glTF exporter: Manage skinning when some vertices are not weights at all
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- io_scene_gltf2/__init__.py 1 addition, 1 deletionio_scene_gltf2/__init__.py
- io_scene_gltf2/blender/exp/gltf2_blender_extract.py 16 additions, 3 deletionsio_scene_gltf2/blender/exp/gltf2_blender_extract.py
- io_scene_gltf2/blender/exp/gltf2_blender_gather.py 2 additions, 0 deletionsio_scene_gltf2/blender/exp/gltf2_blender_gather.py
- io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py 3 additions, 0 deletionsio_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py
- io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py 69 additions, 0 deletionsio_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
- io_scene_gltf2/io/imp/gltf2_io_binary.py 31 additions, 0 deletionsio_scene_gltf2/io/imp/gltf2_io_binary.py
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