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Commit 4d694baf authored by Brendon Murphy's avatar Brendon Murphy
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trunk/py/scripts/addons/object_cloud_gen.py

removed warning & merged current api with loopduplicates fixes
parent 6aa5f8f4
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......@@ -24,7 +24,7 @@ bl_addon_info = {
"api": 31667,
"location": "Tool Shelf ",
"description": "Creates Volumetric Clouds",
"warning": "returns error at line 542",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Object/Cloud_Gen",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
......@@ -330,7 +330,7 @@ class GenerateCloud(bpy.types.Operator):
def execute(self, context):
# Make variable that is the current .blend file main data blocks
main = context.main
blend_data = context.blend_data
# Make variable that is the active object selected by user
active_object = context.active_object
......@@ -373,7 +373,7 @@ class GenerateCloud(bpy.types.Operator):
for createdObj in createdObjects:
totallyDeleteObject(scene, createdObj)
# Delete the main object
# Delete the blend_data object
totallyDeleteObject(scene, mainObj)
# Select all of the left over boxes so people can immediately
......@@ -404,7 +404,7 @@ class GenerateCloud(bpy.types.Operator):
bounds.hide_render = False
# Just add a Definition Property designating this
# as the main object.
# as the blend_data object.
bounds["CloudMember"] = "MainObj"
# Since we used iteration 0 to copy with object we
......@@ -492,7 +492,7 @@ class GenerateCloud(bpy.types.Operator):
bpy.ops.object.material_slot_remove()
# Add a new material.
cloudMaterial = main.materials.new("CloudMaterial")
cloudMaterial = blend_data.materials.new("CloudMaterial")
bpy.ops.object.material_slot_add()
bounds.material_slots[0].material = cloudMaterial
......@@ -510,10 +510,13 @@ class GenerateCloud(bpy.types.Operator):
# Add a texture
vMaterialTextureSlots = cloudMaterial.texture_slots
cloudtex = main.textures.new("CloudTex", type='CLOUDS')
cloudtex = blend_data.textures.new("CloudTex", type='CLOUDS')
cloudtex.noise_type = 'HARD_NOISE'
cloudtex.noise_scale = 2
cloudMaterial.add_texture(cloudtex, 'ORCO')
mtex = cloudMaterial.texture_slots.add()
mtex.texture = cloudtex
mtex.texture_coords = 'ORCO'
mtex.use_map_color_diffuse = True
# Add a force field to the points.
cloudField = bounds.field
......@@ -530,11 +533,15 @@ class GenerateCloud(bpy.types.Operator):
#bpy.ops.ptcache.bake(bake=False)
# Add a Point Density texture
pDensity = main.textures.new("CloudPointDensity", 'POINT_DENSITY')
cloudMaterial.add_texture(pDensity, 'ORCO')
vMaterialTextureSlots[1].use_map_density = True
vMaterialTextureSlots[1].use_rgb_to_intensity = True
vMaterialTextureSlots[1].texture_coords = 'GLOBAL'
pDensity = blend_data.textures.new("CloudPointDensity", 'POINT_DENSITY')
mtex = cloudMaterial.texture_slots.add()
mtex.texture = pDensity
mtex.texture_coords = 'GLOBAL'
mtex.use_map_density = True
mtex.use_rgb_to_intensity = True
mtex.texture_coords = 'GLOBAL'
pDensity.point_density.vertex_cache_space = 'WORLD_SPACE'
pDensity.point_density.use_turbulence = True
pDensity.point_density.noise_basis = 'VORONOI_F2'
......
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