constrain_size=FloatProperty(name="Size Constraint",description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.",min=0.0,max=1000.0,soft_min=0.0,soft_max=1000.0,default=10.0)
use_image_search=BoolProperty(name="Image Search",description="Search subdirectories for any assosiated images (Warning, may be slow)",default=True)
use_apply_transform=BoolProperty(name="Apply Transform",description="Workaround for object transformations importing incorrectly",default=True)
constrain_size=FloatProperty(
name="Size Constraint",
description=("Scale the model by 10 until it reacehs the "
"size constraint. Zero Disables."),
min=0.0,max=1000.0,
soft_min=0.0,soft_max=1000.0,
default=10.0,
)
use_image_search=BoolProperty(
name="Image Search",
description=("Search subdirectories for any assosiated images "
"(Warning, may be slow)"),
default=True,
)
use_apply_transform=BoolProperty(
name="Apply Transform",
description=("Workaround for object transformations "
"importing incorrectly"),
default=True,
)
axis_forward=EnumProperty(
name="Forward",
...
...
@@ -93,9 +110,14 @@ class Import3DS(bpy.types.Operator, ImportHelper):
# why add 1 extra vertex? and remove it when done? - "Answer - eekadoodle - would need to re-order UV's without this since face order isnt always what we give blender, BMesh will solve :D"
# disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time)
# why add 1 extra vertex? and remove it when done? -
# "Answer - eekadoodle - would need to re-order UV's without this since face
# order isnt always what we give blender, BMesh will solve :D"
#
# disabled scaling to size, this requires exposing bb (easy) and understanding