by Bastien Montagne's avatar Bastien Montagne
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*Bug fixes (script thought there was 32 layers, lol).

*Commented out non-manifold check on returned shards, it prevented open meshes to be fractured (e.g. Suzanne).
*Enhanced UI of Fracture Group op.
parent a0b63f1f
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......@@ -21,7 +21,7 @@ bl_info = {
"author": "pildanovak",
"version": (2, 0),
"blender": (2, 5, 7),
"api": 35622,
"api": 36147,
"location": "Search > Fracture Object & Add -> Fracture Helper Objects",
"description": "Fractured Object, Bomb, Projectile, Recorder",
"warning": "",
......
......@@ -66,9 +66,6 @@ def create_cutter(context, crack_type, scale, roughness):
location=(0, 0, 0),
rotation=(0, 0, 0),
layers=(True, False, False, False,
False, False, False, False,
False, False, False, False,
False, False, False, False,
False, False, False, False,
False, False, False, False,
False, False, False, False,
......@@ -161,7 +158,7 @@ def getIslands(shard):
bpy.ops.object.select_all(action='DESELECT')
bpy.context.scene.objects.active = shard
shard.select = True
bpy.ops.object.duplicate(linked=False, mode=1)
bpy.ops.object.duplicate(linked=False, mode='DUMMY')
a = bpy.context.scene.objects.active
sm = a.data
print (a.name)
......@@ -231,8 +228,11 @@ def boolop(ob, cutter, op):
fault = 1
#print ('boolop: sizeerror')
elif min(nmesh.edge_face_count) < 2: # Manifold check
fault = 1
# This checks whether returned shards are non-manifold.
# Problem is, if org mesh is non-manifold, it will always fail (e.g. with Suzanne).
# And disabling it does not seem to cause any problem…
# elif min(nmesh.edge_face_count) < 2: # Manifold check
# fault = 1
if not fault:
new_shards = getIslands(new_shard)
......@@ -407,25 +407,31 @@ class FractureGroup(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'}
exe = BoolProperty(name="Execute",
description="If it shall actually run, for optimal performance...",
default=False)
description="If it shall actually run, for optimal performance...",
default=False)
e = []
for i, g in enumerate(bpy.data.groups):
e.append((g.name, g.name, ''))
group = StringProperty(name="Group",
description="Specify the group used for fracturing")
group = EnumProperty(name='Group (hit F8 to refresh list)',
items=e,
description='Specify the group used for fracturing')
# e = []
# for i, g in enumerate(bpy.data.groups):
# e.append((g.name, g.name, ''))
# group = EnumProperty(name='Group (hit F8 to refresh list)',
# items=e,
# description='Specify the group used for fracturing')
def execute(self, context):
#getIslands(context.object)
if self.exe:
if self.exe and self.group:
fracture_group(context, self.group)
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.prop(self, "exe")
layout.prop_search(self, "group", bpy.data, "groups")
#####################################################################
# Import Functions
......
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