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Commit 4e13b241 authored by Spivak Vladimir (cwolf3d)'s avatar Spivak Vladimir (cwolf3d)
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Addon Bolt Factory: Fixed bug location and orientation.

parent 1072d96b
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......@@ -45,11 +45,6 @@ class add_mesh_bolt(Operator, AddObjectHelper):
Bolt : BoolProperty(name = "Bolt",
default = True,
description = "Bolt")
#### change properties
name : StringProperty(name = "Name",
description = "Name")
change : BoolProperty(name = "Change",
default = False,
description = "change Bolt")
......@@ -329,11 +324,12 @@ class add_mesh_bolt(Operator, AddObjectHelper):
col.prop(self, 'bf_Root_Percent')
col.prop(self, 'bf_Div_Count')
# generic transform props
col.separator()
col.prop(self, 'align')
col.prop(self, 'location')
col.prop(self, 'rotation')
if self.change == False:
# generic transform props
col.separator()
col.prop(self, 'align')
col.prop(self, 'location')
col.prop(self, 'rotation')
@classmethod
def poll(cls, context):
......@@ -361,7 +357,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
obj.data.name = oldmeshname
else:
mesh = createMesh.Create_New_Mesh(self, context)
obj = object_utils.object_data_add(context, mesh, operator=None)
obj = object_utils.object_data_add(context, mesh, operator=self)
obj.data["Bolt"] = True
obj.data["change"] = False
......@@ -373,7 +369,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
name_active_object = active_object.name
bpy.ops.object.mode_set(mode='OBJECT')
mesh = createMesh.Create_New_Mesh(self, context)
obj = object_utils.object_data_add(context, mesh, operator=None)
obj = object_utils.object_data_add(context, mesh, operator=self)
obj.select_set(True)
active_object.select_set(True)
......
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