Skip to content
Snippets Groups Projects
Commit 470e77c2 authored by Bastien Montagne's avatar Bastien Montagne Committed by Sergey Sharybin
Browse files

Final step (hopefully) in unit/scale Hell.

So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX,
which is assumed to be a way to say 'this FBX file uses units n times default FBX unit'
(default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a
UnitScaleFactor of 2.54 - inches).

Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects
instead (as part of global scaling)... Hurra.
parent 2fcc6e45
No related branches found
No related tags found
No related merge requests found
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment