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FBX export: Huge refactor of 'Model' part of the code, and fix exporting...
FBX export: Huge refactor of 'Model' part of the code, and fix exporting instances when org objects are not selected. 'Model' data (which can be Blender Object, DupliObject or Bone/PoseBone) are now wrapped in an ObjectWrapper class that present the same API in all cases. Hopefully this will make that part of the code easier to follow (and maintain/troublefix). Also made var names a bit more consistent. Note all this makes export slightly slower in worst cases (many actions to check against objects), about 15% it seems. But tha 'export all actions' code need some more attention, maybe it's possible to enhance its performances?
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