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blender
blender-addons
Commits
416e66d0
Commit
416e66d0
authored
11 years ago
by
Campbell Barton
Browse files
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support for camera FOV clip-range, x/y shift
support for lamp color, energy, spot angle
parent
0529970a
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Changes
1
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1 changed file
io_scene_fbx/import_fbx.py
+28
-3
28 additions, 3 deletions
io_scene_fbx/import_fbx.py
with
28 additions
and
3 deletions
io_scene_fbx/import_fbx.py
+
28
−
3
View file @
416e66d0
...
@@ -142,7 +142,7 @@ def elem_props_get_number(elem, elem_prop_id, default=None):
...
@@ -142,7 +142,7 @@ def elem_props_get_number(elem, elem_prop_id, default=None):
else
:
else
:
assert
(
elem_prop
.
props
[
1
]
==
b
'
Number
'
)
assert
(
elem_prop
.
props
[
1
]
==
b
'
Number
'
)
assert
(
elem_prop
.
props
[
2
]
==
b
''
)
assert
(
elem_prop
.
props
[
2
]
==
b
''
)
assert
(
elem_prop
.
props
[
3
]
==
b
'
A
'
)
assert
(
elem_prop
.
props
[
3
]
in
{
b
'
A
'
,
b
'
A
+
'
}
)
# we could allow other number types
# we could allow other number types
assert
(
elem_prop
.
props_type
[
4
]
==
data_types
.
FLOAT64
)
assert
(
elem_prop
.
props_type
[
4
]
==
data_types
.
FLOAT64
)
...
@@ -383,7 +383,10 @@ def blen_read_texture(fbx_obj, basedir, image_cache,
...
@@ -383,7 +383,10 @@ def blen_read_texture(fbx_obj, basedir, image_cache,
return
image
return
image
def
blen_read_camera
(
fbx_obj
):
def
blen_read_camera
(
fbx_obj
,
global_scale
):
# meters to inches
M2I
=
0.0393700787
elem_name
,
elem_class
=
elem_split_name_class_nodeattr
(
fbx_obj
)
elem_name
,
elem_class
=
elem_split_name_class_nodeattr
(
fbx_obj
)
assert
(
elem_class
==
b
'
Camera
'
)
assert
(
elem_class
==
b
'
Camera
'
)
elem_name_utf8
=
elem_name
.
decode
(
'
utf-8
'
)
elem_name_utf8
=
elem_name
.
decode
(
'
utf-8
'
)
...
@@ -393,10 +396,23 @@ def blen_read_camera(fbx_obj):
...
@@ -393,10 +396,23 @@ def blen_read_camera(fbx_obj):
camera
=
bpy
.
data
.
cameras
.
new
(
name
=
elem_name_utf8
)
camera
=
bpy
.
data
.
cameras
.
new
(
name
=
elem_name_utf8
)
camera
.
lens
=
elem_props_get_number
(
fbx_props
,
b
'
FocalLength
'
,
35.0
)
camera
.
sensor_width
=
elem_props_get_number
(
fbx_props
,
b
'
FilmWidth
'
,
32.0
*
M2I
)
/
M2I
camera
.
sensor_height
=
elem_props_get_number
(
fbx_props
,
b
'
FilmHeight
'
,
32.0
*
M2I
)
/
M2I
filmaspect
=
camera
.
sensor_width
/
camera
.
sensor_height
# film offset
camera
.
shift_x
=
elem_props_get_number
(
fbx_props
,
b
'
FilmOffsetX
'
,
0.0
)
/
(
M2I
*
camera
.
sensor_width
)
camera
.
shift_y
=
elem_props_get_number
(
fbx_props
,
b
'
FilmOffsetY
'
,
0.0
)
/
(
M2I
*
camera
.
sensor_height
*
filmaspect
)
camera
.
clip_start
=
elem_props_get_number
(
fbx_props
,
b
'
NearPlane
'
,
0.01
)
camera
.
clip_end
=
elem_props_get_number
(
fbx_props
,
b
'
FarPlane
'
,
100.0
)
return
camera
return
camera
def
blen_read_light
(
fbx_obj
):
def
blen_read_light
(
fbx_obj
):
import
math
elem_name
,
elem_class
=
elem_split_name_class_nodeattr
(
fbx_obj
)
elem_name
,
elem_class
=
elem_split_name_class_nodeattr
(
fbx_obj
)
assert
(
elem_class
==
b
'
Light
'
)
assert
(
elem_class
==
b
'
Light
'
)
elem_name_utf8
=
elem_name
.
decode
(
'
utf-8
'
)
elem_name_utf8
=
elem_name
.
decode
(
'
utf-8
'
)
...
@@ -411,6 +427,13 @@ def blen_read_light(fbx_obj):
...
@@ -411,6 +427,13 @@ def blen_read_light(fbx_obj):
lamp
=
bpy
.
data
.
lamps
.
new
(
name
=
elem_name_utf8
,
type
=
light_type
)
lamp
=
bpy
.
data
.
lamps
.
new
(
name
=
elem_name_utf8
,
type
=
light_type
)
if
light_type
==
'
SPOT
'
:
lamp
.
spot_size
=
math
.
radians
(
elem_props_get_number
(
fbx_props
,
b
'
Cone angle
'
,
45.0
))
# TODO, cycles
lamp
.
energy
=
elem_props_get_number
(
fbx_props
,
b
'
Intensity
'
,
100.0
)
/
100.0
lamp
.
color
=
elem_props_get_number
(
fbx_props
,
b
'
Color
'
,
(
1.0
,
1.0
,
1.0
))
return
lamp
return
lamp
...
@@ -419,6 +442,8 @@ def load(operator, context, filepath="",
...
@@ -419,6 +442,8 @@ def load(operator, context, filepath="",
use_cycles
=
True
,
use_cycles
=
True
,
use_image_search
=
False
):
use_image_search
=
False
):
global_scale
=
(
sum
(
global_matrix
.
to_scale
())
/
3.0
)
if
global_matrix
else
1.0
import
os
import
os
from
.
import
parse_fbx
from
.
import
parse_fbx
...
@@ -529,7 +554,7 @@ def load(operator, context, filepath="",
...
@@ -529,7 +554,7 @@ def load(operator, context, filepath="",
continue
continue
if
fbx_obj
.
props
[
-
1
]
==
b
'
Camera
'
:
if
fbx_obj
.
props
[
-
1
]
==
b
'
Camera
'
:
assert
(
blen_data
is
None
)
assert
(
blen_data
is
None
)
fbx_item
[
1
]
=
blen_read_camera
(
fbx_obj
)
fbx_item
[
1
]
=
blen_read_camera
(
fbx_obj
,
global_scale
)
_
();
del
_
_
();
del
_
...
...
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