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blender
blender-addons
Commits
4621f236
Commit
4621f236
authored
14 years ago
by
Martin Buerbaum
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* Version 0.10.4
* Minor: Updated the function "createFaces" a bit. No functional changes.
parent
3a1301c9
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add_mesh_pipe_joint.py
+38
-29
38 additions, 29 deletions
add_mesh_pipe_joint.py
with
38 additions
and
29 deletions
add_mesh_pipe_joint.py
+
38
−
29
View file @
4621f236
...
...
@@ -24,7 +24,7 @@ from bpy.props import *
bl_addon_info
=
{
'
name
'
:
'
Add Mesh: Pipe Joints
'
,
'
author
'
:
'
Buerbaum Martin (Pontiac)
'
,
'
version
'
:
'
0.10.
3
'
,
'
version
'
:
'
0.10.
4
'
,
'
blender
'
:
(
2
,
5
,
3
),
'
location
'
:
'
View3D > Add > Mesh > Pipe Joint
'
,
'
description
'
:
'
Adds 5 pipe Joint types to the Add Mesh menu
'
,
...
...
@@ -48,6 +48,7 @@ The functionality can then be accessed via the
Note: Currently only the
"
Elbow
"
type supports odd number of vertices.
Version history:
v0.10.4 - Updated the function
"
createFaces
"
a bit. No functional changes.
v0.10.3 - Updated store_recall_properties, apply_object_align
and create_mesh_object.
Changed how recall data is stored.
...
...
@@ -245,16 +246,15 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
return
ob_new
def
createFaces
(
vertIdx1
,
vertIdx2
):
'''
A very simple
"
bridge
"
tool.
Connects two equally long vertex-loops with faces and
returns a list of the new faces.
Parameters
vertIdx1 ... List of vertex indices of the first loop.
vertIdx2 ... List of vertex indices of the second loop.
'''
# A very simple "bridge" tool.
# Connects two equally long vertex rows with faces.
# Returns a list of the new faces (list of lists)
#
# vertIdx1 ... First vertex list (list of vertex indices).
# vertIdx2 ... Second vertex list (list of vertex indices).
# closed ... Creates a loop (first & last are closed).
# flipped ... Invert the normal of the face(s).
def
createFaces
(
vertIdx1
,
vertIdx2
,
closed
=
False
,
flipped
=
False
):
faces
=
[]
if
(
len
(
vertIdx1
)
!=
len
(
vertIdx2
))
or
(
len
(
vertIdx1
)
<
2
):
...
...
@@ -262,14 +262,23 @@ def createFaces(vertIdx1, vertIdx2):
total
=
len
(
vertIdx1
)
# Bridge the start with the end.
faces
.
append
([
vertIdx2
[
0
],
vertIdx1
[
0
],
vertIdx1
[
total
-
1
],
vertIdx2
[
total
-
1
]])
if
closed
:
# Bridge the start with the end.
if
flipped
:
faces
.
append
([
vertIdx1
[
0
],
vertIdx2
[
0
],
vertIdx2
[
total
-
1
],
vertIdx1
[
total
-
1
]])
else
:
faces
.
append
([
vertIdx2
[
0
],
vertIdx1
[
0
],
vertIdx1
[
total
-
1
],
vertIdx2
[
total
-
1
]])
# Bridge the rest of the faces.
for
num
in
range
(
total
-
1
):
faces
.
append
([
vertIdx1
[
num
],
vertIdx2
[
num
],
vertIdx2
[
num
+
1
],
vertIdx1
[
num
+
1
]])
if
flipped
:
faces
.
append
([
vertIdx2
[
num
],
vertIdx1
[
num
],
vertIdx1
[
num
+
1
],
vertIdx2
[
num
+
1
]])
else
:
faces
.
append
([
vertIdx1
[
num
],
vertIdx2
[
num
],
vertIdx2
[
num
+
1
],
vertIdx1
[
num
+
1
]])
return
faces
...
...
@@ -373,8 +382,8 @@ class AddElbowJoint(bpy.types.Operator):
verts
.
append
([
baseEndLocX
+
locX
,
locY
,
baseEndLocZ
+
locZ
])
# Create faces
faces
.
extend
(
createFaces
(
loop1
,
loop2
))
faces
.
extend
(
createFaces
(
loop2
,
loop3
))
faces
.
extend
(
createFaces
(
loop1
,
loop2
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loop2
,
loop3
,
closed
=
True
))
obj
=
create_mesh_object
(
context
,
verts
,
[],
faces
,
"
Elbow Joint
"
,
edit
)
...
...
@@ -569,9 +578,9 @@ class AddTeeJoint(bpy.types.Operator):
verts
.
append
([
locX
*
radius
,
locY
*
radius
,
locZ
])
# Create faces
faces
.
extend
(
createFaces
(
loopMainStart
,
loopJoint1
))
faces
.
extend
(
createFaces
(
loopJoint2
,
loopArm
))
faces
.
extend
(
createFaces
(
loopJoint3
,
loopMainEnd
))
faces
.
extend
(
createFaces
(
loopMainStart
,
loopJoint1
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint2
,
loopArm
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint3
,
loopMainEnd
,
closed
=
True
))
obj
=
create_mesh_object
(
context
,
verts
,
[],
faces
,
"
Tee Joint
"
,
edit
)
...
...
@@ -781,9 +790,9 @@ class AddWyeJoint(bpy.types.Operator):
verts
.
append
([
baseEndLocX
+
locX
,
locY
,
baseEndLocZ
+
locZ
])
# Create faces
faces
.
extend
(
createFaces
(
loopMainStart
,
loopJoint1
))
faces
.
extend
(
createFaces
(
loopJoint2
,
loopArm1
))
faces
.
extend
(
createFaces
(
loopJoint3
,
loopArm2
))
faces
.
extend
(
createFaces
(
loopMainStart
,
loopJoint1
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint2
,
loopArm1
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint3
,
loopArm2
,
closed
=
True
))
obj
=
create_mesh_object
(
context
,
verts
,
[],
faces
,
"
Wye Joint
"
,
edit
)
...
...
@@ -1054,10 +1063,10 @@ class AddCrossJoint(bpy.types.Operator):
verts
.
append
([
baseEndLocX
+
locX
,
locY
,
baseEndLocZ
+
locZ
])
# Create faces
faces
.
extend
(
createFaces
(
loopMainStart
,
loopJoint1
))
faces
.
extend
(
createFaces
(
loopJoint2
,
loopArm1
))
faces
.
extend
(
createFaces
(
loopJoint3
,
loopArm2
))
faces
.
extend
(
createFaces
(
loopJoint4
,
loopArm3
))
faces
.
extend
(
createFaces
(
loopMainStart
,
loopJoint1
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint2
,
loopArm1
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint3
,
loopArm2
,
closed
=
True
))
faces
.
extend
(
createFaces
(
loopJoint4
,
loopArm3
,
closed
=
True
))
obj
=
create_mesh_object
(
context
,
verts
,
[],
faces
,
"
Cross Joint
"
,
edit
)
...
...
@@ -1236,7 +1245,7 @@ class AddNJoint(bpy.types.Operator):
for
loopIdx
in
range
(
len
(
loopsEndCircles
)):
faces
.
extend
(
createFaces
(
loopsJoints
[
loopIdx
],
loopsEndCircles
[
loopIdx
]))
loopsEndCircles
[
loopIdx
]
,
closed
=
True
))
obj
=
create_mesh_object
(
context
,
verts
,
[],
faces
,
"
N Joint
"
,
edit
)
...
...
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